Connor McLaughlin
fc9d276435
Android: Fix fast boot by default not applying without opening settings
2021-04-08 03:20:25 +10:00
Connor McLaughlin
22d664b210
GPU/ShaderGen: Move discard to end of shader
...
Possible workaround for this PowerVR driver issue.
2021-04-08 03:07:10 +10:00
Connor McLaughlin
4ed12bcb52
GPU/OpenGL: Support MSAA without texel/SSBO buffers
2021-04-06 02:55:00 +10:00
Connor McLaughlin
2ed482132d
GPU/OpenGL: Use shader instead of framebuffer blit
2021-04-06 02:19:56 +10:00
Connor McLaughlin
2ac6f60bbb
Rename cpu_detect.h to platform.h and add OS
2021-04-04 13:01:43 +10:00
Connor McLaughlin
251043f11a
OSD: Add controller input display overlay
2021-04-04 04:08:42 +10:00
Connor McLaughlin
bb21a062d8
Android: Add support for GunCon
2021-04-03 14:59:51 +10:00
Connor McLaughlin
924756860e
HostDisplay: Support refresh rate queries on all platforms except Mac
2021-04-03 02:53:28 +10:00
Connor McLaughlin
9bf805c2af
Pad: Fix crash with mismatched cards in save state
2021-04-01 02:29:59 +10:00
Connor McLaughlin
c825292a93
Merge pull request #1886 from MaddTheSane/morePrintfLike
...
More printflike macros
2021-04-01 02:29:05 +10:00
C.W. Betts
e4735bcf7a
Fix string formatting warnings.
2021-03-29 13:59:22 -06:00
C.W. Betts
fb7a8886f1
Add more printflike macros.
2021-03-29 13:56:19 -06:00
Connor McLaughlin
df5de7730c
GPU/HW: Disable depth buffering on transparent polygons
...
These are the most likely to be coplanar and cause issues.
2021-03-30 01:40:05 +10:00
Connor McLaughlin
1973419021
Settings: Disable region check by default
2021-03-29 00:53:15 +10:00
Connor McLaughlin
ddea2818d9
Qt: Add renderer/resolution to status bar
2021-03-28 13:47:53 +10:00
Connor McLaughlin
dec2d48bfe
System: Fix crash when launching exe/psf
2021-03-28 13:47:53 +10:00
Connor McLaughlin
85c5b99b7a
CDROM: GetID should return error when no disc
2021-03-28 13:47:52 +10:00
Connor McLaughlin
5df28eff9d
System: Fix failing to load new single disc save states
2021-03-27 15:43:42 +10:00
Connor McLaughlin
5aa70cf797
Settings: Add memory card directory option
2021-03-27 15:18:29 +10:00
Connor McLaughlin
50d712c3fe
CDImage: Support sub-images, use subimages for m3u
2021-03-27 15:18:29 +10:00
Connor McLaughlin
97682e09ab
Pad: Don't apply input state when load-from-devices is off
2021-03-27 13:42:32 +10:00
Connor McLaughlin
ff411dac2e
DigitalController: Fix buttons getting broken when load-from-state on
2021-03-27 13:42:06 +10:00
Connor McLaughlin
781e8f1867
Merge pull request #1659 from piepacker/jake/multitap_8x_devices_in_state
...
pad: improve messaging when UI config doesn't match savestate config, and document some edge cases
2021-03-27 12:49:31 +10:00
Connor McLaughlin
c502f8b0a6
GPU/Vulkan: Fix box downsampling using incorrect texture
2021-03-25 13:33:48 +10:00
Albert Liu
d10365c60e
System: Fix message crash for missing CD image
2021-03-22 19:17:04 -07:00
Jake Stine
96344799a0
pad: improve UI messaging when UI config doesn't match savestate config, and document some edge cases.
2021-03-21 13:25:46 -07:00
Jake Stine
6449207e04
pad: remove unreachable code block in DoState
...
