Stenzek
7d5e2bf50c
FullscreenUI: More localization fixes
2023-11-30 14:21:44 +10:00
Stenzek
28556ee3e9
Achievements: Fix multiple leaderboard trackers
2023-11-30 14:10:28 +10:00
Stenzek
dfb27c14be
FullscreenUI: More localization fixes
2023-11-29 23:11:28 +10:00
Stenzek
4ac4388b08
GameDatabase: Fix identification of misnamed-exe games
2023-11-29 23:05:27 +10:00
Stenzek
35799aba47
CDROM: Add current file to debug window
2023-11-29 22:01:45 +10:00
Stenzek
5442242c64
IsoReader: Add GetEntriesInDirectory()
2023-11-29 21:56:40 +10:00
Stenzek
325dcc81ca
FullscreenUI: Allow changing UI language
2023-11-29 20:26:36 +10:00
Stenzek
8ce2be57c5
CPU/CodeCache: Call Block constructor/destructor
...
Fixes crash in MSVC Debug build.
2023-11-29 19:16:33 +10:00
Stenzek
eab9f57a5d
GameDB: Widescreen rendering disables
2023-11-29 16:08:05 +10:00
Stenzek
0b6cd330e5
System: Add missing controller poll while rewinding
2023-11-29 15:41:29 +10:00
Stenzek
26f3d5ba56
FullscreenUI: Add missing translation strings
2023-11-29 02:18:20 +10:00
Stenzek
5ff44ebcf5
CPU: Panic process on memory alloc fail
2023-11-29 02:01:24 +10:00
Stenzek
667b11121c
Qt: Update glyph ranges
2023-11-29 02:00:31 +10:00
Stenzek
08fcee2f56
CPU: Flush load delays before PCDrv calls
2023-11-28 18:25:12 +10:00
Stenzek
c482dfd27a
Qt: Fix 'Edit Memory Cards' using disc-specific cards
2023-11-28 15:06:12 +10:00
Stenzek
e382f2b64a
Settings: Add option to disable DSB/fbfetch
2023-11-28 14:38:38 +10:00
Stenzek
afe8384b6d
System: Use Async HC mode disable for resuming
2023-11-27 00:45:00 +10:00
Stenzek
c40cc4ef43
Hotkeys: Throttle pause requests
2023-11-27 00:15:52 +10:00
Stenzek
72716719b3
Achievements: Use big picture for confirm hardcore disable
2023-11-26 23:57:49 +10:00
Stenzek
c1d0419361
FullscreenUI: Use icon font for bindings
2023-11-26 23:57:49 +10:00
Stenzek
43c0ce0b3e
FullscreenUI: Put bindings on one line
2023-11-26 23:57:49 +10:00
Stenzek
fc6359457b
ImGuiManager: Use PromptFont icons for input OSD
2023-11-26 21:35:29 +10:00
Stenzek
8446856ecf
GPU/HW: Trace min/max UVs for hazards
2023-11-26 17:35:48 +10:00
Stenzek
dc75afeb3d
RegTest: Fix directory creation always failing
2023-11-25 22:04:05 +10:00
Stenzek
ff17444074
GPU/HW: Add framebuffer fetch blending path
2023-11-25 21:22:35 +10:00
Stenzek
a456741ae6
GPU/HW: Don't blend binary alpha texture filters
2023-11-25 19:49:05 +10:00
Stenzek
7cc52bba23
CMake: Support multiple CMAKE_OSX_ARCHITECTURES
2023-11-25 00:50:12 +10:00
Stenzek
cc6f22163c
HTTPDownloader: Add support for progress updates/cancelling
2023-11-25 00:50:12 +10:00
Stenzek
ca1dd27d4a
CPU/NewRec: Fix SR interrupts on non-x64
2023-11-24 20:35:12 +10:00
Stenzek
e10ff550d5
CPU/NewRec: Handle inside-block SMC
...
i.e. Spyro 2/3 PAL.
