Stenzek
391307efaa
Common: Drop fallback path for HeterogeneousContainers
2023-09-05 21:37:04 +10:00
Stenzek
9b47561c89
Misc: C++20 fixes
2023-09-05 21:37:03 +10:00
Stenzek
4c5b650d11
FullscreenUI: Tag some missing translation strings
2023-09-04 22:45:44 +10:00
Stenzek
a4c7293d28
CPU: Fix breakpoints/single stepping
2023-09-03 19:49:34 +10:00
Stenzek
4974a8015f
GPU/HW: Fix texture filtering making everything transparent
2023-09-03 18:06:27 +10:00
Stenzek
585cf25ac4
GPU: Add downsample scale option
2023-09-03 17:10:40 +10:00
Stenzek
80e3d29ab8
Misc: clang-cl warning clean-up
2023-09-03 14:30:26 +10:00
Stenzek
7f446526d1
FullscreenUI: Fix some option values not being translated
2023-09-03 13:20:45 +10:00
Stenzek
0076ab5cc4
System: Restore context after pumping messages
2023-09-03 13:14:22 +10:00
Stenzek
25fb69564b
GameDatabase: Fix stale database cache check
2023-09-02 23:17:56 +10:00
Stenzek
7ad1b8d093
GPU: Add wireframe rendering/overlay
2023-09-02 22:26:03 +10:00
Stenzek
e804b5e701
GPUDevice: Support geometry shaders
2023-09-02 22:09:22 +10:00
Stenzek
4fc984e082
Qt: Add setup wizard
2023-09-02 21:44:15 +10:00
Stenzek
5480e42cd1
ImGuiManager: Fix changing global scale through FSUI
2023-09-02 21:44:08 +10:00
Stenzek
bcda86d782
GPU: Fix non-internal resolution screenshots
2023-09-02 21:44:08 +10:00
Stenzek
9e8ff3969e
GPU: Clamp UVs to active rect when presenting
2023-09-02 21:44:08 +10:00
Stenzek
cee4f93097
Build: Use precompiled headers
2023-09-02 21:44:08 +10:00
Stenzek
0da14a5442
GPU/Vulkan: Fix MSAA
...
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
9439cf65a3
AnalogController: Always use analog mode from save state
2023-08-31 22:09:17 +10:00
Stenzek
5421900bb2
System: Add InterruptExecution()
2023-08-30 22:20:36 +10:00
Stenzek
2915d4ce01
System: Remove memory card warnings on config change
2023-08-30 22:20:36 +10:00
Stenzek
b483931444
System: Allow overriding BIOS in boot parameters
2023-08-30 22:20:36 +10:00
Stenzek
15af10e82a
System: Expose memory save states
2023-08-30 22:20:36 +10:00
Stenzek
ae9cf5b889
BIOS: Add FindBIOSPathWithHash()
2023-08-30 22:20:36 +10:00
Stenzek
afaf5ddafd
System: Centralize frame presentation
2023-08-30 22:20:36 +10:00
Stenzek
9e7d48cf85
Settings: Ensure Reshade directory gets created
2023-08-30 02:02:53 +10:00
Stenzek
199c53f3af
BIOS: Replace TTY patch with syscall hook
2023-08-30 00:44:01 +10:00
Stenzek
92b1c21b8a
CPU: Fix crash on breakpoint add/trace enable
2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00
Stenzek
8db8baf33f
GPUDevice: Move display logic to GPU
2023-08-30 00:44:00 +10:00
Stenzek
6c185ca17b
GPUDevice: Remove mouse pointer position
2023-08-30 00:44:00 +10:00
Stenzek
674f9a5b1c
Resources: Remove embedded crosshair image
2023-08-30 00:44:00 +10:00
Stenzek
259193a8e5
GPUDevice: Move software cursor to ImGuiManager
2023-08-30 00:44:00 +10:00
Stenzek
39b8dcda6e
GPU/HW: Fix wrapped image writes
2023-08-30 00:44:00 +10:00
Stenzek
e23c9875d5
Misc: Split core and util Host
2023-08-30 00:44:00 +10:00
Stenzek
3e82409c10
GPU/HW: Fix base settings not updating on change
2023-08-25 21:53:33 +10:00
Stenzek
08acc3144c
Host: Avoid leaving GPU state unbound after represent
2023-08-24 18:04:52 +10:00
Stenzek
dc9c99438b
Misc: Post-refactor cleanups
2023-08-24 18:01:32 +10:00
Stenzek
82cdef45b3
System: Fix crash on non-database game
2023-08-23 19:39:22 +10:00
Stenzek
c7f987bfb7
System: Share memory cards in multi-disc games
...
