Leon Styhre
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1a2920c5fc
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Some minor code cleanup in TextListComponent.h
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2022-01-17 21:35:59 +01:00 |
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Leon Styhre
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293fb1cc77
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(macOS) Added emulator configuration for RPCS3 to the ps3 system.
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2022-01-17 21:23:26 +01:00 |
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Leon Styhre
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2ebfb45bdf
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Some minor code cleanup.
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2022-01-17 20:47:30 +01:00 |
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Leon Styhre
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a6be6225d8
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Renamed SystemScreensaver to Screensaver.
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2022-01-17 18:43:29 +01:00 |
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Leon Styhre
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acd18bd1f8
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Very minor change to the command line --help output.
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2022-01-17 18:35:03 +01:00 |
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Leon Styhre
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99c7a252ed
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Documentation update.
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2022-01-16 18:36:59 +01:00 |
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Leon Styhre
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0c8efee8ad
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General refactoring and code cleanup.
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2022-01-16 18:18:28 +01:00 |
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Leon Styhre
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8a6652552f
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Set the clang-format option SpaceBeforeCpp11BracedList to true.
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2022-01-16 12:09:55 +01:00 |
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Leon Styhre
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e64976d4bc
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Renamed GuiGameScraper to GuiScraperSingle.
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2022-01-16 11:10:32 +01:00 |
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Leon Styhre
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5f2f439fc3
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Moved the fan art scrape menu option to the bottom and set it as disabled by default.
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2022-01-16 10:43:12 +01:00 |
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Leon Styhre
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89cf82b88e
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When multi-scraping and scrolling a long name, the start position would sometimes not reset correctly.
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2022-01-15 19:28:41 +01:00 |
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Leon Styhre
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c2619fd520
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Added media type checks for fan art and TheGamesDB box back covers to the multi-scraper.
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2022-01-15 18:29:38 +01:00 |
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Leon Styhre
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d343e785af
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Fixed an issue with scraping fan art images using ScreenScraper.
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2022-01-15 18:14:11 +01:00 |
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Leon Styhre
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5df9e722a5
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Documentation update.
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2022-01-15 16:24:20 +01:00 |
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Leon Styhre
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97e08922a0
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Renamed GamelistFileParse to GamelistFileParser and moved it to its own namespace.
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2022-01-15 14:12:56 +01:00 |
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Leon Styhre
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b43c991a9d
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Renamed Gamelist.cpp/Gamelist.h to GamelistFileParse.
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2022-01-15 13:57:08 +01:00 |
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Leon Styhre
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7323dd5dfd
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Renamed some GAME_LIST constants to GAMELIST.
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2022-01-15 13:49:14 +01:00 |
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Leon Styhre
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c7964b7ebc
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Renamed GameList to Gamelist throughout the codebase.
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2022-01-15 13:38:09 +01:00 |
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Leon Styhre
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92f5284bf3
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Added support for scraping fan art images.
Also added scraping of box back covers when using TheGamesDB.
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2022-01-15 13:16:23 +01:00 |
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Leon Styhre
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a135edb02e
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Fixed multiple issues with scraping and saving metadata in GuiMetaDataEd.
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2022-01-15 13:02:45 +01:00 |
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Leon Styhre
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65702b6689
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Added the ability to set a sortname specifically for custom collections.
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2022-01-15 11:50:51 +01:00 |
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Leon Styhre
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6ca4d6b96e
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Removed an unused constructor parameter for GuiMetaDataEd.
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2022-01-14 23:42:52 +01:00 |
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Leon Styhre
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3fd060dc4f
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Fixed an issue where some media files were sometimes not removed when clearing games.
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2022-01-14 21:17:00 +01:00 |
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Leon Styhre
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dde456cbc8
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Removed the unnecessary Renderer::getWindowFlags() function.
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2022-01-14 18:23:51 +01:00 |
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Leon Styhre
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1fc3dfda8c
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Fixed an issue when changing the grouping setting for custom collections.
