Commit graph

2408 commits

Author SHA1 Message Date
Stenzek c88a558ae0 Misc: Make controller bindings translatable 2023-08-20 12:40:47 +10:00
Stenzek e57ad0b6aa Host: Backport translations cache
Note: You'll need a new command line for lupdate.

..\..\..\dep\msvc\qt\6.5.0\msvc2022_64\bin\lupdate.exe ../ ../../core/ ../../util/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP -ts duckstation-qt_LANGUAGE.ts
2023-08-20 12:40:47 +10:00
Stenzek 1ec6aee5bf Host: Split translation macros dependent on return type 2023-08-20 12:40:47 +10:00
Stenzek 39f64a03ee Common: Error/FileSystem backports 2023-08-20 12:40:47 +10:00
Stenzek 4fbc9abe8a GameDatabase: Linux build fix 2023-08-19 23:06:27 +10:00
Stenzek cee5decec4 GameDB: Merge traits/compatibility into single file 2023-08-19 22:00:20 +10:00
Stenzek a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek bb60170d9a Move frontend-common to util/core 2023-08-16 01:13:00 +10:00
Stenzek 5b980dafa5 System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek 4ebd34fcb3 MSBuild: Use project referencing instead of .lib linking 2023-08-16 01:12:59 +10:00
Stenzek 56ac3d6c32 HostDisplay: Fix incorrectly positioned screenshots 2023-08-04 21:39:52 +10:00
Stenzek 6fbdb6d7db GPU: Enable GPUSTAT.28 in read mode
Fixes Celeste Classic.
2023-07-24 19:24:08 +10:00
Jamie Meyer 36c4345019
core / system: Disc-Region Fix For Netplay
Fixes an issue which is only really valid for netplay since can start from an non-auto region sinc eit pulls it from the host.
2023-05-24 12:33:24 +02:00
Stenzek 9aa6c24620 System: Store game hash as well as serial 2023-05-15 23:39:07 +10:00
Stenzek 7681551544 System: Don't auto enable analog on unknown games 2023-05-08 13:07:19 +10:00
Connor McLaughlin 481174255e
Merge pull request #2965 from stenzek/resize
HostDisplay: Treat internal res screenshots as a screenshot
2023-05-04 01:00:46 +10:00
Jamie Meyer 6afb267bb9
core: fix-comment 2023-05-03 16:44:48 +02:00
Dolphin 9526e15ec2
Update japanese translation (#2969)
* update base duckstation-qt_ja.ts

* update Japanese translation

* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Stenzek 6b366afb05 HostDisplay: Treat internal res screenshots as a screenshot 2023-05-02 21:44:03 +10:00
Stenzek 84e5fbe0c6 CPU: HLE implementation of PCDrv (host file access) 2023-04-29 20:45:39 +10:00
Stenzek 991f7312b2 SPU: Fix building with SPU_DUMP_ALL_VOICES 2023-04-23 13:19:43 +10:00
Stenzek 2e3d924bc6 System: Fix crash when using unknown BIOS 2023-04-14 18:14:39 +10:00
Stenzek fe41e92579 CDROM: Improve handling of command spam
Fixes booting games with OpenBIOS.
2023-04-14 18:14:21 +10:00
Stenzek fd0d12a4f4 GL: Fix shader/memory leak 2023-04-10 23:50:09 +10:00
Stenzek 3bbce19df2 Pad: Don't backup card state unconditionally 2023-03-16 21:48:58 +10:00
Stenzek 3673827363 PAD: Intelligently skip saving memcard state for runahead 2023-03-16 21:22:08 +10:00
Stenzek 595abd27dd Settings: Disable block linking when runahead is active 2023-03-16 20:08:09 +10:00
Stenzek 33f5d9cb9c System: Remove BIOS from save state
Makes the states smaller, as well as not creating potential piracy
issues when sending across the wire.
2023-03-16 19:34:01 +10:00
Stenzek 1fcf16fc81 System: Store BIOS image info/hash after loading 2023-03-16 19:22:54 +10:00
Stenzek 70695d3a4d CPU: Don't leave fault_count uninitialized 2023-03-16 18:58:43 +10:00
Stenzek befbc7bc2e HostDisplay: Fix cursor texture leak 2023-02-07 20:06:29 +10:00
Stenzek bd1df7b25b Settings: Default to Vulkan/Metal renderer on Mac 2023-02-05 15:12:43 +10:00
Stenzek 0ef24398f8 Qt: Ensure system is shut down before closing
Fixes crash on shutdown on Mac.
2023-02-05 13:43:15 +10:00
Stenzek 178a659a98 GPU: Move graphics API reset state to System
Stops us trying to reset state on objects which don't exist if
initialization failed (apparently some Android devices.. of course).
2023-02-05 13:12:45 +10:00
Stenzek c8e7922c1a AnalogController: Fix incorrect locked message format 2023-02-05 13:12:45 +10:00
Stenzek e8f4bd5c5e GameDatabase: Fix ForceSoftwareRendererForReadbacks 2023-01-30 19:26:48 +10:00
Stenzek e88214966f Settings: Default to digital controller on Android 2023-01-30 19:17:11 +10:00
Stenzek 14cf865905 Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Superstarxalien afaedfedc9 Revert "Improve Integer Scaling behavior" and instead offer as a setting 2023-01-23 13:44:44 -04:00
Superstarxalien 51d1587b21 Improve Integer Scaling behavior
...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
NicknineTheEagle bd7517b0c9 CDROM: Try to reject non-PS1 discs 2023-01-20 05:46:22 +03:00
NicknineTheEagle 7270531c3d CDROM: Fix region check 2023-01-20 05:46:20 +03:00
Stenzek 55f716e69e Settings: Fix default value of depth clear threshold 2023-01-17 18:47:54 +10:00
Stenzek 95306d3362 CDROM: Slightly adjust seek timing when on target
Fixes Resident Evil 3 booting.
2023-01-17 18:38:19 +10:00
Connor McLaughlin fe08d34e52 Qt: Add COP0/GTE registers to debugger list 2023-01-15 15:13:54 +10:00
Connor McLaughlin 395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin 5b600602c2 Settings: Make disable-all-enhancements use new MDEC routines 2023-01-13 21:03:35 +10:00
Connor McLaughlin 1aa3be70c7 SPU: Bypass FIFO for direct memory writes
Aconcagua writes a single halfword with transfers halted, but never enables
DMA.. so when it eventually does later on, there's an extra halfword
written out to memory, which corrupted part of a sound effect.
2023-01-13 21:03:10 +10:00
Connor McLaughlin 2c2304b5b7 System: Fix inverted ifdef 2023-01-12 18:12:58 +10:00
Connor McLaughlin 3b038fd27d System: Further improve frame timing consistency 2023-01-12 18:02:12 +10:00
Connor McLaughlin af5d49649c MDEC: Add option to use old conversion routines
That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00
Connor McLaughlin 3e0be0a577 MDEC: Tweak block timing further
Improves frame rate during animated backgrounds in Final Fantasy VII.
2023-01-12 16:48:34 +10:00
Connor McLaughlin 50a616421f System: Add -exe parameter for overriding boot executable
Lets you re-use a disc image, but boot a different file.
2023-01-11 19:49:11 +10:00
Connor McLaughlin ba7517fccc Timers: Fix debug window rendering in hidpi 2023-01-11 19:15:59 +10:00
Connor McLaughlin 3e16746e85 Pad: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 835834f8f4 SIO: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 0683b9fa0e InterruptController: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin db364d0e95 Timers: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 3acf569d67 DMA: Convert to namespace 2023-01-11 19:15:59 +10:00
Connor McLaughlin 90fe071dda CDROM: Adjust Init timing 2023-01-11 19:15:59 +10:00
Connor McLaughlin 05eea3cd2b CPU/CodeCache: Always compute uncached fetch ticks
Running code out of uncached ROM is slowwww.
2023-01-11 19:15:59 +10:00
Connor McLaughlin b74eb37996 ImGuiOverlays: Display PAL/NTSC in resolution 2023-01-09 22:20:27 +10:00
Connor McLaughlin 2c125bde8c CDROM: Fix size of debug window 2023-01-09 22:20:27 +10:00
Connor McLaughlin 9de849aa66 CDROM: Delay async interrupts immediately after ACKs
Fixes music playback stopping in Ogre Battle.