The block in question was introduced by changesets:
47f0720b93
125d104df4
2021-03-21 12:31:58 -07:00
Connor McLaughlin
4dec0dee2f
MemoryCardImage: Support passing import buffers in
2021-03-21 02:55:48 +10:00
Connor McLaughlin
5bbbb8d3d5
CPU/Recompiler: Use MAP_JIT for code space on Apple Silicon
2021-03-19 18:47:31 +10:00
Connor McLaughlin
663dc496bf
CPU/Recompiler: Tiny optimization for div on x64
2021-03-19 18:06:25 +10:00
Connor McLaughlin
25d4060bce
CDROM: Hold position at end of track, not start of next
2021-03-19 01:58:43 +10:00
Connor McLaughlin
11dcba1b68
CDImage: Use Error class for complex errors
2021-03-19 01:58:00 +10:00
Connor McLaughlin
b13c51a2e2
GPU/SW: Use new 5-to-8 converters for RGBA8 display
2021-03-18 13:00:58 +10:00
Connor McLaughlin
6c05413220
GPU: Improve precision of 5-to-8 bit conversion for HW renderers
...
Fixes VRAM transfers being corrupted in fallback OpenGL path.
2021-03-18 13:00:58 +10:00
Connor McLaughlin
391114ccae
GPU/OpenGL: Only use one upload path and clamp to max SSBO size
2021-03-18 13:00:58 +10:00
Connor McLaughlin
703715724e
GPU/SW: Remove unused 5-to-8 conversion functions
2021-03-18 13:00:58 +10:00
Connor McLaughlin
4441bb1a91
CDROM: Apply volume on output not sector read
...
Fixes audio starting too late in Mega Man Legends.
2021-03-18 13:00:58 +10:00
Connor McLaughlin
1911a25a9f
System: Add warning if CD-ROM read speedup is enabled on startup
2021-03-17 00:58:09 +10:00
Albert Liu
46ff2b553d
CDImage: Add support for loading PBP images
2021-03-15 20:06:39 -07:00
Albert Liu
49c65cf5dd
AnalogController: Only panic on unknown config mode commands
2021-03-14 00:40:36 -08:00
Connor McLaughlin
c062cc2c26
GPU/Vulkan: Fix UBO hazard across cmdbuffers
2021-03-14 02:01:48 +10:00
Connor McLaughlin
0feb817130
ShaderGen: Disable interface blocks when using AMD OpenGL
...
SSAA/per sample shading is broken otherwise.
2021-03-14 02:01:48 +10:00
Connor McLaughlin
d20d616823
Merge pull request #1799 from PugsyMAME/master
...
Updated chtdb.txt and added new types F5, 52 & 53. Cleaned up type 51
2021-03-14 02:01:20 +10:00
Connor McLaughlin
4d2747fe74
Merge pull request #1792 from CookiePLMonster/plurality-pass
...
Plurality for non-Qt messages
2021-03-14 01:58:14 +10:00
PugsyMAME
0fd593eb42
Updated chtdb.txt and added new types F5, 52 & 53. Cleaned up type 51
...
Chtdb.txt
=========
Updated the header to document all the new cheat types, added some more cheats
and cleaned up others.
New Cheat Types:-
=================
F5 - 16-Bit toggle cheat, predominatly used with the D7 cheat to enable/disable
ASM cheats with the same key presses. See chtdb.txt for more information.
52 - Register Block Conditionals for use with the type 51 cheats. There are 128
sub types. See chtdb.txt for more information.
53 - Improved Slide Code cheat type, with support for 65536 addresses and a 16
bit step and easily configurable step direction for value and address.
See chtdb.txt for more information.
Other Changes:-
===============
51 - Cleaned up - renumbered/renamed, Tested & Bugfixed. See chtdb.txt for more
information.
2021-03-13 15:21:40 +00:00
Silent
948a6b530b
Make TranslateString and TranslateStdString support numbers
2021-03-12 20:03:25 +01:00
Connor McLaughlin
6fa245ed61
Cheats: Fix parsing database when game has one code
2021-03-13 03:06:56 +10:00
Connor McLaughlin
82749d1ba3
GPU/HW: Increase streaming buffer sizes to 4MB/2MB
2021-03-13 03:06:56 +10:00
Connor McLaughlin
36ff345e60
Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"
...
