Leon Styhre
d343e785af
Fixed an issue with scraping fan art images using ScreenScraper.
2022-01-15 18:14:11 +01:00
Leon Styhre
5df9e722a5
Documentation update.
2022-01-15 16:24:20 +01:00
Leon Styhre
97e08922a0
Renamed GamelistFileParse to GamelistFileParser and moved it to its own namespace.
2022-01-15 14:12:56 +01:00
Leon Styhre
b43c991a9d
Renamed Gamelist.cpp/Gamelist.h to GamelistFileParse.
2022-01-15 13:57:08 +01:00
Leon Styhre
7323dd5dfd
Renamed some GAME_LIST constants to GAMELIST.
2022-01-15 13:49:14 +01:00
Leon Styhre
c7964b7ebc
Renamed GameList to Gamelist throughout the codebase.
2022-01-15 13:38:09 +01:00
Leon Styhre
92f5284bf3
Added support for scraping fan art images.
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Also added scraping of box back covers when using TheGamesDB.
2022-01-15 13:16:23 +01:00
Leon Styhre
a135edb02e
Fixed multiple issues with scraping and saving metadata in GuiMetaDataEd.
2022-01-15 13:02:45 +01:00
Leon Styhre
65702b6689
Added the ability to set a sortname specifically for custom collections.
2022-01-15 11:50:51 +01:00
Leon Styhre
6ca4d6b96e
Removed an unused constructor parameter for GuiMetaDataEd.
2022-01-14 23:42:52 +01:00
Leon Styhre
3fd060dc4f
Fixed an issue where some media files were sometimes not removed when clearing games.
2022-01-14 21:17:00 +01:00
Leon Styhre
dde456cbc8
Removed the unnecessary Renderer::getWindowFlags() function.
2022-01-14 18:23:51 +01:00
Leon Styhre
1fc3dfda8c
Fixed an issue when changing the grouping setting for custom collections.
2022-01-14 17:29:20 +01:00
Leon Styhre
cd2ef3d179
Fixed an issue where custom collections could get the wrong sort order after metadata changes.
2022-01-14 17:27:42 +01:00
Leon Styhre
c38b5bd2d3
Added some Emscripten build files to .gitignore
2022-01-13 21:34:26 +01:00
Leon Styhre
4745a8edf3
Added a missing Emscripten compiler flag to CMakeLists.txt
2022-01-13 21:27:33 +01:00
Leon Styhre
69d218e58a
Added CMake configuration for Emscripten WebAssembly builds.
2022-01-13 20:32:30 +01:00
Leon Styhre
73beeeaeaf
Fixed two Emscripten compiler warnings.
2022-01-13 20:07:04 +01:00
Leon Styhre
8596aca68c
Added an OpenGL ES 2.0 renderer.
2022-01-13 19:39:49 +01:00
Leon Styhre
90fa63f91c
Removed support for supplying a separate format than internalFormat when creating OpenGL textures.
2022-01-12 22:25:41 +01:00
Leon Styhre
750ee07351
Improved the structure of main.cpp
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Also partially added support for Emscripten.
2022-01-12 21:38:37 +01:00
Leon Styhre
d85c966e49
Added logging of the display refresh rate on startup.
2022-01-12 21:26:43 +01:00
Leon Styhre
a233b96c2a
Removed some unnecessary typedefs and replaced the remaining ones with the more modern 'using' keyword.
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Also harmonized the names of some user defined types and made some other minor cleanup.
2022-01-11 21:57:00 +01:00
Leon Styhre
c477c12dde
(Windows) Fixed some build script issues.
2022-01-11 17:33:34 +01:00
Leon Styhre
d45a67eeab
(Windows) Fixed a few compiler errors and warnings.
2022-01-10 19:53:23 +01:00
Leon Styhre
b4e08ba92b
Renamed Platform to utils/PlatformUtil
2022-01-10 18:56:04 +01:00
Leon Styhre
2d149c5161
Moved all Platform functions to the utility namespace.
2022-01-10 18:43:17 +01:00
Leon Styhre
5a085c585e
Fixed a frame caching issue in LottieComponent.
2022-01-10 17:42:01 +01:00
Leon Styhre
c3dbdd431c
Fixed some potential segfaults on emergency shutdown.
2022-01-10 17:41:08 +01:00
Leon Styhre
f80658696c
Removed some unnecessary time measurement constants.
2022-01-09 23:50:08 +01:00
Leon Styhre
aeb0292a3e
Changed a variable to inline static in BadgeComponent.
2022-01-09 23:41:56 +01:00
Leon Styhre
7c640c24bf
Some minor CMake configuration cleanup, mostly for Windows.
2022-01-09 23:40:59 +01:00
Leon Styhre
167ee26fa1
Documentation update.
2022-01-09 20:40:36 +01:00
Leon Styhre
5c07e29101
Fixed an issue where the cached background would sometimes miss some GUI elements.
2022-01-09 19:50:11 +01:00
Leon Styhre
f66bb91496
Decreased the background caching invalidation delay from 50 to 25 ms.
2022-01-09 19:48:29 +01:00
Leon Styhre
6ff91e89ca
Disabled debug mode in LottieComponent and fixed a small bug.
2022-01-09 19:26:42 +01:00
Leon Styhre
93adea943b
Removed two temporary Lottie animations from the resources directory.
2022-01-09 18:18:09 +01:00
Leon Styhre
cd7cfe36ce
Added play direction support to LottieComponent.
...
Also fixed some bugs and cleaned up the code a bit.
2022-01-09 18:17:23 +01:00
Leon Styhre
e730d24da0
Added a small delay to the cached background invalidation to give components some time to render.
2022-01-09 17:56:17 +01:00
Leon Styhre
a1abaa7112
Increased the default per-file maximum Lottie cache size from 100 to 150 MiB.
2022-01-09 13:45:44 +01:00
Leon Styhre
b16ea29088
Added theme support and proper application integration for LottieComponent.
2022-01-09 13:43:42 +01:00
Leon Styhre
0c31124cd2
Disabled threading for rlottie as it causes performance degradations.
2022-01-09 13:32:28 +01:00
Leon Styhre
d45c690586
Some CMake configuration changes for building with rlottie.
2022-01-08 16:23:23 +01:00
Leon Styhre
b3421823a7
Added rudimentary frame caching support to LottieComponent.
2022-01-08 15:04:10 +01:00
Leon Styhre
3f629b6c1e
Created proper program structure for LottieComponent.
2022-01-08 11:25:29 +01:00
Leon Styhre
8d648867e1
(Windows) Disabled threading support in rlottie since it was unstable when built using MinGW.
2022-01-07 22:51:14 +01:00
Leon Styhre
29eceedde0
(RPi) Added custom patch to rlottie to be able to link against it.
2022-01-07 19:45:52 +01:00
Leon Styhre
3ee4e4cb35
Added threading support and proper frame pacing to LottieComponent.
2022-01-07 19:09:07 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
...
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre
7430a8b5f5
Merge commit '79ff784721f4467450f37310322ecff59d3f1ce9' into lottie-support
2022-01-07 18:43:06 +01:00