Closes #2596.
Closes #575.
2023-01-09 22:20:27 +10:00
Connor McLaughlin dd73811628 CDROM: Convert to namespace 2023-01-09 22:20:27 +10:00
Connor McLaughlin 19b4f4e921 System: Add frame time graph 2023-01-07 13:10:43 +10:00
Dolphin 91a6608118 mark some analog controller/joystick messages as translatable 2023-01-07 10:35:17 +09:00
Connor McLaughlin 1bb321c41f MDEC: Don't round when texture replacements are enabled
This changes texture hashes, and people got annoyed :/
2022-12-27 22:17:58 +10:00
Connor McLaughlin 928dd0e665 MDEC: Fix Linux compiling 2022-12-21 17:30:22 +10:00
Connor McLaughlin c2e15b0078 System: Fix toggling Show GPU Usage at runtime 2022-12-20 21:32:51 +10:00
Connor McLaughlin d65cbe42ae GPU: Truncate instead of rounding 24bpp->16bpp
Thanks to axetion for writing a test to confirm this is what the console
GPU indeed does.
2022-12-20 21:19:58 +10:00
Connor McLaughlin 1c8ef86f12 MDEC: Convert to namespace 2022-12-20 21:18:30 +10:00
Connor McLaughlin 3082fd55d7 Qt: Add output audio device selection 2022-12-14 17:58:14 +10:00
Connor McLaughlin 8ab46d0713 MDEC: Redo IDCT and conversion
RE2 backgrounds look better now (mainly due to the 24bpp->16bpp
conversion). Also implements signed output (untested).
2022-12-14 17:28:34 +10:00
Connor McLaughlin 1905ce3e01 CDROM: Don't prevent GetlocL after Init
Console apparently just returns whatever was in memory, even though it
seeked to the start. Fixes Meremanoid booting.
2022-12-08 19:56:00 +10:00
Connor McLaughlin e27f259bf8 System: Fix broken missing-SBI detection 2022-12-06 18:09:40 +10:00
Connor McLaughlin 7101b86d2f System: Don't unconditionally apply TTY enable patch
Fixes Intelligent Qube hang.
2022-12-06 13:31:35 +10:00
Connor McLaughlin 8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin 1ba877409f HostDisplay: Remove sleep logging
Accidentially left this in...
2022-12-04 18:34:02 +10:00
Connor McLaughlin f8cb480779 Timer: Improve SleepUntil() 2022-12-04 15:40:46 +10:00
Connor McLaughlin 7d3ac98cc6 HostDisplay: Manually throttle fullscreen UI presentation
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin eafa4fb1a3 HostDisplay: Simplify method naming
Match PCSX2.
2022-12-04 13:22:13 +10:00
Connor McLaughlin 71c558625e GPU/SW: Fix incorrect min/max in polylines
Thanks to FPGAzumSpass for catching.
2022-11-28 18:04:58 +10:00
Connor McLaughlin a6f5ac264e CDROM: Handle some edge cases
- Reel Fishing: Reads while an implicit seek is still going.
 - Transformers - Beast Wars: Needs a longer delay when it issues a
   ReadN after a SeekL and simulated position hits exactly.
2022-11-28 18:04:28 +10:00
Connor McLaughlin cf05037428 GPU: Fix GL shaders on Mesa with PGXP + uncorrected colours 2022-11-22 23:14:54 +10:00
Connor McLaughlin 201a671709 System: Fix dumping audio on boot 2022-11-21 12:55:24 +10:00
Connor McLaughlin 6db90e8116 BIOS: Add detection of OpenBIOS 2022-11-15 21:22:42 +10:00
Spencer Alves ffa120d4e2 Achievements: Fix building Qt frontend with achievements disabled 2022-11-15 18:32:40 +10:00
Connor McLaughlin a6a52b31ad Achievements: Add option to disable notifications 2022-11-05 15:01:48 +10:00
Connor McLaughlin 601e3586b2 CPU/CodeCache: Impove overflow handling 2022-11-05 14:43:52 +10:00
Connor McLaughlin 72dfbaf6cc Misc: Backports from PCSX2 UI 2022-10-23 14:49:44 +10:00
Connor McLaughlin f5b7311a45 Controllers: Make deadzone circular 2022-10-21 21:20:21 +10:00
Connor McLaughlin b6686b8239 System: Preserve controller type on core settings reset 2022-10-21 00:30:42 +10:00
Connor McLaughlin 11ba87059e HostDisplay: Remove parameters which get pulled from config
No point duplicating them.
2022-10-14 00:14:34 +10:00
Connor McLaughlin ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin c9d13c028e CDROM: Debugger names for some commands 2022-10-13 22:53:16 +10:00
Connor McLaughlin adf41b9bbd D3D12HostDisplay: Implement post processing 2022-10-13 22:13:09 +10:00
Connor McLaughlin cc3fadba14 Qt: Move downsampling to enhancement settings 2022-10-13 17:55:25 +10:00
Connor McLaughlin 0709f92ac1 Misc: Cleanup/deduplicate from c9cba5e 2022-10-13 17:37:39 +10:00
Connor McLaughlin 5498ddfab7 RegTest: Port to new host abstractions 2022-10-13 17:27:09 +10:00
nobody 553d58052b Expose Display Host Aligment as a Setting in Ini 2022-10-09 00:55:56 -04:00
Connor McLaughlin e395a74832 Settings: Fix default values for achievements 2022-10-09 14:21:01 +10:00
Connor McLaughlin 4feb5ad548 Controller: Make InAnalogMode() virtual 2022-10-09 14:10:54 +10:00
Connor McLaughlin 3a3f571ecc Settings: Persist OSD options when resetting 2022-10-08 23:36:39 +10:00
Connor McLaughlin 1745d3e803 Settings: Don't allow both runahead and rewind 2022-10-08 23:36:24 +10:00
Connor McLaughlin 42768c3101 Achievements: Fix a few minor issues 2022-10-08 21:21:33 +10:00
Connor McLaughlin 550b4928c2 Achievements: Backports from PCSX2 2022-10-08 20:25:42 +10:00
Connor McLaughlin 10f98106dd Misc: Normalize code vs serial usage 2022-10-05 18:29:44 +10:00
Connor McLaughlin 5f6490f68b GPU/Vulkan: Fix downloads messing up later commands 2022-10-05 18:29:43 +10:00
Connor McLaughlin 587fbf6ca7 System: Disable auto analog mode when starting shell 2022-10-04 00:20:37 +10:00
Connor McLaughlin 8f39ad3555 GPU/OpenGL: Don't recreate context on sw switch when using GLES 2022-10-04 00:00:56 +10:00
Connor McLaughlin 106addf5a8 Qt: Fix shutdown and save state in fullscreen UI 2022-10-04 00:00:56 +10:00
Connor McLaughlin f25d7f6e09 Misc: Fix various warnings 2022-10-04 00:00:56 +10:00
Connor McLaughlin a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin 12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin 971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin 8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin 6bafcea94f HostDisplay: Remove DestroyRenderDevice() 2022-09-26 22:15:51 +10:00
Connor McLaughlin 84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin 5ef0ad1ec6 GPU/Vulkan: Get rid of additional stream buffer 2022-09-26 22:15:50 +10:00
Connor McLaughlin cb1e15da58 GPU/D3D12: Fix incorrect stream buffer upload size 2022-09-26 22:15:50 +10:00
Connor McLaughlin 4668334516 GameDatabase: Make unknown controller types non-fatal 2022-09-26 22:15:50 +10:00
Connor McLaughlin 9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin 37d579c652 BIOS: Compile fix 2022-09-26 20:42:35 +10:00
Connor McLaughlin 864dffc789
Merge pull request #2894 from lukahn/patch-1
Update bios.cpp
2022-09-25 13:07:04 +10:00
Connor McLaughlin d25a9a22e3 System: Fix per-game bindings being used when disabled 2022-09-24 13:14:24 +10:00
Connor McLaughlin 736996ab38 Controller: Add invert and button deadzone options 2022-09-24 13:14:13 +10:00
Luke Wakefield 2cfbd43bb6
Update bios.cpp
Adding PS1 BIOS files from PS2 consoles.
2022-09-23 16:08:07 +10:00
Hugo Locurcio 8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).

