ES-DE/es-app/src/main.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition (ES-DE) is a frontend for browsing
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// and launching games from your multi-platform game collection.
//
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// Originally created by Alec Lofquist.
// Improved and extended by the RetroPie community.
// Desktop Edition fork by Leon Styhre.
//
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// The column limit is 100 characters.
// All ES-DE C++ source code is formatted using clang-format.
//
// main.cpp
//
// Main program loop. Interprets command-line arguments, checks for the
// home folder and es_settings.xml configuration file, sets up the application
// environment and starts listening to SDL events.
//
#include "ApplicationUpdater.h"
#include "AudioManager.h"
#include "CollectionSystemsManager.h"
#include "EmulationStation.h"
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#include "InputManager.h"
#include "Log.h"
#include "MameNames.h"
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#include "MediaViewer.h"
#include "PDFViewer.h"
#include "Screensaver.h"
#include "Scripting.h"
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#include "Settings.h"
#include "Sound.h"
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#include "SystemData.h"
#include "guis/GuiDetectDevice.h"
#include "guis/GuiLaunchScreen.h"
#include "guis/GuiMsgBox.h"
#include "utils/FileSystemUtil.h"
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#include "utils/PlatformUtil.h"
#include "utils/StringUtil.h"
#include "views/ViewController.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_main.h>
#include <SDL2/SDL_timer.h>
#if defined(__EMSCRIPTEN__)
#include <emscripten.h>
#endif
#if defined(_WIN64)
#include <cstring>
#include <windows.h>
#endif
#include <FreeImage.h>
#include <fstream>
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#include <iostream>
#include <time.h>
namespace
{
SDL_Event event {};
Renderer* renderer {nullptr};
Window* window {nullptr};
int lastTime {0};
#if defined(APPLICATION_UPDATER)
bool noUpdateCheck {false};
#endif
bool forceInputConfig {false};
bool createSystemDirectories {false};
bool settingsNeedSaving {false};
bool portableMode {false};
enum loadSystemsReturnCode {
LOADING_OK,
INVALID_FILE,
NO_ROMS
};
#if defined(_WIN64)
enum win64ConsoleType {
NO_CONSOLE,
PARENT_CONSOLE,
ALLOCATED_CONSOLE
};
#endif
} // namespace
#if defined(_WIN64)
// Console output for Windows. The handling of consoles is a mess on this operating system,
// and this is the best solution I could find. EmulationStation is built using the WINDOWS
// subsystem (using the -mwindows compiler flag). The idea is to attach to or allocate a new
// console as needed. However some console types such as the 'Git Bash' shell simply doesn't
// work properly. Windows thinks it's attaching to a console but is unable to redirect the
// standard input and output. Output also can't be redirected or piped by the user for any
// console type and PowerShell behaves quite strange. Still, it works well enough to be
// somewhat usable, at least for the moment. If the allocConsole argument is set to true
// and there is no console available, a new console window will be spawned.
win64ConsoleType outputToConsole(bool allocConsole)
{
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HANDLE outputHandle {nullptr};
HWND consoleWindow {nullptr};
win64ConsoleType consoleType {NO_CONSOLE};
// Try to attach to a parent console process.
if (AttachConsole(ATTACH_PARENT_PROCESS))
outputHandle = GetStdHandle(STD_OUTPUT_HANDLE);
// If there is a parent console process, then attempt to retrieve its handle.
if (outputHandle != INVALID_HANDLE_VALUE && outputHandle != nullptr) {
consoleWindow = GetConsoleWindow();
consoleType = PARENT_CONSOLE;
}
// If we couldn't retrieve the handle, it means we need to allocate a new console window.
if (!consoleWindow && allocConsole) {
AllocConsole();
consoleType = ALLOCATED_CONSOLE;
}
// If we are attached to the parent console or we have opened a new console window,
// then redirect stdin, stdout and stderr accordingly.
if (consoleType == PARENT_CONSOLE || consoleType == ALLOCATED_CONSOLE) {
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FILE* fp {nullptr};
freopen_s(&fp, "CONIN$", "rb", stdin);
freopen_s(&fp, "CONOUT$", "wb", stdout);
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setvbuf(stdout, 0, _IONBF, 0);
freopen_s(&fp, "CONOUT$", "wb", stderr);
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setvbuf(stderr, 0, _IONBF, 0);
// Point the standard streams to the console.
