Aloshi
a15031733b
Fix crash when no fast-select font specified
2013-07-09 18:52:10 -05:00
Aloshi
77e9f2d150
Refactor some of the startup code.
2013-07-09 05:37:37 -05:00
Aloshi
40dc9abdf8
Fix GuiGameList list positioning.
2013-07-09 01:10:48 -05:00
Aloshi
c8900f4099
Moved to class-individualized static gets for resources.
...
See issue #95 for discussion.
2013-07-09 00:44:24 -05:00
Aloshi
6b373924d2
Moved Fonts to be Resources.
...
Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
2013-07-03 02:54:55 -05:00
Aloshi
fe8c592623
Merge branch 'master' into unstable
...
Conflicts:
src/components/ImageComponent.h
2013-07-03 01:30:44 -05:00
Aloshi
04946d9fed
Remove red test background on ScrollableContainer
2013-07-02 22:25:48 -05:00
Aloshi
d616b4a202
Merge remote-tracking branch 'horstbaerbel/master'
...
Conflicts:
src/components/GuiGameList.cpp
2013-07-02 22:24:43 -05:00
Aloshi
ed384e057b
Move scrolling out of TextComponent and into a generic
...
ScrollableContainer.
2013-07-02 20:01:58 -05:00
Bim
acc22739b0
Merge remote-tracking branch 'upstream/master'
2013-07-03 02:12:49 +02:00
Aloshi
df78b5352d
Changed AnimationComponent to use GuiComponent instead of ImageComponent.
...
Possible now that the opacity logic has been moved to GuiComponent.
2013-07-02 18:13:55 -05:00
Bim
ac51656527
Read/Write sort order to settings
...
Not written to disk atm.
2013-07-02 23:14:33 +02:00
Bim
ded54a6884
Merge 94e32f198b
from unstable branch top master
...
Had to hand-merge GuiGameList.cpp again :/
2013-07-02 22:49:53 +02:00
Bim
f72e80b629
Merge remote-tracking branch 'upstream/master'
...
had to hand-merge GuiGameList.cpp
2013-07-02 21:52:02 +02:00
Sir_Leon
be86423712
Merge branch 'master' of https://github.com/leandromacrini/EmulationStation
2013-07-02 17:01:28 +02:00
Sir_Leon
b4e554153a
Moved Opacity logic to GuiComponent
...
Moved Opacity logic from ImageComponent to GuiComponent so any extender
of GuiComponent che implement its opacity logic.
Implemented Opacity logic for TextComponent (now text can have fade
animation)
2013-07-02 16:51:33 +02:00
Aloshi
0a6196dd9f
Refactored Font class to use a TextCache for vertex data.
...
The TextComponent class should start using it soon.
2013-07-02 02:53:23 -05:00
Aloshi
e785a2dfe0
You can now mix and match game list detail levels.
...
Basically, only games that have a gamelist.xml will use the detailed view.
2013-07-02 02:04:52 -05:00
Aloshi
ec7ad28fdc
Finally added scrolling description text. :)
2013-07-02 00:57:31 -05:00
Bim
94e32f198b
Make sort order changeable via fast-select menu
...
Use the left/right keys to switch it.
2013-06-30 19:24:09 +02:00
Bim
b329a5e1a0
Merge remote-tracking branch 'upstream/master'
2013-06-30 18:00:16 +02:00
Aloshi
3971fdc674
Fix last entry not showing (issue #90 )
2013-06-29 20:57:14 -05:00
Aloshi
c18877fdf1
Merge branch 'master' into unstable
2013-06-29 20:44:54 -05:00
Aloshi
f4e2a14685
Temporarily disable polling while configuring inputs.
...
Polling is disabled once the first device is chosen, and resumed once the
last device is configured.
2013-06-29 20:43:13 -05:00
Bim Overbohm
a60fe463d4
Support sorting of game list via input
...
You can now map the functions "sortordernext" and "sortorderprevious" to
inputs (in es_input.cfg) and toggle the game list sort order with them.
