Commit graph

475 commits

Author SHA1 Message Date
Stenzek 1006fa00da
GPUDevice: Add support for Raster Ordered Views 2024-07-23 14:46:06 +10:00
Stenzek ba6b65401d
GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
Stenzek deed0c9713
GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
Stenzek fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse 2024-07-22 14:59:55 +10:00
Stenzek ad374ef5e2
Sockets: Use epoll on Linux 2024-07-21 16:10:39 +10:00
Stenzek 78800870bc
Sockets: Properly handle POLLHUP events
Stops client socket leaking.
2024-07-21 16:10:39 +10:00
Stenzek 6b78364eab
Sockets: Ignore SIGPIPE on Linux
Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
dreamsyntax d9ada75d4f
Qt: Toggle for DualSense Player LED (#3254) 2024-07-21 16:07:36 +10:00
Stenzek cc667cd88c
Sockets: Add SetNagleBuffering() 2024-07-21 13:43:14 +10:00
Stenzek 4f7ddfaae6
TimingEvents: Remove pointer indirection
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek 7217536fdd
MD5Digest: Span-ify 2024-07-19 15:51:25 +10:00
Stenzek 6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings 2024-07-19 15:51:25 +10:00
Stenzek ca2a8f1e1f
Host: Purge C format string error overloads 2024-07-19 13:45:33 +10:00
Stenzek 00ccea84b8
GPUDevice: Replace remaining StdStringFromFromFormat() with fmt 2024-07-19 13:44:09 +10:00
Stenzek 154a5b35b8
CDImageCHD: Refactor mode conversion to string_view
Incorrect length found by PVS-Studio.
2024-07-14 21:29:57 +10:00
Stenzek df979d4648
Build: Fix DiscordRPC not being included in Mac bundle 2024-07-14 21:25:26 +10:00
Stenzek ff77bd029f
ImGuiFullscreen: Don't upload failed-loaded images 2024-07-14 00:01:06 +10:00
Stenzek afea18f65e
Image: Fix crash loading corrupted/invalid JPEG files 2024-07-14 00:00:48 +10:00
Stenzek 6f50e12ea2
PostProcessing/FX: Remove debug shader dump 2024-07-07 12:46:09 +10:00
Nik Chizhov e4470a9929 fix: out-of-border access 2024-07-07 12:45:49 +10:00
Stenzek 1fd8d2701d
Sockets: Add HasAnyClientSockets() 2024-07-06 21:56:30 +10:00
Stenzek 9a70003b70
MSBuild: Silence MSVC warning C4324 2024-07-06 19:45:16 +10:00
Stenzek 3749b812a3
GPUDevice: Add ExecuteAndWaitForGPUIdle() 2024-07-04 21:54:19 +10:00
Stenzek 9fcc98a60a
InputSource: Explicitly construct binding key 2024-07-04 21:40:32 +10:00
Stenzek f6d3a7987d
System: Load discord-rpc dynamically 2024-07-04 15:52:32 +10:00
Stenzek 00d2d862c2
Build: Use shared discord-rpc 2024-07-04 15:52:32 +10:00
Stenzek 4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits 2024-07-04 13:25:27 +10:00
Stenzek 7927ec647f
Qt: Fix a couple of instances of inconsistent sorting 2024-07-04 13:25:26 +10:00
Stenzek d178853392
PostProcessing/FX: Fix incorrect draw rect 2024-07-04 00:32:22 +10:00
Stenzek 3c230ba1bf
PlatformMisc: Swap include order for Mac 2024-07-03 16:04:05 +10:00
Stenzek 29533650a8
MetalDevice: Rectangle -> GSVector4i 2024-07-03 15:54:32 +10:00
Stenzek 9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
Stenzek faa151d5ad
CDImageCHD: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 0654b2dc43
AudioStream: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 173a61039c
System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
Nikolai Chizhov 037519936a
GL/ContextEGL: Fix red_size to blue_size (#3238) 2024-07-01 00:28:05 +10:00
Stenzek 9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
Stenzek be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 2024-06-29 13:09:45 +10:00
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek ebf50edb79
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
Stenzek 1797050f97
VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
Stenzek 966cce1581
Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
Stenzek ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
Stenzek 70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
Stenzek e9a47233f7
GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
Stenzek 54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
Stenzek 964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms 2024-06-14 00:38:08 +10:00
Stenzek facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
Stenzek 354b250642
PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
Stenzek bac2ac0151
FullscreenUI: Fix incorrect padding calculation in pause menu
Fixes scrollbars appearing in menu.