Broken driver is just broken. Not much I can do when I don't have one of
these phones and the shader compiler simply says "failure" without any
line information.
2021-03-09 17:25:58 +10:00
Connor McLaughlin
4e2ee86c1a
GPU/Vulkan: Fix incorrect layout in ClearDepthBuffer()
2021-03-08 17:44:10 +10:00
Connor McLaughlin
fdc7066ead
Merge pull request #1717 from stenzek/ram-reads
...
Bus: Increase the number of ticks for RAM reads
2021-03-08 17:27:46 +10:00
Connor McLaughlin
a559139105
GPU/OpenGL: Also check number of fragment storage blocks
2021-03-08 11:40:34 +10:00
Connor McLaughlin
9eae20128d
GPU/OpenGL: Remove now-unnecessary geometry shader check
2021-03-08 11:37:03 +10:00
Connor McLaughlin
ad7e0d48c6
ShaderGen: Try disabling GLSL ES 3.2 on PowerVR
2021-03-08 11:34:17 +10:00
Connor McLaughlin
627f147a90
Support compiling for FreeBSD
2021-03-07 19:35:02 +10:00
Connor McLaughlin
ee190ef561
CDROM: Fix typo in ResetPhysicalPosition()
2021-03-07 17:34:16 +10:00
Connor McLaughlin
753dd0480f
CDImage: Add support for loading mds/mdf images
2021-03-07 16:26:15 +10:00
Connor McLaughlin
320394fbd1
ShaderGen: Fix GLSL emitting location = 00
2021-03-07 02:55:37 +10:00
Connor McLaughlin
6bbb1128b6
System: Hash executable for game code when system.cnf missing
2021-03-07 02:47:00 +10:00
Connor McLaughlin
ac4dd11fa0
CDImage: Add support for ECM images
2021-03-07 02:47:00 +10:00
Connor McLaughlin
fd7d77bc70
Merge pull request #1736 from PugsyMAME/master
...
Added new cheat cheat types: C3, C4, C5, C6, D7&52
2021-03-07 02:46:50 +10:00
Connor McLaughlin
2aea58d056
HostDisplay: Add method to render screenshots at window size
2021-03-06 02:21:27 +10:00
Connor McLaughlin
757bef7b6d
Common/D3D11: Stride should be byte width
2021-03-06 02:21:27 +10:00
Connor McLaughlin
bf5f53e1d1
CPU/CodeCache: Don't choke on indirect -> direct branch in delay slot
2021-03-06 02:21:27 +10:00
Albert Liu
50a78489f2
MemoryCardImage: Implement save file importing and exporting
2021-03-04 20:50:20 -08:00
Connor McLaughlin
521ade025c
System: Make hardware renderer init failure an OSD message
2021-03-05 01:05:16 +10:00
Connor McLaughlin
c8387cb038
Cheats: Fix master enable not having any effect
2021-03-05 00:53:30 +10:00
Connor McLaughlin
0cbba59e88
GPU/ShaderGen: Add readonly/restrict qualifier to VRAM write SSBO
2021-03-04 13:08:32 +10:00
PugsyMAME
74b2b2ddfe
Added new cheat cheat types: C3, C4, C5, C6, D7&52
...
C3-C7 are variants of C0
D7 is a BIT based joker to rule them all. It includes the analog sticks (@ggrtk thanks for adding the analog reading capability). Also added the facility of making dual single key joker by varying the amount of time a button is held down.