The order is: "file name, ascending" (default), "file name, descending",
"rating ascending", "rating descending", "user rating ascending", "user
rating descending", "time played ascending", "times played descending",
"last played time ascending", "last played time descending".
2013-06-28 19:44:28 +02:00
Aloshi
441e0f660c
Merge branch 'master' into unstable
2013-06-26 20:33:18 -05:00
Aloshi
6f9ea15696
Fixed GuiGameList screenshot crash. For real, this time, probably.
2013-06-26 20:32:51 -05:00
Aloshi
85f3ebf152
Fixed GuiGameList crashing on non-detailed view.
2013-06-21 16:54:41 -05:00
Aloshi
90af5d47ab
Created the ResourceManager, Resource, and TextureResource classes.
...
The ResourceManager provides a unified interface for accessing resource
data, embedded or from the filesystem, with
initialization/deinitialization handled automatically behind the scenes.
It also keeps from creating duplicate resources (e.g. when two
ImageComponents use the same image file).
Audio still needs to be moved over to it.
2013-06-21 11:49:29 -05:00
Aloshi
5619674c55
Work-around for no front buffer access on GLES.
...
Buffer swap now occurs after update but before render.
2013-06-19 19:56:45 -05:00
Aloshi
f651ea401c
Removed volume from GuiInputConfig since it's in GuiSettingsMenu now.
2013-06-19 16:07:12 -05:00
Aloshi
62529029d7
Hooked up GuiSettingsMenu.
...
Settings now save/load from ~/.emulationstation/es_settings.cfg.
2013-06-19 16:02:42 -05:00
Aloshi
1534cec865
Added ComponentListComponent for laying out elements in a grid and
...
navigating through them.
Added SliderComponent for selecting from a range of values.
Added SwitchComponent for selecting an "ON" or "OFF" value.
2013-06-18 20:12:30 -05:00
Aloshi
e8465baaba
Moved externs for command-line args into a Settings singleton.
2013-06-17 14:01:03 -05:00
Aloshi
19eb1c412f
Merge remote-tracking branch 'origin/unstable' into unstable
2013-06-16 16:24:17 -05:00
Aloshi
da6ae9ac10
Initial screen transition when switching systems.
2013-06-16 16:23:04 -05:00
Aloshi
1b71abd44c
Fixed marquee effect staying on when changing systems.
2013-06-15 13:06:52 -05:00
Aloshi
861297ae25
Added initial TextComponent.
...
Reworked GuiGameList to use a TextComponent for description.
Changed set/clearClipRect to push/popClipRect.
Fixed Y coordinate in the clip rect functions.
Sorta fixed AnimationComponent being totally out of whack with VSync off.
2013-06-14 10:48:13 -05:00
Aloshi
aec15ba0a1
Refactored Font to use a Vertex struct and Vector2.
...
Fixed InputConfig error messages dumping to console and not logging.
Fixed skipped inputs being saved.
2013-06-14 07:34:12 -05:00
Aloshi
f577a72c23
Re-added input config fix that went missing...
2013-06-02 19:18:26 -05:00
Aloshi
7faf9fca53
Added Size and getSize() to GuiComponent.
...
Added setClipRect and clearClipRect to Renderer.
TextListComponent finally has a marquee. :)
2013-06-02 17:33:49 -05:00
Aloshi
826624481a
Refactored ImageComponent to use Vector2.
2013-06-02 16:05:29 -05:00
Aloshi
24512c0c9f
Component rendering now uses OpenGL translation.
...
You don't need to take into account offset when rendering anymore.
2013-06-02 14:34:50 -05:00
Aloshi
424fcb0329
Basic GuiComponent refactor complete.
2013-06-02 10:08:32 -05:00
Aloshi
80e33849b5
Fixed a few crashes, better support for higan
...
Fixed AudioManager/InputManager unsigned vs signed comparison warnings.
Fixed a FolderData sorting crash (I can't believe nobody's reported
this).
Fixed a GuiTheme crash for empty paths.
Added the %ROM_RAW% tag, for the unescaped ROM name - useful for higan
on windows.
SystemData will now add folders that end in EXTENSION as GameDatas, and
not recurse through them. Also useful for higan.