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek
7d914a9384
Qt: Use disc sets for changing discs
2023-08-23 18:41:14 +10:00
Stenzek
2419008242
GameDatabase: Parse discSetName/discSetSerials
2023-08-23 18:41:14 +10:00
Stenzek
76b5b8ad06
MSBuild: Support building with clang-cl
2023-08-21 22:38:55 +10:00
Stenzek
bf15d13eb7
dep/xbyak: Update to v6.73
2023-08-21 22:38:31 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
d09e5051ca
Settings: Translate display names in core
...
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek
496cf01369
FullscreenUI: Make translatable
2023-08-20 12:40:47 +10:00
Stenzek
c88a558ae0
Misc: Make controller bindings translatable
2023-08-20 12:40:47 +10:00
Stenzek
e57ad0b6aa
Host: Backport translations cache
...
Note: You'll need a new command line for lupdate.
..\..\..\dep\msvc\qt\6.5.0\msvc2022_64\bin\lupdate.exe ../ ../../core/ ../../util/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP -ts duckstation-qt_LANGUAGE.ts
2023-08-20 12:40:47 +10:00
Stenzek
1ec6aee5bf
Host: Split translation macros dependent on return type
2023-08-20 12:40:47 +10:00
Stenzek
39f64a03ee
Common: Error/FileSystem backports
2023-08-20 12:40:47 +10:00
Stenzek
4fbc9abe8a
GameDatabase: Linux build fix
2023-08-19 23:06:27 +10:00
Stenzek
cee5decec4
GameDB: Merge traits/compatibility into single file
2023-08-19 22:00:20 +10:00
Stenzek
a00a4391ca
Common: DynamicHeapArray/FixedHeapArray
2023-08-19 21:18:28 +10:00
Stenzek
bb60170d9a
Move frontend-common to util/core
2023-08-16 01:13:00 +10:00
Stenzek
5b980dafa5
System: Refactor main loop
...
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3
MSBuild: Use project referencing instead of .lib linking
2023-08-16 01:12:59 +10:00
Stenzek
56ac3d6c32
HostDisplay: Fix incorrectly positioned screenshots
2023-08-04 21:39:52 +10:00
Stenzek
6fbdb6d7db
GPU: Enable GPUSTAT.28 in read mode
...
Fixes Celeste Classic.
2023-07-24 19:24:08 +10:00
Jamie Meyer
36c4345019
core / system: Disc-Region Fix For Netplay
...
Fixes an issue which is only really valid for netplay since can start from an non-auto region sinc eit pulls it from the host.
2023-05-24 12:33:24 +02:00
Stenzek
9aa6c24620
System: Store game hash as well as serial
2023-05-15 23:39:07 +10:00
Stenzek
7681551544
System: Don't auto enable analog on unknown games
2023-05-08 13:07:19 +10:00
Connor McLaughlin
481174255e
Merge pull request #2965 from stenzek/resize
...
HostDisplay: Treat internal res screenshots as a screenshot
2023-05-04 01:00:46 +10:00
Jamie Meyer
6afb267bb9
core: fix-comment
2023-05-03 16:44:48 +02:00
Dolphin
9526e15ec2
Update japanese translation ( #2969 )
...
* update base duckstation-qt_ja.ts
* update Japanese translation
* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Stenzek
6b366afb05
HostDisplay: Treat internal res screenshots as a screenshot
2023-05-02 21:44:03 +10:00
Stenzek
84e5fbe0c6
CPU: HLE implementation of PCDrv (host file access)
2023-04-29 20:45:39 +10:00
Stenzek
991f7312b2
SPU: Fix building with SPU_DUMP_ALL_VOICES
2023-04-23 13:19:43 +10:00
Stenzek
2e3d924bc6
System: Fix crash when using unknown BIOS
2023-04-14 18:14:39 +10:00
Stenzek
fe41e92579
CDROM: Improve handling of command spam
...
