Connor McLaughlin
5b9db71b87
CPU/Recompiler: Fix mid-block software interrupts not updating pc
...
Fixes Need for Speed: High Stakes hanging at boot.
2020-08-09 04:32:53 +10:00
Connor McLaughlin
223074b78f
SPU: Fix activating transfer event with a downcount of 0
...
Happened when loading states.
2020-08-09 04:29:43 +10:00
Connor McLaughlin
96b86acb4f
Qt: Move debug GPU device to advanced options
2020-08-09 00:03:07 +10:00
Connor McLaughlin
70767dc6bf
CPU/Recompiler/AArch64: Use cmn for negative constant comparisons
2020-08-08 23:44:13 +10:00
Connor McLaughlin
901ca71fdc
CPU/Recompiler: Add temporary inhibiting of register allocation
2020-08-08 23:44:13 +10:00
Connor McLaughlin
1d5f810a4b
CPU/Recompiler: Disable memory access exceptions by default
...
This means it'll no longer pass amidog's CPU test in the default config.
But no games rely on this. You can enable it in advanced options if you
want to pass the CPU test.
2020-08-08 23:44:13 +10:00
Connor McLaughlin
b1377fe0d9
CPU/Recompiler: Add a fast block lookup array
...
Up to 15% perf improvement.
2020-08-08 23:06:28 +10:00
Connor McLaughlin
f6e88353eb
CPU/Recompiler: Make generated code invariant to virtual PC
2020-08-08 23:06:28 +10:00
Connor McLaughlin
8d4216068a
CPU/Recompiler: Implement div/divu
2020-08-08 23:06:27 +10:00
Connor McLaughlin
a2f271c505
CPU: Simplify some exception checks in cop0-3
2020-08-07 17:05:01 +10:00
Connor McLaughlin
80be38b7c8
Updater/Win32: Grammar fix in message
2020-08-07 16:34:48 +10:00
Connor McLaughlin
472f1c1c6b
Updater: Display a more helpful message if ran manually
2020-08-07 03:40:19 +10:00
Connor McLaughlin
92bc65d883
Qt: Turn language list into radio buttons
2020-08-07 03:34:40 +10:00
Connor McLaughlin
e5c46a54b7
System: Restore/reset state on recreating GPU/updating settings
...
Fixes display corruption on RetroArch when switching renderers.
2020-08-06 23:20:52 +10:00
Connor McLaughlin
359234080a
D3D11: Set GS to null when restoring state
...
Fixes the D3D11 renderer being broken on RetroArch due to it leaving a
geometry shader bound.
2020-08-06 23:19:19 +10:00
Connor McLaughlin
7ab521f740
Updater: Handle UTF-8 paths when launching at end
2020-08-06 22:38:34 +10:00
Connor McLaughlin
f0e3373cb2
Qt: Add message about unofficial builds auto-update incompatibility
2020-08-06 22:37:30 +10:00
Connor McLaughlin
72053e5500
Qt: Fix non-auto-update-enabled builds
2020-08-06 22:22:35 +10:00
Connor McLaughlin
c2a60b766d
CI: Tag Windows builds so they can be updated
2020-08-06 22:11:08 +10:00
Connor McLaughlin
c09bfc4d2b
Qt: Add automatic updater
2020-08-06 22:08:22 +10:00
Connor McLaughlin
070b16e611
Updater/Win32: Use shell for deleting directories
2020-08-06 22:07:56 +10:00
Connor McLaughlin
512a8b2b39
FileSystem: Make more functions UTF-8 compatible on Windows
2020-08-06 22:07:43 +10:00
Connor McLaughlin
f1315b182f
Updater: Fix hang instead of skipping updater.exe
2020-08-06 20:54:59 +10:00
Connor McLaughlin
e956bbdab8
Updater: Don't always open console window
2020-08-06 20:11:31 +10:00
Connor McLaughlin
8bc6433be1
scmversion: Include the current commit hash
2020-08-06 20:11:22 +10:00
Connor McLaughlin
12bef7caa2
Add update installer program (Windows only for now)
2020-08-06 19:36:41 +10:00
Connor McLaughlin
045e6dff61
Common: Add Win32ProgressCallback
2020-08-06 19:33:08 +10:00
Connor McLaughlin
7cafb8c515
Common: Add MinizipHelpers (RAM and UTF-8 compatible fopen)
2020-08-06 19:33:02 +10:00
Connor McLaughlin
6e586311e8
Common: Add title, modal information to ProgressCallback
2020-08-06 19:32:53 +10:00
Connor McLaughlin
8c1a72f640
Qt: Unmark window info error for translation
2020-08-06 19:30:47 +10:00
Connor McLaughlin
05f0ce6da8
libretro: Fix build
2020-08-06 01:50:02 +10:00
Connor McLaughlin
2cc1fe9c02
libretro: Expose CD-ROM preload option
2020-08-06 01:20:12 +10:00
RibShark
1ebbb1e42a
Only force 2 second pregap for track 1
...
Fixes #579
2020-08-05 15:19:28 +01:00
Connor McLaughlin
b6d25c46e4
Qt: Add de language to update_translations.bat
2020-08-05 20:42:48 +10:00
Connor McLaughlin
a7dbb9ab28
CDImage: Work around cue parser requiring new line at end
2020-08-05 03:14:06 +10:00
Connor McLaughlin
466e4099d4
CDROM: Fix handling of logical seeks to audio sectors
...
Fixes Wizard's Harmony.
2020-08-05 03:14:04 +10:00
Connor McLaughlin
fbdc9ae631
CommonHostInterface: Remove additional API reset/restore on screenshot
2020-08-04 21:08:56 +10:00
Connor McLaughlin
dd9705ef31
GPU/HW: Fix last row of oversized writes not applying
...
Combined with the wrap changes, fixes Namco Museum motherboard scene.
2020-08-04 14:40:00 +10:00
Connor McLaughlin
0b0bc32afb
GPU/HW: Use texture samplers rather than fetching for batches
...
Enables wrap-around.
2020-08-04 14:40:00 +10:00
Connor McLaughlin
0fc301d654
GPU/HW: Use wrap texture address modes
2020-08-04 14:40:00 +10:00
Connor McLaughlin
231c0b5ff6
GPU/SW: Wrap texture coordinates when sampling
2020-08-04 14:40:00 +10:00
Connor McLaughlin
69cbc0b5a2
GL/Texture: Add wrap texture mode option
2020-08-04 14:40:00 +10:00
Connor McLaughlin
3df1670809
libretro: Try for a GLES context first depending on preferred renderer
2020-08-04 14:40:00 +10:00
Connor McLaughlin
e198e31598
Qt: Add German/Deutsch translation
2020-08-03 13:32:55 +10:00
Connor McLaughlin
8b4624a98e
Update Portuguese (Br) translation
2020-08-03 13:23:34 +10:00
Connor McLaughlin
818892cb1b
GPU: Claer interlaced field buffer when enabling
...
Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
Connor McLaughlin
23df239469
GPU/HW: Debug build compile fix
2020-08-03 03:26:00 +10:00
Connor McLaughlin
f712c42c21
GPU/HW: Add more details to debug window
2020-08-03 03:06:23 +10:00
Connor McLaughlin
9b7512f7b8
GPU/HW: Implement automatic resolution scale from window size
2020-08-03 03:06:03 +10:00
Connor McLaughlin
be6ae8b70b
GPU/Vulkan: Work around Mali crash with readbacks
2020-08-03 02:03:33 +10:00
Connor McLaughlin
b527118c0a
GPU/HW: Fix macOS compile
2020-08-02 18:04:00 +10:00
Connor McLaughlin
92975b2e81
GPU/HW: Tiny performance optimization in polygon loading
2020-08-02 17:32:43 +10:00
Connor McLaughlin
96ba9198ef
GPU/HW: Expand lines into triangles before rendering
...
Fewer batches, consistent upscaling behavior.
2020-08-02 17:17:11 +10:00
Connor McLaughlin
568cfa1865
GPU/OpenGL: Fix possible error on shutdown
2020-08-02 17:16:51 +10:00
Connor McLaughlin
4d9c2c1b6c
GPU: Ensure pending time is used in events
...
Fixes long delay in Syphon Filter.
2020-08-02 14:09:22 +10:00
Connor McLaughlin
75156b76af
CMake: Fix Linux build
2020-08-02 13:21:16 +10:00
Connor McLaughlin
ba9ada1100
Qt: Add Portuguese (Pt) translation
2020-08-02 13:14:52 +10:00
Connor McLaughlin
bd0c403672
GPU/HW: Fix mask bit test regression
...
Fixes white boxes in Silent Hill. Again.
2020-08-02 13:04:25 +10:00
Connor McLaughlin
5f9481dd3d
Qt: Fix game list settings headings not being translatable
2020-08-02 03:06:23 +10:00
Connor McLaughlin
9a9d66882c
Qt: Fix game list headings not being translatable
2020-08-02 03:06:23 +10:00
jdgleaver
363804c48b
(libretro/Vulkan) Fix glslang shader-related crashes
2020-08-01 15:29:59 +01:00
Connor McLaughlin
0c1b637549
PGXP: Add initial implementation
2020-08-02 00:25:07 +10:00
Connor McLaughlin
013497cf20
Qt/GPUSettings: Fix typo in force NTSC timing description
2020-08-01 22:35:28 +10:00
Connor McLaughlin
e9882a10aa
System: Move restore/reset graphics API state to System
...
Fixes frame stepping.
2020-08-01 16:45:07 +10:00
Connor McLaughlin
3532ab8d72
Qt: Update interlaced rendering option help
2020-08-01 14:04:52 +10:00
Connor McLaughlin
7067b8f6e3
CDImage/CHD: Handle UTF-8 strings when opening
2020-08-01 14:01:23 +10:00
Connor McLaughlin
ede8de92f6
FileSystem: Use wide strings for FindFiles and StatFile on Windows
2020-08-01 14:00:58 +10:00
Connor McLaughlin
2eb9384275
Replace more instances of fopen() with FileSystem::OpenFile()
2020-08-01 14:00:22 +10:00
Connor McLaughlin
2885d2e547
CPU/CodeCache: Hopefully fix 32-bit compile errors
2020-08-01 03:53:53 +10:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
...
* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
1f9fc6ab74
BIOS: Fix Linux build
2020-07-31 16:34:25 +10:00
Connor McLaughlin
8802177e25
BIOS: Add more revision filenames/hashes
2020-07-31 16:28:15 +10:00
Connor McLaughlin
66e79091d3
BIOS: Use fopen() wrapper from FileSystem
2020-07-31 16:04:10 +10:00
Connor McLaughlin
8b0c3f0dc8
FileSystem: Use wide strings for fopen on Windows
2020-07-31 16:04:06 +10:00
Connor McLaughlin
3edb8e113e
StringUtil: Add wide string<->utf8 conversion for Windows
2020-07-31 16:04:00 +10:00
Connor McLaughlin
f443691ad0
Qt: Fix deprecreated errors with 5.15
2020-07-31 03:40:51 +10:00
Connor McLaughlin
fb85e2b441
Qt: Update Portuguese (Br) translation
2020-07-31 03:32:48 +10:00
Connor McLaughlin
5634e821c5
CDROM: Reset audio decoder state immediately after pause or seek
...
Fixes stuttering dialogue in Dino Crisis (control room at beginning of
game).
2020-07-30 01:55:37 +10:00
Connor McLaughlin
5a34a15bf2
CDROM: Include FIFO size in debug window
2020-07-30 01:03:59 +10:00
Connor McLaughlin
167169a03b
Qt: Update Portuguese translation
2020-07-30 00:49:32 +10:00
Connor McLaughlin
dd48a1f585
System: Handle large event timing overshoots better
...
Usually a result of DMA cycle stealing. Instead of adding all time, add
min(all_events.downcount) at a time. 1.5% performance improvement, but
fixes desyncs between the SPU and CD-ROM.