std::ios::sync_with_stdio(true);
// Clear the error state for each standard stream.
std::wcout.clear();
std::cout.clear();
std::wcerr.clear();
std::cerr.clear();
std::wcin.clear();
std::cin.clear();
std::cout << "\n";
}
return consoleType;
}
#endif
bool parseArgs(int argc, char* argv[])
{
Utils::FileSystem::setExePath(argv[0]);
#if defined(_WIN64)
// Print any command line output to the console.
if (argc > 1)
outputToConsole(false);
#endif
std::string portableFilePath {Utils::FileSystem::getExePath() + "/portable.txt"};
// This is primarily intended for portable ES-DE installations on Windows (for example
// placed on a USB memory stick) but it may be usable for other operating systems too.
if (Utils::FileSystem::exists(portableFilePath)) {
std::cout << "Found portable.txt in the ES-DE executable directory\n";
std::ifstream portableFile;
std::string homePath;
#if defined(_WIN64)
portableFile.open(Utils::String::stringToWideString(portableFilePath).c_str());
#else
portableFile.open(portableFilePath.c_str());
#endif
if (!portableFile.fail()) {
std::string relativePath;
getline(portableFile, relativePath);
// If the file is empty, use the ES-DE executable directory as home.
if (relativePath == "")
homePath = Utils::FileSystem::getExePath();
else
homePath = Utils::FileSystem::getExePath() + "/" + relativePath;
#if defined(_WIN64)
homePath = Utils::String::replace(homePath, "/", "\\");
#endif
bool homeExists {false};
if (Utils::FileSystem::exists(homePath))
homeExists = true;
#if defined(_WIN64)
else if (homePath.size() == 2 && Utils::FileSystem::driveExists(homePath))
homeExists = true;
#endif
if (!homeExists) {
std::cerr << "Error: Defined home path \"" << homePath << "\" does not exist\n";
}
else if (Utils::FileSystem::isRegularFile(homePath)) {
std::cerr << "Error: Defined home path \"" << homePath << "\" is a file\n";
}
else {
std::cout << "Setting home path to \"" << homePath << "\"\n";
Utils::FileSystem::setHomePath(homePath);
portableMode = true;
}
}
portableFile.close();
}
// We need to process --home before any call to Settings::getInstance(),
// because settings are loaded from the home path.
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for (int i {1}; i < argc; ++i) {
if (strcmp(argv[i], "--home") == 0) {
if (i >= argc - 1) {
std::cerr << "Error: No home path supplied with \'--home'\n";
return false;
}
#if defined(_WIN64)
if (!Utils::FileSystem::exists(argv[i + 1]) &&
(!Utils::FileSystem::driveExists(argv[i + 1]))) {
#else
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if (!Utils::FileSystem::exists(argv[i + 1])) {
#endif
std::cerr << "Error: Home path \'" << argv[i + 1] << "\' does not exist\n";
return false;
}
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if (Utils::FileSystem::isRegularFile(argv[i + 1])) {
std::cerr << "Error: Home path \'" << argv[i + 1]
<< "\' is a file and not a directory\n";
return false;
}
Utils::FileSystem::setHomePath(argv[i + 1]);
portableMode = false;
break;
}
}
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for (int i {1}; i < argc; ++i) {
// Skip past --home flag as we already processed it.
if (strcmp(argv[i], "--home") == 0) {
++i; // Skip the argument value.