Fixes booting games with OpenBIOS.
2023-04-14 18:14:21 +10:00
Stenzek
fd0d12a4f4
GL: Fix shader/memory leak
2023-04-10 23:50:09 +10:00
Stenzek
3bbce19df2
Pad: Don't backup card state unconditionally
2023-03-16 21:48:58 +10:00
Stenzek
3673827363
PAD: Intelligently skip saving memcard state for runahead
2023-03-16 21:22:08 +10:00
Stenzek
595abd27dd
Settings: Disable block linking when runahead is active
2023-03-16 20:08:09 +10:00
Stenzek
33f5d9cb9c
System: Remove BIOS from save state
...
Makes the states smaller, as well as not creating potential piracy
issues when sending across the wire.
2023-03-16 19:34:01 +10:00
Stenzek
1fcf16fc81
System: Store BIOS image info/hash after loading
2023-03-16 19:22:54 +10:00
Stenzek
70695d3a4d
CPU: Don't leave fault_count uninitialized
2023-03-16 18:58:43 +10:00
Stenzek
befbc7bc2e
HostDisplay: Fix cursor texture leak
2023-02-07 20:06:29 +10:00
Stenzek
bd1df7b25b
Settings: Default to Vulkan/Metal renderer on Mac
2023-02-05 15:12:43 +10:00
Stenzek
0ef24398f8
Qt: Ensure system is shut down before closing
...
Fixes crash on shutdown on Mac.
2023-02-05 13:43:15 +10:00
Stenzek
178a659a98
GPU: Move graphics API reset state to System
...
Stops us trying to reset state on objects which don't exist if
initialization failed (apparently some Android devices.. of course).
2023-02-05 13:12:45 +10:00
Stenzek
c8e7922c1a
AnalogController: Fix incorrect locked message format
2023-02-05 13:12:45 +10:00
Stenzek
e8f4bd5c5e
GameDatabase: Fix ForceSoftwareRendererForReadbacks
2023-01-30 19:26:48 +10:00
Stenzek
e88214966f
Settings: Default to digital controller on Android
2023-01-30 19:17:11 +10:00
Stenzek
14cf865905
Misc: Correctness fixes for OpenGL
...
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Superstarxalien
afaedfedc9
Revert "Improve Integer Scaling behavior" and instead offer as a setting
2023-01-23 13:44:44 -04:00
Superstarxalien
51d1587b21
Improve Integer Scaling behavior
...
...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
NicknineTheEagle
bd7517b0c9
CDROM: Try to reject non-PS1 discs
2023-01-20 05:46:22 +03:00
NicknineTheEagle
7270531c3d
CDROM: Fix region check
2023-01-20 05:46:20 +03:00
Stenzek
55f716e69e
Settings: Fix default value of depth clear threshold
2023-01-17 18:47:54 +10:00
Stenzek
95306d3362
CDROM: Slightly adjust seek timing when on target
...
Fixes Resident Evil 3 booting.
2023-01-17 18:38:19 +10:00
Connor McLaughlin
fe08d34e52
Qt: Add COP0/GTE registers to debugger list
2023-01-15 15:13:54 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
...
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
5b600602c2
Settings: Make disable-all-enhancements use new MDEC routines
2023-01-13 21:03:35 +10:00
Connor McLaughlin
1aa3be70c7
SPU: Bypass FIFO for direct memory writes
...
Aconcagua writes a single halfword with transfers halted, but never enables
DMA.. so when it eventually does later on, there's an extra halfword
written out to memory, which corrupted part of a sound effect.
2023-01-13 21:03:10 +10:00
Connor McLaughlin
2c2304b5b7
System: Fix inverted ifdef
2023-01-12 18:12:58 +10:00
Connor McLaughlin
3b038fd27d
System: Further improve frame timing consistency
2023-01-12 18:02:12 +10:00
Connor McLaughlin
af5d49649c
MDEC: Add option to use old conversion routines
...
That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00
Connor McLaughlin
3e0be0a577
MDEC: Tweak block timing further
...
Improves frame rate during animated backgrounds in Final Fantasy VII.