2020-07-30 00:47:19 +10:00
Connor McLaughlin
0317541477
libretro: Remove VRAM resolution from scale text
2020-07-29 20:01:22 +10:00
Connor McLaughlin
415c21dc84
libretro: Possible fix for crash when reloading content
2020-07-29 03:00:00 +10:00
Connor McLaughlin
77481f5b23
Qt: Add context menu and open directory to game directory list
2020-07-29 02:51:52 +10:00
Connor McLaughlin
8956fc27ce
Qt: Make about dialog more translation-friendly
2020-07-29 02:38:04 +10:00
Connor McLaughlin
c7b457de9e
CubebAudioStream: Continue even without minimum latency
...
Fixes audio not functioning on Android.
2020-07-29 02:38:04 +10:00
Connor McLaughlin
982c428074
Qt: Improve auto-sizing for settings dialog
2020-07-29 02:38:04 +10:00
Connor McLaughlin
bc6f6d1a6d
Qt: Display Portuguese language as Portuguese (Br)
2020-07-29 02:38:04 +10:00
Connor McLaughlin
f82e64a60c
Qt/Settings: Add recommended resolution to scale
...
Apparently the framebuffer/VRAM dimensions were too confusing.
2020-07-28 20:33:09 +10:00
Connor McLaughlin
b894b882ed
Qt/Settings: Add help for GPU adapter
2020-07-28 20:33:09 +10:00
Connor McLaughlin
20ff075c3f
Qt: Mark individual setting help as translatable
2020-07-28 20:33:09 +10:00
Connor McLaughlin
e187597dec
Qt: Make settings main help text translatable
2020-07-28 20:33:09 +10:00
Connor McLaughlin
27f62723c7
Qt: Make gmae list headings translatable
2020-07-28 20:33:09 +10:00
Connor McLaughlin
79c8b9f52c
Qt: Add Portuguese translation
2020-07-28 20:33:09 +10:00
Connor McLaughlin
3edb255eca
Qt: Add translation support and language setting
2020-07-28 19:14:44 +10:00
Connor McLaughlin
8665a24eee
CommonHostInterface: Fix crash when there's no controller interface
2020-07-26 23:59:47 +10:00
Connor McLaughlin
cdab84e210
GPU/Vulkan: Display shader compiling message
2020-07-26 23:59:06 +10:00
Connor McLaughlin
7c54129409
Merge pull request #665 from ggrtk/analog-controller
...
AnalogController: Expose axis scale setting to frontend
2020-07-26 23:57:40 +10:00
Connor McLaughlin
caf9943418
GPU/Vulkan: Possible workaround for Adreno GS shader compiler bug
2020-07-25 15:17:29 +10:00
Albert Liu
79576ca956
AnalogController: Expose axis scale setting to frontend
2020-07-24 19:18:41 -07:00
Connor McLaughlin
d711baaa31
GPU/HW: Fix lines being one pixel too short
...
Fixes lines in screen wipe effect in Vagrant Story.
2020-07-25 02:37:01 +10:00
Connor McLaughlin
08b26edceb
CDImage: Fix incorrect track length
...
Shouldn't affect much, other than the game properties window.
2020-07-25 02:36:41 +10:00
Connor McLaughlin
10f23667c9
CDImage: Fix incorrect pregap file offset calculation
...
Should fix repeating audio at the start of some tracks.
2020-07-24 13:47:21 +10:00
Connor McLaughlin
5a955a4fdc
Qt: Fix audio volume/mute being lost when restarting emulation
2020-07-24 02:55:00 +10:00
Connor McLaughlin
4a3e5ed644
VulkanHostDisplay: Fix custom crosshair rendering on NVIDIA
2020-07-24 02:40:46 +10:00
Connor McLaughlin
99b0ba3f20
libretro: Use correct path for shared mode memcards
2020-07-24 02:40:46 +10:00
Connor McLaughlin
90aaee86c7
libretro: Use duckstation_shared_card_N.mcd in shared mode
...
shared_card_n.mcd is too ambiguious when it's sharing a directory with
other cores.
2020-07-24 02:40:46 +10:00
Connor McLaughlin
e30c0a6881
Qt: Don't allow booting when changing disc from game list
2020-07-24 02:40:46 +10:00
Albert Liu
bf597aab44
Settings: Specify GPU resolution scale as VRAM size
2020-07-23 01:03:18 -07:00
Albert Liu
e782b678b6
Qt/GPUSettings: Update aspect ratio help text
2020-07-22 12:08:01 -07:00
Connor McLaughlin
a6acd33ce6
libretro: Include m3u in valid_extensions
2020-07-23 03:00:49 +10:00
Connor McLaughlin
104b80f111
HostInterface: Move 'System shut down' message to SDL
...
Only frontend where it makes sense anyway.
2020-07-23 02:45:20 +10:00
Connor McLaughlin
961afdf765
Qt: Ignore resume states when "Save state on exit" is unchecked
2020-07-23 02:44:06 +10:00
Connor McLaughlin
f3df4f91a2
libretro: Implement disk control interface
2020-07-23 02:36:23 +10:00
Connor McLaughlin
8e1c0a4fe4
System: Support loading m3u playlists
2020-07-23 02:36:05 +10:00
Connor McLaughlin
266d70c629
Common/FileSystem: Add IsAbsolutePath() and tests
2020-07-23 02:35:37 +10:00
Connor McLaughlin
d46c104d1b
System: Preload CD images to RAM when switching/loading state
2020-07-23 02:35:23 +10:00
Connor McLaughlin
6c162eb3c5
Qt: Support binding multiple buttons/axis to controllers
2020-07-23 02:35:15 +10:00
Connor McLaughlin
08a8434140
GPU/HW: Fix off-by-one in wrap-around VRAM writes
2020-07-23 02:35:03 +10:00
Connor McLaughlin
10cd00c8dd
CDROM: Play audio when reading and mode.0 is set
2020-07-22 15:23:13 +10:00
Connor McLaughlin
e9db1d0f6f
GPU/OpenGL: Use base class helper for filling VRAM copy uniforms
2020-07-22 14:47:09 +10:00
Connor McLaughlin
2dc62ab987
GPU/HW: Fix VRAM updates when Y >= 512
2020-07-22 14:46:52 +10:00
Connor McLaughlin
622e50fa73
Merge pull request #637 from jdgleaver/psp-660-bios
...
Finish adding support for PSX BIOS included in PSP firmware 6.60
2020-07-22 13:01:11 +10:00
Albert Liu
855fc9a31c
CommonHostInterface: Prevent some potential null pointer dereferences
2020-07-21 17:14:11 -07:00
jdgleaver
49f9ddfa0e
Finish adding support for PSX BIOS included in PSP firmware 6.60
2020-07-21 17:06:38 +01:00
jdgleaver
7478e75ed6
(libretro) Fix 'Fast Boot' option
2020-07-21 16:32:36 +01:00
Connor McLaughlin
f28ef01d24
CDROM: Move audio FIFO to CDROM class and skip sectors when unempty
...
Fixes cutscene audio in Nickelodeon Rugrats - Search for Reptar.
2020-07-22 00:05:52 +10:00
Connor McLaughlin
f9bbbbbaec
Settings: Make auto-detect the default console region
2020-07-22 00:03:31 +10:00
Connor McLaughlin
9496c992f7
System: Add an option to preload CD image to RAM
2020-07-22 00:03:22 +10:00
Connor McLaughlin
3187d07d03
CDImage: Add memory CD image class
2020-07-22 00:03:07 +10:00
Connor McLaughlin
8b91bf5e57
Core: Add loading screen based progress callbacks
2020-07-22 00:03:01 +10:00
Connor McLaughlin
cf366d3fba
CDImage: Fix crash reading subq from lead-in
2020-07-22 00:02:51 +10:00
Connor McLaughlin
03c3b10054
CDSubChannelReplacement: Use subq union directly
2020-07-22 00:02:44 +10:00
Connor McLaughlin
93528db388
System: Use existing CD media when loading state where possible
2020-07-22 00:02:37 +10:00
Connor McLaughlin
75a8a7fcca
Settings: Make per-game memory cards for slot 1 the default
2020-07-21 20:15:52 +10:00
Connor McLaughlin
b2595a3b3b
Qt: Fix volume slider slowing down emulation
2020-07-21 20:10:17 +10:00
Connor McLaughlin
2fb00faa67
Qt: Delay settings save by one second
2020-07-21 20:10:11 +10:00
Connor McLaughlin
68d98af497
Qt: Remove usage of QString where possible for settings
2020-07-21 20:10:06 +10:00
Connor McLaughlin
eb7da791ea
CommonHostInterface: Fix command line help not printing on Windows
2020-07-21 20:09:54 +10:00
Connor McLaughlin
bddd098a66
Merge branch 'master' into qt-inisettings
2020-07-21 13:28:18 +10:00
Connor McLaughlin
f67862de5f
Merge pull request #622 from ggrtk/qt-gamelistsettings
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Qt/GameListSettings: Use native path separators
2020-07-19 12:58:00 +10:00
Elizabeth
39917117d2
Disable Interlacing description "Unchecked"
...
As noted by Kurayami6, Disable Interlacing should show "Unchecked" as the default option for this enhancement.
2020-07-18 13:21:13 -04:00
Albert Liu
2853bf851a
Qt/GameListSettings: Use native path separators
...
Fixes possible duplicate game list entries on Windows.
2020-07-17 18:43:30 -07:00
Connor McLaughlin
1069e12bff
Qt: Add binding how-to text to hotkey page
2020-07-18 01:33:51 +10:00
Connor McLaughlin
389f452e10
Qt/GameListSettings: Use push button for all buttons
2020-07-18 01:33:36 +10:00
Connor McLaughlin
5c5ee17fa7
Qt: Fix widescreen hack option positioning
2020-07-18 01:28:35 +10:00
Connor McLaughlin
2702eb90bf
libretro: Add widescreen hack option
2020-07-18 00:28:37 +10:00
Connor McLaughlin
1e6740762d
Qt: Add widescreen hack option
2020-07-18 00:28:37 +10:00
Connor McLaughlin
8c3051ae14
SDL: Add widescreen hack option
2020-07-18 00:28:37 +10:00
Connor McLaughlin
5c1c467e38
GTE: Add widescreen hack
2020-07-18 00:28:37 +10:00
Connor McLaughlin
5f76140aa5
libretro: Expose main RAM to frontend
2020-07-18 00:28:37 +10:00
Connor McLaughlin
401ecfa872
Bus: Make memory map public
2020-07-18 00:28:37 +10:00
Albert Liu
a92fd98d7f
Qt/GameListSettings: Fix QToolButtons staying highlighted after use
2020-07-17 03:50:02 -07:00
Albert Liu
79adabeb91
CommonHostInterface: Bump to settings version 3
...
This is required for phasing out QSettings usage because game paths were
being saved using the QSettings multi-value format, which is
incompatible with SimpleIni.
2020-07-16 20:35:49 -07:00
Albert Liu
97be6c922c
Fix MSVC build
2020-07-16 20:35:49 -07:00
Albert Liu
4e2b3189b0
Qt: Replace QtSettingsInterface with INISettingsInterface
2020-07-16 20:35:49 -07:00
Albert Liu
9b2740b395
HostInterface: Save tweak/hack defaults to settings file
...
Fixes tweak/hack defaults not displaying correctly in Qt frontend.
2020-07-16 20:35:18 -07:00
Albert Liu
9d6325f828
QtHostInterface: Fix compiler warning
2020-07-16 20:32:42 -07:00
Connor McLaughlin
71cef1de3f
GL/ContextGLX: Add additional logging
2020-07-15 15:50:30 +10:00
Connor McLaughlin
dd9a4191e6
AnalogController: Fix swapped rumble test
...
Fixes weak rumble test in MGS.
I should write some hardware tests for this at some point, particularly
for the large motor, which should have a variable intensity.
2020-07-15 02:38:16 +10:00
Connor McLaughlin
7ba1bed37b
Settings: Leave interlacing on by default
...
Too many games break without it.
2020-07-14 01:27:57 +10:00
Connor McLaughlin
48be73be5a
SDL: Fix crash when changing debug settings while running
2020-07-14 01:26:43 +10:00
Connor McLaughlin
6ed67468d2
CDROM: Prevent games which spam Reset from getting wedged
2020-07-14 01:26:37 +10:00
Albert Liu
91f51c2833
Settings: Add 1:1 pixel aspect ratio
2020-07-12 17:09:15 -07:00
Albert Liu
9e316e4502
Settings: Add 8:7 display aspect ratio
...