These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.

Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Connor McLaughlin d26fef3e4e Achievements: Add leaderboard toggle (+ some minor fixes) 2022-09-21 23:47:58 +10:00
Connor McLaughlin 5568de1e03 Achievements: Add sound effects 2022-09-21 23:06:23 +10:00
Connor McLaughlin cba4bb4ab2 Achievements: Show primed/challenge-in-progress achievements 2022-09-21 23:06:23 +10:00
Connor McLaughlin 3dcd901885 MemoryCardImage: Support importing mem/psx and a few other formats
Untested.
2022-09-18 19:39:57 +10:00
Connor McLaughlin a062cc4706 VulkanHostDisplay: Fix uploading of strided textures 2022-09-18 12:10:36 +10:00
Connor McLaughlin 3e16dbfc37 System: Fix crash when toggling memory exceptions off 2022-09-17 15:56:05 +10:00
Connor McLaughlin 05eecf9944 System: Fix very low underclocks locking up 2022-09-17 15:56:05 +10:00
Connor McLaughlin 21b7261dc9 System: Fix turbo getting dropped on renderer switch 2022-09-13 17:50:42 +10:00
Connor McLaughlin 0b3461338c HostDisplay: Use streaming for sw renderer display 2022-09-13 17:50:42 +10:00
Connor McLaughlin 023900dc77 System: Fix inverted save screenshot colour channels 2022-09-09 13:31:13 +10:00
Connor McLaughlin bec0d6e7df HostDisplay: Add GPU usage statistics 2022-09-03 14:17:51 +10:00
Connor McLaughlin 35f272b336 Settings: Set default controller type to AnalogController 2022-08-29 20:34:12 +10:00
Connor McLaughlin 3a5bf6d29b System: Move overlay checking to common 2022-08-27 16:52:24 +10:00
Connor McLaughlin 1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin cab51c6764 FullscreenUI: Re-enable most previously-missing settings 2022-08-26 01:26:55 +10:00
Connor McLaughlin cac2714555 GPU/OpenGL: Also disable texture buffer for ANGLE
Hopefully resolves issues with Exynos S22+.
2022-08-26 01:26:13 +10:00
Connor McLaughlin 7277d29ff9 Host: Move CreateDisplayForAPI() into common code 2022-08-25 00:55:58 +10:00
Connor McLaughlin 7bbacd2392 Misc: Remove unused code 2022-08-22 19:55:38 +10:00
Connor McLaughlin c7e8233b7b System: Move present skip check to core 2022-08-19 00:07:14 +10:00
Connor McLaughlin 0f82dc9161 System: Use streaming for compressed save 2022-08-18 23:10:15 +10:00
Connor McLaughlin 759938a5cf System: Support compressing save states 2022-08-18 23:10:15 +10:00
Connor McLaughlin c66a9f117d System: Don't empty buffers on state load 2022-08-18 23:10:15 +10:00
Connor McLaughlin 86cba1e04d System: Fix present skip getting activated on unpause
When using vsync+sync to host refresh+optimal frame pacing.
2022-08-16 21:23:16 +10:00
Connor McLaughlin 16d15f5c65 InputManager: Don't load bindings for inactive multitap ports 2022-08-16 00:05:46 +10:00
Connor McLaughlin 3abf1df362 System: Fix volume after toggling fast forward 2022-08-15 17:23:34 +10:00
Connor McLaughlin 5b2c18e27c SPU: Convert to namespace 2022-08-15 17:22:23 +10:00
Connor McLaughlin 6c69cf33c2 System: Fix loading states with different media path 2022-08-15 17:14:34 +10:00
Connor McLaughlin 795ddee79c Qt: Fix relative mode for PSMouse 2022-08-10 17:08:59 +10:00
Connor McLaughlin 4faa49d42c System: Fix framerate spike after pausing in debugger 2022-08-10 15:19:15 +10:00
Connor McLaughlin 916900be5d Misc: More warning fixes 2022-08-10 14:33:31 +10:00
Connor McLaughlin 477bb3d554 Misc: Clean up a few warnings 2022-08-10 13:41:13 +10:00
Connor McLaughlin c3da236f92 System: Preparations for per-game controller settings 2022-08-10 13:09:48 +10:00
Connor McLaughlin 54c2447ff3 System: Rework some throttler/vsync logic 2022-08-10 13:09:32 +10:00
Connor McLaughlin 6aa2e9017b GameDatabase: Fix cache not invalidating when out-of-date 2022-08-10 13:03:53 +10:00
Connor McLaughlin 5ac9c3f022 Controller: Add multiplier/format to settings 2022-08-10 13:03:15 +10:00
Connor McLaughlin 093979a65a Build: Disable mmap fastmem for Apple Silicon
It uses 16K pages, which means we'd also have to protect at 16K
granularity... which might be okay, but there's probably going to be
more faults due to code/data in the same page, which negates much of the
benefit.
2022-08-07 01:31:24 +10:00
Connor McLaughlin 1289064316 Settings: Drop audio sync option
Not relevant since time stretching was added.
2022-08-05 17:57:47 +10:00
Connor McLaughlin 57c1ca97f7 Qt: Hook up audio driver selection 2022-08-05 17:50:28 +10:00
Connor McLaughlin 06ecc50797 System: Fix CPU usage not showing for sw-renderer-for-readbacks 2022-08-05 17:17:29 +10:00
Connor McLaughlin 8f314c8d49 System: Fix vsync resetting on pause and fast forward on boot 2022-08-05 17:09:44 +10:00
Connor McLaughlin 589785f8a0 System: Don't print whole path in save OSD messages 2022-08-05 17:09:02 +10:00
Connor McLaughlin 6bf0ad789e fixup! Misc: Necessary emucore changes for Android 2022-08-05 17:07:07 +10:00
Connor McLaughlin 523297c60e System: Fix querying invalid handle on boot 2022-08-05 17:06:50 +10:00
Connor McLaughlin 9c3e4c78c8 System: Fix match window aspect ratio not working on startup 2022-08-05 17:06:02 +10:00
Connor McLaughlin 25d2148ae4 Misc: Necessary emucore changes for Android 2022-08-05 17:05:21 +10:00
Connor McLaughlin bdb486ccaa Settings: Fix build without cubeb 2022-08-04 21:39:15 +10:00
Connor McLaughlin ea65c0970c FrontendCommon: Drop SDL2 audio output 2022-08-04 21:34:16 +10:00
Connor McLaughlin 679f1a51db CommonHost: Fix volume hotkeys 2022-08-04 21:20:26 +10:00
Connor McLaughlin e91ec23e84
Merge pull request #2856 from Guwange/fix_translation_context_guncon
Fix translation context for GunCon
2022-08-04 21:08:43 +10:00
Dolphin 44bf0ef8cb fix translation context for AnalogJoystick 2022-08-04 01:10:24 +09:00
Dolphin c0626f0535 Fix translation context for GunCon 2022-08-04 00:02:19 +09:00
Connor McLaughlin e1383d15aa CDROM: Fix crash when changing readahead sectors 2022-08-01 23:07:40 +10:00
Silent c98e0bd096
Bus: Added RAM, RAM_SIZE and RAM_MASK exports for external debugger usage
Useful e.g. for Cheat Engine.
2022-07-31 10:43:26 +02:00
Connor McLaughlin 3505ca26e0 SaveStateSelectorUI: Fix loading/saving without popup 2022-07-31 17:33:03 +10:00
Connor McLaughlin a899ca88f2 Build: Make OpenGL/Vulkan renderers optional
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin cb127b6412 Common: Remove Event 2022-07-30 21:55:12 +10:00
Connor McLaughlin eb166220b1 GPU/SW: Replace event with semaphore 2022-07-30 21:49:56 +10:00
Connor McLaughlin 89659db7ee Path: Unicode handling and tests for SanitizeFileName 2022-07-30 21:46:14 +10:00
Connor McLaughlin be5b979713 AudioStream: Make speed changes less poppy 2022-07-29 21:16:02 +10:00
Connor McLaughlin 68b5dd869c SPU: Add time stretched audio output 2022-07-28 22:10:47 +10:00
Connor McLaughlin 97506a811e ImGuiManager: Fix default OSD scale 2022-07-28 22:10:47 +10:00
