Commit graph

6088 commits

Author SHA1 Message Date
Anderson Cardoso 4591fe8f84
Atualização Português do Brasil (#3167)
Atualizado para a última versão.
2024-04-11 23:42:43 +10:00
Stenzek bbdc31cad6
Qt: String fix 2024-04-11 23:21:50 +10:00
Anderson Cardoso 5a2215d305
Atualização Português do Brasil (#3165)
Atualizado para a última versão.
2024-04-11 22:54:57 +10:00
Marcin Mitura 7d85284626
Polish localization updates (#3166)
Comply to latest changes:
- Translate new strings,
- Remove obsolete strings.
2024-04-11 22:54:40 +10:00
Stenzek c017d04423
Qt: "Display Vertical Sync" => "Vertical Sync" 2024-04-11 22:53:02 +10:00
Stenzek e646096180
VulkanDevice: Fix validation errors 2024-04-11 22:53:02 +10:00
Stenzek 7344661801
GPUDevice: Split submission and presentation 2024-04-11 22:53:02 +10:00
Stenzek 3e9ac99d54
Qt: Fix 6.7 deprecation warnings 2024-04-11 21:55:50 +10:00
Marcin Mitura 9bee24e083
Polish localization updates (#3164)
Comply to latest changes:
- Correct not fitting string,
- Translate new strings,
- Remove obsolete.
2024-04-11 21:38:28 +10:00
Stenzek 509a8a074c
GPUDevice: Remove unused file 2024-04-11 21:33:40 +10:00
Stenzek 88270771da
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
Stenzek 2ad67ad3ee
OpenGLContext: Add SupportsNegativeSwapInterval() 2024-04-11 20:31:57 +10:00
Stenzek 7b93edada1
Qt: Purge controller bind migration
About a year and a half is long enough.
2024-04-11 20:09:52 +10:00
Stenzek fec36471b8
Settings: Use RealPath() for directories 2024-04-11 14:44:43 +10:00
Stenzek e2d87f554b
FileSystem: Canonicalize() after RealPath() 2024-04-11 14:44:29 +10:00
Stenzek 57f6bda59b
ImGuiFullscreen: Use popup background for all popups 2024-04-11 13:50:04 +10:00
Stenzek 164062f80d
Build: Use C++20 for everything except reshadefx 2024-04-11 13:46:25 +10:00
Stenzek 1b1e42d003
System: Add Error to boot/load/save state 2024-04-11 13:42:10 +10:00
Stenzek f75a5605eb
SmallString: Add vformat overloads 2024-04-11 13:42:00 +10:00
Stenzek 1809885927
FullscreenUI: Fix crash with language select on Linux 2024-04-11 12:52:56 +10:00
Stenzek 44a4f2703a
ImGuiFullscreen: Add popup background colour 2024-04-11 12:44:33 +10:00
Bobby Smith ae223403bb Qt: fix "Deinterlacing" description 2024-04-11 12:20:51 +10:00
Bobby Smith b58862a64a Disable cheats by default 2024-04-11 12:20:51 +10:00
Stenzek 8c741d2d48
Qt: Update glyph range for zh-CN and purge old obsolete strings 2024-04-10 20:28:00 +10:00
zkdpower 05d2ad5800
Update the Simple-Chinese translation to latest. 2024-04-10 20:20:52 +10:00
Stenzek 440a1700c0
System: Interrupt execution when loading state and reset 2024-04-10 20:18:30 +10:00
Stenzek 417bf0c3bc
DMA: Better enforce CPU runtime during linked list
and get rid of the hack for Newman Haas.
2024-04-10 20:11:23 +10:00
KamFretoZ bbd7c9e2a9
BPM: Light Mode color scheme update (#3161) 2024-04-10 18:20:25 +10:00
Marcin Mitura b209e6b0a8
Polish localization updates (#3160)
* Polish localization updates

- Match latest changes,
- Correct typos,
- Remove vanished strings.

* Polish localization updates

- Match latest changes:
* Correct typos,
* Remove obsolete strings.
2024-04-10 17:37:36 +10:00
Stenzek a57ed3c91c
Qt: Add correct Cheat Manager UI file 2024-04-10 17:06:36 +10:00
Stenzek 4598bc789b
Qt: Split Cheat Manager and Memory Scanner
And make them persistent across system invocations.
2024-04-10 14:05:46 +10:00
Stenzek e936e7498a
VulkanDevice: Fix incorrect null texture bind condition 2024-04-10 12:14:29 +10:00
Marcin Mitura 6965bc54f4
Polish localization updates (#3158)
- Comply new FullscreenUI,
- Remove vanished strings.
2024-04-10 12:13:50 +10:00
Bobby Smith ad45ace97d
Qt: fix "Show Controller Input" and "Show Settings" descriptions (#3159) 2024-04-10 12:13:39 +10:00
Anderson Cardoso 5fb81753dd
Autalização Português do Brasil (#3157)
Atualizado para a última versão.
2024-04-10 12:13:25 +10:00
Stenzek 26c1d4b787
Qt: Icon fix 2024-04-10 00:07:25 +10:00
Stenzek e9ae49b3c4
FullscreenUI: Regenerate strings 2024-04-10 00:07:13 +10:00
Stenzek bf4e8feb25
FullscreenUI: Redo landing page and add help bar 2024-04-09 23:49:24 +10:00
Stenzek de1a1af908
FullscreenUI: Avoid per-frame memory allocations with SmallString 2024-04-09 19:54:25 +10:00
Stenzek 631fca3042
SettingsInterface: Add SmallString overloads 2024-04-09 19:54:25 +10:00
Stenzek 6b7cf6a432
SmallString: Add missing methods 2024-04-09 19:54:25 +10:00
Marcin Mitura daab121a14
misc: translation file cleanup (#3155) 2024-04-09 19:53:11 +10:00
Marcin Mitura 841a6e1f17
lupdate translation file. (#3153) 2024-04-07 19:10:46 +10:00
Stenzek 71f50566f3
System: Consider pending ticks when using global ticks 2024-04-07 19:01:48 +10:00
Stenzek 8a1b4d8bee
DMA: Halt linked list transfers during pad transfer
Plenty of games seem to suffer from this issue where they have a linked list
DMA going while polling the controller. Having a large slice size causes the
serial transfer to complete before the silly busy wait in the BIOS poll routine
returns, resulting in it thinking that the controller is disconnected. Some
games are very sensitive to this (e.g. Newman Haas Racing), to the point that
even using a slice size of 1 is insufficient for avoiding the race, probably
due to the linked list layout.

Therefore, without major refactoring to ensure the CPU runs every DMA block,
and the associated performance penalty, we just halt the DMA until the serial
transfers have completed. To reduce the chances of this significantly affecting
timing, we add accumulate the ticks that have been "lost", and allow them to be
"used up" when the transfer does happen.
2024-04-07 18:55:03 +10:00
Stenzek 8bdeb8bdac
MemoryCardImage: Handle 128KB GME files 2024-04-07 17:06:42 +10:00
Stenzek 1ee5f737ed
MemoryCardImage: Report errors to caller 2024-04-07 13:23:00 +10:00
Stenzek 9dd686a994
ByteStream: Add error feedback 2024-04-07 13:10:34 +10:00
Stenzek 99b0fb5911
GPU/HW: Move pipelines to end of struct
Helps keep the rest in range for ARM32's 4K displacement.
2024-04-06 21:51:52 +10:00
Marcin Mitura 79e96ff5e6
Polish localization updates (#3152) 2024-04-06 21:51:32 +10:00
Stenzek 69f79c3a4f
Deps: Speed up shaderc build
Mainly for flatpak...
2024-04-06 00:12:16 +10:00
Stenzek d9b1d39638
Updater: Add missing CoInitializeEx() call 2024-04-05 20:02:39 +10:00
Stenzek d8bf0c81a7
Updater: Use IFileOperation 2024-04-05 19:26:12 +10:00
Stenzek 26c76d184f
Qt: Fix toolbar position not saving 2024-04-05 19:21:56 +10:00
shikulja d3b552e759
Update Russian translation (#3149)
* Update ts