continue;
}
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if (strcmp(argv[i], "--display") == 0) {
if (i >= argc - 1 || atoi(argv[i + 1]) < 1 || atoi(argv[i + 1]) > 4) {
std::cerr << "Error: Invalid display index supplied\n";
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return false;
}
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int DisplayIndex {atoi(argv[i + 1])};
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Settings::getInstance()->setInt("DisplayIndex", DisplayIndex);
settingsNeedSaving = true;
++i;
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}
else if (strcmp(argv[i], "--resolution") == 0) {
if (i >= argc - 2) {
std::cerr << "Error: Invalid resolution values supplied\n";
return false;
}
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std::string widthArg {argv[i + 1]};
std::string heightArg {argv[i + 2]};
if (widthArg.find_first_not_of("0123456789") != std::string::npos ||
heightArg.find_first_not_of("0123456789") != std::string::npos) {
std::cerr << "Error: Invalid resolution values supplied\n";
return false;
}
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int width {atoi(argv[i + 1])};
int height {atoi(argv[i + 2])};
if (width < 224 || height < 224 || width > 7680 || height > 7680 ||
height < width / 4 || width < height / 2) {
std::cerr << "Error: Unsupported resolution " << width << "x" << height
<< " supplied\n";
return false;
}
Settings::getInstance()->setInt("ScreenWidth", width);
Settings::getInstance()->setInt("ScreenHeight", height);
i += 2;
}
else if (strcmp(argv[i], "--screenoffset") == 0) {
if (i >= argc - 2) {
std::cerr << "Error: Invalid screenoffset values supplied\n";
return false;
}
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int x {atoi(argv[i + 1])};
int y {atoi(argv[i + 2])};
Settings::getInstance()->setInt("ScreenOffsetX", x);
Settings::getInstance()->setInt("ScreenOffsetY", y);
i += 2;
}
else if (strcmp(argv[i], "--screenrotate") == 0) {
if (i >= argc - 1) {
std::cerr << "Error: No screenrotate value supplied\n";
return false;
}
const std::string rotateValue {argv[i + 1]};
if (rotateValue != "0" && rotateValue != "90" && rotateValue != "180" &&
rotateValue != "270") {
std::cerr << "Error: Invalid screenrotate value supplied\n";
return false;
}
Settings::getInstance()->setInt("ScreenRotate", atoi(argv[i + 1]));
settingsNeedSaving = true;
++i;
}
else if (strcmp(argv[i], "--fullscreen-padding") == 0) {
if (i >= argc - 1) {
std::cerr << "Error: No fullscreen-padding value supplied\n";
return false;
}
std::string fullscreenPaddingValue {argv[i + 1]};
if (fullscreenPaddingValue != "on" && fullscreenPaddingValue != "off" &&
fullscreenPaddingValue != "1" && fullscreenPaddingValue != "0") {
std::cerr << "Error: Invalid fullscreen-padding value supplied\n";
return false;
}
const bool fullscreenPadding {
(fullscreenPaddingValue == "on" || fullscreenPaddingValue == "1") ? true : false};
Settings::getInstance()->setBool("FullscreenPadding", fullscreenPadding);
++i;
}
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else if (strcmp(argv[i], "--vsync") == 0) {
if (i >= argc - 1) {
std::cerr << "Error: No VSync value supplied\n";
return false;
}
std::string vSyncValue {argv[i + 1]};
if (vSyncValue != "on" && vSyncValue != "off" && vSyncValue != "1" &&
vSyncValue != "0") {
std::cerr << "Error: Invalid VSync value supplied\n";
return false;
}
const bool vSync {(vSyncValue == "on" || vSyncValue == "1") ? true : false};
Settings::getInstance()->setBool("VSync", vSync);
++i;
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}
else if (strcmp(argv[i], "--max-vram") == 0) {
if (i >= argc - 1) {
std::cerr << "Error: Invalid VRAM value supplied\n";
return false;
}
const int maxVRAM {atoi(argv[i + 1])};
Settings::getInstance()->setInt("MaxVRAM", maxVRAM);
settingsNeedSaving = true;
++i;
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}
#if !defined(USE_OPENGLES)
else if (strcmp(argv[i], "--anti-aliasing") == 0) {
bool invalidValue {false};
int antiAlias {0};
if (i >= argc - 1) {
invalidValue = true;
}
else {
antiAlias = atoi(argv[i + 1]);
if (antiAlias != 0 && antiAlias != 2 && antiAlias != 4)
invalidValue = true;
}
if (invalidValue) {