2023-11-21 22:31:18 +10:00
Stenzek
20de40a597
RegTest: Fix build on Mac
2023-11-21 22:31:18 +10:00
Stenzek
dbd052528e
CPU/NewRec: Fix build for AArch32
2023-11-18 17:16:51 +10:00
Stenzek
cce7be4723
Misc: Make struct member functions file-local
2023-11-18 16:46:11 +10:00
Stenzek
bee1f986a9
CMake: Fix incorrect library for HTTPDownloaderCurl
2023-11-18 14:58:45 +10:00
Stenzek
ad1716e376
GPU/HW: Correct OSD message
2023-11-15 19:26:02 +10:00
Stenzek
5fff97c9e1
GPU/HW: Clear instead of invalidating adaptive downsample RTs
2023-11-15 19:14:27 +10:00
Stenzek
3093d40869
Qt: Update link
2023-11-11 13:35:26 +10:00
Stenzek
312790c9a6
CPU/NewRec: Handle mtc0 rt, sr
2023-11-10 21:19:45 +10:00
Stenzek
3ab27e7220
FullscreenUI: Remove Pause on Menu open
...
And always pause. The option never really worked correctly.
2023-11-06 23:17:58 +10:00
Stenzek
b459a42fb7
Achievements: Use a 60 second timeout for server calls
2023-11-06 23:17:58 +10:00
Stenzek
0fe6e9170b
HTTPDownloader: Move to util project
2023-11-06 23:17:57 +10:00
Stenzek
3c6b6c5770
Achievements: Use retryable client error status code
2023-11-06 23:17:57 +10:00
Stenzek
3dfc3bd2ba
CPU: Fix incorrect scratchpad masking
2023-11-06 18:09:27 +10:00
Stenzek
928d137111
System: Add missing icons to some OSD messages
2023-11-05 22:38:25 +10:00
Stenzek
38bc2bd057
CDROM: Add option to choose emulated mechacon version
2023-11-05 14:43:38 +10:00
Stenzek
edae13d9e4
CDROM: Log command parameters
2023-11-05 13:32:25 +10:00
Stenzek
dde54fbba9
Settings: Fix incorrect type for Display/Scaling
2023-11-05 02:33:42 +10:00
Stenzek
9d88a373bd
GPU: Fix Guncon positioning with window padding
2023-11-04 20:11:51 +10:00
Stenzek
0e2c6676a3
Build: Compiling x64 builds on Apple Silicon host
2023-11-04 20:11:51 +10:00
Stenzek
f05ff4103e
Misc: Build fixes for Android
2023-11-04 20:11:51 +10:00
Stenzek
538266aacd
System: Fix Discord Rich Presence
2023-10-29 22:46:02 +10:00
Stenzek
bd49e0df63
System: Fix playlist memory card handling
...
But you really don't need to use them these days.
2023-10-29 20:37:42 +10:00
Stenzek
117cbeecaa
CPU/CodeCache: Fix NewRec on Apple Silicon
2023-10-28 14:41:29 +10:00
Stenzek
f786138175
CPU/CodeCache: Fix crash on Apple Silicon
2023-10-24 18:30:34 +10:00
Stenzek
06c4dc5e1b
GPU/OpenGL: Fix incorrect 1/4 blend on Mali
2023-10-22 00:07:46 +10:00
Stenzek
6592cafadc
CPU/NewRec: Add speculative constants
2023-10-22 00:07:46 +10:00
Stenzek
b3cbe5a7ee
CPU/NewRec: Add AArch32 backend
2023-10-21 20:22:51 +10:00
Stenzek
41bb9fddfc
CMake: Fix Debug x64 builds on Linux
2023-10-21 13:49:35 +10:00
Stenzek
d00ed000f9
CPU/NewRec/AArch64: Don't recreate assembler every time
2023-10-21 13:49:35 +10:00
Stenzek
52e0d8d473
CPU/Recompiler/AArch32: Load membase on demand
2023-10-21 13:49:35 +10:00
Stenzek
cce1ec598c
CPU/Recompiler/AArch32: Reduce register usage of Mul
2023-10-21 13:49:35 +10:00
Stenzek
23dff0a9b6
Bus: Properly set unmapped pages to NULL for LUT fastmem
2023-10-21 13:49:35 +10:00
Stenzek
e36130158c
CPU/Recompiler: Fix incorrect shift in LUT fastmem
2023-10-21 13:49:35 +10:00
Stenzek
c727ac33c7
CPU/CodeCache: Include hi/lo in state logging
2023-10-21 13:49:35 +10:00
Stenzek
9501439d6b
CPU: Add new experimental recompiler
2023-10-18 00:49:01 +10:00
Stenzek
c179473c2b
Bus: Allow LUT fastmem on mirrors
2023-10-18 00:49:01 +10:00
Stenzek
9d40164f84
CPU/Recompiler: Offset LUT fastmem pointers
2023-10-18 00:49:01 +10:00
Stenzek
a062b00c1a
Bus: Protect main RAM buffer
...