* Update Russian translation
2024-04-05 17:54:27 +10:00
Stenzek 98241cb6ba
GPUDevice: Swap out glslang for shaderc 2024-04-05 17:53:24 +10:00
Stenzek 69c9133cd4
Common: Fix double free on opening invalid zip file 2024-04-05 17:23:29 +10:00
Stenzek bdafbe0b28
Qt: Fix crash on shutdown settings save 2024-04-05 17:23:29 +10:00
Stenzek ffbb14f508
dep/imgui: Use FreeType rasterizer 2024-04-05 17:23:28 +10:00
Stenzek 69588bf7a6
Deps: Include freetype/harfbuzz shared libraries 2024-04-05 17:23:28 +10:00
Stenzek 5c56d4e869
Deps: Update to Qt 6.7.0 and SDL 2.30.2 2024-04-05 17:23:28 +10:00
Stenzek 0a17cf7db8
Qt: More missing toNativeSeparators() calls 2024-04-04 16:59:52 +10:00
Stenzek 1097eab600
GPU/HW: Don't create shader blend pipelines if disallowed 2024-04-04 13:25:33 +10:00
Stenzek c2a08bdb1d
CPU/NewRec: Fix ARM32 (again) 2024-04-04 13:25:33 +10:00
Stenzek a432308908
GPU: Fix GLES compile error 2024-04-04 13:25:33 +10:00
Anderson Cardoso 5e1c5277b3
Atualização Português do Brasil (#3148)
* Atualização Português do Brasil

Atualizado para a última versão.

* Atualização Português do Brasil

Atualizado para a última versão.
- Novo tema
- OSD sobre PGXP atualizada
2024-04-04 11:27:04 +10:00
Stenzek 59a13d91ea
Image: Don't use libjpeg stdio functions
Fixes I/O in debug builds.
2024-04-03 23:01:53 +10:00
Stenzek cb6be52404
GameDatabase: Warn if CPU mode is enabled and unnecessary 2024-04-03 22:58:20 +10:00
Stenzek bd19276cf5
Qt: Fix loading/saving state to file on Windows 2024-04-03 22:58:20 +10:00
Anderson Cardoso 38249a3357
Atualização Português do Brasil (#3144)
Atualizado para a última versão.
2024-04-03 22:57:23 +10:00
zkdpower fa644a05b3
Update the Simple-Chinese translation to latest. (#3147) 2024-04-03 22:57:12 +10:00
KamFretoZ cb26acbc6c
Qt: Port over Cobalt Sky theme from PCSX2 (#3145) 2024-04-03 22:56:59 +10:00
Stenzek 41cc60e87e
VulkanDevice: Use vkCmdClearAttachments() to avoid render pass restart 2024-04-01 18:12:53 +10:00
Stenzek 5ec1331831
Qt: Update glyph ranges 2024-04-01 18:12:53 +10:00
zkdpower 3a0bc36f9f
Update the Simple-Chinese Translation to latest. (#3142) 2024-04-01 18:12:52 +10:00
Stenzek a89c514d3f
Qt: Minor typo corrections 2024-04-01 18:12:52 +10:00
Stenzek 74f3c8d1aa
GPU/HW: Enable feedback loops for rendering 2024-04-01 18:12:52 +10:00
Stenzek 72ab669e70
GPUDevice: Add support for feedback loops 2024-04-01 13:55:19 +10:00
Stenzek 71a07a5a8e
CPU/NewRec: Fix lwl/lwr on ARM 2024-03-31 23:49:40 +10:00
Stenzek 86927ea3eb
Qt: Use window modality for message boxes
Stops them opening in the middle of the screen on MacOS.
2024-03-31 23:37:49 +10:00
Stenzek f0f1473b6e
Qt: Fix native message boxes on MacOS 2024-03-31 23:12:14 +10:00
Anderson Cardoso 578490648b
Atualização Português do Brasil (#3141)
- Confirmação de mensagens OSD
2024-03-31 15:53:24 +10:00
Stenzek 0b99db6730
Qt: Ensure settings are writable before running setup wizard 2024-03-31 15:51:30 +10:00
Stenzek 693982d755
SettingsInterface: Add Error to Save() 2024-03-31 15:50:29 +10:00
Stenzek eb504143c1
FileSystem: Add Error to CreateDirectory()/RenamePath() 2024-03-31 15:50:13 +10:00
Stenzek 3ecc19c43f
GPU: Fix HW readback counter 2024-03-31 14:02:44 +10:00
Stenzek 8ebda3cdc8
CPU/NewRec: Fix register corruption in swl/swr 2024-03-31 13:55:19 +10:00
Stenzek a3013efbca
CPU/NewRec: Fix PGXP desync
Wobbly geometry in Threads of Fate.
2024-03-30 00:46:38 +10:00
Stenzek 979b7bd36f
FileSystem: Use PathCchCanonicalizeEx() for GetWin32Path() 2024-03-30 00:46:38 +10:00
Stenzek ab445ec69d
FileSystem: Handle paths longer than MAX_PATH on Windows 2024-03-29 16:23:03 +10:00
Stenzek f9f9447013
SPU: Ignore End+Mute flag for noise channels
Fixes the noise effects cutting out too early in Motor Toon Grand Prix.
2024-03-29 15:08:14 +10:00
Stenzek 2b7008bd93
GPU/HW: Fix box downsampling with FMVs 2024-03-29 12:37:10 +10:00
Stenzek c41563c7dc
Pad: Fix unconditional memory card replug on load state 2024-03-29 12:34:42 +10:00
Stenzek e54ad1956a
GPU/HW: Fix height incorrect doubling in interleaved 480i mode 2024-03-29 12:17:13 +10:00
Anderson Cardoso c09e9edc4a
Atualização Português do Brasil (#3139)
Resumo:
- Extensão Webp para capturas de tela
- OSD atualizada PGXP
- Subq CD-Rom

Detalhado:
Nova opção para captura de tela em formato webp, por padrão, Duckstation usa o formato .png caso queira mudar
siga em:
Configurações > Gráficos > (aba) Captura e por fim escolha a opção webp.

Mensagem referente ao uso do PGXP desativado pelas configurações de compatibilidade atualizado, alguns jogos
como Crash team racing e Sheep rider quando utilizado o PGXP sofrem com quebras de polignos no chão. esta mensagem
faz referência a estes jogos (já testados) que têm este problema com a tecnologia pgxp ativado.

