Bart Trzynadlowski
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fa65542d76
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Added support for A1RGB5 to BMP file writer and added a (commented-out) example of how to use it to dump texture memory in ~CReal3D()
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2016-05-03 00:28:56 +00:00 |
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Ian Curtis
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c459772f8e
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wrap invalid texture sizes, seems to fix bad textures in srally2 (skid marks)
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2016-05-01 19:52:02 +00:00 |
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Ian Curtis
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7ec7906c0f
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Turn off lighting if fixed shading (or no normals) flag is present. Fixes some of the lighting weirdness in scud
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2016-04-30 20:32:44 +00:00 |
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Bart Trzynadlowski
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48767b2267
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Legacy engine: fixed per-vertex fixed shading to incorporate Ian's findings that the intensity value is signed and that fixed shading applies only when lighting is enabled
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2016-04-30 16:23:25 +00:00 |
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Ian Curtis
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23a5839d46
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Daytona seems to use 3 bits for texture transparency, will figure it out later but for now this works
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2016-04-30 09:02:38 +00:00 |
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Ian Curtis
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30ca1792bb
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Fix fixed shading maths
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2016-04-30 08:58:13 +00:00 |
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Bart Trzynadlowski
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e0513ec723
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Updated to-do comments
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2016-04-29 23:57:15 +00:00 |
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Ian Curtis
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c499e6640c
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fixed shading code
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2016-04-29 23:03:46 +00:00 |
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Bart Trzynadlowski
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57d5bc8367
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Legacy engine: preliminary per-vertex fixed shading. Only limited testing with LA Machineguns (appears to work), Sega Rally 2 (appears okay), and Scud Race (fixes expert course bridge but not other mis-colored polygons).
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2016-04-29 03:56:06 +00:00 |
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Ian Curtis
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2785ecd25f
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read front buffer
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2016-04-28 22:15:36 +00:00 |
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Bart Trzynadlowski
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7456aa745c
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Luminous bit is now also dumped in polygon header analysis because shading modes may depend on whether or not lighting is enabled
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2016-04-28 13:18:56 +00:00 |
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Bart Trzynadlowski
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34e8f00382
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Legacy engine: extracting fixed shading component (but still can't use it because unsure of how to activate)
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2016-04-28 13:18:15 +00:00 |
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Bart Trzynadlowski
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0ae9e8013b
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Fixed polygon header bit analysis code: was forgetting to swap GL buffer back to retrieve pixels from last rendered frame
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2016-04-28 01:27:35 +00:00 |
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Ian Curtis
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09e27e3082
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color flag
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2016-04-27 16:42:31 +00:00 |
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Ian Curtis
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a246fc1454
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make compilable with visual studio
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2016-04-27 11:17:12 +00:00 |
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Ian Curtis
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8f6ab2fcf9
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simplify
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2016-04-27 08:13:22 +00:00 |
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Bart Trzynadlowski
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3c5fcbd241
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Forgot a newline
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2016-04-27 04:15:22 +00:00 |
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Bart Trzynadlowski
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c0ec610e99
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Polygon header bit analysis code (need to #define DEBUG and use -gfx-state option)
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2016-04-27 04:09:50 +00:00 |
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Bart Trzynadlowski
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04fba1466d
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Added utility function to write BMP files
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2016-04-27 04:08:49 +00:00 |
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Bart Trzynadlowski
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3682ab7300
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Updated polygon header description with double-sided bit (forgot it in last update!)
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2016-04-26 23:06:40 +00:00 |
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Bart Trzynadlowski
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85a77bb016
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Added an updated description of the polygon header to the top of Legacy3D/Models.cpp
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2016-04-26 23:04:11 +00:00 |
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Ian Curtis
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3e8439c09c
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fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown
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2016-04-26 09:06:48 +00:00 |
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Bart Trzynadlowski
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b730fc466c
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Legacy engine: vertex normals are standalone and do not need to be added to polygon normal
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2016-04-26 00:12:02 +00:00 |
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Bart Trzynadlowski
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112777385e
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Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line.