51 is a complicated beast that I still need to document
* C3XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is less than 0xYY poke all
00000000 FFFF following codes for rest of the cheat or until it reaches the
00000000 FFFF line.
* C4XXXXXX 00YY - 8-Bit Master Code, if ($XXXXXX) is greater than 0xYY poke all
00000000 FFFF following codes for rest of the cheat or until it reaches the
00000000 FFFF line.
* C5XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is less than 0xYYYY poke all
00000000 FFFF following codes for rest of the cheat or until it reaches the
00000000 FFFF line.
* C6XXXXXX YYYY - 16-Bit Master Code, if ($XXXXXX) is greater than 0xYYYY poke all
00000000 FFFF following codes for rest of the cheat or until it reaches the
00000000 FFFF line.
* D7PQRRRR TTYYYYYY - 24-Bit Universal BIT Joker, OR the hex values to
combine into a multi-button joker. Because it is BIT
based it is better than D4, D5, D6 or using a D0 joker as you
do not need to worry about any other buttons being
pressed at the same time and you get both analog
sticks for extra functionality. Note if you want to use it
just as a enhanced joker just use D7000000 00YYYYYY when
the buttons/directions are pressed or D7100000 00YYYYYY
when you want to ensure they are not all pressed.
QRRRR TT provides the capability of only activating the
following codes after the keys have been held in for a set
amount of frames. 003C = 60 Frames = 1 Second at 100% Speed
YYYYYY = 000001 L2 Button
YYYYYY = 000002 R2 Button
YYYYYY = 000004 L1 Button
YYYYYY = 000008 R1 Button
YYYYYY = 000010 Triangle Button
YYYYYY = 000020 Circle Button
YYYYYY = 000040 X Button
YYYYYY = 000080 Square Button
YYYYYY = 000100 Select Button
YYYYYY = 000200 L3 Button
YYYYYY = 000400 R3 Button
YYYYYY = 000800 Start Button
YYYYYY = 001000 Up (Digital)
YYYYYY = 002000 Right (Digital)
YYYYYY = 004000 Down (Digital)
YYYYYY = 008000 Left (Digital)
YYYYYY = 010000 Up (Right Thumb)
YYYYYY = 020000 Right (Right Thumb)
YYYYYY = 040000 Down (Right Thumb)
YYYYYY = 080000 Left (Right Thumb)
YYYYYY = 100000 Up (Left Thumb)
YYYYYY = 200000 Right (Left Thumb)
YYYYYY = 400000 Down (Left Thumb)
YYYYYY = 800000 Left (Left Thumb)
NOTE: The 0s in the code are reserved for possible
future use.
TT=Temp Internal Variable 00-FF, 00 will mean it wont be
used, if it's not 00 do not use the same value for
jokers using different keypress combinations for
the same game.
P = 0 or 1. 0 = Check ALL YYYYYY Bits are ON
1 = Check ALL YYYYYY Bits are OFF
Q = Frame Comparison 0 = Dont do any comparison
1 = Check that the button combination
has been held down for exactly
RRRR frames.
2 = Check that the button combination
has been held down for more than
RRRR frames.
3 = Check that the button combination
has been held down for less than
RRRR frames.
4 = Check that the button combination
has been held down for anything
but RRRR frames.
RRRR = 0000 to FFFF, Frame Comparison Value
It will then poke all following codes for rest of cheat
00000000 FFFF or until it reaches the 00000000 FFFF line.
2021-03-03 23:06:08 +00:00
Connor McLaughlin
21e53016d7
GPU/Vulkan: Fix possible misalignment in VRAM writes
2021-03-04 01:36:43 +10:00
Connor McLaughlin
05ac272c3f
GameSettings: Add multitap mode
2021-03-03 21:45:03 +10:00
Connor McLaughlin
c58227752d
CommonHostInterface: Move save state on exit logic to base class
2021-03-03 01:14:05 +10:00
Connor McLaughlin
910d3cdbb4
GPU/OpenGL: Make GL4.3 a prereq for binding layout
...
This was incorrectly checking for GL4.2, but explicit uniform/attribute
location isn't supported until GL4.3 without the extension.
2021-03-02 15:18:02 +10:00
Albert Liu
3482313e2f
Multitap: Add option to enable only on port 2
2021-03-01 14:59:59 -08:00
Connor McLaughlin
c7a4efc395
System: Don't strip subdirectories when reading exe
...