Connor McLaughlin a461ba8be6 System: Update speed limiter on boot 2022-07-28 22:10:46 +10:00
Connor McLaughlin 6b8b08ef61 System: Fix invalid memory read in SW thread stats 2022-07-28 22:10:46 +10:00
Connor McLaughlin 6386004b2c FullscreenUI: Fix incorrect vsync state on unpause 2022-07-26 21:46:18 +10:00
Connor McLaughlin c2f4b7e7b8 CDROM: Only apply extra remove delay on disc swap 2022-07-26 20:14:45 +10:00
Connor McLaughlin 1057e42956 CDROM: Add additional time to auto disc swap 2022-07-26 18:52:25 +10:00
Connor McLaughlin 8af4f4f01a Common: ScopeGuard -> ScopedGuard 2022-07-26 18:37:16 +10:00
Connor McLaughlin 4295a70a89 Settings: Fix another typo in path saving 2022-07-26 17:39:52 +10:00
Connor McLaughlin 0b4c009d5b Settings: Fix some incorrect folder config keys 2022-07-25 22:44:13 +10:00
Connor McLaughlin a8f5146010 GameDatabase: Add some missing OSD message keys 2022-07-25 18:06:17 +10:00
Silent bea9fe4b00
NeGcon: Fix default mappings
I is typically used to "proceed" or "accelerate",
and that is better suited for R2 than L2.
2022-07-23 10:54:54 +02:00
Connor McLaughlin fc40397818 GPU: Don't set empty post chain 2022-07-23 13:55:09 +10:00
Connor McLaughlin be03998be0 System: Fix title not showing for non-database discs 2022-07-23 13:55:09 +10:00
Connor McLaughlin a1edddc59d CDROM: Revamp/improve preload image procedure 2022-07-23 13:55:09 +10:00
Connor McLaughlin a5f5be1a60 Qt: Fix directory setting changes 2022-07-23 01:28:19 +10:00
Connor McLaughlin 75b4891f78 Qt: Fix Apply Game Settings option 2022-07-23 00:13:55 +10:00
Connor McLaughlin 701780e2ef Qt: Regression fixes 2022-07-22 22:53:06 +10:00
Connor McLaughlin b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin af91fcf195 Backport more common classes 2022-07-21 17:29:58 +10:00
Connor McLaughlin 462eb2c155 Add Host/HostSettings 2022-07-21 17:29:58 +10:00
Connor McLaughlin 6a6ab6529a Backport SettingsInterface 2022-07-21 17:29:58 +10:00
Connor McLaughlin 0c0bd4c995 dep: Update imgui to v1.88 2022-07-21 17:29:58 +10:00
Connor McLaughlin b7fbde31a7 Move utility classes from common to own static lib 2022-07-21 17:29:58 +10:00
Connor McLaughlin d2ca454576 Sync filesystem.h/path.h 2022-07-21 17:29:57 +10:00
Connor McLaughlin f89529015c dep: Move Vulkan loader to common 2022-07-21 17:29:57 +10:00
Connor McLaughlin fd3507c16d Core: Replace Timestamp usage with fmt 2022-07-21 17:29:57 +10:00
Connor McLaughlin b5bf3593c4 ByteStream: Move routines from FileSystem to ByteStream 2022-07-21 17:29:57 +10:00
wheremyfoodat d959899022 Allow .ps-exe suffix for executables. 2022-07-16 19:05:17 +03:00
Silent 3a70e4d57d
Add keys to more OSD messages:
* Resolution scale
* Multisampling
* Switching software/hardware rendering
* Switching PGXP CPU
* Switching post processing
* Switching widescreen hack
2022-05-09 23:42:28 +02:00
Connor McLaughlin 44d47e898e
Merge pull request #2824 from stenzek/raintegration
Cheevos: Add RAIntergration support
2022-04-18 19:32:43 +10:00
Connor McLaughlin 296f613b4e Cheevos: Rework functions into namespace 2022-04-18 19:13:38 +10:00
Connor McLaughlin 9a5ef2d0a2 Cheevos: Add RAIntergration support 2022-04-18 19:13:33 +10:00
Silent 506796a335
Add 5106, 5146, 5186 codes for indirect reads from a register code 2022-04-15 19:04:02 +02:00
Connor McLaughlin 9ab64ecdb3 CDImage: Add Precache() method 2022-04-03 21:09:36 +10:00
Connor McLaughlin 859a156b3c Various build fixes 2022-03-27 17:38:48 +10:00
Connor McLaughlin a55b5022c7 System: Include cheevos state in save states 2022-03-27 16:59:02 +10:00
Connor McLaughlin 584525cb11 Cheevos: Move to core 2022-03-27 16:59:02 +10:00
Connor McLaughlin c43df29abc ImGuiFullscreen: Move to core 2022-03-27 16:59:02 +10:00
Connor McLaughlin fd76f437b3 Core: Purge WITH_IMGUI define 2022-03-27 16:59:02 +10:00
Brian Blakely 717ee3103f M3U: Preloading to RAM for single-disc playlists. 2022-03-27 16:58:51 +10:00
Connor McLaughlin 46737acecd CPU: Prevent mismatched va_start/va_end in log 2022-01-06 22:47:10 +10:00
Connor McLaughlin 541947c6f8 CPU/CodeCache: Fix currently-invalidated blocks breaking memory states 2022-01-06 22:47:10 +10:00
Connor McLaughlin fa9e50d7c1 HostInterface: Don't disable fastmem for runahead 2021-12-25 14:28:33 +10:00
Connor McLaughlin 25ea24853f HostInterface: Don't disable recompiler for runahead 2021-12-25 14:28:33 +10:00
Connor McLaughlin 4513c7a23d System: Invalidate instead of flushing code cache on memory state 2021-12-25 14:28:33 +10:00
Connor McLaughlin c440593788 CPU/CodeCache: Add InvalidateAll() method 2021-12-25 14:28:32 +10:00
Connor McLaughlin fe2062ff9f System: Warning fix 2021-12-25 14:28:32 +10:00
Connor McLaughlin bbf67ef544 CPU: Warning fix 2021-12-25 14:28:32 +10:00
Connor McLaughlin d55c86ccd8 HostInterface: Fix Linux build 2021-11-26 11:43:58 +10:00
Connor McLaughlin 7522304360 HostInterface: Add keyed OSD messages 2021-11-26 11:31:59 +10:00
Connor McLaughlin c346dfe8a4 SPU: Drop OOB register warnings to dev level 2021-11-26 11:31:59 +10:00
Albert Liu 1f07ea6ecc MDEC: EOB is optional for complete blocks 2021-11-14 20:46:05 -08:00
Connor McLaughlin 13453ee6d8
Merge pull request #2715 from stenzek/pvd-hash
System: Use exe hash plus pvd hash for image hash code
2021-11-10 12:34:55 +10:00
Connor McLaughlin 14eecae680 System: Use exe hash plus pvd hash for image hash code 2021-11-09 12:54:30 +10:00
Albert Liu 3273ca36ef AnalogController: Simulate status byte toggling 2021-11-07 12:31:27 -08:00
Albert Liu ab496ef8fe AnalogController: Don't re-enable legacy rumble on manual toggles 2021-11-07 12:31:27 -08:00
Connor McLaughlin 946481c2aa System: Add a workaround for PSF files with incorrect header 2021-11-06 10:48:23 +10:00
Connor McLaughlin ec31690587 CDROM: Fix incorrect delay on setmode while shell opening 2021-11-05 15:19:23 +10:00
Connor McLaughlin 6bb7672168
Merge pull request #2683 from CookiePLMonster/fix-is-valid-psexe-header
Fixup IsValidPSExeHeader
2021-10-29 13:17:35 +10:00
Connor McLaughlin 25f69e7f8c CDROM: Special case immediate GetlocP after play/read before int
Fixes CDDA in Mad Panic Coaster.
2021-10-29 13:16:42 +10:00
Silent bcbe93a462
Fixup IsValidPSExeHeader 2021-10-28 19:16:55 +02:00
Connor McLaughlin 5cef81b2a0 GPU: Reduce log level of IRQ request command 2021-10-25 17:27:41 +10:00
Connor McLaughlin 355d7664d2 System: Fix unused variable warning 2021-10-25 17:27:41 +10:00
Connor McLaughlin 48e55ab87b MDEC: Fix warnings in gcc debug build 2021-10-25 17:27:41 +10:00
gameblabla 6a005f0a4e
Set DSRINPUTLEVEL and CTSINPUTLEVEL to true for Armored Core
Without this, Armored Core will assume that a link cable is plugged in
and make the local multiplayer unavailable.
In the future, we should have proper link support but for now,
let's just do this instead to at least allow people to play it locally.