Foi detectado em testes recentes que a funcionalidade de leitura de CD-rom no emulador estava tendo problemas de travamentos
engasgos, telas pretas, tanto durante o gameplay quanto na leitura de CDs de música (tela do BIO), no caso de jogos. ocorria
por conta do segundo canal de código, que alguns leitores de CD têm, foi adidionado uma opção para ignorar esse segundo canal de código para que os jogos/CDs possam ser lidos de forma correta. porém pode não funcionar com jogos com criptografia (PAL/Europeus).
2024-03-28 14:16:09 +10:00
Stenzek fe35542c76
D3D11Device: Add MAP_DISCARD fallback path for uniform streaming 2024-03-28 13:59:09 +10:00
Stenzek de1e5b24fb
CDROM: Don't send reports when subq isn't valid 2024-03-26 01:20:33 +10:00
Stenzek 28fd6c0ea4
Qt: Expose "Ignore Drive Subcode" option 2024-03-26 01:20:33 +10:00
Stenzek 3e8dd2c374
CDImageDevice: Fix reading of pure audio CDs 2024-03-25 23:24:41 +10:00
Stenzek 83ebad1129
System: Leave title empty when booting physical audio CDs 2024-03-25 23:24:41 +10:00
Stenzek 7b8704aba1
System: Fix incorrect sanitization of memcard filenames 2024-03-25 23:24:41 +10:00
Stenzek 315524a89c
VulkanDevice: Fix render pass fallback path with MRT 2024-03-24 22:32:44 +10:00
Stenzek f1847462a9
VulkanDevice: Fix rendering to multiple targets 2024-03-24 22:32:44 +10:00
Stenzek 3206054fab
OpenGLDevice: Fix rendering to multiple RTs 2024-03-24 22:32:44 +10:00
Stenzek 101ebe3ac3
PostProcessing/FX: Fix GLSL compile error with discard 2024-03-24 22:32:44 +10:00
Stenzek 9cdff4781f
OpenGLDevice: Fix depth clears not going through 2024-03-24 22:32:44 +10:00
Stenzek 480c78502f
System: Fix crash toggling debug GPU device
When postfx is enabled.
2024-03-24 22:32:44 +10:00
Stenzek c0e6750ad3
Updater: Link zlib statically
Old builds don't know that the DLL is needed when extracting...
2024-03-24 18:46:26 +10:00
Stenzek 43fc9f1ef2
Settings: Support saving WebP screenshots 2024-03-24 16:03:00 +10:00
Stenzek f3c0c14b2a
Image: Support loading/saving WebP 2024-03-24 16:03:00 +10:00
Stenzek b143d96476
Build: Use deps DLLs on Windows 2024-03-24 16:02:59 +10:00
Stenzek 8c09e9389d
GameDB: Add DisablePGXPPreserveProjFP trait
And add it to Crash Team Racing.
2024-03-23 14:11:28 +10:00
Anderson Cardoso f2a7810e70
Atualização Português do Brasil (#3137)
Atualizado para a última versão.
2024-03-23 13:46:45 +10:00
Stenzek 084a76afa0
CDImageDevice: Verify MSF of SUBQ before use 2024-03-23 13:46:18 +10:00
Stenzek 4d5c8cb134
Qt: Fix main window stuck open after update 2024-03-23 02:26:56 +10:00
Stenzek d96062b690
AudioStream: Fix infinite loop 2024-03-21 03:50:46 +10:00
Stenzek 2be8287edf
Qt: Fix closing log window via taskbar 2024-03-21 02:01:48 +10:00
Stenzek bcc7ab71cb
NoGUI: Add SDL platform 2024-03-21 01:53:44 +10:00
Stenzek 604dd5df40
Qt: Add copy/clear game settings 2024-03-21 00:50:57 +10:00
Stenzek 3085172ffd
FullscreenUI: Update translation strings 2024-03-20 22:48:23 +10:00
Stenzek 9703542775
AudioStream: Re-add SDL backend 2024-03-20 22:46:20 +10:00
Stenzek e70f0e1bc1
GPU/HW: Use texelFetch() instead of sampler 2024-03-20 21:56:20 +10:00
Stenzek a4a58c6ba2
SPU: Implement volume sweep phase inversion 2024-03-20 21:55:55 +10:00
Stenzek 2003c9452b
DMA: Properly handle bus errors and DICR transitions 2024-03-18 02:07:42 +10:00
Stenzek fa6850902a
CPU: Make interrupts actually edge-triggered 2024-03-18 01:46:19 +10:00
Anderson Cardoso 3702a533f2
Update duckstation-qt_pt-BR.ts (#3135) 2024-03-17 00:10:36 +10:00
Stenzek e755e15c69
GPU: Fix GLSL compile error 2024-03-17 00:07:18 +10:00
Stenzek 1ab7850ed0
GPU: Rewrite deinterlacing and add adaptive/blend modes 2024-03-16 14:14:15 +10:00
Stenzek 8b2b4ce8d9
Image: Fix reading of JPEG files 2024-03-16 14:14:15 +10:00
Stenzek 43eb6e20fa
System: Improve screenshot naming 2024-03-16 14:14:15 +10:00
Stenzek 6aa491f863
GPU: Ensure screenshots are saved before shutdown 2024-03-16 14:14:15 +10:00
Anderson Cardoso 5054d46075
Add Theme - Ruby
This PR adds the Ruby Dark theme from PCSX2 to Duckstation

Thanks @KamFretoZ for the heads up,
Credits custom palette @Daisouji
2024-03-16 14:13:55 +10:00
Stenzek 9211d9f2e3
Path: Add CreateFileURL() 2024-03-16 14:10:35 +10:00
Stenzek b9c9b05878
Qt: Remove duplicate menu action 2024-03-13 14:14:40 +10:00
Stenzek 51b3fabd31
OpenGLContext: Try libEGL.so.1 as well as libEGL.so 2024-03-13 14:14:40 +10:00
Stenzek d1a1cab9a9
Bus: Direct KUSEG+KSEG0 isolated cache reads to ICache 2024-03-13 14:14:40 +10:00
Stenzek 3395853ba2
CDROM: Fix overflow in UpdatePositionWhileSeeking() 2024-03-13 14:14:40 +10:00
shikulja b76af42acc
Update Russian translation (#3132)
* Update Russian translation

* Update Russian translation
2024-03-13 14:14:30 +10:00
Anderson Cardoso 9950fdb07a
Memory Card Icon (#3133)
Update of position for the Memory Card icons in flyout menus tested in both White and Dark themes.
2024-03-13 14:14:11 +10:00
Stenzek 604b47c7b7
Deps: Update to SDL2 2.30.1 and Qt 6.6.2 2024-03-08 23:41:14 +10:00
Stenzek 9b784b1777
OpenGLDevice: Fix incorrect streamed counter 2024-03-08 21:20:44 +10:00
Stenzek 8fe86ff690
GPU/HW: Fix another buffer unmapping case 2024-03-08 21:16:00 +10:00
Stenzek de1338cbbc
VulkanDevice: Add additional semaphore on swap chain
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 14:16:56 +10:00
Stenzek 7159330f63
GPU/HW: Ensure buffers are unmapped before present
Darn DX11...
2024-03-08 13:43:22 +10:00
Stenzek 25db163347
System: Fix incorrect save state screenshot size 2024-03-08 04:12:50 +10:00
Anderson Cardoso 9ac97f40fd
Atualização Português do Brasil (#3129)
Confirmação de textos movidos.
2024-03-07 00:03:54 +10:00
Stenzek c854b8f85e
Image: Swap stb for libpng/libjpeg 2024-03-07 00:02:35 +10:00
Stenzek 250b1bea8f
GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
Stenzek 620d08f72d
Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
Stenzek faa64ec4ff
Qt: Improve log window behavior on MacOS 2024-03-05 00:02:22 +10:00
Stenzek 3d2a091c46
Qt: Improve upscale label text 2024-03-05 00:02:22 +10:00
Stenzek a3f6930072
Qt: Fix default arrow key binding on MacOS 2024-03-05 00:02:22 +10:00
Stenzek f80ead6a21
GameDB: More settings 2024-03-05 00:02:22 +10:00
Anderson Cardoso adb2d6c316
Atualização Português do Brasil (#3128)
Atualizado para a última versão
2024-03-04 23:58:30 +10:00
Anderson Cardoso 403ee01a33
Atualização Português do Brasil (#3126)
* Atualização Português do Brasil

- Novo modo de deteção de linhas pela GPU
- Novas opções do modo Big duck mode adicioadas
- Várias outras opções antes movidas ou realocadas confirmadas para a última versão.