2023-01-12 16:48:34 +10:00
Connor McLaughlin
50a616421f
System: Add -exe parameter for overriding boot executable
...
Lets you re-use a disc image, but boot a different file.
2023-01-11 19:49:11 +10:00
Connor McLaughlin
ba7517fccc
Timers: Fix debug window rendering in hidpi
2023-01-11 19:15:59 +10:00
Connor McLaughlin
3e16746e85
Pad: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
835834f8f4
SIO: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
0683b9fa0e
InterruptController: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
db364d0e95
Timers: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
3acf569d67
DMA: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
90fe071dda
CDROM: Adjust Init timing
2023-01-11 19:15:59 +10:00
Connor McLaughlin
05eea3cd2b
CPU/CodeCache: Always compute uncached fetch ticks
...
Running code out of uncached ROM is slowwww.
2023-01-11 19:15:59 +10:00
Connor McLaughlin
b74eb37996
ImGuiOverlays: Display PAL/NTSC in resolution
2023-01-09 22:20:27 +10:00
Connor McLaughlin
2c125bde8c
CDROM: Fix size of debug window
2023-01-09 22:20:27 +10:00
Connor McLaughlin
9de849aa66
CDROM: Delay async interrupts immediately after ACKs
...
Fixes music playback stopping in Ogre Battle.
Closes #2596 .
Closes #575 .
2023-01-09 22:20:27 +10:00
Connor McLaughlin
dd73811628
CDROM: Convert to namespace
2023-01-09 22:20:27 +10:00
Connor McLaughlin
19b4f4e921
System: Add frame time graph
2023-01-07 13:10:43 +10:00
Dolphin
91a6608118
mark some analog controller/joystick messages as translatable
2023-01-07 10:35:17 +09:00
Connor McLaughlin
1bb321c41f
MDEC: Don't round when texture replacements are enabled
...
This changes texture hashes, and people got annoyed :/
2022-12-27 22:17:58 +10:00
Connor McLaughlin
928dd0e665
MDEC: Fix Linux compiling
2022-12-21 17:30:22 +10:00
Connor McLaughlin
c2e15b0078
System: Fix toggling Show GPU Usage at runtime
2022-12-20 21:32:51 +10:00
Connor McLaughlin
d65cbe42ae
GPU: Truncate instead of rounding 24bpp->16bpp
...
Thanks to axetion for writing a test to confirm this is what the console
GPU indeed does.
2022-12-20 21:19:58 +10:00
Connor McLaughlin
1c8ef86f12
MDEC: Convert to namespace
2022-12-20 21:18:30 +10:00
Connor McLaughlin
3082fd55d7
Qt: Add output audio device selection
2022-12-14 17:58:14 +10:00
Connor McLaughlin
8ab46d0713
MDEC: Redo IDCT and conversion
...
RE2 backgrounds look better now (mainly due to the 24bpp->16bpp
conversion). Also implements signed output (untested).
2022-12-14 17:28:34 +10:00
Connor McLaughlin
1905ce3e01
CDROM: Don't prevent GetlocL after Init
...
Console apparently just returns whatever was in memory, even though it
seeked to the start. Fixes Meremanoid booting.
2022-12-08 19:56:00 +10:00
Connor McLaughlin
e27f259bf8
System: Fix broken missing-SBI detection
2022-12-06 18:09:40 +10:00
Connor McLaughlin
7101b86d2f
System: Don't unconditionally apply TTY enable patch
...
Fixes Intelligent Qube hang.
2022-12-06 13:31:35 +10:00
Connor McLaughlin
8c7a192128
Misc: Add copyright/license statement to applicable files
...
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
1ba877409f
HostDisplay: Remove sleep logging
...
Accidentially left this in...
2022-12-04 18:34:02 +10:00
Connor McLaughlin
f8cb480779
Timer: Improve SleepUntil()
2022-12-04 15:40:46 +10:00
Connor McLaughlin
7d3ac98cc6
HostDisplay: Manually throttle fullscreen UI presentation
...
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin
eafa4fb1a3
HostDisplay: Simplify method naming
...
Match PCSX2.
2022-12-04 13:22:13 +10:00
Connor McLaughlin
71c558625e
GPU/SW: Fix incorrect min/max in polylines
...