std::cerr << "Error: Invalid anti-aliasing value supplied\n";
return false;
}
Settings::getInstance()->setInt("AntiAliasing", antiAlias);
settingsNeedSaving = true;
++i;
}
#endif
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else if (strcmp(argv[i], "--no-splash") == 0) {
Settings::getInstance()->setBool("SplashScreen", false);
}
#if defined(APPLICATION_UPDATER)
else if (strcmp(argv[i], "--no-update-check") == 0) {
noUpdateCheck = true;
}
#endif
else if (strcmp(argv[i], "--gamelist-only") == 0) {
Settings::getInstance()->setBool("ParseGamelistOnly", true);
settingsNeedSaving = true;
}
else if (strcmp(argv[i], "--ignore-gamelist") == 0) {
Settings::getInstance()->setBool("IgnoreGamelist", true);
}
else if (strcmp(argv[i], "--show-hidden-files") == 0) {
Settings::getInstance()->setBool("ShowHiddenFiles", true);
settingsNeedSaving = true;
}
else if (strcmp(argv[i], "--show-hidden-games") == 0) {
Settings::getInstance()->setBool("ShowHiddenGames", true);
settingsNeedSaving = true;
}
else if (strcmp(argv[i], "--force-full") == 0) {
Settings::getInstance()->setString("UIMode", "full");
Settings::getInstance()->setBool("ForceFull", true);
}
else if (strcmp(argv[i], "--force-kiosk") == 0) {
Settings::getInstance()->setBool("ForceKiosk", true);
}
else if (strcmp(argv[i], "--force-kid") == 0) {
Settings::getInstance()->setBool("ForceKid", true);
}
else if (strcmp(argv[i], "--force-input-config") == 0) {
forceInputConfig = true;
}
else if (strcmp(argv[i], "--create-system-dirs") == 0) {
createSystemDirectories = true;
}
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else if (strcmp(argv[i], "--debug") == 0) {
Settings::getInstance()->setBool("Debug", true);
Log::setReportingLevel(LogDebug);
}
else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "-v") == 0) {
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std::cout << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << " (r"
<< PROGRAM_RELEASE_NUMBER << ")\n";
return false;
}
else if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) {
std::cout <<
// clang-format off
"Usage: emulationstation [options]\n"
"EmulationStation Desktop Edition, Emulator Frontend\n\n"
"Options:\n"
" --display [1 to 4] Display/monitor to use\n"
" --resolution [width] [height] Application resolution\n"
" --screenoffset [horiz.] [vert.] Offset screen contents within application window\n"
" --screenrotate [0, 90, 180 or 270] Rotate screen contents within application window\n"
" --fullscreen-padding [1/on or 0/off] Padding if --resolution is lower than display resolution\n"
" --vsync [1/on or 0/off] Turn VSync on or off (default is on)\n"
" --max-vram [size] Max VRAM to use (in mebibytes) before swapping\n"
#if !defined(USE_OPENGLES)
" --anti-aliasing [0, 2 or 4] Set MSAA anti-aliasing to disabled, 2x or 4x\n"
#endif
" --no-splash Don't show the splash screen during startup\n"
#if defined(APPLICATION_UPDATER)
" --no-update-check Don't check for application updates during startup\n"
#endif
" --gamelist-only Skip automatic game ROM search, only read from gamelist.xml\n"
" --ignore-gamelist Ignore the gamelist.xml files\n"
" --show-hidden-files Show hidden files and folders\n"
" --show-hidden-games Show hidden games\n"
" --force-full Force the UI mode to Full\n"
" --force-kiosk Force the UI mode to Kiosk\n"
" --force-kid Force the UI mode to Kid\n"
" --force-input-config Force configuration of input devices\n"
" --create-system-dirs Create game system directories\n"
" --home [path] Directory to use as home path\n"
" --debug Print debug information\n"
" --version, -v Display version information\n"
" --help, -h Summon a sentient, angry tuba\n";
// clang-format on
return false; // Exit after printing help.
}
else {
std::string argv_unknown = argv[i];
std::cout << "Unknown option '" << argv_unknown << "'.\n";
std::cout << "Try 'emulationstation --help' for more information.\n";
return false; // Exit after printing message.
}
}
if (Settings::getInstance()->getBool("IgnoreGamelist")) {
Settings::getInstance()->setBool("ParseGamelistOnly", false);
settingsNeedSaving = true;
}
return true;
}
bool checkApplicationHomeDirectory()
{
// Check that the application home directory exists, otherwise create it.