* Update do update

Melhoria de contexto
2024-03-03 14:03:39 +10:00
Stenzek ae0dde8b18
Qt: Make some extra space in memcard settings
Settings should fit on 720p now.
2024-03-03 14:03:07 +10:00
Stenzek e2024f6175
System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
Stenzek a1d7d214cf
GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
Anderson Cardoso d9e496284f
Atualização Português do Brasil (#3125)
Atualizado para a última versão
2024-03-02 21:28:38 +10:00
Stenzek 96f29d9b99
System: Warn if compatibility settings are disabled 2024-03-02 21:21:20 +10:00
Stenzek 04b837a418
Qt: Redesign graphics settings panel
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
Stenzek b8127facdc
GPUDevice: Memoize preferred renderer for auto 2024-03-02 17:45:39 +10:00
Stenzek 713d396a7e
GPU/HW: Add quad line detection (Wild Arms 2) 2024-03-02 17:13:19 +10:00
Stenzek 250fb56838
GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
Stenzek b34742cdd2
GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
Stenzek d50ba989ae
Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
Stenzek 9e26622a12
CDImageDevice: Implement disc reading for Linux
And fix it for Windows. SubQ reading should now work.
2024-03-01 00:50:31 +10:00
Stenzek b060edc61b
VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00
Stenzek edeaaebc7d
OpenGLContextEGL: Fix X11+platform base combination 2024-02-29 20:07:05 +10:00
Stenzek f936a36c85
GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
Wunkolo 4309d8ebf3
VulkanDevice: Add TryImportHostMemory
Utilizing `VK_EXT_external_memory_host`, attempt to import the host-pointer into a `VkBuffer`, `VkDeviceMemory`, and an offset to the start of the data. When the page size matches the import alignment, then it is possible to import an entire range of memory from the host directly into a vulkan-side buffer to read and write into.
2024-02-29 17:00:51 +10:00
Wunkolo 0ce1149e41
VulkanDevice: Optional VK_EXT_external_memory_host enablement
Allows usage of this extension only when the import-pointer-alignment
matches that of the hosts' page size.
2024-02-29 17:00:51 +10:00
Stenzek 411213d6a0
GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
Stenzek 7340324ed9
CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
Stenzek 71094a0e44
CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
Stenzek ef4389cea8
Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
Stenzek 4599109854
CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
Stenzek 454cceab80
CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
Stenzek eb7b6d217d
System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
Stenzek a63e78d83c
Qt: Mutate breakpoints on CPU thread 2024-02-27 21:04:25 +10:00
Stenzek eeef0a92bb
CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
Stenzek e3a287de44
Qt: Keep debugger open outside of game 2024-02-27 20:15:12 +10:00
Stenzek 4a70164dac
CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
Stenzek ab83247de3
GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
Stenzek c1381cfda6
System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
Stenzek 9ac9fc0a1e
Host: Add ReportFatalError() 2024-02-25 20:30:41 +10:00
Stenzek 18ba2032ad
Error: Add AddPrefix()/AddSuffix() 2024-02-25 20:30:41 +10:00
Stenzek df3517f19b
GLContext: Use EGL 1.5 platform selection 2024-02-25 20:30:41 +10:00
Stenzek 143fb0876d
dep/glad: Update to v2.0.5 2024-02-25 20:30:41 +10:00
Stenzek fcb8ce1ebc
Common: Add DynamicLibrary 2024-02-25 20:30:40 +10:00
Anderson Cardoso b5b5f6bc67
Atualização Português do Brasil (#3123)
Confirmado textos movidos do depurador.
2024-02-25 20:30:29 +10:00
Stenzek ea649bdb1b
Common: Fix duplicate fastjmp on Windows/CMake 2024-02-25 01:53:23 +10:00
Stenzek ff9dc11a38
CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00
Stenzek 35cdfc5ef7
CPU: Move PGXP registers earlier in struct 2024-02-24 14:57:31 +10:00
Stenzek 53c0dc8bbc
CPU/NewRec: Speculative execution for mult/div 2024-02-24 14:57:30 +10:00
Stenzek 175d2a17f7
CPU/NewRec: Don't panic on unused opcodes 2024-02-24 14:57:29 +10:00
zkdpower 75cd2dac0d
Update the Simple-Chinese translation to latest. (#3122) 2024-02-24 14:57:10 +10:00
zkdpower 272c43d139
Update the Simple-Chinese translation to latest. (#3121) 2024-02-19 22:54:15 +09:00
Stenzek 2dc801e513
Qt: Fix mismatched debugger accelerators 2024-02-19 22:53:54 +09:00
Stenzek 8756672e12
ImGuiManager: Defer scale updates 2024-02-19 22:47:47 +09:00
Anderson Cardoso 330397b900
Atualização Português do Brasil (#3119)
* Atualização Português do Brasil

- Adicionado novo tema

* Atualização - Turco

Atualizado idioma Turco para a última versão, revisado por um nativo.

* Atualização Português do Brasil

Atualizado para a última versão
2024-02-18 15:44:47 +09:00
shikulja ad2c8dbaa4 Update Russian translation 2024-02-18 15:44:33 +09:00
KamFretoZ 1f6636f62b Qt: Icon updates 2024-02-18 15:44:12 +09:00
Anderson Cardoso a1da72202b Atualização - Turco
Atualizado idioma Turco para a última versão, revisado por um nativo.
2024-02-15 23:17:18 +10:00
Anderson Cardoso 5da535c663 Atualização Português do Brasil
- Adicionado novo tema
2024-02-15 23:17:18 +10:00
zkdpower a1f735353f Update the Simple-Chinese translation to latest. 2024-02-15 23:16:57 +10:00
Stenzek 01876ec4aa
Qt: Fix a couple of game summary translation issues 2024-02-15 22:14:46 +09:00
Stenzek 1faecd8853
Qt: Fix labels when changing multi-tap controller type 2024-02-15 22:06:01 +09:00
KamFretoZ d9846093c3 Qt: Add new theme "Grey Matter" 2024-02-06 23:49:05 +10:00
Tobias Jakobi 10616162f0 Qt: Add Missing QtCore includes 2024-02-06 23:48:45 +10:00
Tobias Jakobi 739729516e Core: Add missing standard library includes 2024-02-06 23:48:45 +10:00
Tobias Jakobi 317a7ce8a7 Util: Add missing standard library includes 2024-02-06 23:48:45 +10:00
Stenzek 8e7b212b03
System: Clear cheat list on reset 2024-02-06 22:24:33 +09:00
Anderson Cardoso eafa5d41bb Atualização Português do Brasil
Atualizado para a última versão
2024-02-05 14:40:10 +10:00
Stenzek d5fb5645fc
ByteStream: Move zstd wrapper to util project
Removes zstd dependency from common, fixes updater running on Mac.
2024-02-05 14:28:26 +10:00
Stenzek ac1fd7f0cf
Qt: Remove update.zip after updating 2024-02-04 17:40:19 +10:00
Stenzek 885addcfce
Qt: Fix update cleanup on Windows 2024-02-04 17:33:34 +10:00
Stenzek 3bd9cbdfec
Qt: Update elevator for non-writable paths
i.e. support installation in Program Files.
2024-02-04 17:15:48 +10:00
Stenzek f6dc80cefa
GameDatabase: Use TitleCase for traits 2024-02-04 16:47:26 +10:00
Anderson Cardoso 0955e5fb30 Atualização Português do Brasil
Novas opções de drivers adicionadas.
2024-02-04 16:19:07 +10:00
Stenzek 8ffc50a2a5
Data: Remove JSON GameDB 2024-02-04 16:14:05 +10:00
Stenzek d7a1c447c6
GameDatabase: Switch to YAML 2024-02-04 16:14:05 +10:00
Stenzek a957fb669d
StringUtil: Fix inequal-length EqualNoCase 2024-02-04 15:22:38 +10:00
Stenzek 6cca468e65
MetalDevice: Add family check for 16-bit formats 2024-02-03 20:44:34 +10:00
Stenzek 06b11590fe
MetalDevice: Textures should be private 2024-02-03 19:53:35 +10:00
Stenzek 73bb2e77af
SDLInputSource: Expose IOKit/MFI toggles 2024-02-03 19:41:56 +10:00
Stenzek 29b5afecae
MetalDevice: Fix creation error on non-RGBA8 layers 2024-02-03 19:41:56 +10:00
Stenzek c2c3eac749
Build: Use shared webp/zstd/zlib 2024-02-03 19:41:56 +10:00
Stenzek cdb614a51f
GPU/HW: Fix possible crash (again) 2024-02-03 16:00:24 +10:00
Stenzek cdea4eb68b
GPU/HW: Fix possible crash on setting change 2024-01-31 20:02:34 +10:00
Stenzek ad41c81fa8
ImGuiOverlays: Fix incorrect animation when opening state selector 2024-01-31 00:53:30 +10:00
Stenzek af2042e713
GPU/HW: Fix toggling PGXP depth buffer causing black screen 2024-01-31 00:53:30 +10:00
Stenzek 6184b671c5
ImGuiFullscreen: Slightly improve hover/animation behavior 2024-01-31 00:53:30 +10:00
Stenzek ebaef81aae
ImGuiFullscreen: Don't clamp scale to 1.0 2024-01-31 00:16:06 +10:00
zkdpower a9d834cd8b Update the Simple-Chinese translation to latest. 2024-01-27 02:20:19 +10:00
Anderson Cardoso 5eefbcddc5
Atualização Português do Brasil (#3106) 2024-01-27 02:19:30 +10:00
KamFretoZ 3fd0ab3be0 Indonesian Translation 2024-01-26 13:21:02 +07:00
zkdpower 7d3d063583
Update the Simple-Chinese translation to latest. (#3104)
* Update the Simple-Chinese translation to latest.