Thanks to FPGAzumSpass for catching.
2022-11-28 18:04:58 +10:00
Connor McLaughlin
a6f5ac264e
CDROM: Handle some edge cases
...
- Reel Fishing: Reads while an implicit seek is still going.
- Transformers - Beast Wars: Needs a longer delay when it issues a
ReadN after a SeekL and simulated position hits exactly.
2022-11-28 18:04:28 +10:00
Connor McLaughlin
cf05037428
GPU: Fix GL shaders on Mesa with PGXP + uncorrected colours
2022-11-22 23:14:54 +10:00
Connor McLaughlin
201a671709
System: Fix dumping audio on boot
2022-11-21 12:55:24 +10:00
Connor McLaughlin
6db90e8116
BIOS: Add detection of OpenBIOS
2022-11-15 21:22:42 +10:00
Spencer Alves
ffa120d4e2
Achievements: Fix building Qt frontend with achievements disabled
2022-11-15 18:32:40 +10:00
Connor McLaughlin
a6a52b31ad
Achievements: Add option to disable notifications
2022-11-05 15:01:48 +10:00
Connor McLaughlin
601e3586b2
CPU/CodeCache: Impove overflow handling
2022-11-05 14:43:52 +10:00
Connor McLaughlin
72dfbaf6cc
Misc: Backports from PCSX2 UI
2022-10-23 14:49:44 +10:00
Connor McLaughlin
f5b7311a45
Controllers: Make deadzone circular
2022-10-21 21:20:21 +10:00
Connor McLaughlin
b6686b8239
System: Preserve controller type on core settings reset
2022-10-21 00:30:42 +10:00
Connor McLaughlin
11ba87059e
HostDisplay: Remove parameters which get pulled from config
...
No point duplicating them.
2022-10-14 00:14:34 +10:00
Connor McLaughlin
ccfe3925fc
HostDisplay: Use border sampling for post processing shaders
2022-10-13 22:53:16 +10:00
Connor McLaughlin
c9d13c028e
CDROM: Debugger names for some commands
2022-10-13 22:53:16 +10:00
Connor McLaughlin
adf41b9bbd
D3D12HostDisplay: Implement post processing
2022-10-13 22:13:09 +10:00
Connor McLaughlin
cc3fadba14
Qt: Move downsampling to enhancement settings
2022-10-13 17:55:25 +10:00
Connor McLaughlin
0709f92ac1
Misc: Cleanup/deduplicate from c9cba5e
2022-10-13 17:37:39 +10:00
Connor McLaughlin
5498ddfab7
RegTest: Port to new host abstractions
2022-10-13 17:27:09 +10:00
nobody
553d58052b
Expose Display Host Aligment as a Setting in Ini
2022-10-09 00:55:56 -04:00
Connor McLaughlin
e395a74832
Settings: Fix default values for achievements
2022-10-09 14:21:01 +10:00
Connor McLaughlin
4feb5ad548
Controller: Make InAnalogMode() virtual
2022-10-09 14:10:54 +10:00
Connor McLaughlin
3a3f571ecc
Settings: Persist OSD options when resetting
2022-10-08 23:36:39 +10:00
Connor McLaughlin
1745d3e803
Settings: Don't allow both runahead and rewind
2022-10-08 23:36:24 +10:00
Connor McLaughlin
42768c3101
Achievements: Fix a few minor issues
2022-10-08 21:21:33 +10:00
Connor McLaughlin
550b4928c2
Achievements: Backports from PCSX2
2022-10-08 20:25:42 +10:00
Connor McLaughlin
10f98106dd
Misc: Normalize code vs serial usage
2022-10-05 18:29:44 +10:00
Connor McLaughlin
5f6490f68b
GPU/Vulkan: Fix downloads messing up later commands
2022-10-05 18:29:43 +10:00
Connor McLaughlin
587fbf6ca7
System: Disable auto analog mode when starting shell
2022-10-04 00:20:37 +10:00
Connor McLaughlin
8f39ad3555
GPU/OpenGL: Don't recreate context on sw switch when using GLES
2022-10-04 00:00:56 +10:00
Connor McLaughlin
106addf5a8
Qt: Fix shutdown and save state in fullscreen UI
2022-10-04 00:00:56 +10:00
Connor McLaughlin
f25d7f6e09
Misc: Fix various warnings
2022-10-04 00:00:56 +10:00
Connor McLaughlin
a9038133c8
HostDisplay: Common texture base class for all APIs
2022-10-04 00:00:56 +10:00
Connor McLaughlin
12d400b76a
OpenGLHostDisplay: Replace GL ID handle with texture class
2022-10-03 21:08:42 +10:00
Connor McLaughlin
971bba07d6
GPU: Make perspective-correct color interpolation toggleable
2022-10-03 21:08:41 +10:00
Connor McLaughlin