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std::string home {Utils::FileSystem::getHomePath()};
std::string applicationHome {home + "/.emulationstation"};
if (!Utils::FileSystem::exists(applicationHome)) {
#if defined(_WIN64)
std::cout << "First startup, creating application home directory \""
<< Utils::String::replace(applicationHome, "/", "\\") << "\"\n";
#else
std::cout << "First startup, creating application home directory \"" << applicationHome
<< "\"\n";
#endif
Utils::FileSystem::createDirectory(applicationHome);
if (!Utils::FileSystem::exists(applicationHome)) {
std::cerr << "Fatal error: Couldn't create directory, permission problems?\n";
return false;
}
}
return true;
}
loadSystemsReturnCode loadSystemConfigFile()
{
if (SystemData::loadConfig())
return INVALID_FILE;
if (SystemData::sSystemVector.size() == 0) {
LOG(LogInfo) << "No game files were found, make sure that the system directories are "
"setup correctly and that the file extensions are supported";
return NO_ROMS;
}
return LOADING_OK;
}
void onExit()
{
// Called on exit, assuming we get far enough to have the log initialized.
Log::close();
}
void applicationLoop()
{
#if !defined(__EMSCRIPTEN__)
while (true) {
#endif
if (SDL_PollEvent(&event)) {
do {
InputManager::getInstance().parseEvent(event);
if (event.type == SDL_QUIT)
#if !defined(__EMSCRIPTEN__)
return;
#else
SDL_Quit();
#endif
} while (SDL_PollEvent(&event));
}
int curTime = SDL_GetTicks();
int deltaTime = curTime - lastTime;
lastTime = curTime;
// Cap deltaTime if it ever goes negative.
if (deltaTime < 0)
deltaTime = 1000;
window->update(deltaTime);
window->render();
renderer->swapBuffers();
Log::flush();
#if !defined(__EMSCRIPTEN__)
}
#endif
}
int main(int argc, char* argv[])
{
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const auto applicationStartTime {std::chrono::system_clock::now()};
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std::locale::global(std::locale("C"));
#if defined(__APPLE__)
// This is a workaround to disable the incredibly annoying save state functionality in
// macOS which forces a restore of the previous window state. The problem is that this
// removes the splash screen on startup and it may have other adverse effects as well.
std::string saveStateDir {Utils::FileSystem::expandHomePath(
"~/Library/Saved Application State/org.es-de.EmulationStation.savedState")};
// Deletion of the state files should normally not be required as there shouldn't be any
// files to begin with. But maybe the files can still be created for unknown reasons
// as macOS really really loves to restore windows. Let's therefore include this deletion
// step as an extra precaution.
if (Utils::FileSystem::exists(saveStateDir)) {
for (std::string stateFile : Utils::FileSystem::getDirContent(saveStateDir))
Utils::FileSystem::removeFile(stateFile);
}
else {
Utils::FileSystem::createDirectory(saveStateDir);
}
// Removing the write permission from the save state directory effectively disables
// the functionality.
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std::string chmodCommand {"chmod 500 \"" + saveStateDir + "\""};
system(chmodCommand.c_str());
#endif
if (!parseArgs(argc, argv)) {
#if defined(_WIN64)
FreeConsole();
#endif
return 0;
}
#if defined(_WIN64)
// Send debug output to the console..
if (Settings::getInstance()->getBool("Debug"))
outputToConsole(true);
#endif
#if defined(FREEIMAGE_LIB)
// Call this ONLY when linking with FreeImage as a static library.
FreeImage_Initialise();
#endif
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// If ~/.emulationstation doesn't exist and cannot be created, bail.
if (!checkApplicationHomeDirectory())
return 1;
// Start the logger.
Log::init();
Log::open();
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LOG(LogInfo) << "EmulationStation Desktop Edition v" << PROGRAM_VERSION_STRING << " (r"
<< PROGRAM_RELEASE_NUMBER << "), built " << PROGRAM_BUILT_STRING;
if (portableMode) {
LOG(LogInfo) << "Running in portable mode";
Settings::getInstance()->setBool("PortableMode", true);
}
else {
Settings::getInstance()->setBool("PortableMode", false);
}
// Always close the log on exit.
atexit(&onExit);
if (createSystemDirectories) {
if (!SystemData::createSystemDirectories() && !Settings::getInstance()->getBool("Debug"))
std::cout << "System directories successfully created" << std::endl;
LOG(LogInfo) << "EmulationStation cleanly shutting down";
#if defined(_WIN64)
FreeConsole();
#endif
return 0;
}
Scripting::fireEvent("startup");
#if defined(__EMSCRIPTEN__)
// TODO: Remove when application window resizing has been implemented.