* Update the Simple-Chinese translation to latest.

* Add files via upload

* Update the Simple-Chinese translation to latest.
2024-01-26 14:35:43 +10:00
Stenzek 05d969881f
Qt: Fix setting typos 2024-01-26 14:35:05 +10:00
Stenzek 14e3969736
Misc: Warning fixes 2024-01-26 14:31:03 +10:00
zkdpower 08eec2e66e
Update the Simple-Chinese translation to latest. 2024-01-25 13:43:19 +10:00
Anderson Cardoso 8b656d7db5
Atualização Português do Brasil
Atualizado para a última versão.
2024-01-25 13:42:54 +10:00
Stenzek b545234152
CPU/NewRec/AArch32: Fix double condition 2024-01-25 13:42:41 +10:00
zkdpower ef9edb8f40
Update the Simple-Chinese translation to latest. 2024-01-25 13:42:41 +10:00
Stenzek 4f347bf626
Qt: Add missing display setting help text 2024-01-24 13:56:22 +10:00
Stenzek 9607b6d3d8
Qt: Make controller settings page scrollable
Backport of 21d3ad86d4
2024-01-24 13:53:07 +10:00
Stenzek bcf7f55b93
VulkanDevice: Fix potential race between submit and main thread 2024-01-22 22:57:42 +10:00
Anderson Cardoso 56b452d58b
Atualização Português do Brasil
Update to latest.
2024-01-22 14:41:19 +10:00
zkdpower b7b2a500dc
Update the Simple-Chinese translation to latest. 2024-01-22 14:41:19 +10:00
Hugo Locurcio 1b8e75e90b
Take widescreen hack into account when determining automatic resolution scale
At widescreen aspect ratios, a greater resolution scale factor is required
to maintain crisp visuals. For instance, a 16:9 output requires ~1.333×
the resolution scale of a 4:3 output (as 16:9 is ~1.333× wider than 4:3).

This improves visuals at widescreen aspect ratios when the widescreen hack
is enabled, especially for ultrawide.
2024-01-22 14:41:19 +10:00
athenavr 5e2c6d24b9
Add independent settings for NeGcon axes (#3094)
* Add independent settings for NeGcon axes

* TOSQUASH coverage of the full NeGcon twisting range
2024-01-22 14:41:19 +10:00
Anderson Cardoso daa8445331
Atualização Português do Brasil 2024-01-22 14:41:19 +10:00
Stenzek 37e8d1ab86
GPU/HW: Fix VRAM write replacements 2024-01-22 14:41:19 +10:00
Stenzek a7b7ce2720
System: Fix crash with replacement precaching 2024-01-22 14:41:19 +10:00
Stenzek a231fd4f22
Settings: Fix Match Window on Android 2024-01-22 14:41:19 +10:00
Stenzek b9f7900e8c
Qt: Update glyph ranges 2024-01-22 14:41:19 +10:00
zkdpower 543c28b240
Update the Simple-Chinese Translation to latest. 2024-01-22 14:41:19 +10:00
Stenzek 150ab8f4af
GPU: Add host/hardware stats 2024-01-22 14:41:19 +10:00
Stenzek 884c851079
CPU: Fix GTE control register disassembly 2024-01-21 02:45:09 +10:00
Stenzek 0065800f05
Qt: Fix a couple of error log formats 2024-01-21 00:18:48 +10:00
Stenzek f66866ed73
GPUDevice: Use Error class for initialization errors 2024-01-21 00:18:33 +10:00
Stenzek 24cb489a32
Qt: Update Korean translation by Hackjjang 2024-01-21 00:07:32 +10:00
Stenzek 429cb4f351
Qt: Allow toggling fullscreen when VM is paused 2024-01-21 00:07:32 +10:00
Stenzek ecd8d97f72
FileSystem: Handle infinite symlink loops in FindFiles() 2024-01-21 00:07:32 +10:00
Stenzek a0370c7fb7
Qt: Delete settings windows on close 2024-01-21 00:07:32 +10:00
Stenzek b98ac8722a
FullscreenUI: Move functionality to Host 2024-01-20 20:29:33 +10:00
Stenzek bc04854ed3
GPU/HW: Bump shader cache version 2024-01-20 02:14:56 +10:00
Stenzek 687e212dfe
GPU/HW: Shader compile fix 2024-01-20 02:14:36 +10:00
Stenzek 8970909400
Qt: Make Shift+Wheel scroll settings description 2024-01-19 22:13:29 +10:00
Stenzek 37276472eb
Qt: Tidy up Enhancement settings 2024-01-19 21:40:44 +10:00
Stenzek f369724b7c
dep/imgui: Update to v1.90.1 2024-01-19 21:22:26 +10:00
Hugo Locurcio cc94b76037
Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
2024-01-19 01:05:21 +01:00
Anderson Cardoso 4d1d830b30
Atualização Português do Brasil
- Incluido mensagens novas sobre fontes do modo Big duck mode
2024-01-14 01:44:22 +10:00
Stenzek 03d6500250
Log: Skip argument packing when below filter level 2024-01-14 01:44:21 +10:00
Stenzek 5f9eef585f
Achievements: Wrap long achievement descriptions 2024-01-14 01:44:21 +10:00
Stenzek 5042460264
ImGuiFullscreen: Add LayoutUnscale() 2024-01-14 01:44:21 +10:00
Stenzek eae4f73f94
Achievements: Open cheevo details in browser when selected 2024-01-14 01:44:21 +10:00
Stenzek da9e3064c2
Achievements: Display missable/progression/win icons 2024-01-14 01:44:21 +10:00
Stenzek ecbd693d22
Qt: Fix warning 2024-01-13 13:55:48 +10:00
Stenzek e86cf51a48
GPU/HW: Handle palette VRAM wrapping
Fixes block colours in The Next Tetris.
2024-01-13 13:54:51 +10:00
Stenzek 5d3cf93aa3
GPUDevice: Fix race on resize in GL/Vulkan 2024-01-10 22:46:57 +10:00
Stenzek 573dfd2a26
Qt: Add runtime downloading of OSD fonts 2024-01-10 22:46:57 +10:00
Stenzek 55a76892ae
Qt: Add runtime resource downloading 2024-01-10 22:46:57 +10:00
Stenzek 73cee9f705
Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-10 22:46:57 +10:00
KamFretoZ 34160a8c1b Qt/FSUI: Backport PromptFont from PCSX2 for better readibility 2024-01-10 22:23:56 +10:00
Stenzek c5c023af5f
SDLInputSource: Log axes/buttons when controller is opened 2024-01-08 15:49:05 +10:00
Stenzek fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
Fixes transitions in Crash 3.
2024-01-08 15:49:05 +10:00
Anderson Cardoso 95486f7972
House cleaning (#3083)
* Clean Up