2024-06-11 13:12:37 +10:00
Stenzek f41c238c53
VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
2024-06-10 17:44:10 +10:00
Stenzek 0675716162
D3D11Device: Fix redundant SRV set on RT change 2024-06-07 12:07:58 +10:00
Stenzek 723af4de3a
Misc: Loading old save state versions is unlikely 2024-05-31 18:48:26 +10:00
Stenzek f1465ddf43
Memmap: Use Mach VM routines for memory mapping 2024-05-29 22:49:32 +10:00
Stenzek 619688a135
Qt: Add per-bind sensitivity/deadzone controls (shift-click) 2024-05-28 18:17:46 +10:00
Stenzek 015804c434
System: Move GDB server into core 2024-05-27 00:18:05 +10:00
Stenzek 4e905a63ec
Util: Add socket helper classes 2024-05-26 22:20:29 +10:00
Stenzek 0240ea8b49
PageFaultHandler: Simplifications 2024-05-25 17:42:12 +10:00
Stenzek 547587af11
D3D11Device: Don't spin on CPU when GPU results aren't available 2024-05-25 16:13:05 +10:00
Stenzek 1565a2667d
Misc: More format string fixes 2024-05-25 15:48:31 +10:00
Stenzek 0f536b8680
VulkanSwapChain: Always allocate cmdbuffers+1 semaphores 2024-05-25 13:32:57 +10:00
Stenzek e6d8f0d4a0
GPUDevice: Use FIFO for D3D exclusive fullscreen 2024-05-25 13:15:40 +10:00
Stenzek a7f2ad37de
InputManager: Fix exit menu button forwarding to game 2024-05-24 22:52:13 +10:00
Stenzek 0f9a255093
System: Fallback to FIFO on AMD (no mailbox support) 2024-05-24 22:48:26 +10:00
Stenzek 98520978a8
System: OSD message corrections 2024-05-24 22:13:35 +10:00
Stenzek 42a5fe0a6e
GPU: Further improve vsync handling 2024-05-24 02:33:33 +10:00
Stenzek 4e922a34a7
Log: Simplify macros 2024-05-24 02:08:14 +10:00
Stenzek 792717e03e
Misc: Get rid of format string for result logging 2024-05-24 00:30:06 +10:00
Stenzek b6d019db66
Misc: Replace log printf calls with fmt 2024-05-24 00:29:49 +10:00
Stenzek 6cad97b404
GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
2024-05-23 13:52:26 +10:00
Stenzek 14ba3b7312
System: Fix sync to host refresh audio stretching 2024-05-22 22:32:51 +10:00
Stenzek d9cc80c7f9
WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
2024-05-22 22:16:31 +10:00
Stenzek be0b86cef2
CDImageDevice: Implement disc reading for MacOS 2024-05-20 01:12:33 +10:00
Stenzek c057e91825
CDImage: Open all image types as shared files 2024-05-17 14:42:37 +10:00
Stenzek 35bdbf2a55
System: Check host page size on startup 2024-05-16 17:37:23 +10:00
Stenzek c53717bbe4
System: Rewrite input profile hotkey priority logic 2024-05-16 16:53:13 +10:00
Stenzek 0a38c0889e
AudioStream: Improve >100% volume output quality 2024-05-15 22:11:47 +10:00
Stenzek f0a4ceb909
InputManager: Add push to toggle for macros 2024-05-15 21:17:26 +10:00
Stenzek 7abcdf2b59
VulkanDevice: Fix double unload 2024-05-15 20:31:04 +10:00
Stenzek 8e3284d8c6
Vulkan: Simplify loader using DynamicLibrary 2024-05-15 00:50:25 +10:00
Stenzek b204fd6860
Qt: Fix Mac dylib not being included 2024-05-14 20:08:53 +10:00
Stenzek 18160a8e06
Qt: Add option to pause when controller is disconnected 2024-05-14 16:00:09 +10:00
Stenzek d056584173
Deps: Update shaderc to 2024.1 2024-05-14 16:00:09 +10:00
Stenzek f3aec0c965
Host: Re-introduce plural translation support 2024-05-13 01:46:45 +10:00
Stenzek 03f9708911
GPUDevice: Move SPIR-V compilation to base class 2024-05-13 00:06:56 +10:00
Stenzek 522c2e3458
FullscreenUI: Use native file selector on Flatpak 2024-05-12 20:28:20 +10:00
Stenzek 37a76a020a
FullscreenUI: Add horizontal padding to menu windows 2024-05-12 18:14:51 +10:00
Stenzek 69e0c1681c
FullscreenUI: Correct pixel alignment of some UI elements
Fixes scrollbars showing up at some window sizes.
2024-05-12 17:57:18 +10:00
Stenzek 864b0ad5fe
Qt: Save audio output latency value separately to minimal flag 2024-05-12 17:36:15 +10:00
Stenzek c803c4fbef
Qt: Fix incorrect minimum latency display 2024-05-12 17:09:03 +10:00
Stenzek 7bb8cbcbaa
D3D12Device: Fix pipeline cache load error after device change 2024-05-12 15:24:01 +10:00
Stenzek 72607ecdf6 ShaderGen: Fix compile error with Metal+Barriers 2024-05-09 13:52:18 +10:00