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2022-01-14 17:29:20 +01:00 |
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Leon Styhre
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cd2ef3d179
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Fixed an issue where custom collections could get the wrong sort order after metadata changes.
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2022-01-14 17:27:42 +01:00 |
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Leon Styhre
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c38b5bd2d3
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Added some Emscripten build files to .gitignore
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2022-01-13 21:34:26 +01:00 |
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Leon Styhre
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4745a8edf3
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Added a missing Emscripten compiler flag to CMakeLists.txt
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2022-01-13 21:27:33 +01:00 |
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Leon Styhre
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69d218e58a
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Added CMake configuration for Emscripten WebAssembly builds.
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2022-01-13 20:32:30 +01:00 |
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Leon Styhre
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73beeeaeaf
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Fixed two Emscripten compiler warnings.
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2022-01-13 20:07:04 +01:00 |
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Leon Styhre
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8596aca68c
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Added an OpenGL ES 2.0 renderer.
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2022-01-13 19:39:49 +01:00 |
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Leon Styhre
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90fa63f91c
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Removed support for supplying a separate format than internalFormat when creating OpenGL textures.
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2022-01-12 22:25:41 +01:00 |
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Leon Styhre
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750ee07351
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Improved the structure of main.cpp
Also partially added support for Emscripten.
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2022-01-12 21:38:37 +01:00 |
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Leon Styhre
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d85c966e49
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Added logging of the display refresh rate on startup.
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2022-01-12 21:26:43 +01:00 |
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Leon Styhre
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a233b96c2a
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Removed some unnecessary typedefs and replaced the remaining ones with the more modern 'using' keyword.
Also harmonized the names of some user defined types and made some other minor cleanup.
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2022-01-11 21:57:00 +01:00 |
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Leon Styhre
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c477c12dde
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(Windows) Fixed some build script issues.
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2022-01-11 17:33:34 +01:00 |
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Leon Styhre
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d45a67eeab
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(Windows) Fixed a few compiler errors and warnings.
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2022-01-10 19:53:23 +01:00 |
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Leon Styhre
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b4e08ba92b
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Renamed Platform to utils/PlatformUtil
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2022-01-10 18:56:04 +01:00 |
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Leon Styhre
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2d149c5161
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Moved all Platform functions to the utility namespace.
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2022-01-10 18:43:17 +01:00 |
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Leon Styhre
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5a085c585e
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Fixed a frame caching issue in LottieComponent.
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2022-01-10 17:42:01 +01:00 |
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Leon Styhre
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c3dbdd431c
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Fixed some potential segfaults on emergency shutdown.
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2022-01-10 17:41:08 +01:00 |
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Leon Styhre
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f80658696c
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Removed some unnecessary time measurement constants.
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2022-01-09 23:50:08 +01:00 |
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Leon Styhre
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aeb0292a3e
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Changed a variable to inline static in BadgeComponent.
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2022-01-09 23:41:56 +01:00 |
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Leon Styhre
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7c640c24bf
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Some minor CMake configuration cleanup, mostly for Windows.
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2022-01-09 23:40:59 +01:00 |
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Leon Styhre
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167ee26fa1
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Documentation update.
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2022-01-09 20:40:36 +01:00 |
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Leon Styhre
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5c07e29101
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Fixed an issue where the cached background would sometimes miss some GUI elements.
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2022-01-09 19:50:11 +01:00 |
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Leon Styhre
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f66bb91496
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Decreased the background caching invalidation delay from 50 to 25 ms.
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2022-01-09 19:48:29 +01:00 |
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Leon Styhre
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6ff91e89ca
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Disabled debug mode in LottieComponent and fixed a small bug.
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2022-01-09 19:26:42 +01:00 |
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Leon Styhre
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93adea943b
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Removed two temporary Lottie animations from the resources directory.
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2022-01-09 18:18:09 +01:00 |
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Leon Styhre
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cd7cfe36ce
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Added play direction support to LottieComponent.
Also fixed some bugs and cleaned up the code a bit.
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2022-01-09 18:17:23 +01:00 |
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