As discussed in discord this PR purges some empty forms and it's unused properties from the following files below.

achievementsettingswidget.ui:   <string>Form</string>
advancedsettingswidget.ui:   <string>Form</string>
audiosettingswidget.ui:   <string>Form</string>
biossettingswidget.ui:   <string>Form</string>
consolesettingswidget.ui:   <string>Form</string>
controllerbindingwidget.ui:   <string>Form</string>
controllerbindingwidget_analog_controller.ui:   <string>Form</string>
controllerbindingwidget_analog_joystick.ui:   <string>Form</string>
controllerbindingwidget_digital_controller.ui:   <string>Form</string>
controllerbindingwidget_guncon.ui:   <string>Form</string>
controllerbindingwidget_mouse.ui:   <string>Form</string>
controllerbindingwidget_negcon.ui:   <string>Form</string>
controllerglobalsettingswidget.ui:   <string>Form</string>
controllermacroeditwidget.ui:   <string>Form</string>
displaysettingswidget.ui:   <string>Form</string>
emptygamelistwidget.ui:   <string>Form</string>
emulationsettingswidget.ui:   <string>Form</string>
enhancementsettingswidget.ui:   <string>Form</string>
foldersettingswidget.ui:   <string>Form</string>
gamelistsettingswidget.ui:   <string>Form</string>
gamelistwidget.ui:   <string>Form</string>
generalsettingswidget.ui:   <string>Form</string>
postprocessingsettingswidget.ui:   <string>Form</string>
2024-01-05 02:57:33 +10:00
Stenzek 32f5482ad2
CPU: Inhibit debug dispatcher when COP0 BP is invalid 2024-01-01 15:25:48 +10:00
Stenzek cf760bbe42
CDSubChannelReplacement: Clear map on reload
Fixes one PBP disc's SBI from leaking into others.
2024-01-01 14:46:58 +10:00
Stenzek cc84952fdc
AnalogController: Minimum deadzone/activation threshold should be 1% 2023-12-31 19:42:52 +10:00
Stenzek 12b9cf1898
GPU: Fix crash when trying to postprocess surfaceless 2023-12-31 19:40:45 +10:00
Anderson Cardoso 2bddafb1fc Autalização Português do Brasil
- Atualizado para versão mais recente.
2023-12-28 08:57:43 -03:00
Stenzek 344d2ccd5d
OpenGLDevice: Work around lack of base_vertex in GLES3.1 2023-12-28 18:57:45 +10:00
Connor McLaughlin e60654de38
Merge pull request #3080 from tobiasjakobi/different-types-fix
CPU/Recompiler: Fix build error
2023-12-28 18:54:36 +10:00
Stenzek b75528272e
Qt: Fix activation of existing game properties windows 2023-12-28 15:50:01 +10:00
Stenzek 6d3e3f78da
System: Shorten libcrypt error on Android 2023-12-28 15:37:22 +10:00
Stenzek 958b033a66
PostProcessing: Fix assertion on some shader/texture formats 2023-12-28 15:31:03 +10:00
Anderson Cardoso 63bc3883ea
Atualização Português do Brasil (#3079)
* Atualização Português do Brasil 

- Opções avançadas de cópia de textura (adicionada)
- Opções avançadas de armazenamento de texturas (adicionada)

* Update duckstation-qt_pt-BR.ts
2023-12-28 14:27:10 +10:00
Stenzek 6d07d70946
GPUDevice: Fix erratic texture pool recycling 2023-12-27 02:28:12 +10:00
Stenzek 98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled 2023-12-27 02:03:50 +10:00
Anderson Cardoso 489235f48a
Update ts files
Remove obsolete strings for all available languages files.
2023-12-27 01:45:16 +10:00
Stenzek 044eb589f9
Settings: Expose disable texture buffers/copy to self options 2023-12-27 01:44:08 +10:00
Tobias Jakobi dbe29bd5ca CPU/Recompiler: Fix build error
Build currently fails on a GCC 13.2.x with:

/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1330 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1362 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2023-12-26 13:07:28 +01:00
Anderson Cardoso abbcd65563
Atualização Português do Brasil (#3077)
* Atualização Português do Brasil

- Configurações (adicionado)
- Configurações avançadas modo exclusivo (adicionado)
2023-12-26 16:13:37 +10:00
Stenzek 118c6c1269
VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2 2023-12-26 13:00:58 +10:00
Stenzek 62d2f12236
Settings: Expose exclusive fullscreen control 2023-12-25 23:44:15 +10:00
Stenzek 46e0afd2d4
VulkanDevice: Actually allow enumeration of 1.0 device 2023-12-25 23:02:13 +10:00
Stenzek c233eb53ab
VulkanDevice: Potentially re-enable Vulkan 1.0 support 2023-12-25 21:59:52 +10:00
Anderson Cardoso c33f415e72
Atualização Português do Brasil (#3075)
* Atualização Português do Brasil