Get rid of write-time checks.
2023-10-18 00:49:01 +10:00
Stenzek
79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management
2023-10-18 00:49:01 +10:00
Stenzek
f82d08e223
TimingEvents: Reset downcount when head is resorted
2023-10-17 13:14:05 +10:00
Stenzek
78959f6339
MemoryCardImage: Swap over to fmt
2023-10-17 13:08:44 +10:00
Stenzek
ad04f79e57
FullscreenUI: Fix controller strings not translating
2023-10-12 19:30:23 +10:00
Stenzek
f9d8a49324
CPU: Fix incorrect writing of unaligned words via cheats
2023-10-11 01:10:31 +10:00
Stenzek
5c0dab4fe8
FullscreenUI: Fix button behaviour in Load/Save State
2023-10-08 13:58:59 +10:00
Stenzek
ce7f6128e9
OpenGLDevice: Cache intermediate state
2023-10-08 01:47:29 +10:00
Stenzek
eb080834ad
OpenGLDevice: Actually check max texture buffer size
2023-10-08 01:10:52 +10:00
Stenzek
7625d4769c
Bus: Keep old behavior of memory being readable when Isc
...
Some games (e.g. Parasite Eve) write to cache control with Isc on.
Need some hardware tests here.
2023-10-06 22:57:54 +10:00
Stenzek
da1c28bd16
Misc: Fix arm32 build
2023-10-02 23:59:01 +10:00
Stenzek
6fd7eda68f
Misc: Fix build on Debian Bullseye
2023-10-02 23:50:56 +10:00
Stenzek
a96111eaeb
Misc: Swap make_array() for size deduction
2023-10-02 13:33:33 +10:00
Stenzek
56fc207af6
CPU: Use lookup tables for memory access
2023-10-01 20:48:02 +10:00
Stenzek
05fe925409
CPU: Make namespacing explicit
2023-10-01 20:48:02 +10:00
Stenzek
ecb082b672
CDROM: Add NEON implementation of GetPeakVolume()
2023-10-01 17:24:34 +10:00
Stenzek
01e505ec8b
Common: Add intrin.h
2023-10-01 17:24:34 +10:00
Stenzek
b1bb33a566
Common: Move CPU macros to types.h
2023-10-01 13:57:25 +10:00
Stenzek
dd204d116e
CPU: Warning fix
2023-10-01 13:20:14 +10:00
Stenzek
d5608bf12d
GPU: Fix crash with Box Downsampling/Auto Resolution Scale
2023-09-30 23:20:09 +10:00
Stenzek
2171fd9a6f
Bus: Fix RAM mirrors with LUT fastmem
2023-09-30 23:14:06 +10:00
Stenzek
8822698eaf
Bus: Fix running multiple DuckStation instances
2023-09-30 21:49:30 +10:00
Stenzek
8f267c87c0
System: Only update played time when game list is loaded
2023-09-30 21:42:15 +10:00
Stenzek
15b29b4caa
Settings: TTY logging is no longer an enhancement
2023-09-30 21:36:43 +10:00
Stenzek
7c102ec29d
CI: Build fix
2023-09-30 15:17:31 +10:00
Stenzek
4ad777f54f
Qt: Add log window
2023-09-30 15:09:07 +10:00
Mrlinkwii
062af59a8c
Achievements: Different choice of words in achievement popup
2023-09-24 15:28:13 +01:00
Stenzek
4266f42257
Achievements: Don't turn HC off on login fail if we reauth
2023-09-24 12:21:19 +10:00
Stenzek
9517638bcb
GPUDevice: Don't recreate device on SW switch in GLES:
2023-09-23 14:14:52 +10:00
Stenzek
7edb57ca15
Settings: Add Default renderer option
2023-09-23 14:14:52 +10:00
Stenzek
aa1e59c9f1
Achievements: Don't disable HC while login pending
2023-09-23 14:14:52 +10:00
Stenzek
b678fcd874
GPUDevice: Move debug messages over to fmt
2023-09-23 14:14:52 +10:00