Requested by users for some 256-width 240p titles (effectively 1:1 PAR
at 256x224 when overscan cropping is turned on).
2020-07-12 17:08:28 -07:00
Connor McLaughlin
1ed57a9fdf
Qt: Hook up mouse events to ImGui
2020-07-13 02:39:59 +10:00
Connor McLaughlin
dbce58e07d
CDROM: Display paused position in debug window
2020-07-13 02:23:56 +10:00
Connor McLaughlin
35093818c6
libretro: Add resolutions up to 16x
2020-07-12 23:31:21 +10:00
Albert Liu
c44e74db80
GPU: Compute VRAM display width from GP1(06h) values
...
Fixes overpadding in some specific cases, e.g. when cropping overscan in
Captain Commando.
2020-07-11 10:57:23 -07:00
Connor McLaughlin
8febf5df04
D3D11HostDisplay: Fix reversed feature level order
2020-07-12 00:44:13 +10:00
Connor McLaughlin
113b0f57d6
libretro: Fix Vulkan context creation on Mali
...
We don't use the loader functions here anyway, so no need to try to
retrieve them.
2020-07-12 00:41:53 +10:00
Connor McLaughlin
3ad780b52e
libretro: Fix logging breaking when retro_set_environment called twice
2020-07-12 00:41:09 +10:00
Connor McLaughlin
282f166e7a
Vulkan/StagingBuffer: Don't try to invalidate unmapped buffer
...
Fixes crash on Mali.
2020-07-12 00:40:05 +10:00
Connor McLaughlin
fb6538da35
Vulkan/Context: Allocate SSBO descriptors in global set
...
Fixes vram write buffer creation failing on Mali.
2020-07-12 00:38:27 +10:00
Connor McLaughlin
50a25b63b1
CDROM: Track seek position when resetting
...
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
Connor McLaughlin
d1a2ebd8f3
GPU/HW: Eliminate CPU round trip on oversized VRAM writes
2020-07-11 20:35:33 +10:00
Connor McLaughlin
86c6be41b3
SDL: Wayland support
2020-07-11 03:28:57 +10:00
Connor McLaughlin
4ce5f7e802
GLContext: Wayland support
2020-07-11 03:28:25 +10:00
Connor McLaughlin
eab70546c8
CDROMAsyncReader: Only log warning when waiting time exceeds 1ms
2020-07-11 03:21:05 +10:00
Connor McLaughlin
c5e8327e7a
CDROM: Seek to LBA 0 when resetting
...
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin
71157b171e
CDROM: Use partial seek position when re-seeking
2020-07-10 20:55:00 +10:00
Connor McLaughlin
4d1880091e
GPU: Ignore display start bit 0 instead of reducing width
2020-07-10 20:31:58 +10:00
Connor McLaughlin
93abf8e53d
GPU: Drop least significant bit of display start address
...
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin
604ff20b0d
AnalogController: Treat rumble as binary on/off
...
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin
d6ec1fd84e
Build fix
2020-07-10 14:46:44 +10:00
Connor McLaughlin
c01854e9d1
Define LIBRETRO macro when building core, skip swap chain
2020-07-10 14:02:45 +10:00
Connor McLaughlin
a5fe740e30
Fix a bunch of compiler warnings
2020-07-09 13:30:16 +10:00
Connor McLaughlin
60a739e305
D3D11HostDisplay: Add __has_include check for dxgi1_5.h
2020-07-09 13:24:56 +10:00
Connor McLaughlin
9685be9064
D3D11/ShaderCache: Remove feature level 12 enum usage
...
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin
5984f977ca
D3D11HostDisplay: Ensure we only get feature level 10-11
2020-07-09 13:00:31 +10:00
Connor McLaughlin
46dfccef81
Common/DimensionalArray: Don't break clang
2020-07-08 15:40:08 +10:00
Connor McLaughlin
532c2a0c15
cmake: Drop msbuild-based libretro dll in top-level dir too
2020-07-08 15:18:49 +10:00
Connor McLaughlin
a68bbb3e85
Common/DimensionalArray: Work around VC2017 issue
2020-07-08 15:04:47 +10:00
Connor McLaughlin
068b244303
libretro: Do SET_CORE_OPTIONS unconditionally
2020-07-08 12:48:57 +10:00
Connor McLaughlin
57cf40d1ae
Bus: Work around VS2017 bug with std::array
2020-07-08 12:45:53 +10:00
Connor McLaughlin
6ae5caa23b
Common/StringUtil: Add missing include
2020-07-08 12:45:49 +10:00
Connor McLaughlin
209d7c67e9
GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage
2020-07-08 02:05:36 +10:00
Connor McLaughlin
922003ba50
libretro: Ignore renderer changes
...
RetroArch does not support hot swapping renderers.
2020-07-08 02:05:36 +10:00
Connor McLaughlin
97a946bd62
CommonHostInterface: Implement frame step hotkey
2020-07-08 02:05:36 +10:00
Connor McLaughlin
01287cb7da
build: Support building libretro core for Android
2020-07-07 20:27:14 +10:00
Connor McLaughlin
c242d4707f
build: Drop Linux libretro core in current directory too
2020-07-07 20:27:14 +10:00
Connor McLaughlin
089b1d465f
build: Drop libretro DLL in build directory
2020-07-07 19:09:14 +10:00
Connor McLaughlin
9a631ff52c
build: Don't build unit tests for libretro core
2020-07-07 18:54:02 +10:00
Connor McLaughlin
729e1b3392
GLContext: Fix Android context creation
2020-07-07 00:59:49 +10:00
Connor McLaughlin
da180a1c4f
Vulkan: Fix crash when device creation fails
2020-07-07 00:59:42 +10:00
Connor McLaughlin
1d4b5e22cb
Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
2020-07-07 00:59:35 +10:00
Connor McLaughlin
d1eae288bf
GameList: Add EntryCompatibilityRatingToString
2020-07-07 00:59:28 +10:00
Connor McLaughlin
5274fa32ac
Qt: Pump events on main thread when waiting for init
2020-07-06 02:47:33 +10:00
Connor McLaughlin
76cb52407b
SDLControllerInterface: Init joystick API as well
2020-07-06 02:47:33 +10:00
Connor McLaughlin
547e8b239b
libretro: Reduce base width/height
...
Stops the window opening so large.
2020-07-06 02:47:33 +10:00
Connor McLaughlin
11c0601a67
libretro: Work around hw render interface pointer being freed
2020-07-06 02:47:33 +10:00
Albert Liu
e42d5fed75
GPU: Adjust 4-pixel boundary alignment formula
...
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
2020-07-05 06:00:36 -07:00
Albert Liu
000a51298a
GPU: Don't round screen size to 4-pixel multiple
2020-07-05 06:00:36 -07:00
Albert Liu
e2b1158514
GPU: Report CRTC padding as signed in debug window
2020-07-05 06:00:36 -07:00
Connor McLaughlin
67bc14dac9
CI: Use libretro core naming convention
2020-07-05 13:15:12 +10:00
Connor McLaughlin
511c3133f1
GPU: Let GPU catch up before handling GP1 reset commands
...
Fixes trashed VRAM writes in some homebrew.
2020-07-05 02:25:56 +10:00
Connor McLaughlin
b0b3901722
libretro: Fix DualShock analog mode auto-enable
2020-07-05 00:05:14 +10:00
Connor McLaughlin
c76bb5eb6a
libretro: Fix display aspect ratio
2020-07-04 22:33:07 +10:00
Connor McLaughlin
343e3ba3b7
libretro: Better handle resolution changes
2020-07-04 22:14:07 +10:00
Connor McLaughlin
e15fafe428
libretro: Reduce OSD message durations
2020-07-04 22:14:07 +10:00
Connor McLaughlin
8408d3b6bf
libretro: Disable shader cache
...
Can't seem to see somewhere we can save shader blobs. It wasn't working
anyway because it would generate invalid paths.
2020-07-04 22:14:07 +10:00
Connor McLaughlin
f9622b2450
libretro: Fix memory card save locations
2020-07-04 22:14:07 +10:00
Connor McLaughlin
9b3e344ad8
Renderers: Support empty shader cache
2020-07-04 22:14:07 +10:00
Connor McLaughlin
f396a2c373
Renderers: Make shader cache path a prefix instead of directory
2020-07-04 22:14:07 +10:00
Connor McLaughlin
b9ffca1ddf
libretro: Vulkan renderer support
2020-07-04 22:14:07 +10:00
Connor McLaughlin
218f6721d3
libretro: Fix display rendering in D3D11/OpenGL
2020-07-04 20:05:49 +10:00
Connor McLaughlin
2c4fce3f0d
D3D11HostDisplay: Don't create swap chain for headless
2020-07-04 17:37:50 +10:00
Connor McLaughlin
b3359dadc9
Qt: Save original style name for restoring after theme switch
2020-07-04 15:54:26 +10:00
Connor McLaughlin
1231f6dafe
GPU: Handle GP1 command mirrors
2020-07-04 01:28:18 +10:00
Albert Liu
0a0a2024fd
SDLControllerInterface: Prefer cbutton.which for button events
...
Functionally the same as caxis.which due to SDL_Event union, but prefer
using SDL_ControllerButtonEvent members for button events.
2020-07-02 17:45:44 -07:00
Connor McLaughlin
2d74062abb
CPU: Delay interrupts by one instruction/block
...
Fixes Gameshark Sampler Disc.
2020-07-03 01:51:08 +10:00
Connor McLaughlin
8a8ce8d41c
NamcoGunCon: Use correct GPU clock as reference
2020-07-03 01:51:05 +10:00
Connor McLaughlin
0710e3b6d3
CDROM: Ignore sectors with channel number=255
...
Some games (Taxi 2 and Blues Blues) have junk audio sectors with a channel number of 255.
We need to skip them otherwise it ends up playing the incorrect file.
TODO: Verify with a hardware test.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
bff5432879
Pad: Improve ACK timing
...
Fixes random pauses in Moto Racer.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
b471d1043a
Settings: Load Memory Cards From State -> Load Devices From State
...
Makes it apply to controllers too.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
655dff84e2
VulkanHostDisplay: Fix software cursor rendering
2020-07-01 01:57:25 +10:00
Connor McLaughlin
400ee3d9b3
OpenGLHostDisplay: Fix software cursor rendering
2020-07-01 01:57:25 +10:00
Connor McLaughlin
8cd9e0887e
libretro: Use framebuffer view dimensions not texture dimensions
2020-07-01 01:57:25 +10:00
Connor McLaughlin
70f4ce7cde
libretro: Add auto analog mode option for controllers
2020-07-01 01:57:25 +10:00
Connor McLaughlin
f65a50d84b
HostDisplay: Use surface scale for drawing software cursor
2020-07-01 01:57:25 +10:00
Connor McLaughlin
bf08385051
WindowInfo: Add surface_scale field
2020-07-01 01:57:25 +10:00
Connor McLaughlin
e374853cf5
HostInterface: Better configuration of custom crosshair/software cursor
2020-07-01 01:57:25 +10:00
Connor McLaughlin
f0c1dfefe7
Core: Add resources file
...
Currently includes a crosshair icon.
2020-07-01 00:56:46 +10:00
Connor McLaughlin
ed6065d7f5
D3D11HostDisplay: Fix software cursor rendering
2020-07-01 00:56:46 +10:00
Connor McLaughlin
7d88bba764
Common: Add an image helper class
2020-07-01 00:56:46 +10:00
Connor McLaughlin
78cf890c6c
Qt: Hook up per-controller-type-settings to UI
2020-07-01 00:56:46 +10:00
Connor McLaughlin
bcc6d5d53d
Qt: Support float settings in setting widget binder
2020-07-01 00:56:46 +10:00
Connor McLaughlin
0b11a14e24
Qt: Better handling of default settings not in ini
2020-07-01 00:56:46 +10:00
Connor McLaughlin
4dc9e10777
HostInterface: Support per-controller-type settings
2020-07-01 00:56:46 +10:00
Connor McLaughlin
f3b2953e40
Common/StringUtil: Add FromChars overload for bool
2020-07-01 00:56:46 +10:00
Connor McLaughlin
38aa485f8f
libretro: Analog controller/DualShock support
2020-06-30 03:03:56 +10:00
Connor McLaughlin
51b4776b8f
libretro: Work around video driver switching crash in RetroArch
2020-06-30 03:03:56 +10:00
Connor McLaughlin
861b98ed3b
libretro: Additional work
...