- Novos textos no modo big duck mode (adicionado)
- Informação sobre tamanho de jogos (adicionado)
2023-12-25 19:50:21 +10:00
Stenzek e81e3edb23
SDLInputSource: Optionally load game_controller_db.txt from data dir 2023-12-25 19:47:57 +10:00
Silent 8d491d3faa
System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2023-12-23 15:27:10 +01:00
Silent d08a40bcd8
DiscordRPC: Show session time in Discord Rich Presence 2023-12-23 15:19:22 +01:00
Stenzek 9ec3266f02
GPUDevice: Fix crash when using recycled targets 2023-12-21 23:40:03 +10:00
Stenzek 8fe6ef1fa8
CPU/NewRec: Allocate callee-saved registers before caller-saved 2023-12-21 02:00:19 +10:00
Stenzek b7c3c76014
CPU/NewRec/RISCV64: Implement PGXP 2023-12-21 02:00:19 +10:00
Stenzek 36643fe78b
GameList: Add "File Size" field 2023-12-20 23:40:28 +10:00
Stenzek bbd021bd5f
DMA: Memory wraparound is unlikely 2023-12-20 22:44:50 +10:00
Stenzek 48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write 2023-12-20 22:42:32 +10:00
Stenzek dc5e4120cd
GPUDevice: Improve texture pooling 2023-12-20 22:42:32 +10:00
Anderson Cardoso efaee4ab50
Atualização Português do Brasil
- Atalhos (atualizado)
- Big duck mode UI (atualizado)
2023-12-19 22:44:17 +10:00
zkdpower 4a4e33ed72 Update the Simple-Chinese Translation to latest. 2023-12-19 22:43:13 +10:00
Stenzek 5ef2ba0eb2
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2023-12-19 22:38:36 +10:00
Stenzek 4942964e2f
OpenGLDevice: Fix texture creation issues w/o texture storage 2023-12-19 22:38:36 +10:00
Stenzek 717e0665ae
GPUDevice: Support R16I/R16U textures 2023-12-19 22:38:36 +10:00
Stenzek f5ddd7ba32
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2023-12-19 22:38:36 +10:00
Stenzek b9665e83a3
MSBuild: Only link with Zydis in Debug builds 2023-12-19 22:38:35 +10:00
Stenzek cf45047463
CI/Windows: Use Clang-CL instead of MSVC 2023-12-19 22:38:35 +10:00
Stenzek 21bbe5c76c
CPU/CodeCache: Fix page error when rewinding 2023-12-19 22:38:27 +10:00
Stenzek 05b42f34eb
JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux 2023-12-19 22:20:00 +10:00
Stenzek 6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon 2023-12-18 21:01:57 +10:00
Stenzek 7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds 2023-12-18 20:50:36 +10:00
Stenzek df08e122c3
System: Fix rewind throttling at half speed 2023-12-18 20:50:36 +10:00
Stenzek 87d24d3259
System: Fix crash on emptying rewind buffer 2023-12-18 20:50:36 +10:00
Stenzek e6be0532cb
System: Fix incorrect rewind VRAM estimation 2023-12-18 20:50:35 +10:00
Stenzek 9e82c18559
MetalDevice: Defer release of layer drawables 2023-12-18 20:50:35 +10:00
Stenzek f4fb069216
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
2023-12-18 20:50:35 +10:00
Stenzek 6fe2177ee7
MetalDevice: Fix incorrect mipmap texture creation 2023-12-18 20:50:35 +10:00
Stenzek 2d4191f8ce
Qt: Fix game properties dialogs keeping app open 2023-12-18 13:34:12 +10:00
Stenzek 8842a46a90
CPU: Fix namespacing in disassembler 2023-12-17 13:40:38 +10:00
Connor McLaughlin 95a9edaa65
Merge pull request #3070 from andercard0/master
Atualização Português do Brasil
2023-12-17 13:35:01 +10:00
Stenzek 73968ac526
SaveStateSelectorUI: Decouple current slot from list 2023-12-17 13:33:51 +10:00
Anderson Cardoso 737915821d Atualização Português do Brasil
Atualizado OSD para conquista em modo hardcore.
2023-12-16 18:57:21 -03:00
Stenzek cffb383c10
CPU: Add disassembly of GTE instructions 2023-12-17 00:38:11 +10:00
Stenzek e08f888e72
OpenGLDevice: Fix incorrect scissor rect 2023-12-17 00:09:23 +10:00
Stenzek 6328d08c14
System: Don't unconditionally refresh save state UI 2023-12-17 00:09:15 +10:00
Stenzek 38777439c5
ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
2023-12-16 22:40:30 +10:00
Stenzek e93fec49bb
Achievements: Reload settings after hardcode disabled 2023-12-16 21:12:05 +10:00
Stenzek 0632c3356c
OpenGLDevice: More Mali driver workarounds 2023-12-16 21:04:40 +10:00
Stenzek fb0ad26de8
Achievements: Fix incorrect fallback message 2023-12-15 23:54:31 +10:00
Connor McLaughlin f84f19664b
Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
2023-12-15 22:09:00 +10:00
Stenzek aa658047f6
CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
2023-12-15 21:46:30 +10:00
Stenzek 87a7c09466
GPU/HW: Improve heuristics for draw/write when copying 2023-12-15 16:05:44 +10:00
Stenzek a499e21453
CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
2023-12-15 13:46:48 +10:00
Stenzek b04578afee
ImGuiFullscreen: Fix menu background obscuring text 2023-12-15 13:45:19 +10:00
Anderson Cardoso 2eed013371 Atualização Português do Brasil
- Textos de sistema (incluidos)
2023-12-14 11:23:18 -03:00
Stenzek 98a96db1bd
GPU: Remove redundant fields 2023-12-14 20:23:49 +10:00
Stenzek 23d5b20da6
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2023-12-14 20:23:49 +10:00
Stenzek 5218ac6944
GPU/HW: Fix incorrect mask in VRAM offset calc 2023-12-14 20:23:48 +10:00
Stenzek adfde45dc1
System: Add unsafe settings summary 2023-12-14 20:23:48 +10:00
Stenzek 2cd747983a
SmallString: Pass string_view by value 2023-12-14 20:23:48 +10:00
Stenzek 57aa138808
PostProcessing: Add compile progress indicator 2023-12-14 20:23:48 +10:00
Stenzek 7e2afe82b5
FullscreenUI: Fix opening while paused 2023-12-14 20:23:48 +10:00
Stenzek 7e1276fbac
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
2023-12-14 20:23:48 +10:00
Connor McLaughlin 371c58dc72
Merge pull request #3068 from andercard0/master
Atualização Português do Brasil
2023-12-13 23:01:56 +10:00
Stenzek c20805f2be
VulkanDevice: Work around some mobile driver issues 2023-12-13 23:01:10 +10:00
Anderson Cardoso 82b71e8169 Atualização Português do Brasil
- Seleção de salvamento rápido (adicionado)
- Confirmação de textos movidos
- Correção de texto
2023-12-13 08:30:55 -03:00
Stenzek 4f84a98864
StringUtil: Pass string_views by value 2023-12-13 21:20:31 +10:00
Stenzek 710698f7e1
Misc: Remove StringUtil::{Starts,Ends}With, use C++20 2023-12-13 21:18:19 +10:00
Stenzek 79c226efff
SmallString: fmt -> format, format -> sprintf 2023-12-13 21:06:15 +10:00
Stenzek ad6e49998f
RegTest: Add PGXP/upscale/recompiler options 2023-12-13 20:56:43 +10:00
Stenzek bc2c334370
Misc: Combine some redundant functions 2023-12-13 20:56:40 +10:00
Stenzek e14bf95043
Misc: Linux build fix 2023-12-13 12:35:56 +10:00
Connor McLaughlin 60e27a105c
Merge pull request #3067 from Mrlinkwii/update
Qt/WinUpdater: Remove "Update Complete" dialog
2023-12-13 01:20:47 +10:00
Stenzek ad96b1ec75
FullscreenUI: Improve menu button borders 2023-12-13 01:12:55 +10:00
Stenzek c467825791
SaveStateSelectorUI: Make less ugly 2023-12-13 01:00:13 +10:00
Mrlinkwii 53241b740b Qt/WinUpdater: Remove "Update Complete" dialog
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2023-12-12 14:50:46 +00:00
Stenzek dbaf49e4d4
VulkanDevice: Fix ARM32 build (again) 2023-12-10 23:31:01 +10:00
Stenzek 39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL 2023-12-10 23:26:43 +10:00
Stenzek 27162e34a0
PostProcessing: Add Config::GetShaderOptions() 2023-12-10 22:22:02 +10:00
Stenzek c90de025bf
MetalDevice: Fix depth not storing 2023-12-09 22:08:14 +10:00
Stenzek 1a5865bf95
D3D12Device: Fix crash on SW renderer switch 2023-12-09 22:08:14 +10:00
Stenzek 1f4a37f8eb
VulkanDevice: Fix crash on SW renderer switch 2023-12-09 22:08:14 +10:00
Stenzek d068799515
VulkanDevice: Fix incomplete swap chain clear with dynamic rendering 2023-12-09 22:08:14 +10:00
Stenzek f1604db4a3
GPU/HW: Dynamically size downsampling textures 2023-12-09 22:08:14 +10:00
Stenzek ff37afef55
PostProcessing/FX: Support multiple render targets 2023-12-09 22:08:14 +10:00
Stenzek fdd3edf73a
Common: Add LLVM SmallVector 2023-12-09 22:08:14 +10:00
Stenzek 6b00bf016d
GPU/HW: Dynamically size display texture 2023-12-09 22:08:14 +10:00
Stenzek a907e1f550
GPUDevice: Pool textures 2023-12-09 22:08:13 +10:00
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2023-12-09 22:08:13 +10:00
Stenzek a9ee2a34d8
SmallString: Add missing constructors/move operators 2023-12-09 22:06:59 +10:00
Stenzek 61783d4a34
GPU/HW: Remove unused variable 2023-12-08 20:24:59 +10:00
Stenzek 5c42d3906a
Qt: Fix incorrect value of combo postfx options 2023-12-08 20:12:23 +10:00
Stenzek b65d2748b4
GPUDevice: Implement MirrorRepeat address mode 2023-12-08 20:12:13 +10:00
Stenzek 6deb9d3072
D3D12Device: Fix incorrect RP end in CommitClear() 2023-12-08 14:33:05 +10:00
Connor McLaughlin 203e711d67
Merge pull request #3066 from IlDucci/es_ES_20231208
Spanish (Spain) translation update
2023-12-08 13:19:20 +10:00
IlDucci 3f36b26ed9 Spanish (Spain) translation update
Adding translations for the latest string changes.
2023-12-08 00:52:47 +01:00
Stenzek b7c53102c6
GameDB: P2 2023-12-07 20:16:22 +10:00
Stenzek 10473f1cfb
PostProcessing: Add categories/combos/tooltips 2023-12-07 15:19:10 +10:00
Stenzek 5e45d365c2
PostProcessing: Sort shader lists before showing 2023-12-07 14:17:33 +10:00
Stenzek 96d377a396
Qt: Fix performance counters showing up without VM 2023-12-07 14:14:06 +10:00
Stenzek ba5d1a109e
dep/reshadefx: Support generating GLSL ES 2023-12-07 14:13:56 +10:00
Stenzek bcc2042154
OpenGLDevice: GLES fixes 2023-12-06 23:49:34 +10:00
Connor McLaughlin 14c7c70b0c
Merge pull request #3065 from zkdpower/master
Update Simple-Chinese Translation.
2023-12-06 20:26:19 +10:00
Stenzek 6557033b98
FullscreenUI: Replace some std::string instances with TinyString 2023-12-06 20:12:20 +10:00
Stenzek e835f118b7
Hotkeys: Fix toggle CPU PGXP with Interpreter 2023-12-06 20:12:20 +10:00
Stenzek 591a2228d6
GTE: Add register names for debugging 2023-12-06 20:12:20 +10:00
Stenzek 185af2b039
CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode 2023-12-06 20:12:20 +10:00
zkdpower 4b02ce1926
update simple-chinese translation. 2023-12-05 22:56:11 +08:00
Stenzek 407049cd91
Qt: Resolve any symbolic links in AppRoot/DataRoot
Should fix incorrect relative path generation on FreeBSD, where /home is
a symlink to /usr/home.
2023-12-05 16:05:27 +10:00
Stenzek 524625269f
Path: Add RealPath() 2023-12-05 16:05:27 +10:00
Stenzek b166ec3403
CPU/NewRec: Allocate callee-saved before flush in lwx/swx
It might move a callee-saved -> caller-saved reg, in which case it's
going to get clobbered when the loadstore function is called.