Settings::getInstance()->setBool("Debug", true);
Log::setReportingLevel(LogDebug);
Settings::getInstance()->setInt("ScreenWidth", 1280);
Settings::getInstance()->setInt("ScreenHeight", 720);
#endif
// Check if the configuration file exists, and if not, create it.
// This should only happen on first application startup.
if (!Utils::FileSystem::exists(Utils::FileSystem::getHomePath() +
"/.emulationstation/es_settings.xml")) {
LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
Settings::getInstance()->saveFile();
}
else if (settingsNeedSaving) {
LOG(LogInfo) << "Saving settings that were modified by command line options...";
Settings::getInstance()->saveFile();
}
// Check if the application version has changed, which would normally mean that the
// user has upgraded to a newer release.
std::string applicationVersion;
if ((applicationVersion = Settings::getInstance()->getString("ApplicationVersion")) !=
PROGRAM_VERSION_STRING) {
if (applicationVersion != "") {
LOG(LogInfo) << "Application version changed from previous startup, from \""
<< applicationVersion << "\" to \"" << PROGRAM_VERSION_STRING << "\"";
}
else {
LOG(LogInfo) << "Application version setting is blank, changing it to \""
<< PROGRAM_VERSION_STRING << "\"";
}
Settings::getInstance()->setString("ApplicationVersion", PROGRAM_VERSION_STRING);
Settings::getInstance()->saveFile();
}
// Create the gamelists directory in the application home folder.
const std::string gamelistsDir {Utils::FileSystem::getHomePath() +
"/.emulationstation/gamelists"};
if (!Utils::FileSystem::exists(gamelistsDir)) {
#if defined(_WIN64)
LOG(LogInfo) << "Creating gamelists directory \""
<< Utils::String::replace(gamelistsDir, "/", "\\") << "\"...";
#else
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
#endif
Utils::FileSystem::createDirectory(gamelistsDir);
if (!Utils::FileSystem::exists(gamelistsDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
}
}
// Create the themes directory in the application home directory (or elsewhere if the
// UserThemeDirectory setting has been defined).
const std::string defaultUserThemeDir {Utils::FileSystem::getHomePath() +
"/.emulationstation/themes"};
std::string userThemeDirSetting {Utils::FileSystem::expandHomePath(
Settings::getInstance()->getString("UserThemeDirectory"))};
#if defined(_WIN64)
userThemeDirSetting = Utils::String::replace(userThemeDirSetting, "\\", "/");
#endif
std::string userThemeDirectory;
if (userThemeDirSetting == "")
userThemeDirectory = defaultUserThemeDir;
else
userThemeDirectory = userThemeDirSetting;
if (!Utils::FileSystem::exists(userThemeDirectory)) {
#if defined(_WIN64)
LOG(LogInfo) << "Creating user theme directory \""
<< Utils::String::replace(userThemeDirectory, "/", "\\") << "\"...";
#else
LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory << "\"...";
#endif
Utils::FileSystem::createDirectory(userThemeDirectory);
if (!Utils::FileSystem::exists(userThemeDirectory)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?";
}
}
// Create the scripts directory in the application home folder. This is only required
// for custom event scripts so it's also created as a convenience.
const std::string scriptsDir {Utils::FileSystem::getHomePath() + "/.emulationstation/scripts"};
if (!Utils::FileSystem::exists(scriptsDir)) {
#if defined(_WIN64)
LOG(LogInfo) << "Creating scripts directory \""
<< Utils::String::replace(scriptsDir, "/", "\\") << "\"...";
#else
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
#endif
Utils::FileSystem::createDirectory(scriptsDir);
if (!Utils::FileSystem::exists(scriptsDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
}
}
renderer = Renderer::getInstance();
window = Window::getInstance();
ViewController::getInstance()->setMenuColors();
CollectionSystemsManager::getInstance();
Screensaver screensaver;
MediaViewer mediaViewer;
PDFViewer pdfViewer;
GuiLaunchScreen guiLaunchScreen;
if (!window->init()) {
LOG(LogError) << "Window failed to initialize";
return 1;
}
#if defined(APPLICATION_UPDATER)
if (!noUpdateCheck)
ApplicationUpdater::getInstance().checkForUpdates();
#endif
window->pushGui(ViewController::getInstance());
if (Settings::getInstance()->getBool("SplashScreen"))
window->renderSplashScreen(Window::SplashScreenState::SCANNING, 0.0f);
while (SDL_PollEvent(&event)) {};
#if defined(_WIN64)
// Hide taskbar if the setting for this is enabled.