- Reliable resolution switching.
- Hook up logging.
- Memory cards and controller type settings.
- Save state support.
- Direct3D support.
2020-06-30 03:03:56 +10:00
Connor McLaughlin
2a38090e7a
HostDisplay: Move most backend logic to FrontendCommon
2020-06-30 03:03:56 +10:00
Connor McLaughlin
936d92dfb8
System: Add option to force start in software mode
2020-06-30 02:44:19 +10:00
Connor McLaughlin
919494079b
System: Make saving screenshots to state optional
2020-06-30 02:44:09 +10:00
Connor McLaughlin
dc7cc3b67f
Common/ByteStream: Fix buffer corruption in MemoryByteStream
2020-06-30 02:44:01 +10:00
Connor McLaughlin
e5f56fcd33
MDEC: Slightly reduce block timing
...
Fixes FMVs in Disney's Treasure Planet.
Probably needs sub-block timing emulated at some point.
2020-06-29 14:45:14 +10:00
Connor McLaughlin
614ea632a5
SPU: Log warning when data is lost due to reg clear
2020-06-29 14:45:03 +10:00
Connor McLaughlin
ea1066f76e
GL/StreamBuffer: Use glBufferData() on all drivers
2020-06-29 14:44:16 +10:00
Connor McLaughlin
745b53e4cb
GL/Context: Fix crash in some GLX drivers
2020-06-27 17:35:08 +10:00
Connor McLaughlin
15afe4f436
GPU/Vulkan: Fix incorrect vkCmdPushConstants() call
2020-06-27 16:26:20 +10:00
Albert Liu
1a45ee3018
CommonHostInterface: Use largeImage fields in Discord presence payload
...
Fixes application icon not showing up in Discord Rich Presence.
2020-06-26 22:28:48 -07:00
Connor McLaughlin
0b261e836b
GPU/Vulkan: Fix shader VRAM copies
...
Fixes battle transitions in Final Fantasy IX.
2020-06-27 03:00:03 +10:00
Connor McLaughlin
58b0e6859a
Frontend: Reset/restore GPU state before saving screenshot
...
Fixes driver crashes in Vulkan.
2020-06-27 02:59:58 +10:00
Connor McLaughlin
b94de1924d
GPU/ShaderGen: Round normalized colours before converting to integer
...
Fixes broken rendering/precision issues on Intel Ivy Bridge GPUs.
Many thanks to linkmauve from Dolphin for the idea - seems Dolphin also
had a similar problem a few years ago.
2020-06-26 21:40:53 +10:00
Connor McLaughlin
16ca214d09
GPU/OpenGL: Fix VRAM writes breaking on <GL4.3
2020-06-26 21:39:37 +10:00
Connor McLaughlin
34d7b752d8
GPU/ShaderGen: Enable GL_ARB_shader_storage_buffer_object on <GL4.3
2020-06-26 21:39:12 +10:00
Connor McLaughlin
998ec85b16
CDROM: Log slow sector reads in Release builds too
2020-06-26 17:17:25 +10:00
Connor McLaughlin
737337a526
CDROM: Fix incorrect sector read after incomplete seek->read
...
Fixes crash in Disney's The Lion King - Simba's Mighty Adventure.
2020-06-26 17:15:41 +10:00
Connor McLaughlin
b8a2487abf
GPU/HW: Fix incorrect offset application in line upscaler
...
Fixes green line in pause screen of Spyro.
2020-06-26 03:26:06 +10:00
Albert Liu
788a9a6768
Qt: Reset palette and style when selecting default theme
...
Fixes palette and style getting stuck when switching to default theme
after having used dark fusion theme earlier in the same session.
2020-06-24 16:08:36 -07:00
Connor McLaughlin
ad727c7991
CPU/Recompiler: Check interrupts after mtc0 sr/cause
...
Fixes Jackie Chan Stuntmaster in Recompiler mode.
2020-06-25 01:33:00 +10:00
Connor McLaughlin
b00f50c927
CPU/Recompiler: Emit test/jz instead of bt/jnc for bits < 8
...
Likely very slightly faster.
2020-06-25 01:33:00 +10:00
Connor McLaughlin
55a2c73097
Qt: Add Dark Fusion theme
2020-06-25 01:33:00 +10:00
Connor McLaughlin
a6d976240a
Qt: Add theme selection and dark theme
2020-06-25 01:33:00 +10:00
Albert Liu
28d38c9867
LibretroHostInterface: Report aspect ratio setting to frontend
2020-06-23 09:24:50 -07:00
Albert Liu
7c206766ae
HostInterface: Save default setting to AspectRatio, not PixelAspectRatio
...
Fixes inconsistency with default settings saving to PixelAspectRatio,
but loading from AspectRatio instead. PixelAspectRatio was not being
used elsewhere.
2020-06-23 09:24:50 -07:00
Connor McLaughlin
832c7a1192
Vulkan: Support using SSBOs instead texel buffers
2020-06-24 01:40:01 +10:00
Connor McLaughlin
08ef8c1e8d
GPU/HW: Support SSBOs instead of texture buffers for VRAM writes
2020-06-24 01:39:53 +10:00
Connor McLaughlin
eec37df1e0
Settings: Make the recompiler the default CPU mode
2020-06-24 01:39:42 +10:00
Connor McLaughlin
f6aae5e67c
Settings: Add 2:1 (VRAM 1:1) display aspect ratio
2020-06-24 01:39:35 +10:00
Connor McLaughlin
f32028a736
Merge pull request #566 from ggrtk/analog-controller
...
ControllerInterface: Customizable axis scaling and deadzone size
2020-06-24 01:33:26 +10:00
Connor McLaughlin
2cfb811569
Merge pull request #565 from lioncash/stamp
...
timestamp: Correct duplicate conditionals
2020-06-24 01:32:52 +10:00
Connor McLaughlin
84d4423719
Merge pull request #564 from lioncash/leak
...
file_system: Prevent resource leaks in DeleteDirectory()
2020-06-24 01:31:52 +10:00
Connor McLaughlin
da0885af0d
Merge pull request #563 from lioncash/fs
...
file_system: Correct duplicate conditionals in CreateDirectory()
2020-06-24 01:30:04 +10:00
Connor McLaughlin
4b31034efa
Merge pull request #562 from lioncash/amp
...
spu: Make use of logical AND within IsPitchModulationEnabled()
2020-06-24 01:29:42 +10:00
Albert Liu
293c2f50cd
ControllerInterface: Make axis-to-button deadzone customizable
2020-06-23 08:15:17 -07:00
Albert Liu
6b7c068f83
ControllerInterface: Implement axis scaling for axis-to-axis mappings
...
This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
2020-06-23 08:14:37 -07:00
Lioncash
4c82705e34
timestamp: Correct duplicate conditionals
...
Previously, the milliseconds field wasn't being used in comparisons on
Windows.
2020-06-23 06:24:06 -04:00
Lioncash
987b11a1d2
timestamp: Implement operator!= in terms of operator==
...
Same behavior, less code.
2020-06-23 06:20:29 -04:00
Lioncash
83a01c27a2
file_system: Prevent resource leaks in DeleteDirectory()
...
We need to remember to close the search handle in the error cases.
2020-06-23 06:13:54 -04:00
Lioncash
292a0a6800
file_system: Correct duplicate conditionals in CreateDirectory()
2020-06-23 06:09:38 -04:00
Lioncash
20d17b953b
spu: Make use of logical AND within IsPitchModulationEnabled()
...
It seems awfully suspect to use a bitwise AND here.
2020-06-23 06:00:11 -04:00
Connor McLaughlin
3ca9d578b3
Merge pull request #559 from lioncash/field
...
bitfield: Make interface fully constexpr
2020-06-23 19:58:06 +10:00
Connor McLaughlin
6de24f620e
Merge pull request #558 from lioncash/psf
...
system: Correct error dialog in PSF load case
2020-06-23 19:57:19 +10:00
Connor McLaughlin
daf9afe221
Merge pull request #560 from lioncash/xy
...
playstation_mouse: Amend initial x value
2020-06-23 19:56:43 +10:00
Connor McLaughlin
e228588823
Merge pull request #561 from lioncash/rectangle
...
rectangle: Correct assignment of right within SetExtents
2020-06-23 19:56:16 +10:00
Lioncash
e064196f25
rectangle: Correct assignment of right within SetExtents
...
Previously left was being assigned twice in a row.
2020-06-23 05:50:43 -04:00
Lioncash
7a05f8402b
playstation_mouse: Amend initial x value
...
Previously the last host y position was being written to twice, which
seems like a typo.
2020-06-23 05:48:25 -04:00
Lioncash
0abe4c60b4
cd_image: Make use of std::array where applicable
...
Simplifies array copies.
2020-06-23 05:35:26 -04:00
Lioncash
a27aa45e6a
bitfield: Make interface fully constexpr
...
Given C++17 is being used, the entire interface is capable of being
constexpr.
2020-06-23 05:27:40 -04:00
Lioncash
76af96f15b
system: Correct error dialog in PSF load case
...
Corrects the error message to state that the PSF couldn't be loaded
rather than EXE.
2020-06-23 05:13:47 -04:00
Connor McLaughlin
840a80670f
CDROM: Reset XA resampler on file switch
...
Pure guess work, probably won't affect anything.
2020-06-22 15:58:22 +10:00
Connor McLaughlin
9265dd72ba
Vulkan/ShaderCache: Skip writing pipeline cache when size matches
...
Comparing all the data wasn't working, at least for Intel. I'm guessing
there's some modification time field in there which keeps changing.
2020-06-22 15:58:10 +10:00
Connor McLaughlin
eaca5eca07
GPU/Vulkan: Use Metal layer instead NSView on macOS.
2020-06-22 15:58:07 +10:00
Connor McLaughlin
f846817848
Vulkan: Fix crash when opening settings window -> resizing
2020-06-22 15:58:00 +10:00
Connor McLaughlin
1455e793d5
Vulkan: Fix crash when drag-resizing window
2020-06-22 15:57:54 +10:00
Connor McLaughlin
82a0ad8a10
Qt/Settings: Make GPU adapter more sensible
...
Add a default entry, rather than leaving it blank.
2020-06-22 15:57:43 +10:00
Connor McLaughlin
eb1b6b6272
GPU/HW: Fix D3D11 upscaled line GS
2020-06-22 15:53:05 +10:00
Connor McLaughlin
73cdd676ad
GPU/Vulkan: Fix incorrect srcfactor selection
2020-06-21 16:24:37 +10:00
Connor McLaughlin
ce75168238
GPU/Vulkan: Don't assume support for dual-source blend
2020-06-21 01:33:15 +10:00
Connor McLaughlin
bf60f9dd61
GPU/Vulkan: Use geometry shader for line rendering at >1xIR
2020-06-21 01:33:08 +10:00
Connor McLaughlin
97ef905f10
GPU/Vulkan: Fix race/crash when changing settings live
2020-06-21 01:33:00 +10:00
Connor McLaughlin
f54876deb0
Vulkan/Context: Use VK_MVK_macos_surface not VK_EXT_metal_surface
...
Will change this over some time in the future when I can work on a Mac
again and set up the layer.
2020-06-20 20:37:38 +10:00
Connor McLaughlin
fed53b565f
GPU/Vulkan: Fix inverted transparency
...
Fixes FF7 menu, map screen in Porsche Challenge.
2020-06-20 20:22:24 +10:00
Connor McLaughlin
a08c398d4b
GPU/HW: Provide depth in vertex rather than computing
...
Fixes mask bit effects in Vulkan (e.g. Silent Hill).
Significantly reduces the number of mask bit refreshes in OpenGL/Vulkan.