Many thanks to Albert Liu for the proper fix :
previously, we were just reporting 0xFFFFFF for SIO STAT.

Co-authored-by: Albert Liu <45282415+ggrtk@users.noreply.github.com>
2021-10-24 12:09:59 +02:00
Connor McLaughlin 13c5ee8bfb GPU: Fix incorrect value for status bit 13
Fixes openbios boot animation.
2021-09-29 10:48:55 +10:00
Connor McLaughlin 497a5b8dd1 GPU: Don't reset CRTC state on soft reset 2021-09-29 10:48:25 +10:00
Connor McLaughlin 8864b48c02
Merge pull request #2624 from CookiePLMonster/fix-safe-unaligned-writes
Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes
2021-09-26 09:57:26 +10:00
Connor McLaughlin c0a29f7bfd Fix a few warnings over the place 2021-09-26 09:56:17 +10:00
Silent 270899dbdb
Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes
Fixes broken cheats when writing to unaligned addresses,
maybe also achievements.
2021-09-24 10:07:04 +02:00
Connor McLaughlin f7f121f036 Bus: Handle unaligned accesses in safe memory routines 2021-09-15 12:24:33 +10:00
Connor McLaughlin e12474ac91 Cheats: Use safe memory access routines 2021-09-10 15:53:15 +10:00
Connor McLaughlin 8dcd68b0a8 CPU: Make Safe{Read,Write}Memory{Byte,Halfword,Word} truely safe 2021-09-10 15:53:14 +10:00
Connor McLaughlin d2e90b0516 CPU/Recompiler: Reduce register usage of SWL/SWR
Fixes crash in Ape Escape on AArch32.
2021-09-10 15:53:11 +10:00
Connor McLaughlin 8769a55298 SPU: Add a couple more reverb registers to debug window 2021-09-01 15:05:05 +10:00
Connor McLaughlin 1e88d04430 GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
Connor McLaughlin 461e6aa50b GPU: Update display on reset 2021-08-24 11:57:12 +10:00
Connor McLaughlin 75e9506803 System: Get rid of double GPU reset 2021-08-24 11:57:11 +10:00
Connor McLaughlin 628dc36e77 GPU: Add GPU::GetFullDisplayResolution() 2021-08-24 11:57:09 +10:00
Connor McLaughlin a44e9d16fb CDROM: Fix second response event getting lost on state load 2021-08-24 11:57:06 +10:00
Connor McLaughlin 2bb43ffac7
Merge pull request #2547 from PugsyMAME/master
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
2021-08-23 02:18:52 +10:00
Connor McLaughlin f85387345e PGXP: Fix memory past 2MB 2021-08-23 02:18:06 +10:00
PugsyMAME 0ebb791323
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
Cheat Type F6 lets you perform cheats in IF / ELSE IF / ELSE constructs along 
with multiple conditions for each one.