SaGa Frontier 2 with PGXP on x64.
2023-12-05 00:27:55 +10:00
Stenzek 601d8ff629
MetalDevice: Anisotropy should be minimum 1 2023-12-05 00:27:55 +10:00
Stenzek 2071addce0
CPU/NewRec: Fix OOB reads on InstructionInfo 2023-12-05 00:27:55 +10:00
Anderson Cardoso fad4c4804c Atualização Português do Brasil
- Alguns textos movidos confirmados novamente
- Menus de controle (atualizados)
- Menus de conquistas (adicionados)
- Menus de cartão de memória (atualizados)
2023-12-04 08:33:53 -03:00
Connor McLaughlin 1e0dbe3404
Merge pull request #3063 from zkdpower/master
update simple-chinese translation.
2023-12-04 14:15:49 +10:00
Stenzek dc6bb357d4
Achievements: Handle dynamically-sized leaderboard trackers 2023-12-04 14:12:32 +10:00
Stenzek 07fac1fb19
Qt: Prompt user to enable HC mode on achievement login 2023-12-04 14:07:04 +10:00
Stenzek 41f821513b
Qt: Fix translation context in MemoryCardEditorWindow 2023-12-04 13:44:58 +10:00
zkdpower abf079b9d4
update simple-chinese translation. 2023-12-04 00:47:14 +08:00
Stenzek 86a8c4c6ae
IsoReader: Fix ARM32 build 2023-12-03 22:13:17 +10:00
Connor McLaughlin 33db3b044c
Merge pull request #3062 from andercard0/master
Atualização Português do Brasil
2023-12-03 22:08:26 +10:00
shikulja 7c7a45d68f
Update Russian translation (#3061)
* upd ts

* Update Russian translation

* typo
2023-12-03 22:08:14 +10:00
Stenzek 6d57cb9d80
Qt: Fix links in first page of Setup Wizard 2023-12-03 22:07:52 +10:00
Stenzek 81e8abdc1e
GL/Context: Disable fbfetch on Adreno GLES <502 2023-12-03 21:43:57 +10:00
Stenzek 90b14d6237
GPU/HW: Skip per-primitive flush for BG-FB with fbfetch 2023-12-03 21:37:26 +10:00
Stenzek 60b91a1cdb
OpenGLDevice: Set glColorMask() on clear
Adreno doesn't appear to clear all channels otherwise.
2023-12-03 21:36:13 +10:00
Stenzek 2bdc691111
Qt: Fix window icon on Controller Settings 2023-12-03 17:05:22 +10:00
Stenzek 7ef3578630
ByteStream: Fix incorrect computation in Zstd SeekRelative() 2023-12-03 17:03:38 +10:00
Anderson Cardoso 041e3a1d71 Atualização Português do Brasil
- Adicionado mensagens OSD
2023-12-02 22:36:01 -03:00
Connor McLaughlin d0d5b79b61
Merge pull request #3060 from martymac/FreeBSD-fixes
Free bsd fixes
2023-12-02 16:53:28 +10:00
Connor McLaughlin e5af7fefde
Merge pull request #3059 from CookiePLMonster/fix-total-unofficial-achievements
Achievements: Fix the percentage counter when only unofficial achievements exist
2023-12-02 16:17:26 +10:00
Connor McLaughlin 27a1b25105
Merge pull request #3058 from CookiePLMonster/move-game-info
FullscreenUI: Properly account for multiline Rich Presence in Title Info
2023-12-02 16:17:18 +10:00
Silent 888582713b
Achievements: Fix the percentage counter when only unofficial achievements exist
Now correctly shows "This game has no achievements" and no percentage bar,
as per the RetroAchievements integration guide.
2023-12-01 22:24:59 +01:00
Silent 4854031a1c
FullscreenUI: Properly account for multiline Rich Presence in Title Info 2023-12-01 18:08:19 +01:00
Anderson Cardoso 8e89d1eb86 Atualização Português do Brasil
Inclusão de mensagens OSD faltantes.
2023-12-01 12:16:26 -03:00
Connor McLaughlin 7a03d8cbc4
Merge pull request #3056 from andercard0/master
Atualização Português do Brasil
2023-12-01 19:38:55 +10:00
Connor McLaughlin ddbb4136b1
Merge pull request #3055 from zkdpower/master
Update Simple-Chinese Translation.
2023-12-01 19:38:46 +10:00
Stenzek 2ca503639d
GPU/HW: Avoid extra texture copy in Vulkan/GL 2023-12-01 19:08:50 +10:00
Stenzek 3469b83a58
VulkanDevice: Add barrier inbetween self image copies 2023-12-01 19:08:46 +10:00
Stenzek d43efebcc5
GameDB: Add DisableTextureFiltering option 2023-12-01 17:36:37 +10:00
Stenzek dc72f7a7af
GPU/HW: Fix texturing-and-drawing overlap
Worms Pinball.
2023-12-01 17:36:23 +10:00
Anderson Cardoso 6772514bb3 Atualização Português do Brasil
- Adicionado textos faltantes
- Confirmado textos movidos e novos
- Consertado erros de digitação e consistência.
2023-11-30 13:39:32 -03:00
zkdpower d23d466693
Update Simple-Chinese Translation. 2023-12-01 00:28:42 +08:00
Stenzek df91c63b31
CDROM: Add PVD/directory entries to file map 2023-11-30 14:38:38 +10:00
Stenzek 7d5e2bf50c
FullscreenUI: More localization fixes 2023-11-30 14:21:44 +10:00
Connor McLaughlin 80a7c4b82a
Merge pull request #3053 from zkdpower/master
Update Simple-Chinese Translation.
2023-11-30 14:15:49 +10:00
Stenzek 28556ee3e9
Achievements: Fix multiple leaderboard trackers 2023-11-30 14:10:28 +10:00
Stenzek 78ef9e1105
Qt: Fix opening memcard editor more than once 2023-11-30 13:29:26 +10:00
Ganael Laplanche 5486a7a467 Fix get_thread_time() declaration on FreeBSD 2023-11-29 21:05:21 +01:00