Stenzek
184b0a1a52
Misc: Swap most C format strings for fmt
2023-09-23 14:14:52 +10:00
Stenzek
92440bdfcf
Log: Add fmt overloads
2023-09-23 14:14:52 +10:00
Stenzek
ac0601f408
Common: Drop String, add SmallString
2023-09-23 14:14:52 +10:00
Stenzek
3c68543491
Bus: 16KB page compatibility for mmap fastmem
2023-09-23 14:14:52 +10:00
Stenzek
7d76643c02
GunCon: Fix incorrect translation context
2023-09-20 21:38:49 +10:00
Stenzek
c25c7070b6
Bus: Make variable prefixes consistent
2023-09-20 21:38:38 +10:00
Stenzek
0e0beec1f4
OpenGLDevice: Fix PBO and non-PBO path for SW renderer
2023-09-20 19:35:46 +10:00
Stenzek
3c47f9b1b1
Host: Report error on GPU device creation fail
2023-09-20 19:12:49 +10:00
Stenzek
18ae01bedb
GPU/HW: Tidying up
2023-09-20 18:54:26 +10:00
Stenzek
3cd28f433b
Controller: Use std::span
2023-09-20 17:11:29 +10:00
Stenzek
7e07d2feb8
GunCon: Add relative pointer binding
2023-09-20 17:11:29 +10:00
Stenzek
3a47c1eb52
Fullscreen: Light mode corrections
2023-09-20 00:10:08 +10:00
Stenzek
4ee71eb40f
FullscreenUI: Update translation strings
2023-09-18 22:42:28 +10:00
Stenzek
2818eb2199
GPU/HW: Fix copy pipeline not getting destroyed
2023-09-18 22:38:15 +10:00
Stenzek
846f74c86d
Achievements: Backports from PCSX2
2023-09-18 22:38:11 +10:00
Stenzek
68b59ee748
CMake: Swap USE_ and WITH_ for ENABLE_
...
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek
57cdb180c6
Hotkeys: Fix crash when toggling PGXP
2023-09-17 00:55:30 +10:00
Stenzek
6b34c2a66d
System: Swap to fmt for media errors
2023-09-17 00:51:28 +10:00
Stenzek
99c30b1e80
FullscreenUI: Mark some missing strings for localization
2023-09-16 19:06:59 +10:00
Stenzek
a37e89b52f
CMake: Remove unsupported options
2023-09-16 19:00:29 +10:00
Stenzek
c773c763ef
Achievements: Switch to rc_client
2023-09-16 19:00:29 +10:00
Stenzek
a4911946ec
FullscreenUI: Fix incorrect achievement points display
2023-09-16 19:00:28 +10:00
Stenzek
a2f19143da
MetalDevice: Support multisampling
2023-09-16 19:00:28 +10:00
Stenzek
b30c86ed75
Build: Improve MacOS support
2023-09-16 19:00:28 +10:00
Stenzek
2efda31694
Misc: More enum cast warning fixes
2023-09-05 22:10:50 +10:00
Stenzek
60aca2fc4d
Misc: Swap LIKELY/UNLIKELY macros for attributes
2023-09-05 22:10:50 +10:00
Stenzek
adc124c759
Misc: Unreachable code warning fixes
2023-09-05 22:10:50 +10:00
Stenzek
605aa3c53a
Misc: Swap gsl::span for std::span
2023-09-05 22:10:50 +10:00
Stenzek
391307efaa
Common: Drop fallback path for HeterogeneousContainers
2023-09-05 21:37:04 +10:00
Stenzek
9b47561c89
Misc: C++20 fixes
2023-09-05 21:37:03 +10:00
Stenzek
4c5b650d11
FullscreenUI: Tag some missing translation strings
2023-09-04 22:45:44 +10:00
Stenzek
a4c7293d28
CPU: Fix breakpoints/single stepping
2023-09-03 19:49:34 +10:00
Stenzek
4974a8015f
GPU/HW: Fix texture filtering making everything transparent
2023-09-03 18:06:27 +10:00
Stenzek
585cf25ac4
GPU: Add downsample scale option