2020-06-20 20:21:33 +10:00
Connor McLaughlin
7192b8d83a
Vulkan/ShaderCache: Hopefully fix macOS build
2020-06-20 03:39:46 +10:00
Connor McLaughlin
4d827e23c5
Qt: Add GPU/adapter selection to settings
2020-06-20 03:34:19 +10:00
Connor McLaughlin
77291096db
Settings: Add GPU adapter option and hook up to D3D11/Vulkan
2020-06-20 03:34:19 +10:00
Connor McLaughlin
1b5f8db2fc
Vulkan/Context: Support specifying GPU to use
2020-06-20 03:34:19 +10:00
Connor McLaughlin
4a04800132
Vulkan: Handle potential duplicate GPU/adapter names
2020-06-20 03:34:19 +10:00
Connor McLaughlin
7fce9b102e
FrontendCommon: Add GPU enumeration methods to D3D11/Vulkan host displays
2020-06-20 03:34:19 +10:00
Connor McLaughlin
85edbce3ca
Qt: Use FrontendCommon D3D11 host display wrapper
2020-06-20 03:34:19 +10:00
Connor McLaughlin
1e26ded73c
SDL: Use FrontendCommon D3D11 host display wrapper
2020-06-20 03:34:19 +10:00
Connor McLaughlin
6eb2079088
FrontendCommon: Add D3D11 helper for host display
2020-06-20 03:33:34 +10:00
Connor McLaughlin
c023bcd234
Linux build fix
2020-06-19 01:36:46 +10:00
Connor McLaughlin
49a9f01327
Qt: Support Vulkan
2020-06-19 00:18:53 +10:00
Connor McLaughlin
d168947ae4
SDL: Support Vulkan
2020-06-19 00:18:51 +10:00
Connor McLaughlin
6aacf0019a
FrontendCommon: Add a Vulkan host display interface
2020-06-19 00:18:19 +10:00
Connor McLaughlin
49d11988bf
Core: Add Vulkan GPU renderer
2020-06-19 00:18:17 +10:00
Connor McLaughlin
3cd5b7ae74
Core: Add Vulkan renderer types
2020-06-19 00:18:14 +10:00
Connor McLaughlin
1399e95b77
Common: Add a range of Vulkan helper/wrapper classes
2020-06-19 00:18:07 +10:00
Connor McLaughlin
63cc4ab197
CommonHostInterface: Release save state selector before display
...
This can have GPU objects, so needs to be released first.
2020-06-19 00:16:59 +10:00
Connor McLaughlin
bd164d2735
Common/FileSystem: Add {Read,Write}BinaryFile helpers
2020-06-19 00:16:59 +10:00
Connor McLaughlin
0890164987
Common: Add scope_guard.h from Dolphin
2020-06-19 00:16:59 +10:00
Connor McLaughlin
47138aa9cf
GPU: Consider interlaced rendering for GPU timings
...
Fixes menu screen flickering in Chrono Cross, summary screen breakage in
Mr. Driller G.
2020-06-18 17:37:13 +10:00
Albert Liu
d005025f8f
Qt/AdvancedSettings: Fix swapped widget bindings
2020-06-17 12:34:41 -07:00
Connor McLaughlin
7aa71529d6
Merge pull request #551 from ggrtk/advanced-settings
...
Qt: Connect tweak/hack settings to Qt frontend
2020-06-18 03:12:13 +10:00
Connor McLaughlin
8daff5e677
Common: Add dimensional_array.h
2020-06-18 03:10:33 +10:00
Connor McLaughlin
0e3fdebb11
Qt: Don't set native window to GL surface
...
Might be related to the GLX crashes some people are experiencing...
2020-06-18 03:10:33 +10:00
Albert Liu
b7d9ce98e8
Qt: Connect tweak/hack settings to Qt frontend
2020-06-16 09:53:18 -07:00
Albert Liu
53a2b8c03d
SDL: Update advanced settings description
2020-06-16 09:53:18 -07:00
Albert Liu
8a94fc944a
CommonHostInterface: Fix minor log message typo
2020-06-16 09:53:18 -07:00
Connor McLaughlin
b141042952
Merge pull request #549 from ggrtk/qt-rebind-all
...
Qt: Simplify Rebind All behavior
2020-06-15 13:26:48 +10:00
Albert Liu
1b9dbc1a0b
Qt: Add help text note about binding rumble
2020-06-14 16:29:25 -07:00
Albert Liu
fd4e41bc7d
Qt: Simplify Rebind All behavior
2020-06-14 16:06:29 -07:00
Connor McLaughlin
41d66f5c73
Qt: Add icon to executable
2020-06-15 03:29:35 +10:00
Connor McLaughlin
91734e35b0
SDL: Add icon to executable
2020-06-15 03:29:21 +10:00
Connor McLaughlin
fc0560087f
GPU: Skip primitives where clip area is invalid
...
Fixes palettes being overwritten/menus being broken in
Yoshimoto Mahjong Club Deluxe.
2020-06-14 01:01:01 +10:00
Connor McLaughlin
16c47f4553
Settings: Change default GPU FIFO size to 16
...
While this has the potential to be slower, there seems to be quite a few
games which break with the larger FIFO. In some cases, they wait for the
DMA interrupt, then busy wait for the GPU to go idle again. If the FIFO
is larger, this wait time till be longer, breaking things.
2020-06-13 01:40:05 +10:00
Connor McLaughlin
bda528d70a
GPU: Alter timings to reflect new clock
2020-06-13 01:40:05 +10:00
Connor McLaughlin
dad63f2303
GPU: Run draw clock at sysclk * 2
2020-06-13 01:40:05 +10:00
Connor McLaughlin
0dfb9f7d90
Merge pull request #548 from ggrtk/qt-aboutdialog
...
Qt: Add about dialog
2020-06-12 18:50:06 +10:00
Albert Liu
4f07e30dc0
Qt: Fix broken font in about dialog on Windows
2020-06-11 10:14:27 -07:00
Albert Liu
aeead1b0a6
Fix MSVC build
2020-06-11 10:09:02 -07:00
Connor McLaughlin
8d2c7db224
Qt: Source input profiles from program and user directory
...
This way Linux users as well as Windows users who use the Documents
user directory can use the shipped input profiles.
2020-06-12 02:47:40 +10:00
Albert Liu
da9188a771
Qt: Fix broken links in about dialog
2020-06-11 09:36:14 -07:00
Albert Liu
4c29b6f30c
Qt: Add about dialog
2020-06-11 09:26:04 -07:00
Connor McLaughlin
2504d187d3
Qt: Add separate menu items for rescan all/scan for new games
2020-06-12 01:49:17 +10:00
Connor McLaughlin
34d27bad4a
Timers: Add missing event update after resetting count/target
2020-06-12 01:37:39 +10:00
Connor McLaughlin
bdf9c91271
GPU: Fix double shader compilation
2020-06-09 03:04:02 +10:00
Connor McLaughlin
86f0d32e70
CubebAudioStream: Fix crash in PulseAudio on Linux
2020-06-09 03:03:53 +10:00
Connor McLaughlin
d7f083559e
Add initial libretro implementation
2020-06-09 02:44:42 +10:00
Connor McLaughlin
f5fd37c4c4
Qt: Fix compatibility column not showing by default
2020-06-09 02:41:24 +10:00
Connor McLaughlin
075380f8e0
Move most helper logic from base HostInterface to FrontendCommon
2020-06-09 02:35:37 +10:00
Connor McLaughlin
444a09efd4
AudioStream: Don't call FramesAvailable() while locked
2020-06-09 02:05:49 +10:00
Connor McLaughlin
7b4b2d5dc5
GameList: Ignore all whitespace characters in SYSTEM.CNF
...
Fixes some games not having serials displayed, e.g. Chrono Cross.
Thanks to @TzakShrike for narrowing down the cause.
2020-06-08 03:05:27 +10:00
Connor McLaughlin
a56d7385eb
SDL: Support rendering software cursor in D3D11
2020-06-08 02:59:38 +10:00
Connor McLaughlin
f9eb3719e3
HostInterface: Add software cursor mode
...
This will probably need to be extended in the future.
2020-06-08 02:53:55 +10:00
Connor McLaughlin
f98bb033ff
HostDisplay: Add an interface for setting software cursor
2020-06-08 02:53:37 +10:00
Connor McLaughlin
29d918dbb0
Qt/GameProperties: Implement hash calculation
2020-06-08 01:19:54 +10:00
Connor McLaughlin
8b04b74f27
Common: Add a CD image hasher class
2020-06-08 01:19:35 +10:00
Connor McLaughlin
b4e45e865a
GPU: Use correct clocks for NTSC region
...
Fixes sync drift in Bust-a-Move 1/2.
2020-06-07 19:15:06 +10:00
Albert Liu
2490618d0a
CMake: Always run gen_scmversion script on rebuilds
...
Fixes issue where scmversion.cpp would not be regenerated with updated
Git info on rebuilds, causing an outdated version to be displayed in
window titles.
2020-06-07 00:49:14 -07:00
Connor McLaughlin
b9bfe30b1e
SDL: Fix compilation on older versions
2020-06-07 01:38:38 +10:00
Connor McLaughlin
bc9246b444
Qt: Add inline help to audio settings
2020-06-07 01:30:05 +10:00
Connor McLaughlin
531c3ad5fa
AudioStream: Replace buffer queue with ring buffer
...
Should achieve a decent overall minimum latency reduction.
2020-06-07 01:22:03 +10:00
Connor McLaughlin
6acd8b27dd
Qt: Prevent lag disabling power on buttons when starting
2020-06-06 03:44:57 +10:00
Connor McLaughlin
009e474c51
AnalogController: Fix inverted motor binding
2020-06-05 22:32:51 +10:00
Connor McLaughlin
88502e130e
Settings: Fix memory cards not syncing with disc change in title mode
2020-06-04 02:15:29 +10:00
Connor McLaughlin
c8e1881ea9
GPU/HW: Clear dirty rectangle when updating shadow texture
...
Fixes high GPU usage in Robbit mon Dieu in D3D11, should improve overall
performance slightly when VRAM copies are heavily used.
2020-06-02 21:45:38 +10:00
Connor McLaughlin
9ea163e666
GPU/D3D11: Fix mask test in same vertex batch
...
Fixes shadows in Bust a Groove 2, probably others.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
3848276fa2
GPU: Improvements to height calculations when interlaced
...
Fixes screen doubling with interlacing force disabled, as well as
incorrect cropping area when non-interleaved framebuffers are used.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
8eb3ac69b2
SPU: Update ADSR envelope when register changes
...
Fixes menu sounds in Final Fantasy 7 staying audible for too long.
2020-06-02 01:59:49 +10:00
Connor McLaughlin
dcfb929de5
CDROM: Fix double-reads hitting incorrect sector again
...
Fixes Bedlem / Rise 2 without breaking Vigilante 8 - 2nd Offense.
2020-06-02 00:59:13 +10:00
Connor McLaughlin
5e7fd5aa71
CDROM: Fix integer overflow in seek timing calculation
2020-06-01 22:20:26 +10:00
Connor McLaughlin
1947080d91
CDROM: GetlocL should return an error while seeking
...
Or more specifically, the coarse seek part. Verified with hardware
tests.
2020-06-01 21:40:28 +10:00
Connor McLaughlin
e5fc47a008
Bus: Further tweaks to access timing
...
Matches closely to my console now.
Fixes Otona No Asobi again.
2020-06-01 21:39:33 +10:00
Connor McLaughlin
7d66569d69
GPU/HW: Fix bobbing screen with interlacing disabled
...
Fixes bobbing screen in Tom and Jerry in House Trap.
2020-06-01 03:26:35 +10:00
Connor McLaughlin
f856a8ad65
CDROM: Ignore pending setloc after read/play
...
Fixes games which send a second Setloc after reading, e.g. Army Men -
Sarge's Heroes.
2020-05-31 17:03:15 +10:00
Connor McLaughlin
af1c4f9378
Fix MSVC build
2020-05-31 16:42:51 +10:00
Connor McLaughlin
a800f73a8f
Merge pull request #516 from ggrtk/negcon
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Controller: Add NeGcon support
2020-05-31 16:41:48 +10:00
Connor McLaughlin
bf6faafc54
GameList: Fix cache getting corrupted from unknown games
2020-05-31 16:11:15 +10:00
Albert Liu
ee3a96011e
Controller: Add NeGcon support
2020-05-30 23:11:02 -07:00
Connor McLaughlin
e293c22cde
DMA: Run manual channels while halted
...