8aa1c8827c
GPU/D3D11: Purge D3D11::StagingTexture
2022-09-26 22:15:51 +10:00
Connor McLaughlin
6bafcea94f
HostDisplay: Remove DestroyRenderDevice()
2022-09-26 22:15:51 +10:00
Connor McLaughlin
84917ec6aa
Common/Image: Add resize methods
2022-09-26 22:15:51 +10:00
Connor McLaughlin
f7aa7c659c
D3D11/Texture: Add layers/texture arrays
2022-09-26 22:15:50 +10:00
Connor McLaughlin
e7fb42347f
GL/Texture: Add multi-layer/level support
2022-09-26 22:15:50 +10:00
Connor McLaughlin
5ef0ad1ec6
GPU/Vulkan: Get rid of additional stream buffer
2022-09-26 22:15:50 +10:00
Connor McLaughlin
cb1e15da58
GPU/D3D12: Fix incorrect stream buffer upload size
2022-09-26 22:15:50 +10:00
Connor McLaughlin
4668334516
GameDatabase: Make unknown controller types non-fatal
2022-09-26 22:15:50 +10:00
Connor McLaughlin
9d27f7095f
Vulkan: Use Vulkan Memory Allocator
2022-09-26 22:15:50 +10:00
Connor McLaughlin
37d579c652
BIOS: Compile fix
2022-09-26 20:42:35 +10:00
Connor McLaughlin
864dffc789
Merge pull request #2894 from lukahn/patch-1
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Update bios.cpp
2022-09-25 13:07:04 +10:00
Connor McLaughlin
d25a9a22e3
System: Fix per-game bindings being used when disabled
2022-09-24 13:14:24 +10:00
Connor McLaughlin
736996ab38
Controller: Add invert and button deadzone options
2022-09-24 13:14:13 +10:00
Luke Wakefield
2cfbd43bb6
Update bios.cpp
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Adding PS1 BIOS files from PS2 consoles.
2022-09-23 16:08:07 +10:00
Hugo Locurcio
8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
...
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).
These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.
Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Connor McLaughlin
d26fef3e4e
Achievements: Add leaderboard toggle (+ some minor fixes)
2022-09-21 23:47:58 +10:00
Connor McLaughlin
5568de1e03
Achievements: Add sound effects
2022-09-21 23:06:23 +10:00
Connor McLaughlin
cba4bb4ab2
Achievements: Show primed/challenge-in-progress achievements
2022-09-21 23:06:23 +10:00
Connor McLaughlin
3dcd901885
MemoryCardImage: Support importing mem/psx and a few other formats
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Untested.
2022-09-18 19:39:57 +10:00
Connor McLaughlin
a062cc4706
VulkanHostDisplay: Fix uploading of strided textures
2022-09-18 12:10:36 +10:00
Connor McLaughlin
3e16dbfc37
System: Fix crash when toggling memory exceptions off
2022-09-17 15:56:05 +10:00
Connor McLaughlin
05eecf9944
System: Fix very low underclocks locking up
2022-09-17 15:56:05 +10:00
Connor McLaughlin
21b7261dc9
System: Fix turbo getting dropped on renderer switch
2022-09-13 17:50:42 +10:00
Connor McLaughlin
0b3461338c
HostDisplay: Use streaming for sw renderer display
2022-09-13 17:50:42 +10:00
Connor McLaughlin
023900dc77
System: Fix inverted save screenshot colour channels
2022-09-09 13:31:13 +10:00
Connor McLaughlin
bec0d6e7df
HostDisplay: Add GPU usage statistics
2022-09-03 14:17:51 +10:00
Connor McLaughlin
35f272b336
Settings: Set default controller type to AnalogController
2022-08-29 20:34:12 +10:00
Connor McLaughlin
3a5bf6d29b
System: Move overlay checking to common
2022-08-27 16:52:24 +10:00
Connor McLaughlin
1aa7facda8
Frontends: Pick best render API based on renderer
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Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin
cab51c6764
FullscreenUI: Re-enable most previously-missing settings
2022-08-26 01:26:55 +10:00
Connor McLaughlin
cac2714555
GPU/OpenGL: Also disable texture buffer for ANGLE
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Hopefully resolves issues with Exynos S22+.