2023-09-03 17:10:40 +10:00
Stenzek
80e3d29ab8
Misc: clang-cl warning clean-up
2023-09-03 14:30:26 +10:00
Stenzek
7f446526d1
FullscreenUI: Fix some option values not being translated
2023-09-03 13:20:45 +10:00
Stenzek
0076ab5cc4
System: Restore context after pumping messages
2023-09-03 13:14:22 +10:00
Stenzek
25fb69564b
GameDatabase: Fix stale database cache check
2023-09-02 23:17:56 +10:00
Stenzek
7ad1b8d093
GPU: Add wireframe rendering/overlay
2023-09-02 22:26:03 +10:00
Stenzek
e804b5e701
GPUDevice: Support geometry shaders
2023-09-02 22:09:22 +10:00
Stenzek
4fc984e082
Qt: Add setup wizard
2023-09-02 21:44:15 +10:00
Stenzek
5480e42cd1
ImGuiManager: Fix changing global scale through FSUI
2023-09-02 21:44:08 +10:00
Stenzek
bcda86d782
GPU: Fix non-internal resolution screenshots
2023-09-02 21:44:08 +10:00
Stenzek
9e8ff3969e
GPU: Clamp UVs to active rect when presenting
2023-09-02 21:44:08 +10:00
Stenzek
cee4f93097
Build: Use precompiled headers
2023-09-02 21:44:08 +10:00
Stenzek
0da14a5442
GPU/Vulkan: Fix MSAA
...
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
9439cf65a3
AnalogController: Always use analog mode from save state
2023-08-31 22:09:17 +10:00
Stenzek
5421900bb2
System: Add InterruptExecution()
2023-08-30 22:20:36 +10:00
Stenzek
2915d4ce01
System: Remove memory card warnings on config change
2023-08-30 22:20:36 +10:00
Stenzek
b483931444
System: Allow overriding BIOS in boot parameters
2023-08-30 22:20:36 +10:00
Stenzek
15af10e82a
System: Expose memory save states
2023-08-30 22:20:36 +10:00
Stenzek
ae9cf5b889
BIOS: Add FindBIOSPathWithHash()
2023-08-30 22:20:36 +10:00
Stenzek
afaf5ddafd
System: Centralize frame presentation
2023-08-30 22:20:36 +10:00
Stenzek
9e7d48cf85
Settings: Ensure Reshade directory gets created
2023-08-30 02:02:53 +10:00
Stenzek
199c53f3af
BIOS: Replace TTY patch with syscall hook
2023-08-30 00:44:01 +10:00
Stenzek
92b1c21b8a
CPU: Fix crash on breakpoint add/trace enable
2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00
Stenzek
8db8baf33f
GPUDevice: Move display logic to GPU
2023-08-30 00:44:00 +10:00
Stenzek
6c185ca17b
GPUDevice: Remove mouse pointer position
2023-08-30 00:44:00 +10:00
Stenzek
674f9a5b1c
Resources: Remove embedded crosshair image
2023-08-30 00:44:00 +10:00
Stenzek
259193a8e5
GPUDevice: Move software cursor to ImGuiManager
2023-08-30 00:44:00 +10:00
Stenzek
39b8dcda6e
GPU/HW: Fix wrapped image writes
2023-08-30 00:44:00 +10:00
Stenzek
e23c9875d5
Misc: Split core and util Host
2023-08-30 00:44:00 +10:00
Stenzek
3e82409c10
GPU/HW: Fix base settings not updating on change
2023-08-25 21:53:33 +10:00
Stenzek
08acc3144c
Host: Avoid leaving GPU state unbound after represent
2023-08-24 18:04:52 +10:00
Stenzek
dc9c99438b
Misc: Post-refactor cleanups
2023-08-24 18:01:32 +10:00
Stenzek
82cdef45b3
System: Fix crash on non-database game
2023-08-23 19:39:22 +10:00
Stenzek
c7f987bfb7
System: Share memory cards in multi-disc games
...