Fixes games which have looping linked lists but still expect CD/OTC
reads to work.
Also caps the number of ticks used when looping linked lists are
present, which doesn't steal so much time from the CPU per batch.
Fixes:
- Victory Spike
- Magical Drop III - Yokubari Tokudai-gou!
- Yuukyuu no Eden - The Eternal Eden
- Loading screen in World Cup Golf - Professional Edition
2020-05-31 02:43:51 +10:00
Connor McLaughlin
2d067bb101
CDROM: Fix warning log spam on command
2020-05-31 02:41:42 +10:00
Connor McLaughlin
de8aef4f44
Qt: Fix pause button repeatedly triggering sometimes
2020-05-31 02:41:31 +10:00
Connor McLaughlin
0672cf4873
CDROM: Implement a heuristic for command cancelling
...
See note in source. Fixes loading times and slowed down audio in Voice
Idol Collection - Pool Bar Story.
2020-05-30 22:04:15 +10:00
Connor McLaughlin
a4f79de7f6
CDROM: Return error for incorrect parameter count
2020-05-30 21:59:03 +10:00
Connor McLaughlin
69a00a64e6
Bus: Adjust memory access and MMIO timing
...
Hasn't broken anything yet, but needs more thorough testing.
2020-05-30 02:19:12 +10:00
Connor McLaughlin
07e8ab4446
CDROM: Increase seek delay by one sector
...
Fixes Resident Evil 2.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
38fc843541
GPU/HW: Use upscaled texture coordinates for non-paletted textures
...
Fixes games which use render-to-texture effects not being upscaled.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
fe364d5e8b
SDL: Include frame times in status bar
2020-05-30 02:19:01 +10:00
Connor McLaughlin
13c3426148
Merge pull request #506 from ggrtk/analog-controller
...
Update input profiles and input profile handling
2020-05-28 13:06:40 +10:00
Albert Liu
e1e3cf4f5a
CommonHostInterface: Simplify input profile saving
2020-05-27 17:49:06 -07:00
Albert Liu
f8fea1b215
INISettingsInterface: Return bool on saving settings
2020-05-27 17:48:33 -07:00
Connor McLaughlin
4e8da3cb41
CDROM: Replace sound map assert with error log
...
I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
Connor McLaughlin
06621a9547
SDL: Fix second port controller/memcard type changes
2020-05-28 03:07:18 +10:00
Connor McLaughlin
2dd7f48d97
CDROM: Don't skip pregap for CDDA
...
Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
Connor McLaughlin
2264849151
CDROM: Update position when double-seeking
...
Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
Albert Liu
1f74d46d39
AnalogController: Use proper upper bound when validating axis_code
2020-05-26 23:23:44 -07:00
Connor McLaughlin
51c75554e6
Qt: Fix overlapping options in general settings
2020-05-27 02:13:04 +10:00
Connor McLaughlin
81a7b147fc
System: Add option to disable loading memory cards from save states
2020-05-27 02:06:56 +10:00
Connor McLaughlin
b17a5832e5
System: Simplify save state booting
...
Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin
d2c7639dd8
System: Update per-game memory cards on load state
...
Prevents saves being written to incorrect card after loading.
2020-05-27 00:41:58 +10:00
Connor McLaughlin
eb6b490c76
SDL: Ignore unused key modifiers
2020-05-27 00:27:52 +10:00
Connor McLaughlin
445bd02cad
GPU/HW: Interlace at native resolution rather than 1x
...
Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin
23436f08ba
GPU/HW: More improvements to GPUSTAT.31
...
Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin
04f131f979
GPU/OpenGL: Fix 24-bit progressive scanout regression
2020-05-26 21:31:01 +10:00
Connor McLaughlin
cb66889856
GPU/OpenGL: Fix non-interleaved interlaced display
2020-05-26 13:44:05 +10:00
Connor McLaughlin
e368dbbadc
GPU: Implement non-interleaved interlaced rendering
...
Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin
0daea7c2fc
GPU/HW: Disable texture buffer based uploads on macOS
2020-05-25 20:26:13 +10:00
Connor McLaughlin
e0d9bbced4
GPU/HW: Add UBO extension require if !GL3.2
...
Might fix errors on Sandy Bridge.
2020-05-25 18:37:32 +10:00
Connor McLaughlin
13df6c3e15
GPU/HW: Fix incorrect version capping for GL<4.3
2020-05-25 18:37:11 +10:00
Connor McLaughlin
0571b75fa5
GL/Context: Print GL_SHADING_LANGUAGE_VERSION on creation
2020-05-25 18:36:52 +10:00
Connor McLaughlin
2156236f52
Frontends: Use common GL context wrapper
2020-05-25 15:02:44 +10:00
Connor McLaughlin
4f4c4f4146
Common: Add GL context wrapper implementation
2020-05-25 15:02:44 +10:00
Connor McLaughlin
1494f2bc75
CDROM: Set m_current_lba to the sector being read
...
Fixes double-read commands returning incorrect sectors.
Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00
Connor McLaughlin
9f22684cea
Qt: Combine resume and power off toolbar buttons
2020-05-23 15:03:15 +10:00
Connor McLaughlin
e6d52ce6de
Qt: Add Resume button
2020-05-23 15:03:00 +10:00
Connor McLaughlin
e24e4c20e1
Qt: Fix pause button getting locked on after restarting game
2020-05-23 15:01:36 +10:00
Connor McLaughlin
237f469baa
GPU: Mask variable sprite/rectangle sizes
...
Fixes broken sprites in Gradius Deluxe Pack (Gradius II).
2020-05-21 12:04:57 +10:00
Connor McLaughlin
c583459c6f
GPU: Replace coord/size masks with constants
2020-05-21 12:02:19 +10:00
Connor McLaughlin
35a8c5b47c
Timers: Don't hang when counter+target = 0 for timer1
...
This needs proper research into how it behaves with IRQs.
2020-05-21 00:26:07 +10:00
Connor McLaughlin
3c7229dfe2
CDROM: Add 3 sectors read time to seek time
...
Simulates the drive's inprecise coarse seek then reading subq to get to
the exact sector.
Fixes Waku Waku Derby.
2020-05-20 23:52:35 +10:00
Connor McLaughlin
dfe0dcb56c
Qt: Split memory card/controller config, make bindings scroll
2020-05-20 23:26:26 +10:00
Connor McLaughlin
e7778ea86e
Qt: Move OpenURL to QtUtils namespace
2020-05-20 23:25:16 +10:00
Connor McLaughlin
d41bf86eaa
CDROM: Don't apply logical seek rules to subq-based seeks
...
Fixes Panekit - Infinitive Crafting Toy Case.
2020-05-20 19:30:46 +10:00
Connor McLaughlin
11c2b5a1e8
Bus: Extend SPU address range to 0x400 bytes
2020-05-20 18:57:33 +10:00
Connor McLaughlin
a693437bc9
Bus: Handle unaligned byte writes to SPU
2020-05-20 18:56:41 +10:00
Connor McLaughlin
c8a00c58eb
Qt: Add Remove Disc option to change disc menu
2020-05-20 02:32:19 +10:00
Connor McLaughlin
fa027d9c2a
SDL: Add remove disc menu option
2020-05-20 02:26:23 +10:00
Connor McLaughlin
340640821e
CDROM: Add delay when swapping discs
...
Fixes broken disc swap detection in Metal Gear Solid.
2020-05-20 02:26:07 +10:00
Connor McLaughlin
415880fc40
CDROM: Don't restart play/read when current == target
...
Fixes CDDA locking up Buster Bros. Collection.
2020-05-20 02:05:19 +10:00
Connor McLaughlin
5d46556b7d
CDROM: Update position while seeking for GetlocP
...
Fixes track selection in WipEout.
2020-05-20 01:52:54 +10:00
Connor McLaughlin
7bb087fe73
gen_scmversion: Don't use latest GitHub release tag
2020-05-19 15:31:11 +10:00
Connor McLaughlin
1eecd50f3d
SPU: Run SPU when changing regs on voice pending key-on
...
Fixes menu/cursor sounds with different frequencies in Final Fantasy 7.
2020-05-18 00:59:13 +10:00
Connor McLaughlin
03080351c8
SPU: Reset ADPCM decoder last samples on key on
2020-05-18 00:50:55 +10:00
Connor McLaughlin
096ed21767
GPU: Synchronize before filling/writing with interlaced rendering
2020-05-17 21:51:33 +10:00
Connor McLaughlin
88cc695d0b
HostDisplay: Adjust offsets for linear filtering
...
Fixes line on right of screen in South Park.
2020-05-17 21:10:48 +10:00
Connor McLaughlin
19cebd97da
GPU: Further refinements to crop overscan
...
Fixes flickering line in South Park.
2020-05-17 19:23:48 +10:00
Connor McLaughlin
0ef0c36704
GPU: Align display widths to 4 pixels
...
Documentation thanks to nocash.
Fixes line on edge in X2 - No Relief, Gunbird.
2020-05-17 18:46:59 +10:00
Connor McLaughlin
664bd06df6
GPU: Don't recursively execute commands
...
This can happen with interlaced rendering on when a line is pending
scanout and a primitive is drawn.
Fixes screen transitions in Slap Happy Rhythm Busters.
2020-05-17 17:58:48 +10:00
Connor McLaughlin
0bdac9e4be
SDL: Add disable interlacing to quick settings menu
2020-05-17 17:58:32 +10:00
Connor McLaughlin
c475923bdd
SDL: Add log level settings to debug menu
2020-05-17 14:12:36 +10:00
Connor McLaughlin
8fd3a83ea8
Settings: Save DMA timing hacks to ini
2020-05-17 14:12:35 +10:00
Connor McLaughlin
2185bbec73
GPU: Display state in debug window
2020-05-17 14:11:42 +10:00
Connor McLaughlin
597aa20d83
GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
...
This probably is not a good state to be in though, since the DMA request
gets turned off and will never resume until it's copied out.
2020-05-17 14:05:31 +10:00
Connor McLaughlin
7d887edf17
DMA: Write correct terminator at end of OTC
...
Fixes NBA Live 96.
2020-05-17 13:58:26 +10:00
Connor McLaughlin
2795dea124
HostInterface: Prioritize SCPH-3000 over SCPH-1000 for NTSC-J
2020-05-17 01:08:14 +10:00
Connor McLaughlin
b25ed6c151
GPU: Fix interlaced rendering in vblank breaking
2020-05-17 01:02:20 +10:00
Connor McLaughlin
93031fc27f
SDL: Re-add frame step hotkey
...
Needs porting to Qt at some point.
2020-05-17 01:00:44 +10:00
Connor McLaughlin
1c50a09c2e
HostInterface: Set user directory to Documents\DuckStation
2020-05-17 00:22:16 +10:00
Connor McLaughlin
f7a2448dfb
HostInterface: Pull compatibility database from program directory
...
Fixes compatibility list not reading on Linux.
2020-05-16 22:18:05 +10:00
Connor McLaughlin
4c9cdbb147
Qt/GameProperties: Disable all fields when code is missing
2020-05-16 21:19:34 +10:00
Connor McLaughlin
525bfda672
Build: Copy data directory with VS solution too
2020-05-16 20:55:00 +10:00
Connor McLaughlin
9ff8cf009a
Qt: Fix tab order in game properties dialog
2020-05-16 20:32:36 +10:00
Connor McLaughlin
4e66b12727
Qt: Hook up export compatibility info to game properties
2020-05-16 20:32:36 +10:00
Connor McLaughlin
669934eb1a
GameList: Support exporting XML snippets for compatibility info
2020-05-16 20:32:36 +10:00
Connor McLaughlin
f671840a18
Qt: Add compatibility stars to game list
2020-05-16 20:32:36 +10:00
Connor McLaughlin
b2a2366287
Qt: Add game properties dialog
2020-05-16 20:32:36 +10:00
Connor McLaughlin
d781de2ce6
GameList: Add support for compatibility database
2020-05-16 20:32:36 +10:00
Connor McLaughlin
6ebd9236c5
CDImage: Add track info accessors
2020-05-16 20:32:36 +10:00
Connor McLaughlin
47c2b29395
Build: Use bin directory for cmake, fix Windows/cmake build
2020-05-16 13:10:31 +10:00
Connor McLaughlin
a937a09b5c
CPU: Fix broken exception logging from YBaseLib removal
2020-05-16 01:02:18 +10:00
Connor McLaughlin
214e852a54
CDROM: Add time to read sector to seek time
...