2022-08-26 01:26:13 +10:00
Connor McLaughlin
7277d29ff9
Host: Move CreateDisplayForAPI() into common code
2022-08-25 00:55:58 +10:00
Connor McLaughlin
7bbacd2392
Misc: Remove unused code
2022-08-22 19:55:38 +10:00
Connor McLaughlin
c7e8233b7b
System: Move present skip check to core
2022-08-19 00:07:14 +10:00
Connor McLaughlin
0f82dc9161
System: Use streaming for compressed save
2022-08-18 23:10:15 +10:00
Connor McLaughlin
759938a5cf
System: Support compressing save states
2022-08-18 23:10:15 +10:00
Connor McLaughlin
c66a9f117d
System: Don't empty buffers on state load
2022-08-18 23:10:15 +10:00
Connor McLaughlin
86cba1e04d
System: Fix present skip getting activated on unpause
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When using vsync+sync to host refresh+optimal frame pacing.
2022-08-16 21:23:16 +10:00
Connor McLaughlin
16d15f5c65
InputManager: Don't load bindings for inactive multitap ports
2022-08-16 00:05:46 +10:00
Connor McLaughlin
3abf1df362
System: Fix volume after toggling fast forward
2022-08-15 17:23:34 +10:00
Connor McLaughlin
5b2c18e27c
SPU: Convert to namespace
2022-08-15 17:22:23 +10:00
Connor McLaughlin
6c69cf33c2
System: Fix loading states with different media path
2022-08-15 17:14:34 +10:00
Connor McLaughlin
795ddee79c
Qt: Fix relative mode for PSMouse
2022-08-10 17:08:59 +10:00
Connor McLaughlin
4faa49d42c
System: Fix framerate spike after pausing in debugger
2022-08-10 15:19:15 +10:00
Connor McLaughlin
916900be5d
Misc: More warning fixes
2022-08-10 14:33:31 +10:00
Connor McLaughlin
477bb3d554
Misc: Clean up a few warnings
2022-08-10 13:41:13 +10:00
Connor McLaughlin
c3da236f92
System: Preparations for per-game controller settings
2022-08-10 13:09:48 +10:00
Connor McLaughlin
54c2447ff3
System: Rework some throttler/vsync logic
2022-08-10 13:09:32 +10:00
Connor McLaughlin
6aa2e9017b
GameDatabase: Fix cache not invalidating when out-of-date
2022-08-10 13:03:53 +10:00
Connor McLaughlin
5ac9c3f022
Controller: Add multiplier/format to settings
2022-08-10 13:03:15 +10:00
Connor McLaughlin
093979a65a
Build: Disable mmap fastmem for Apple Silicon
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It uses 16K pages, which means we'd also have to protect at 16K
granularity... which might be okay, but there's probably going to be
more faults due to code/data in the same page, which negates much of the
benefit.
2022-08-07 01:31:24 +10:00
Connor McLaughlin
1289064316
Settings: Drop audio sync option
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Not relevant since time stretching was added.