It supports conditions  D0, D1, D2, D3, E0, E1, E2, E3, A0, A1, A2, A3, D7 and 
two new types that will only be available in the F6 conditions :- 
E4 & E5 which are bit comparisons on bytes (set and clear). 

Any of those types which are "block conditionals" like D7 will be treated as a 
single condition with the other conditions so you wont need to worry about 
extra 00000000 FFFFs just for them (infact you can drop them completely apart
from the last 00000000 FFFF, which you can also drop if you have no trailing
cheat lines after the end of the construct.


#IF / ELSE IF / ELSE Statement Example with Notes
80001000 00000001   Setup Test Condition 1
80001004 00000002   Setup Test Condition 2
80001008 00000003   Setup Test Condition 3
8000100C 00000004   Setup Test Condition 4

                    1F = IF, last two digits determine the number of conditions to check
                    F600000x  x = 0 All conditions must be true, x = 1 At least One condition must be true                  
F6000000 1F000004   Check the next 4 lines as the conditions for the IF loop to be taken

D0001000 00000001  )
D0001004 00000002  )Conditions
D0001008 00000003  )
D000100C 00000004  )

80001010 00005555    Poke(s)
00000000 0000FFFF  End of IF Statement

F6000000 E15E1F02  E15E1F = ELSE IF (same format as IF) - Can have multiple ELSE IF Blocks or none at all
D0001008 00000003  )
D000100C 00000005  )Conditions
80001010 00008888     Poke(s)
00000000 0000FFFF  End of ELSE IF Statement 

F6000000 E15E0000  E15E = ELSE (no need for conditions - this will poke if the others dont)
80001010 0000AAAA    Poke(s)
00000000 0000FFFF End of ELSE Statement



#Multiple Test Using Joypad Left Thumb Directions, Look at Address 1100 in Debugger
F6000000 1F000001  
D7020002 00100000
90001100 50205055
90001104 53534552 
90001108 20204445
9000110C 20202020
F6000000 E15E1F01
D7020002 00400000
90001100 4E574F44
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00800000
90001100 5446454C
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00200000
90001100 48474952
90001104 52502054
90001108 45535345
9000110C 20202044
F6000000 E15E0000
90001100 20202020
90001104 20202020
90001108 20202020
9000110C 20202020
00000000 0000FFFF
2021-08-21 15:08:34 +01:00
Silent ebe862561d
Fix A0, A1, A2, A3 cheats 2021-08-19 22:21:07 +02:00
Connor McLaughlin 18241978ea CDROM: Cancel command second response when queuing new command
Fixes Wipeout corrupting parts of the TOC.
2021-08-18 00:25:19 +10:00
Connor McLaughlin 3236917479 HostInterface: Enable 8MB RAM should be disabled by all enhancements 2021-08-15 14:23:20 +10:00
Connor McLaughlin 521d20bcd2 CommonHostInterface: Add display enhancement settings option 2021-08-15 14:23:20 +10:00
Connor McLaughlin 1ee3882afd HostInterface: Default show status indicators to true 2021-08-15 14:23:20 +10:00
Connor McLaughlin 0491c893d9 HostInterface: Fix compile error on Android 32-bit 2021-08-15 14:23:20 +10:00
Connor McLaughlin 3f3607548f CommonHostInterface: Make status indicators toggleable 2021-08-12 21:31:40 +10:00
Connor McLaughlin c4f0dafb1f System: Don't time memory load/save states by default
Reduces log spam.
2021-08-12 21:31:40 +10:00
Connor McLaughlin 4fac032ff6 SPU: Add a macro to enable per-voice dumping 2021-08-07 13:21:53 +10:00
Connor McLaughlin 50a09384e1 CommonHostInterface: Add onscreen indicator for rewind 2021-08-07 12:07:04 +10:00
Connor McLaughlin 8bea6e1530 GPU/Vulkan: Fix warnings introduced by #2438 2021-08-07 12:01:02 +10:00
Connor McLaughlin 81a90d66f5 HostInterface: Disable rewind on 32-bit ARM/Android 2021-08-07 11:58:05 +10:00
Connor McLaughlin 66cfd98685
Merge pull request #2460 from PugsyMAME/master
Fixed cheat type 52 only working with 1st subtype
2021-08-07 11:35:58 +10:00
Wunkolo 98089180c0 GPU/Vulkan: Add debug utility functions
Adds a way to set the name of vulkan
objects, and automatically determining their `VkObjectType` enum value
at compile-time. As well as a utility-object for creating debug-scopes
for `VkQueue` and `VkCommandBuffer` objects. `DebugScope` objects will
automatically emit `Begin` and `End` commands within the ctor and dtor
and allow for C++ scopes to name and color sections of a vulkan command.
These DebugScopes are also able to be nested within each other and will
automatically pick a color depending on the current recursive depth.