Fixes getting hashes for cheevos in games such as Metal Gear Solid -
Integral.
2021-03-02 01:48:31 +10:00
Connor McLaughlin
475f7ccd1f
Bus: Increase the number of ticks for RAM reads
2021-03-02 00:46:29 +10:00
Connor McLaughlin
520b64e711
CPU/Recompiler: Don't zero read-only bits in mtc0
...
Fixes memory card error in Digimon Digital Card Battle.
2021-02-28 15:06:24 +10:00
Connor McLaughlin
97cf3f770e
GPU: Fix previous frame adaptive downsample leaking in
2021-02-28 04:03:48 +10:00
Connor McLaughlin
49345a300c
Settings: Fix display stretch disabled by linear filtering
2021-02-27 21:58:47 +10:00
Connor McLaughlin
5a0e4f85dd
Settings: Enable cheat loading by default
2021-02-27 16:21:36 +10:00
Connor McLaughlin
e17d37b8bc
HostDisplay: Add stretch option
2021-02-27 16:21:36 +10:00
Connor McLaughlin
f18babb97e
Settings: Remove redundant break in IsMultitapEnabledOnPort
2021-02-27 16:21:36 +10:00
Albert Liu
f9dc1a7e80
Core: Add Multitap support
2021-02-26 21:04:12 -08:00
Albert Liu
b6301e1a43
Settings: Always save controller type to settings interface
...
Fixes Controller1 defaulting to DigitalController type on startup in
FullscreenUI when user had previously shut down the program with
Controller1 set to None.
2021-02-26 09:37:53 -08:00
Connor McLaughlin
0ec2c87a0e
Implement RetroAchivements
2021-02-27 00:44:53 +10:00
Albert Liu
3ca3a78b58
Controller: Fix invalid SettingInfos causing crash in FullscreenUI
2021-02-24 17:23:07 -08:00
Connor McLaughlin
f023c1bcde
FullscreenUI: Add 'Pause on Menu' option
2021-02-25 02:20:33 +10:00
Connor McLaughlin
8318cdb3c1
Move ImGui setup to common, and enable fullscreen UI in Qt
2021-02-24 01:22:03 +10:00
Connor McLaughlin
1fc53ff622
CommonHostInterface: Move settings interface pointer to base class
2021-02-24 01:21:43 +10:00
Connor McLaughlin
229ed5a852
System: Add helpers for reading executables off discs
2021-02-24 01:21:43 +10:00
Connor McLaughlin
7501e89b7a
System: Add path/image to game change notification
2021-02-24 01:21:43 +10:00
Connor McLaughlin
91a7775d68
BIOS: Fix size validation for PSExe
2021-02-22 12:22:28 +10:00
Connor McLaughlin
ae49215251
Timers: Better predict next event time
...
Significantly improves performance in Fromage.
2021-02-22 12:21:44 +10:00
Albert Liu
71d748ef04
AnalogController: Fix regression in analog mode toggling
2021-02-21 16:12:41 -08:00
Albert Liu
329e8317b4
Controller: Always check for access byte
2021-02-21 15:20:31 -08:00
Connor McLaughlin
30bcf280d4
Revert "CPU/Recompiler: Use fastmem for constant loads from RAM mirrors in LUT mode"
...
This reverts commit 67fe97a17c
.
Misread the logic here - it's masked anyway, so it's fine.
2021-02-19 02:25:27 +10:00
Connor McLaughlin
24c2165bb3
GPU: Allow closing window/app to interrupt shader compilation
2021-02-19 01:48:44 +10:00
Connor McLaughlin
1b544ae350
GameList: Slight optimization to scanning
2021-02-19 01:37:56 +10:00
Connor McLaughlin
cacf12c209
FileSystem: Migrate component extractors to std::string_view
2021-02-19 01:37:56 +10:00
Connor McLaughlin
d3717e66c3
CPU/Recompiler: Handle self-modifying code within same block
...