2022-08-05 17:57:47 +10:00
Connor McLaughlin
57c1ca97f7
Qt: Hook up audio driver selection
2022-08-05 17:50:28 +10:00
Connor McLaughlin
06ecc50797
System: Fix CPU usage not showing for sw-renderer-for-readbacks
2022-08-05 17:17:29 +10:00
Connor McLaughlin
8f314c8d49
System: Fix vsync resetting on pause and fast forward on boot
2022-08-05 17:09:44 +10:00
Connor McLaughlin
589785f8a0
System: Don't print whole path in save OSD messages
2022-08-05 17:09:02 +10:00
Connor McLaughlin
6bf0ad789e
fixup! Misc: Necessary emucore changes for Android
2022-08-05 17:07:07 +10:00
Connor McLaughlin
523297c60e
System: Fix querying invalid handle on boot
2022-08-05 17:06:50 +10:00
Connor McLaughlin
9c3e4c78c8
System: Fix match window aspect ratio not working on startup
2022-08-05 17:06:02 +10:00
Connor McLaughlin
25d2148ae4
Misc: Necessary emucore changes for Android
2022-08-05 17:05:21 +10:00
Connor McLaughlin
bdb486ccaa
Settings: Fix build without cubeb
2022-08-04 21:39:15 +10:00
Connor McLaughlin
ea65c0970c
FrontendCommon: Drop SDL2 audio output
2022-08-04 21:34:16 +10:00
Connor McLaughlin
679f1a51db
CommonHost: Fix volume hotkeys
2022-08-04 21:20:26 +10:00
Connor McLaughlin
e91ec23e84
Merge pull request #2856 from Guwange/fix_translation_context_guncon
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Fix translation context for GunCon
2022-08-04 21:08:43 +10:00
Dolphin
44bf0ef8cb
fix translation context for AnalogJoystick
2022-08-04 01:10:24 +09:00
Dolphin
c0626f0535
Fix translation context for GunCon
2022-08-04 00:02:19 +09:00
Connor McLaughlin
e1383d15aa
CDROM: Fix crash when changing readahead sectors
2022-08-01 23:07:40 +10:00
Silent
c98e0bd096
Bus: Added RAM, RAM_SIZE and RAM_MASK exports for external debugger usage
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Useful e.g. for Cheat Engine.
2022-07-31 10:43:26 +02:00
Connor McLaughlin
3505ca26e0
SaveStateSelectorUI: Fix loading/saving without popup
2022-07-31 17:33:03 +10:00
Connor McLaughlin
a899ca88f2
Build: Make OpenGL/Vulkan renderers optional
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And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin
cb127b6412
Common: Remove Event
2022-07-30 21:55:12 +10:00
Connor McLaughlin
eb166220b1
GPU/SW: Replace event with semaphore
2022-07-30 21:49:56 +10:00
Connor McLaughlin
89659db7ee
Path: Unicode handling and tests for SanitizeFileName
2022-07-30 21:46:14 +10:00
Connor McLaughlin
be5b979713
AudioStream: Make speed changes less poppy
2022-07-29 21:16:02 +10:00
Connor McLaughlin
68b5dd869c
SPU: Add time stretched audio output
2022-07-28 22:10:47 +10:00
Connor McLaughlin
97506a811e
ImGuiManager: Fix default OSD scale
2022-07-28 22:10:47 +10:00
Connor McLaughlin
a461ba8be6
System: Update speed limiter on boot
2022-07-28 22:10:46 +10:00
Connor McLaughlin
6b8b08ef61
System: Fix invalid memory read in SW thread stats
2022-07-28 22:10:46 +10:00
Connor McLaughlin
6386004b2c
FullscreenUI: Fix incorrect vsync state on unpause
2022-07-26 21:46:18 +10:00
Connor McLaughlin
c2f4b7e7b8
CDROM: Only apply extra remove delay on disc swap
2022-07-26 20:14:45 +10:00
Connor McLaughlin
1057e42956
CDROM: Add additional time to auto disc swap
2022-07-26 18:52:25 +10:00
Connor McLaughlin
8af4f4f01a
Common: ScopeGuard -> ScopedGuard
2022-07-26 18:37:16 +10:00
Connor McLaughlin
4295a70a89
Settings: Fix another typo in path saving
2022-07-26 17:39:52 +10:00
Connor McLaughlin
0b4c009d5b
Settings: Fix some incorrect folder config keys
2022-07-25 22:44:13 +10:00
Connor McLaughlin
a8f5146010
GameDatabase: Add some missing OSD message keys
2022-07-25 18:06:17 +10:00
Silent
bea9fe4b00
NeGcon: Fix default mappings
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I is typically used to "proceed" or "accelerate",
and that is better suited for R2 than L2.
2022-07-23 10:54:54 +02:00