These functions are all null-stubbed in non-debug compilations.
2021-08-01 10:56:56 -07:00
PugsyMAME 106dc2951d
Fixed cheat type 52 only working with 1st subtype
Fixed typo in ExtCheatRegistersCompare, which made it so that only 52 type 5200 worked,
2021-07-31 11:14:15 +01:00
Connor McLaughlin a542fa85d6 CPU/CodeCache: Fix crash when switching from interpreter to recompiler 2021-07-31 13:29:02 +10:00
Connor McLaughlin b41d56d305 TimingEvent: Fix event list getting unsorted on Delay 2021-07-31 13:25:03 +10:00
Connor McLaughlin 5bf24265aa CPU/CodeCache: Fix compilation without recompiler 2021-07-27 13:11:46 +10:00
Connor McLaughlin c9f8828448 CPU/CodeCache: Drop block linking warning to dev level 2021-07-27 13:11:42 +10:00
Connor McLaughlin 5ff9783626 CPU/Recompiler/ARM: Optimize icache check 2021-07-24 14:07:37 +10:00
Connor McLaughlin e2db78b0ef CPU/Recompiler/AArch64: Fix assertion tripping in debug builds 2021-07-24 13:30:35 +10:00
Connor McLaughlin d9d41de81b CPU/Recompiler: Skip updating current_instruction_pc 2021-07-24 13:30:35 +10:00
Connor McLaughlin 21938e14c6 CPU/Recompiler: Implement block linking 2021-07-24 13:07:11 +10:00
Connor McLaughlin 29bc0c950a System: Reset before loading save state on boot 2021-07-24 13:07:09 +10:00
Connor McLaughlin 9628f0d9d0 CPU/Recompiler: Reduce register usage of LWL/LWR/SWL/SWR 2021-07-24 13:06:53 +10:00
Connor McLaughlin 53299e3c7b CPU/Interpreter: Load delay check should be a debug assertion 2021-07-24 13:04:54 +10:00
Connor McLaughlin 6081e2415f CPU/Recompiler: Simplify PC addressing 2021-07-24 13:03:45 +10:00
Connor McLaughlin 033d85cd90 CPU/Recompiler: Simplify fast map addressing 2021-07-24 13:03:43 +10:00
Connor McLaughlin d230e7d22f HostInterface: Fix SetUserDirectoryToProgramDirectory() 2021-07-23 18:07:18 +10:00
Connor McLaughlin 89a11519fb D3D12: Use clears instead of draws for simple VRAM fills 2021-07-22 13:58:03 +10:00
Connor McLaughlin a0fa3a3994 HostInterface: Don't save screenshot when switching renderers 2021-07-22 13:58:03 +10:00
Connor McLaughlin 70209db402 GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
2021-07-21 19:24:10 +10:00
Connor McLaughlin 7ea78ad2df CPU/CodeCache: Fix incorrect macro for code buffer size 2021-07-20 00:00:43 +10:00
Connor McLaughlin 3cf12e8f0d Controller: Round floating point axis values instead of flooring 2021-07-17 20:38:23 +10:00
Connor McLaughlin 0000750527 System: Fix rewind rate with vsync off 2021-07-17 20:14:40 +10:00
Connor McLaughlin e9374646e9 GPU/SW: Fix performance regression on 32-bit ARM 2021-07-17 14:03:04 +10:00
Connor McLaughlin 30db081a64 CPU: Simulate stalls from GTE instructions 2021-07-16 12:27:31 +10:00
Anderson_Cardoso 41fc84ae51
Update information about SBI file
A simple update message to make it more clear for end users in regard SBI files.
2021-07-14 10:55:07 -03:00
Connor McLaughlin c2c204c845 CDROM: Fix async readahead causing lockups in some games 2021-07-14 01:25:49 +10:00
Connor McLaughlin 9723e617f9 GPU/D3D12: Implement VRAM write replacements 2021-07-13 14:17:04 +10:00
Connor McLaughlin 18df8d48e7 GPU/OpenGL: Use linear sampling for VRAM write replacement blit 2021-07-13 14:17:04 +10:00
Connor McLaughlin d432accf81 GPU/D3D11: Use linear sampling for VRAM write replacement blit 2021-07-13 14:17:04 +10:00
Connor McLaughlin bb2e459f9f Warning fixes 2021-07-12 22:44:02 +10:00
Connor McLaughlin c962e9899d CDROM: Reject invalid Setloc commands
Fixes delays in Simple 1500 Series Vol. 31 - The Sound Novel.
2021-07-12 21:14:06 +10:00
Connor McLaughlin a32ef4a963 CDROMAsyncReader: Support reading ahead more sectors 2021-07-12 21:14:06 +10:00
Connor McLaughlin 552b0098ef GPU/HW: Fix incorrect initial transparency mode
Fixes broken menus in Road Rash after loading state.
2021-07-12 21:14:06 +10:00
Connor McLaughlin 1405ba8a6b GPU/SW: Specialize rasterizing functions further 2021-07-11 21:23:12 +10:00
Connor McLaughlin b35a1308c4 Core: Make XAudio2 the default backend for UWP 2021-07-11 15:20:38 +10:00
Connor McLaughlin ca747d8d7a CPU/CodeCache: Support UWP 2021-07-11 15:20:38 +10:00
Connor McLaughlin c0352eb19f GPU/HW: Clear host display texture on interlace switch 2021-07-11 14:09:11 +10:00
Connor McLaughlin 928b5694ed GPU/D3D12: Fix VRAM getting trashed on interlace switch 2021-07-11 14:07:33 +10:00
Connor McLaughlin 05259bc851 HostInterface: Refresh display on settings change/state load 2021-07-11 14:03:14 +10:00
Connor McLaughlin bf63be27c6 GPU/D3D12: Fix incorrect descriptor for VRAM copy 2021-07-11 13:43:59 +10:00
Connor McLaughlin 096a92ba84 GPU/HW: Simplify shader compile progress updates 2021-07-11 13:21:41 +10:00
Connor McLaughlin 98af6e7228 GPU/ShaderGen: Use [unroll] for resolve loops 2021-07-11 13:08:25 +10:00
Connor McLaughlin 719710ef98 GPU/D3D12: Fix multisampled resolve 2021-07-11 13:07:55 +10:00
Connor McLaughlin 2937c72721 GPU/D3D12: Fix incorrect samples for textures 2021-07-11 13:07:44 +10:00
Connor McLaughlin 14e7f8fd13 GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00
Connor McLaughlin 5da9edceb9 Build: Unify MSBuild options in props files 2021-07-10 21:45:10 +10:00
Connor McLaughlin 79dccc9d05 GPU/SW: Fix regression with non-transparent triangles 2021-07-10 13:23:12 +10:00
Connor McLaughlin cf51557b7f GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer 2021-07-09 13:07:41 +10:00
Connor McLaughlin 8f3162675f Warning fixes 2021-07-07 19:54:13 +10:00
Connor McLaughlin 2f3512aa33 GPU/D3D11: Fix incorrect state being used with depth buffer on 2021-07-05 21:44:08 +10:00
Connor McLaughlin acb108f3ea GPU/SW: Improve software blending precision 2021-07-05 21:44:03 +10:00
Connor McLaughlin 6e9ebfa5b5 GPU/D3D11: Fix possible buffer overwrite when reading back 2021-07-04 21:40:44 +10:00
Connor McLaughlin a84992c395 NeGcon: Use 0..1 range instead of -1..1 for I/II/L 2021-07-03 15:04:33 +10:00
Connor McLaughlin a6abf7a83d TimingEvent: Fix possible negative tick execution 2021-07-03 14:29:39 +10:00
Connor McLaughlin 5865064387 FrontendCommon: Add XAudio2 audio backend 2021-06-30 15:15:49 +10:00
Connor McLaughlin 37e50c62f0 CDROM: Fix intermediate seek->read status transition 2021-06-30 14:38:30 +10:00
Connor McLaughlin 911e9a37f1 WIN32 macro -> _WIN32 2021-06-30 14:38:07 +10:00
Connor McLaughlin bc1331208b System: Don't try to preload multi-disc images 2021-06-27 13:52:43 +10:00