Fixes Spyro 2 and 3 PAL with recompiler.
2021-02-19 01:37:56 +10:00
Connor McLaughlin
67fe97a17c
CPU/Recompiler: Use fastmem for constant loads from RAM mirrors in LUT mode
2021-02-19 01:37:56 +10:00
Connor McLaughlin
db4f521d92
System: Make some boot error messages translatable
2021-02-18 02:08:48 +10:00
Connor McLaughlin
209827b67c
PGXP: Compute PSX values on demand for CPU instructions
...
Generates shorter code for the recompiler.
2021-02-18 02:08:48 +10:00
Connor McLaughlin
54f5c737ce
PGXP: Inline some more functions
2021-02-18 02:08:48 +10:00
Connor McLaughlin
46dbea509a
GPU: Fix adaptive downsampling regression
2021-02-18 02:08:47 +10:00
Connor McLaughlin
1b881fc60b
PGXP: Combine instr and rtVal parameters for CPU_LUI
2021-02-18 02:08:47 +10:00
Connor McLaughlin
bc021ddfd9
CPU/Recompiler: Implement PGXP CPU mode
2021-02-18 02:08:47 +10:00
Connor McLaughlin
0bfa1bf873
PGXP: Fix MFC0/MTC0
...
Doubt it'll change anything.
2021-02-18 02:08:47 +10:00
Connor McLaughlin
a722fd6b53
PGXP: Make mult/div compute results instead of parameters
...
Lets us call it from the recompiler.
2021-02-18 02:08:47 +10:00
Connor McLaughlin
33a5617ea3
PGXP: Remove some unused parameter from M{F,T}{HI,LO}
2021-02-18 02:08:47 +10:00
Connor McLaughlin
efecb44344
PGXP: Combine a couple of instructions
2021-02-18 02:08:47 +10:00
Connor McLaughlin
09805c1f80
FullscreenUI: Fix controller navigation in disc change
2021-02-18 02:08:47 +10:00
Connor McLaughlin
d8ce98a1e2
Bump shader cache version
2021-02-14 19:25:14 +10:00
Connor McLaughlin
2c1999e622
CDROM: Simulate holding position for GetlocP
...
Fixes lockups in Tomb Raider.
2021-02-14 18:36:21 +10:00
Connor McLaughlin
0d13e1013d
GPU: Fix incorrect dither offset [3][0]
...
Fixes dots in sky in Silent Hill.
2021-02-14 18:36:21 +10:00
Connor McLaughlin
5a66639d78
HostDisplay: Add virtual method for getting resolutions
2021-02-14 18:36:21 +10:00
Connor McLaughlin
c6c67b7b27
ImGui: Remove close button from debug windows
...
They can be closed by unchecking the setting instead, and it stays in
sync with the config this way.
2021-02-12 01:01:30 +10:00
Connor McLaughlin
de688615ff
Qt: Add Clear and Reset buttons to cheat manager
2021-02-12 01:01:30 +10:00
Connor McLaughlin
bfa2b72e08
Fix a couple of name typos
2021-02-11 02:17:25 +10:00
Connor McLaughlin
6ab926ab28
System: Make the SBI check a confirm dialog instead of message
2021-02-11 02:04:47 +10:00
Connor McLaughlin
ef97131c9d
Timers: Handle target = 0 case
...
Fixes Super Gals! Kotobuki Ran Special - Ikemen Get You Gals Party
hanging at boot.
2021-02-09 01:01:36 +10:00
Connor McLaughlin
c043643c4d
GPU/HW: Fix typo in IncludeVRAMDirtyRectangle() name
2021-02-07 20:00:16 +10:00
Connor McLaughlin
4a240958ff
GPU/HW: Work around VRAM copy glBlitFramebuffer broken in Mali
2021-02-07 19:59:50 +10:00
Connor McLaughlin
a77edc6436
Settings: Default console logging on Android to on
2021-02-07 03:27:37 +10:00
Connor McLaughlin
837fb6128b
GPU/HW: Fix mask bit when rendering with transparency and no DSB
...