Fixes Yuukyuu Gensoukyoku Ensemble 1.
2020-05-16 01:01:31 +10:00
Connor McLaughlin
110aa8bd93
CDROM: Reset read sector buffer on INT1
...
Fixes GetlocL -> DMA out returning incorrect data.
Fixes FoxKids.com - Micro Maniacs Racing.
2020-05-16 00:33:03 +10:00
Connor McLaughlin
e1157bff65
CDROM: Don't delay CDDA report, only skip index 0
...
Fixes music in Advanced V.G.
2020-05-16 00:27:09 +10:00
Connor McLaughlin
14b2506d7d
HostInterface: Disable true color/enable scaled dithering by default
...
Too many games are broken with it enabled. The number which break with
scaled dithering is much smaller.
2020-05-15 01:41:58 +10:00
Connor McLaughlin
bf3c83658a
GPU: More accurate texture blending in non-true-colour-mode
...
Fixes Silent Hill loading animation, Advanced V.G. intro fade-out, and
probably others.
2020-05-15 01:32:22 +10:00
Connor McLaughlin
c114873ed8
GPU: Fix height underflow in CRTC calculations
2020-05-14 01:25:43 +10:00
Connor McLaughlin
3472e37d21
GPU: Synchronize before clearing FIFO
2020-05-14 01:25:10 +10:00
Connor McLaughlin
c0ea35ccdc
GPU: Fix parameters not applying on startup
2020-05-14 01:24:39 +10:00
Connor McLaughlin
d461d7c87a
SPU: Fix reverb write regression from e07d3c9d
2020-05-13 13:47:33 +10:00
Connor McLaughlin
db9d637f92
HostInterface: Fix mute not applying on startup
2020-05-13 13:47:12 +10:00
Connor McLaughlin
e07d3c9db2
SPU: Fix array bounds overflow in register reads
2020-05-13 12:37:13 +10:00
Connor McLaughlin
777809b3b0
CDROM: Fix XA filter change not applying immediately
...
Fixes audio getting cut off in PaRappa the Rapper - The Hip Hop Hero,
underwater music in R-Type Delta.
2020-05-13 00:14:20 +10:00
Connor McLaughlin
d6f6154380
CDROM: Read last delivered sector when pausing and reading without seek
...
Fixes Adidas Pro Soccer, Bedlem, Rise 2.
2020-05-13 00:13:57 +10:00
Connor McLaughlin
d866bd9cb8
CDROM: Reset XA resampler state on read
...
Should get rid of pops when switching files.
2020-05-12 12:36:10 +10:00
Connor McLaughlin
634880b5e3
SPU: Clamp before applying main volume not after
...
Fixes popping in Monkey Magic.
2020-05-12 02:15:18 +10:00
Connor McLaughlin
81f297456c
GPU: Fix mismatched scanout between hardware/software renderers
2020-05-12 01:35:06 +10:00
Connor McLaughlin
37d9f6344d
CDROM: Ignore Read/Play command without setloc/param
...
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
Connor McLaughlin
65c42cd30e
GPU: Don't use field offset for ODE in vblank
2020-05-11 22:26:10 +10:00
Connor McLaughlin
2bc1c67236
GPU/HW: Fix extra column being added with unaligned 24-bit scanout
...
Fixes pink lines in FMVs of NASCAR Thunder 2004.
2020-05-11 22:03:35 +10:00
Connor McLaughlin
6477e5fb54
CommonHostInterface: Add volume up/down/mute hotkeys
2020-05-10 00:54:23 +10:00
Connor McLaughlin
5aacfa7be3
Qt: Hook up audio settings (buffer size/count, volume, mute)
2020-05-10 00:44:56 +10:00
Connor McLaughlin
c329f58afe
HostInterface: Add audio buffer/count/volume/mute settings
2020-05-10 00:44:37 +10:00
Connor McLaughlin
b6fbdf9aeb
AudioStream: Support changing output volume
2020-05-10 00:44:23 +10:00
Connor McLaughlin
f17c2c44d0
GPU/HW: Fix red bleeding when writing VRAM with mask bit set
...
Fixes menu screen in Twisted Metal 4.
2020-05-09 14:38:06 +10:00
Connor McLaughlin
f679f8d063
GTE: Fix buggy MVMVA instruction
2020-05-09 13:48:45 +10:00
Connor McLaughlin
9959440a3a
SPU: Align starting addresses to two words
...
Fixes interrupts firing early and occasional broken speech in Valkyrie
Profile.
2020-05-08 21:36:47 +10:00
Connor McLaughlin
712168cf45
CDImage: Better handle sequential reading into lead-out area
2020-05-08 17:35:55 +10:00
Connor McLaughlin
684e83168e
CDROM: Prevent successful seeking to the lead-out area of the disc
2020-05-08 15:41:45 +10:00
Connor McLaughlin
c3c8df14ea
CDImage: Set SubQ control for lead-out to last index SubQ
2020-05-08 15:41:16 +10:00
Connor McLaughlin
9539ce032b
AnalogController: Show controller number in OSD messages
2020-05-08 15:32:39 +10:00
Connor McLaughlin
95468901f2
AnalogController: Add analog toggle button
2020-05-08 15:13:07 +10:00
Connor McLaughlin
5b389ae13d
CDROM: Synthesize lead-out area and stop reading when reached
2020-05-08 10:51:49 +10:00
Connor McLaughlin
c67e877d82
CommonHostInterface: Fix -state command line parameter not working
2020-05-08 00:57:46 +10:00
Connor McLaughlin
85707f809c
Pad: Fix OSD error message when save state memory cards mismatch
2020-05-08 00:49:04 +10:00
Connor McLaughlin
df66d86b27
CDImage: Log errno when fopen() fails
2020-05-06 23:42:08 +10:00
Connor McLaughlin
26e0177caa
SDL: Fix browse button not showing on hidpi displays
2020-05-05 03:04:56 +10:00
Connor McLaughlin
0f5bc7267f
HostInterface: Fix hang when switching audio backends
2020-05-05 03:04:28 +10:00
Connor McLaughlin
257c86930f
GPU/OpenGL: Fix GLES again
2020-05-03 19:38:27 +10:00
Connor McLaughlin
8139230d05
GPU/OpenGL: Shader compile fix
2020-05-03 18:33:33 +10:00
Connor McLaughlin
e058beb4b0
GPU/HW: Fix oversized VRAM copies writing out of bounds
...
Fixes jittering in Duke Nukem - Land of the Babes water effect.
2020-05-03 18:09:34 +10:00
Connor McLaughlin
91d7212b36
GPU/OpenGL: Fix swapped log statement
2020-05-03 18:09:31 +10:00
Connor McLaughlin
9446587e8f
GPU/HW: Mask bit handling in hardware renderers
...
Fixes:
- Menu effect in Ghost in the Shell
- Incorrect text colours in menu of Dragon Quest VII
- Fade effect in TwinBee RPG
- Fog in Silent Hill
- Water in Duke Nukem - Land of the Babes
- Shadows in Ultraman - Fighting Evolution
and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin
a5ecff0893
Qt: Set clear alpha to zero for OpenGL display
...
Fixes transparent windows in Wayland.
2020-05-03 02:59:00 +10:00
Connor McLaughlin
456ddc037a
GPU/OpenGL: Remove testing code which broke ES
2020-05-03 02:52:36 +10:00
Connor McLaughlin
edb12234d9
Common/GL/Texture: Fix potential crash on older drivers
2020-05-02 16:52:04 +10:00
Connor McLaughlin
620210cfc9
GPU/OpenGL: Use explicit bindings where possible
2020-05-02 16:01:16 +10:00
Connor McLaughlin
9dc82a738f
GPU/OpenGL: Fix incorrect fragcolor binding
2020-05-02 15:13:17 +10:00
Connor McLaughlin
2d6bdc1f82
Qt: Fix rumble not stopping on power off
2020-05-01 16:42:47 +10:00
Connor McLaughlin
1ed86f4897
Frontends: Add Discord Presence support
2020-05-01 01:01:53 +10:00
Connor McLaughlin
d8ab587153
HostInterface: Modify settings loading interface to support per-frontend settings
2020-05-01 01:01:50 +10:00
Connor McLaughlin
0ec44327d1
SDL: Add integer upscaling option
2020-05-01 01:00:35 +10:00
Connor McLaughlin
55fc3fffd9
Qt: Add integer upscaling option
2020-05-01 01:00:29 +10:00
Connor McLaughlin
b4c31e55e2
HostDisplay: Add integer upscaling option
2020-05-01 01:00:22 +10:00
Connor McLaughlin
98bb1de31f
Qt: Add help to GPU options in settings
2020-05-01 01:00:05 +10:00
Connor McLaughlin
101e1bfd73
Qt: Add advanced settings
2020-05-01 00:59:31 +10:00
Connor McLaughlin
a3792a74ed
Qt: Switch to Windows instead of Console subsystem
2020-05-01 00:58:46 +10:00
Connor McLaughlin
59d0e4aa21
SDL: Switch to Windows instead of Console subsystem
2020-05-01 00:58:38 +10:00
Connor McLaughlin
e37962009e
HostInterface: Add log lettings to ini
2020-05-01 00:58:32 +10:00
Connor McLaughlin
c2ab611097
Common/Log: Properly release console when disabling
2020-05-01 00:58:24 +10:00
Connor McLaughlin
4702110474
Common/Log: Add file output
2020-05-01 00:58:02 +10:00
Connor McLaughlin
828513409f
Qt: Remove unnecessary log spam
2020-04-30 17:46:33 +10:00
Connor McLaughlin
5cd78dcab5
DMA: Fix an unlikely case where LL DMA gets stuck on
...
Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin
dac114fa4e
Qt: Use coarse timer for background controller polling
...
Fixes high idle CPU usage.
2020-04-30 12:34:14 +10:00
Connor McLaughlin
dc487655df
CDROM: More timing refinements
2020-04-30 01:36:07 +10:00
Connor McLaughlin
5a6c029814
GPU: Disable dual-source blending on Mesa Gen7/Gen7.5
...
Apparently it's broken. Need to look into it more.
2020-04-30 01:27:50 +10:00
Connor McLaughlin
59f055f4b9
HostInterface: Make title-based memory cards the default
2020-04-30 01:21:18 +10:00
Connor McLaughlin
226459b60f
SPU: Add missing register read for ENDX
2020-04-30 01:12:17 +10:00
Connor McLaughlin
2d92e0a819
CDROM: Reduce ACK timing
2020-04-30 00:12:39 +10:00
Connor McLaughlin
557a6c3696
GPU/HW: Work around rasterization differences in OpenGL
...
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a
Vulkan renderer?
2020-04-29 21:17:49 +10:00
Connor McLaughlin
940b725c1d
Settings: Make DMA performance parameters tweakable
2020-04-29 20:00:22 +10:00
Connor McLaughlin
9d1eb321ec
DMA: Properly handle infinite linked lists, add cycle stealing
...
Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin
07e8ddcae2
DMA: Elide intermediate copy where possible
...
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin
d80aaf3880
Qt: Fix possible race/crash on shutdown
2020-04-29 16:52:06 +10:00
Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
...
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin
b56546d8ad
Qt: Always poll controllers even when not running
...
Fixes pause hotkey not unpausing when bound to controller.
2020-04-29 13:28:09 +10:00
Connor McLaughlin
5a1b00825d
GPU: Fix timer 1 IRQs sometimes triggering late
...