Even without playlists.
2023-08-23 18:41:14 +10:00
Stenzek
7d914a9384
Qt: Use disc sets for changing discs
2023-08-23 18:41:14 +10:00
Stenzek
2419008242
GameDatabase: Parse discSetName/discSetSerials
2023-08-23 18:41:14 +10:00
Stenzek
76b5b8ad06
MSBuild: Support building with clang-cl
2023-08-21 22:38:55 +10:00
Stenzek
bf15d13eb7
dep/xbyak: Update to v6.73
2023-08-21 22:38:31 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
d09e5051ca
Settings: Translate display names in core
...
Enables the values to show in the Big Picture UI.
2023-08-20 13:25:45 +10:00
Stenzek
496cf01369
FullscreenUI: Make translatable
2023-08-20 12:40:47 +10:00
Stenzek
c88a558ae0
Misc: Make controller bindings translatable
2023-08-20 12:40:47 +10:00
Stenzek
e57ad0b6aa
Host: Backport translations cache
...
Note: You'll need a new command line for lupdate.
..\..\..\dep\msvc\qt\6.5.0\msvc2022_64\bin\lupdate.exe ../ ../../core/ ../../util/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP -ts duckstation-qt_LANGUAGE.ts
2023-08-20 12:40:47 +10:00
Stenzek
1ec6aee5bf
Host: Split translation macros dependent on return type
2023-08-20 12:40:47 +10:00
Stenzek
39f64a03ee
Common: Error/FileSystem backports
2023-08-20 12:40:47 +10:00
Stenzek
4fbc9abe8a
GameDatabase: Linux build fix
2023-08-19 23:06:27 +10:00
Stenzek
cee5decec4
GameDB: Merge traits/compatibility into single file
2023-08-19 22:00:20 +10:00
Stenzek
a00a4391ca
Common: DynamicHeapArray/FixedHeapArray
2023-08-19 21:18:28 +10:00
Stenzek
bb60170d9a
Move frontend-common to util/core
2023-08-16 01:13:00 +10:00
Stenzek
5b980dafa5
System: Refactor main loop
...
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3
MSBuild: Use project referencing instead of .lib linking
2023-08-16 01:12:59 +10:00
Stenzek
56ac3d6c32
HostDisplay: Fix incorrectly positioned screenshots
2023-08-04 21:39:52 +10:00
Stenzek
6fbdb6d7db
GPU: Enable GPUSTAT.28 in read mode
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Fixes Celeste Classic.
2023-07-24 19:24:08 +10:00
Jamie Meyer
36c4345019
core / system: Disc-Region Fix For Netplay
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Fixes an issue which is only really valid for netplay since can start from an non-auto region sinc eit pulls it from the host.