Fixes some sprites in Bloody Roar on Mali GPUs.
2021-02-06 20:14:28 +10:00
Connor McLaughlin
c03c4cb95a
GPU: Elide VRAM copies when they will have no effect
...
Can provide a performance boost in most games because of the redundant
copy they issue once a frame.
2021-02-06 19:20:14 +10:00
Connor McLaughlin
701edb335a
Various warning fixes
2021-02-06 19:19:55 +10:00
Connor McLaughlin
f943aa0489
Merge pull request #1582 from MaddTheSane/printfFixes
...
Logging fixes
2021-02-05 11:47:38 +10:00
C.W. Betts
662d6e9711
Fix possible log formatting errors.
2021-02-04 17:54:51 -07:00
C.W. Betts
2c2af6c751
Update shadergen.cpp
...
Quiets a warning in Clang about copying variables.
Actual warning text: Loop variable '[qualifiers, name]' of type 'const std::__1::pair<const char *, const char *>' creates a copy from type 'const std::__1::pair<const char *, const char *>'
2021-02-04 13:05:59 -07:00
Connor McLaughlin
626b2ecec1
GPU/Vulkan: Fix a possible layout violation when displaying
...
Happened in some games, e.g. Driver.
2021-02-02 00:52:23 +10:00
Connor McLaughlin
43bb69fb6b
GPU/SW: Fix 576-line scanout of PAL games
2021-02-01 18:39:36 +10:00
Connor McLaughlin
904680f0df
Settings: Make integer and linear upscaling mutually exclusive
2021-02-01 18:39:15 +10:00
Connor McLaughlin
23e102b90a
GPU: Make display texture 720x576 instead of 1024x512
...
Some PAL games render in the full permissable 576 height, not 512.
2021-02-01 01:10:32 +10:00
Connor McLaughlin
85b4a02f20
Fix Android build
2021-01-31 17:28:37 +10:00
Connor McLaughlin
55a1d0437d
System: Display message on media change
2021-01-31 17:10:27 +10:00
Connor McLaughlin
98b4101cd7
Settings: Expose Save() method to interface
2021-01-31 17:10:27 +10:00
Connor McLaughlin
9d08f2e277
Settings: Fix show resolution not correctly saving to file
2021-01-31 17:10:27 +10:00
Connor McLaughlin
e697d9aa33
HostDisplay: Move imgui context creation to base class
2021-01-31 17:10:27 +10:00
Connor McLaughlin
ef7d135492
GPU: Fix missing sync when hblank is pending
2021-01-31 16:39:51 +10:00
Connor McLaughlin
9d80c48d6f
CPU: Fix icache missing from save state
2021-01-31 16:39:51 +10:00
Albert Liu
2938c946f9
AnalogController: Improve accuracy of rumble configuration
2021-01-30 00:53:43 -08:00
Albert Liu
c9c2f1bd21
AnalogController: Handle more config mode 0x46 and 0x47 cases
2021-01-29 23:50:45 -08:00
Connor McLaughlin
3c2b11fccb
System: Don't log rewind pending flag when disabled
2021-01-29 01:27:32 +10:00
Connor McLaughlin
84c30703b2
Settings: Disable interlacing by default
...
The games which require it are auto-disabled by gameini.
2021-01-28 23:52:25 +10:00
Connor McLaughlin
4bb3fb48f9
System: Add a new throttler/pacer which can catch up on lost time
...
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.
But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin
16a32bf696
Qt: Simplify runahead settings
2021-01-26 03:38:31 +10:00
Connor McLaughlin
1b16ba3d98
Warning fixes
2021-01-26 03:38:31 +10:00
Connor McLaughlin
e79dff1731
System: Use hybrid sleep on Android
2021-01-26 03:38:31 +10:00
Connor McLaughlin
24dd49e05d
GPU: Fix runahead with MSAA enabled in D3D11/Vulkan
2021-01-26 03:22:23 +10:00