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2016-04-24 17:06:14 +00:00 |
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Bart Trzynadlowski
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1265c8d184
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Using IEmulator interface instead of CModel3 directly
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2016-04-24 03:01:42 +00:00 |
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Bart Trzynadlowski
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9baa0488e3
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Changed save state file version (r340 changed Real3D save format, breaking compatibility with older states, and states were probably already incompatible with 0.2a)
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2016-04-24 01:50:03 +00:00 |
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Bart Trzynadlowski
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3bd8e20639
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Fixed white space and warnings. Fixed second argument to -dis option in cases where other numerical parameters are specified on command line.
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2016-04-24 01:40:16 +00:00 |
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Bart Trzynadlowski
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908d979cd7
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Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300)
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2016-04-22 23:46:49 +00:00 |
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Ian Curtis
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58d187e59a
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parse viewports in normal order
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2016-04-19 22:05:12 +00:00 |
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Ian Curtis
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df9fefd064
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walk siblings before children, fixes some of the transparency drawing issues in ocean hunter
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2016-04-18 22:25:05 +00:00 |
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Ian Curtis
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057ee94210
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simplify
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2016-04-18 14:06:10 +00:00 |
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Ian Curtis
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a5301efed6
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avoid cast warning
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2016-04-17 00:02:16 +00:00 |
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Ian Curtis
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c4dc96ef71
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simplify list code
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2016-04-17 00:00:51 +00:00 |
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Bart Trzynadlowski
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34d4d8981d
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Fixed 8-bit texture decoding in legacy 3D engine. Contour mode/alpha still needs to be made consistent (as much as possible) with new engine.
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2016-04-15 04:26:42 +00:00 |
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Bart Trzynadlowski
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9a2bb78add
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Hooked up Magical Truck Adventure controls
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2016-04-13 03:28:04 +00:00 |
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Ian Curtis
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d2563c035f
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you were right Bart :) (Fixes broken sound in last build)
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2016-04-11 15:16:35 +00:00 |
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Ian Curtis
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499ac0e1c9
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Don't use variable sized variables across platforms, unless needed
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2016-04-11 09:00:20 +00:00 |
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Ian Curtis
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6d313fcf9e
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Fix - cannot specify explicit initializer for arrays
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2016-04-11 08:38:59 +00:00 |
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Bart Trzynadlowski
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94c66eea7b
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Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.
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2016-04-11 03:48:36 +00:00 |
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Bart Trzynadlowski
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ef87093824
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Debugger compilation fixed: CBus -> IBus
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2016-04-11 03:39:19 +00:00 |
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Bart Trzynadlowski
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2524f2e837
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Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet).
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2016-04-11 00:19:10 +00:00 |
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Bart Trzynadlowski
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775256118d
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Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit).
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2016-04-10 23:57:55 +00:00 |
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Bart Trzynadlowski
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7ade3a6abb
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Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason.
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2016-04-10 21:47:07 +00:00 |
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Bart Trzynadlowski
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198a469ff7
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Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
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2016-04-10 03:42:41 +00:00 |
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Ian Curtis
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f52cb3c491
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tweak frustum planes
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2016-04-08 23:29:31 +00:00 |
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Bart Trzynadlowski
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e08b754140
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Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present
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2016-04-05 04:31:39 +00:00 |
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Bart Trzynadlowski
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22907b033f
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Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp
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2016-04-05 04:30:52 +00:00 |
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Ian Curtis
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5f68544641
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revert viewport code
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2016-04-04 10:50:05 +00:00 |
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Ian Curtis
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ecea4cad56
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change tex format 4
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2016-04-04 10:21:34 +00:00 |
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Bart Trzynadlowski
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38d5d14157
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Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
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2016-04-04 04:32:10 +00:00 |
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