2023-05-24 12:33:24 +02:00
Stenzek
9aa6c24620
System: Store game hash as well as serial
2023-05-15 23:39:07 +10:00
Stenzek
7681551544
System: Don't auto enable analog on unknown games
2023-05-08 13:07:19 +10:00
Connor McLaughlin
481174255e
Merge pull request #2965 from stenzek/resize
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HostDisplay: Treat internal res screenshots as a screenshot
2023-05-04 01:00:46 +10:00
Jamie Meyer
6afb267bb9
core: fix-comment
2023-05-03 16:44:48 +02:00
Dolphin
9526e15ec2
Update japanese translation ( #2969 )
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* update base duckstation-qt_ja.ts
* update Japanese translation
* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Stenzek
6b366afb05
HostDisplay: Treat internal res screenshots as a screenshot
2023-05-02 21:44:03 +10:00
Stenzek
84e5fbe0c6
CPU: HLE implementation of PCDrv (host file access)
2023-04-29 20:45:39 +10:00
Stenzek
991f7312b2
SPU: Fix building with SPU_DUMP_ALL_VOICES
2023-04-23 13:19:43 +10:00
Stenzek
2e3d924bc6
System: Fix crash when using unknown BIOS
2023-04-14 18:14:39 +10:00
Stenzek
fe41e92579
CDROM: Improve handling of command spam
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Fixes booting games with OpenBIOS.
2023-04-14 18:14:21 +10:00
Stenzek
fd0d12a4f4
GL: Fix shader/memory leak
2023-04-10 23:50:09 +10:00
Stenzek
3bbce19df2
Pad: Don't backup card state unconditionally
2023-03-16 21:48:58 +10:00
Stenzek
3673827363
PAD: Intelligently skip saving memcard state for runahead
2023-03-16 21:22:08 +10:00
Stenzek
595abd27dd
Settings: Disable block linking when runahead is active
2023-03-16 20:08:09 +10:00
Stenzek
33f5d9cb9c
System: Remove BIOS from save state
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Makes the states smaller, as well as not creating potential piracy
issues when sending across the wire.
2023-03-16 19:34:01 +10:00
Stenzek
1fcf16fc81
System: Store BIOS image info/hash after loading
2023-03-16 19:22:54 +10:00
Stenzek
70695d3a4d
CPU: Don't leave fault_count uninitialized
2023-03-16 18:58:43 +10:00
Stenzek
befbc7bc2e
HostDisplay: Fix cursor texture leak
2023-02-07 20:06:29 +10:00
Stenzek
bd1df7b25b
Settings: Default to Vulkan/Metal renderer on Mac
2023-02-05 15:12:43 +10:00
Stenzek
0ef24398f8
Qt: Ensure system is shut down before closing
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Fixes crash on shutdown on Mac.
2023-02-05 13:43:15 +10:00
Stenzek
178a659a98
GPU: Move graphics API reset state to System
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Stops us trying to reset state on objects which don't exist if
initialization failed (apparently some Android devices.. of course).
2023-02-05 13:12:45 +10:00
Stenzek
c8e7922c1a
AnalogController: Fix incorrect locked message format
2023-02-05 13:12:45 +10:00
Stenzek
e8f4bd5c5e
GameDatabase: Fix ForceSoftwareRendererForReadbacks
2023-01-30 19:26:48 +10:00
Stenzek
e88214966f
Settings: Default to digital controller on Android
2023-01-30 19:17:11 +10:00
Stenzek
14cf865905
Misc: Correctness fixes for OpenGL
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GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Superstarxalien
afaedfedc9
Revert "Improve Integer Scaling behavior" and instead offer as a setting
2023-01-23 13:44:44 -04:00
Superstarxalien
51d1587b21
Improve Integer Scaling behavior
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...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
NicknineTheEagle
bd7517b0c9
CDROM: Try to reject non-PS1 discs
2023-01-20 05:46:22 +03:00
NicknineTheEagle
7270531c3d
CDROM: Fix region check
2023-01-20 05:46:20 +03:00
Stenzek
55f716e69e
Settings: Fix default value of depth clear threshold
2023-01-17 18:47:54 +10:00
Stenzek
95306d3362
CDROM: Slightly adjust seek timing when on target
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Fixes Resident Evil 3 booting.