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bool taskbarStateChanged {false};
unsigned int taskbarState {0};
if (Settings::getInstance()->getBool("HideTaskbar")) {
taskbarStateChanged = true;
taskbarState = Utils::Platform::getTaskbarState();
Utils::Platform::hideTaskbar();
}
#endif
AudioManager::getInstance();
SDL_version version;
SDL_GetVersion(&version);
LOG(LogInfo) << "SDL version: " << std::to_string(version.major) << "."
<< std::to_string(version.minor) << "." << std::to_string(version.patch);
if (version.major > 2 || (version.major == 2 && version.minor >= 28)) {
// This will prevent the popup virtual keyboard of any handheld device from being
// automatically displayed on top of the ES-DE virtual keyboard.
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
}
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MameNames::getInstance();
ThemeData::populateThemeSets();
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loadSystemsReturnCode loadSystemsStatus {loadSystemConfigFile()};
if (!SystemData::sStartupExitSignal) {
if (loadSystemsStatus) {
// If there was an issue parsing the es_systems.xml file, display an error message.
// If there were no game files found, give the option to the user to quit or to
// configure a different ROM directory as well as to generate the game systems
// directory structure.
if (loadSystemsStatus == INVALID_FILE) {
ViewController::getInstance()->invalidSystemsFileDialog();
}
else if (loadSystemsStatus == NO_ROMS) {
ViewController::getInstance()->noGamesDialog();
}
}
// Don't generate controller events while we're loading.
SDL_GameControllerEventState(SDL_DISABLE);
// Preload system view and all gamelist views.
ViewController::getInstance()->preload();
}
if (!SystemData::sStartupExitSignal) {
if (loadSystemsStatus == loadSystemsReturnCode::LOADING_OK)
ThemeData::themeLoadedLogOutput();
if (!loadSystemsStatus)
ViewController::getInstance()->goToStart(true);
// Check if any of the enabled systems have an invalid alternative emulator entry,
// which means that a label is present in the gamelist.xml file which is not matching
// any command tag in es_systems.xml.
for (auto system : SystemData::sSystemVector) {
if (system->getAlternativeEmulator().substr(0, 9) == "<INVALID>") {
ViewController::getInstance()->invalidAlternativeEmulatorDialog();
break;
}
}
// Generate controller events since we're done loading.
SDL_GameControllerEventState(SDL_ENABLE);
lastTime = SDL_GetTicks();
#if defined(APPLICATION_UPDATER)
if (ApplicationUpdater::getInstance().getResults())
ViewController::getInstance()->updateAvailableDialog();
#endif
LOG(LogInfo) << "Application startup time: "
<< std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now() - applicationStartTime)
.count()
<< " ms";
// Open the input configuration GUI if the force flag was passed from the command line.
if (forceInputConfig) {
ViewController::getInstance()->cancelViewTransitions();
window->pushGui(new GuiDetectDevice(false, true, nullptr));
}
// Main application loop.
if (!SystemData::sStartupExitSignal) {
#if defined(__EMSCRIPTEN__)
emscripten_set_main_loop(&applicationLoop, 0, 1);
#else
applicationLoop();
#endif
}
}
else {
LOG(LogInfo) << "Exit signal received, aborting application startup";
}
while (window->peekGui() != ViewController::getInstance())
delete window->peekGui();
window->deinit();
CollectionSystemsManager::getInstance()->deinit(true);
SystemData::deleteSystems();
NavigationSounds::getInstance().deinit();
#if defined(FREEIMAGE_LIB)
// Call this ONLY when linking with FreeImage as a static library.
FreeImage_DeInitialise();
#endif
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#if defined(_WIN64)
// If the taskbar state was changed (taskbar was hidden), then revert it.
if (taskbarStateChanged)
Utils::Platform::revertTaskbarState(taskbarState);
#endif
Utils::Platform::processQuitMode();
LOG(LogInfo) << "EmulationStation cleanly shutting down";
#if defined(_WIN64)
FreeConsole();
#endif
return 0;
}