Connor McLaughlin c44e614913 MemoryCardImage: Fix incorrect format string 2021-06-26 00:03:18 +10:00
Connor McLaughlin 1ecf5cf76a Qt/MemoryCardEditor: Support undeleting files 2021-06-25 14:43:19 +10:00
Connor McLaughlin f7587eaeac GPU/HW: Fix incorrect range for shader compiling progress 2021-06-25 13:56:06 +10:00
Connor McLaughlin 5488bf7128 CDROM: Ignore speed change for non-cued Play 2021-06-25 00:20:26 +10:00
Connor McLaughlin defce709da GPU/HW: Don't allow adaptive downsampling at non-pow2 scales 2021-06-25 00:19:14 +10:00
Connor McLaughlin 2343696995 CPU/Recompiler: Fix a few incorrect calls to PGXP
Fixes PGXP not being effective in Grandia.
2021-06-24 16:52:40 +10:00
Connor McLaughlin 98f0e5908b GPU/HW: Fix incorrect UV range for upscaled direct texturing 2021-06-24 14:45:15 +10:00
Connor McLaughlin 7ac537bf73 CPU/Recompiler: Flush load delay when lwl/lwr is first instruction
Fixes corrupted textures in Zen Nihon Joshi Pro Wrestling - Joou
Densetsu - Yume no Taikousen.
2021-06-22 14:50:18 +10:00
Connor McLaughlin 7b87b386a9 CPU/Recompiler: Fix performance regression in AArch32/64 2021-06-21 22:04:50 +10:00
Connor McLaughlin ed6145ac77 Qt/MemoryCardEditor: Support importing non-mcs raw files 2021-06-21 17:25:02 +10:00
Connor McLaughlin d9412f9fcd FrontendCommon: Add option to inhibit screensaver 2021-06-20 15:50:59 +10:00
Connor McLaughlin 1644a0762d GPU/OpenGL: Disable MSAA on GLES3.1 2021-06-20 13:10:26 +10:00
Connor McLaughlin e7b113f454 System: Don't reset performance counters when turboing 2021-06-19 21:15:50 +10:00
Connor McLaughlin bc34a75e03 CDROM: Add missing include for <cmath> 2021-06-19 15:23:25 +10:00
Connor McLaughlin 67344070ea CDROM: Improve simulation of seek timing 2021-06-19 15:16:01 +10:00
Connor McLaughlin 2c19c7ce57 CDROM: Cancel speed changes if they're not complete 2021-06-19 15:16:01 +10:00
Connor McLaughlin b1776dea61 CDROM: Simulate position holding for GetlocL too 2021-06-19 15:16:01 +10:00
Connor McLaughlin 815146e7d8 GPU/HW: Fix incorrect blend factor
Regression from 75e6c175de
2021-06-17 20:04:05 +10:00
Connor McLaughlin 75e6c175de GPU/HW: Elide redundant UBO updates on draw mode change 2021-06-15 23:10:49 +10:00
Connor McLaughlin 4f09d61825 CPU: Don't panic on invalid instructions 2021-06-15 22:58:29 +10:00
Connor McLaughlin 2548f75267 CDROM: Differentiate between logical and physical hold 2021-06-15 22:44:21 +10:00
Connor McLaughlin 16c02c8559 CDROM: Don't apply speed change delay when already changing 2021-06-14 19:36:37 +10:00
Connor McLaughlin 72d7ba9163 SPU: Increase transfer rate to RAM
Fixes broken sound effects in Grand Theft Auto London.
2021-06-14 19:32:15 +10:00
Connor McLaughlin f4da56efea CDROM: Simulate the time it takes to change speeds 2021-06-14 14:56:35 +10:00
Connor McLaughlin db5be6c70c TimingEvent: Add Delay method 2021-06-14 14:55:20 +10:00
Connor McLaughlin 38288e6b36 CDROM: Factor in implicit seeks when calculating time 2021-06-14 13:47:55 +10:00
Connor McLaughlin f2bfbabdcb CDROM: Don't reset full state on Reset command 2021-06-14 13:47:41 +10:00
Connor McLaughlin aa675163e2 CDROM: Fix second response event not being cleaned up 2021-06-14 13:47:04 +10:00
Connor McLaughlin 2113405c7a CPU/Recompiler: Elide tick flush completely where possible 2021-06-13 18:26:12 +10:00
Connor McLaughlin e8ac1fca80 CPU/Recompiler: Optimize bgez zero, addr to unconditional 2021-06-13 18:26:12 +10:00
Connor McLaughlin d3d92226a5 PGXP: Further optimizations
Up to an 8% speed improvement in Racing Lagoon with CPU mode enabled.
2021-06-12 22:02:33 +10:00
Connor McLaughlin a47686a313 PGXP: Don't abort() on vertex cache alloc fail 2021-06-12 20:50:48 +10:00
Connor McLaughlin 74013a0853 CDROM: Use physical position for seek time calculations 2021-06-12 18:09:28 +10:00
Connor McLaughlin 36bfc461f9 CDROM: Refactor start/stop/second response 2021-06-12 18:09:28 +10:00
Connor McLaughlin 9d36ce757d CDROM: Simulate motor spin-up time
Fixes disc changing in Tales of Destiny II.
2021-06-11 20:47:46 +10:00
Connor McLaughlin 95247b0b5e CDROM: Don't set motor on before calc read/play time 2021-06-11 20:47:46 +10:00
Connor McLaughlin 8407610e42 GPU/Vulkan: Invalidate display framebuffer where possible 2021-06-11 20:47:46 +10:00
Connor McLaughlin 51fb23c850 GPU/OpenGL: Invalidate display framebuffer where possible 2021-06-11 20:47:46 +10:00
Connor McLaughlin aae0fb3f2b System: Support loading libps.exe (for Net Yaroze) 2021-06-11 20:47:46 +10:00
Silent e21f2644d0
Refactor SystemBootParameters ownership 2021-06-08 18:38:12 +02:00
Connor McLaughlin 350049826f Fix a bunch of compiler warnings 2021-06-04 13:14:30 +10:00
Connor McLaughlin 3cb01bf23d CDImage: Fix compilation on Linux 2021-06-01 22:04:25 +10:00
Connor McLaughlin 9aa386e96c System: Add option to load/apply image patches 2021-06-01 21:55:37 +10:00
Connor McLaughlin 179a7aea89 GPU/HW: Assume 240/288p for auto scale on start with all borders 2021-05-31 03:48:38 +10:00
Connor McLaughlin 56c08254c9 CDImage: Fix incorrect index returned for track-relative 00:02:00
Fixes some voice lines being very briefly cut off in Tomb Raider.
2021-05-27 03:48:02 +10:00
Connor McLaughlin 28b8cb5bc6 Settings: Fix mismatches between default and fallback values 2021-05-27 03:48:01 +10:00
Connor McLaughlin 7c43f5c13e CPU/CodeCache: Fix compilation on 32-bit x86 2021-05-26 02:48:46 +10:00
Connor McLaughlin baad1a4b23 CPU/Recompiler: Optimize away nops completely
35% performance improvement for PGXP CPU mode in Racing Lagoon.
2021-05-25 20:01:59 +10:00
Connor McLaughlin f4242f390b GPU/HW: Use a larger epsilon for PowerVR 2021-05-25 20:01:37 +10:00
Connor McLaughlin df26792c19 PGXP: Small optimization in memory lookup 2021-05-25 20:01:00 +10:00
Connor McLaughlin eaab0cc033 GPU/ShaderGen: Use smaller position epsilon on PowerVR 2021-05-25 18:42:21 +10:00
Connor McLaughlin 08876d132f GPU/HW: Don't generate always/never-discarding discard shaders
Might fix the PowerVR driver...
2021-05-25 13:38:33 +10:00
Connor McLaughlin 6a2b2ac7f8 System: Don't wipe out nonpersistent memory cards during game change 2021-05-24 21:24:22 +10:00
Connor McLaughlin d9a655fb41 System: Add non-persistent memory card type 2021-05-23 17:12:01 +10:00
Connor McLaughlin 98e4c181ca CDROM: Add seek speedup enhancement 2021-05-23 16:18:34 +10:00