2023-01-17 18:38:19 +10:00
Connor McLaughlin
fe08d34e52
Qt: Add COP0/GTE registers to debugger list
2023-01-15 15:13:54 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
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i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
5b600602c2
Settings: Make disable-all-enhancements use new MDEC routines
2023-01-13 21:03:35 +10:00
Connor McLaughlin
1aa3be70c7
SPU: Bypass FIFO for direct memory writes
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Aconcagua writes a single halfword with transfers halted, but never enables
DMA.. so when it eventually does later on, there's an extra halfword
written out to memory, which corrupted part of a sound effect.
2023-01-13 21:03:10 +10:00
Connor McLaughlin
2c2304b5b7
System: Fix inverted ifdef
2023-01-12 18:12:58 +10:00
Connor McLaughlin
3b038fd27d
System: Further improve frame timing consistency
2023-01-12 18:02:12 +10:00
Connor McLaughlin
af5d49649c
MDEC: Add option to use old conversion routines
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That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00
Connor McLaughlin
3e0be0a577
MDEC: Tweak block timing further
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Improves frame rate during animated backgrounds in Final Fantasy VII.
2023-01-12 16:48:34 +10:00
Connor McLaughlin
50a616421f
System: Add -exe parameter for overriding boot executable
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Lets you re-use a disc image, but boot a different file.
2023-01-11 19:49:11 +10:00
Connor McLaughlin
ba7517fccc
Timers: Fix debug window rendering in hidpi
2023-01-11 19:15:59 +10:00
Connor McLaughlin
3e16746e85
Pad: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
835834f8f4
SIO: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
0683b9fa0e
InterruptController: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
db364d0e95
Timers: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
3acf569d67
DMA: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
90fe071dda
CDROM: Adjust Init timing
2023-01-11 19:15:59 +10:00
Connor McLaughlin
05eea3cd2b
CPU/CodeCache: Always compute uncached fetch ticks
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Running code out of uncached ROM is slowwww.
2023-01-11 19:15:59 +10:00
Connor McLaughlin
b74eb37996
ImGuiOverlays: Display PAL/NTSC in resolution
2023-01-09 22:20:27 +10:00
Connor McLaughlin
2c125bde8c
CDROM: Fix size of debug window
2023-01-09 22:20:27 +10:00
Connor McLaughlin
9de849aa66
CDROM: Delay async interrupts immediately after ACKs
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Fixes music playback stopping in Ogre Battle.
Closes #2596 .
Closes #575 .
2023-01-09 22:20:27 +10:00
Connor McLaughlin
dd73811628
CDROM: Convert to namespace
2023-01-09 22:20:27 +10:00
Connor McLaughlin
19b4f4e921
System: Add frame time graph
2023-01-07 13:10:43 +10:00
Dolphin
91a6608118
mark some analog controller/joystick messages as translatable
2023-01-07 10:35:17 +09:00
Connor McLaughlin
1bb321c41f
MDEC: Don't round when texture replacements are enabled
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This changes texture hashes, and people got annoyed :/
2022-12-27 22:17:58 +10:00
Connor McLaughlin
928dd0e665
MDEC: Fix Linux compiling
2022-12-21 17:30:22 +10:00
Connor McLaughlin
c2e15b0078
System: Fix toggling Show GPU Usage at runtime
2022-12-20 21:32:51 +10:00
Connor McLaughlin
d65cbe42ae
GPU: Truncate instead of rounding 24bpp->16bpp
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Thanks to axetion for writing a test to confirm this is what the console
GPU indeed does.
2022-12-20 21:19:58 +10:00
Connor McLaughlin
1c8ef86f12
MDEC: Convert to namespace
2022-12-20 21:18:30 +10:00
Connor McLaughlin
3082fd55d7
Qt: Add output audio device selection
2022-12-14 17:58:14 +10:00
Connor McLaughlin
8ab46d0713
MDEC: Redo IDCT and conversion
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RE2 backgrounds look better now (mainly due to the 24bpp->16bpp
conversion). Also implements signed output (untested).
2022-12-14 17:28:34 +10:00
Connor McLaughlin
1905ce3e01
CDROM: Don't prevent GetlocL after Init
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Console apparently just returns whatever was in memory, even though it
seeked to the start. Fixes Meremanoid booting.
2022-12-08 19:56:00 +10:00