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin
a5ff904b33
SPU: Clear ENDX flag on key on
2020-04-28 20:30:16 +10:00
Connor McLaughlin
be9033b6c0
SPU: Add missing clamp in ADPCM decoder
2020-04-28 17:55:43 +10:00
Connor McLaughlin
b16ecd7a86
SPU: ENDX register should get set when looping as well as muting
2020-04-28 16:57:14 +10:00
Connor McLaughlin
ce46dbeeca
GPU/HW: Fix another vertex culling error
2020-04-28 02:07:56 +10:00
Connor McLaughlin
e20fd61f0b
System: Add option to use per-game memory cards with game title as filename
2020-04-28 01:04:10 +10:00
Connor McLaughlin
d04b252962
AnalogController: Reduce the number of commands which enable analog mode
...
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin
8605620c24
SPU: Force all voices off when SPUCNT.15=0
2020-04-27 23:33:24 +10:00
Connor McLaughlin
8c6cb877eb
GPU: Disable display when CRTC configuration is invalid
2020-04-27 21:49:34 +10:00
Connor McLaughlin
79111e4e03
Qt: Add option for memory card type/mode
2020-04-27 16:22:25 +10:00
Connor McLaughlin
bae4945c7a
SDL: Add option for memory card type
2020-04-27 16:22:25 +10:00
Connor McLaughlin
74e455a5f7
System: Support per-game memory cards
2020-04-27 16:22:25 +10:00
Connor McLaughlin
39498849bd
Common/String: Support casting to std::string_View
2020-04-27 16:14:38 +10:00
Connor McLaughlin
36444b264f
GPU/D3D11: Restore API state after updating settings
...
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin
304391bd00
GPU: Truncate sprite/rectangle positions to 12 bits before rendering
...
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
63692a012f
Qt: Add "New..." to input profile save button
...
This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin
a8c43b0c8c
SDL: Only enable D3D11 break-on-error when debugger attached
2020-04-27 00:53:25 +10:00
Connor McLaughlin
84b8987105
Qt: Only enable D3D11 break-on-error when debugger attached
2020-04-27 00:53:17 +10:00
Connor McLaughlin
746a00743e
GPU/HW: Don't emit dual-source colour writes on opaque pass
...
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin
341b163ca1
Common/BitField: Fix off-by-one error for signed types
...
Fixes Darkstalkers 3 character select screen.
2020-04-27 00:13:24 +10:00
Connor McLaughlin
dc1e1b5adf
GPU/HW: Fix too-large polygon culling
...
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin
98ff136f67
GPU: Round texture coordinates instead of flooring
...
Fixes misaligned textures in some games such as Crash Bandicoot.
Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin
d1e841f55d
GTE: Use intrinsic CountLeadingZeros()
...
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin
28a022547f
CommonTests: Add tests for BitUtils
2020-04-26 18:33:32 +10:00
Connor McLaughlin
5671fde1ae
BitUtils: Make Count{Leading,Trailing}Zeros UB for value==0
2020-04-26 18:32:26 +10:00
Connor McLaughlin
38b075c014
NamcoGunCon: Use mouse position from host display
2020-04-26 17:37:12 +10:00
Connor McLaughlin
1000cb30a9
HostDisplay: Track mouse position
2020-04-26 17:36:49 +10:00
Connor McLaughlin
2502afc3f6
SDL: Hook up mouse button events to bindings
2020-04-26 17:24:00 +10:00
Connor McLaughlin
3723cd5867
Qt: Mouse button binding support
2020-04-26 17:23:42 +10:00
Connor McLaughlin
ce46475e41
Qt: Use click event rather than pressed to rebind
2020-04-26 17:22:29 +10:00
Connor McLaughlin
fce35d6dbe
CommonHostInterface: Support mouse bindings
2020-04-26 17:21:49 +10:00
Connor McLaughlin
02db665d4a
Common: Add bitutils.h
2020-04-26 17:21:33 +10:00
Connor McLaughlin
e6bd6587fd
Controller: Add emulation of Namco GunCon
2020-04-26 01:23:58 +10:00
Connor McLaughlin
2026ef99e8
MemoryCard: Last byte should not set /ACK
2020-04-26 01:23:08 +10:00
Connor McLaughlin
fccc2dd295
DigitalController: Store button state/transfer state in save states
2020-04-26 01:23:01 +10:00
Connor McLaughlin
2ffcad3d37
GPU: Add method to convert from window coordinates to beam ticks/lines
2020-04-26 01:22:56 +10:00
Connor McLaughlin
a111e36ad7
CommonHostInterface: Add proper fast forward toggle
2020-04-26 01:22:44 +10:00
Connor McLaughlin
194fc63232
GameList: Flush game list after re-scanning
...
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin
25af5ef9d9
MemoryCard: Save FLAG to state
2020-04-25 15:00:14 +10:00
Connor McLaughlin
92255c8ddd
System: Don't drop audio buffers when time lost
2020-04-25 14:51:25 +10:00
Connor McLaughlin
f98c9b4084
GPU/HW: Fix display being cut off when cropping+upscaling
2020-04-25 14:37:56 +10:00
Connor McLaughlin
9e2331c52a
Qt: Redraw window immediately when switching between fullscreen/windowed
...
Fixes content not showing when displaying a popup message.
2020-04-25 14:30:10 +10:00
Connor McLaughlin
1dd2e0f498
Qt: Fix assertion tripping when starting fullscreen 2nd time
2020-04-25 14:30:10 +10:00
Connor McLaughlin
7fae169bbb
Timer: Don't let writes affect IRQ state
2020-04-25 14:17:44 +10:00
Connor McLaughlin
72f6503bec
CDROM: Reduce speed change delay
2020-04-25 14:16:36 +10:00
Connor McLaughlin
a4416d8cf5
CDROM: Add seek time when starting reading/playing without setloc
2020-04-25 14:16:20 +10:00
Connor McLaughlin
f7e2d98055
Qt: Add .psf to all files filter for open file
2020-04-25 00:37:48 +10:00
Connor McLaughlin
191c3450cc
SPU: Port reverb algorithm from Mednafen-PSX
2020-04-25 00:37:02 +10:00
Connor McLaughlin
6e6c11f8bf
GPU: Fix dithering enable check for non-textured polygons
...
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin
e34b78ab80
SPU: Fix pitch modulation
2020-04-24 15:50:35 +10:00
Connor McLaughlin
1891b45b0e
GPU/OpenGL: Fix shader compile error on NVIDIA
2020-04-24 03:30:32 +10:00
Connor McLaughlin
715209e178
GPU/HW: Truncate colours to 16-bit before applying alpha
...
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin
4a4c3d5e3b
GL/Texture: Add internal format as parameter
2020-04-24 03:21:44 +10:00
Connor McLaughlin
990147b7e9
GPU/HW: Use uint in CPU-side vertex attributes
2020-04-23 15:55:49 +10:00
Connor McLaughlin
e2f5905cd6
GPU/HW: Use unsigned integers in shaders for texcoords
...
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin
30033ed4aa
GPU/HW: Minor improvements to texture filtering
2020-04-23 15:08:28 +10:00
Connor McLaughlin
13e2b28f50
GPU/HW: Only apply vertex offset at 1x resolution scale
2020-04-23 14:45:11 +10:00
Connor McLaughlin
ea25b58dd3
Qt: Support disabling vsync via glXSwapInterval
2020-04-23 13:04:40 +10:00
Connor McLaughlin
fc6a165438
CMake: Fix compiling with Visual Studio
2020-04-23 13:04:33 +10:00
Connor McLaughlin
a02c818245
HostDisplay: Drop some unused methods
2020-04-22 21:15:59 +10:00
Connor McLaughlin
ea3c0b65cf
Qt: Refactor render widget state transitions
...
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
2020-04-22 21:13:53 +10:00
Connor McLaughlin
d7aa514f14
GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue
2020-04-22 17:39:46 +10:00
Connor McLaughlin
ec5b52b3fb
GPU/HW: Tweak vertex shader offsets
...
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin
834f3768a1
GPU/HW: Line coordinate typo fix
2020-04-21 16:01:04 +10:00
Connor McLaughlin
1ee418aebf
GPU/HW: Fix additional polyline vertices drawing
2020-04-21 15:45:22 +10:00
Connor McLaughlin
b9954a943a
CommonHostInterface: Default hotkeys for new save state UI
...
- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
2020-04-21 03:07:53 +10:00
Connor McLaughlin
2a710798cc
CommonHostInterface: Add save state selector UI
2020-04-21 03:07:40 +10:00
Connor McLaughlin
7c2244f20f
FrontendCommon: Add placeholder icon binary
2020-04-21 02:50:48 +10:00
Connor McLaughlin
08c8d1a521
System: Support saving screenshots in save states
2020-04-21 02:50:45 +10:00
Connor McLaughlin
aaf9dcaf02
GPU/HW: Fix possible crash when drawing polylines
2020-04-20 13:00:57 +10:00
Connor McLaughlin
4655aa02f8
CPU/CodeCache: Fix uninitialized pointers
2020-04-20 12:35:57 +10:00
Connor McLaughlin
badfe6117e
GPU: Remove textured draw time penalty
...
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin
759c7c52d5
GPU: Don't wedge when other commands are in FIFO with polyline
...
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
b893c0abf5
GPU/Software: Fix copies when overlapping and oversized
2020-04-20 00:54:50 +10:00
Connor McLaughlin
f1d1129e05
CDROM: Don't assert if SetMode.bit4 is set
2020-04-19 22:31:22 +10:00
Connor McLaughlin
5ad133a278
GPU/HW: Implement oversized copies on GPU
...
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
045c4d1745
SPU: Fix adsr_volume read for pending key-on voice
...
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin
13903c2abd
SDL: Add advanced options for tweaking GPU FIFO/runahead
...
These values are not saved.
2020-04-19 16:58:46 +10:00
Connor McLaughlin
3319adfa2f
GPU: Tweak rectangle draw times
2020-04-19 16:57:51 +10:00
Connor McLaughlin
d5a5432a8b
CPU/CodeCache: Fix crash when BIOS is missing
2020-04-19 16:03:35 +10:00
Connor McLaughlin
610cc74cb9
GPU: Add primitive setup timing
2020-04-19 15:26:27 +10:00
Connor McLaughlin
16500064f8
GPU: Tweak triangle draw times
2020-04-19 15:24:40 +10:00
Connor McLaughlin
6ef3626599
GPU/HW: Fix a possible crash in rectangle expansion
2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
...
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0
GPU/HW: Move logic from backend to GPU_HW class
2020-04-18 15:30:46 +10:00
Connor McLaughlin
5923129eca
Common/FIFOQueue: Make bounds checks debug only
2020-04-18 15:30:32 +10:00
Connor McLaughlin
277c03aca0
Add auto-generated Git version to window titles
2020-04-17 02:10:56 +10:00
Connor McLaughlin
610ebcf2fa
Qt: Support loading .psf files
2020-04-17 00:31:03 +10:00
Connor McLaughlin
9c184c5733
SDL: Support loading .psf files
2020-04-17 00:30:19 +10:00
Connor McLaughlin
205297ac27
System: PSF (Portable Sound Format) loading support
2020-04-17 00:29:56 +10:00
Connor McLaughlin
38847de8ee
GameList: PAPX and SCZS prefixes should be NTSC-J
2020-04-16 21:42:09 +10:00
Connor McLaughlin
197b193ca3
GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
2020-04-16 21:29:11 +10:00
Connor McLaughlin
02b1e084c1
GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled
2020-04-16 21:27:01 +10:00
Connor McLaughlin
b45b70970b
GL/ShaderCache: Support geometry shaders
2020-04-16 21:25:56 +10:00
Connor McLaughlin
a43a0a14cc
CPU/CodeCache: Don't leak blocks on shutdown
2020-04-16 20:23:54 +10:00
Connor McLaughlin
7a87b9b5bb
CPU/CodeCache: Don't leak blocks on flush
2020-04-16 19:40:52 +10:00
Connor McLaughlin
86df077ffe
GPU/HW: Slight refactor to vertex culling
2020-04-16 00:22:19 +10:00
Connor McLaughlin
8a5e955ba3
Qt: Add input profile support
2020-04-15 01:44:16 +10:00
Connor McLaughlin
f75ea052a6
FrontendCommon: Add input profile support
2020-04-15 01:44:04 +10:00