2013-05-27 12:13:38 -05:00
Bim Overbohm
970aa78cda
Make master volume controllable via input
...
Standard mapping is +/- keys. Setting is written to es_input.cfg.
2013-05-23 11:43:50 +02:00
Bim Overbohm
edc26aa4e1
Add Volume control in Windows and Linux
...
Add volume control int Windows through the mixer API (until XP) and the
EndpointVolume API (Vista and above). Add volume control in Linux
through ALSA.
Convert AudioManager to use shared_ptrs.
2013-05-22 19:11:10 +02:00
Aloshi
cd76e2a654
Added ability to skip all inputs beyond menu by pressing Accept.
2013-05-16 14:39:40 -05:00
Aloshi
ec48c5d3a4
Fixed a crash with empty path names in theme box definitions.
2013-05-16 13:27:19 -05:00
Bim Overbohm
1f91fe6cdf
Fix compile errors on Ubuntu
...
Set the GCC compiler flags properly. Add missing include.
2013-05-15 09:40:16 +02:00
Bim Overbohm
af9b9f732f
Remove the need for SDL_mixer
...
SDL_mixer is not in the standard SDL distribution. The mixing is now
done using regular SDL_Audio functions. AudioManager is converted to a
singleton and std::shared_ptrs are used for all Sound objects. Note that
for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
2013-05-14 21:31:39 +02:00
Aloshi
ffe573d1d6
Ported to Windows.
...
Added --windowed for desktop builds.
2013-05-13 14:53:28 -05:00
Aloshi
149c1bcbdd
More descriptive names for inputs
2013-04-18 16:44:43 -05:00
Aloshi
a119997ec7
Added page up/page down to the Input Config screen.
...
Updated the README.
2013-04-13 18:10:23 -05:00
Aloshi
c6a7f8abf9
Fixed InputManager's handling of controllers with duplicate names.
...
Added emergency keyboard config if no players can be loaded.
Switched some console output to log output.
2013-04-13 13:19:06 -05:00
Aloshi
1007821ca3
Add device name to input config files.
...
Properly init/deinit renderer stuff in Renderer_init_rpi.cpp. Probably.
2013-04-11 21:59:19 -05:00
Aloshi
a5f4749d5d
Added InputConfig saving/loading.
2013-04-11 17:27:27 -05:00
Aloshi
14a05d4943
Init/deinit theme-declared fonts.
2013-04-11 16:33:12 -05:00
Aloshi
b01f2705de
More work on reinitialization. Fonts still not working.
2013-04-10 12:29:07 -05:00
Aloshi
05c258f515
Functionality seems to have been restored at last.
2013-04-09 13:13:47 -05:00
Aloshi
4747d70e1f
More work.
2013-04-08 12:40:15 -05:00
Aloshi
04841ca436
More work.
...
I really am nuts.
2013-04-08 11:52:40 -05:00
Aloshi
47dfe5d5fb
Quick fix for the joystick event state with GuiInputConfig.
2013-03-28 21:57:01 -05:00
Aloshi
34c3d607b5
Added fast select font tag.
2013-03-17 12:16:40 -05:00
Aloshi
f336eece75
Added "Reload" menu option.
...
As usual, it's undertested, please report any problems.
2013-01-26 11:47:43 -06:00
Aloshi
9a27a868bb
Fixed selected text color changes only applying to centered lists.
2013-01-08 23:01:52 -06:00
Aloshi
016df5864f
Fixed game list rendering one entry short.
2013-01-08 11:34:17 -06:00
Aloshi
3d17f30f5b
Changed OpenGL min texture filter to Linear for GuiImage.
2013-01-08 11:19:38 -06:00
Aloshi
8fc2b8377a
Made the list selected color have no effect if zero.
2013-01-08 09:23:28 -06:00
Aloshi
e59c430b89
Added <basicTheme> support.
2013-01-06 14:33:50 -06:00
Aloshi
2efca58869
Added a logging system to ES.
...
You should no longer see non-error output with ES except for "cleanly shutting down".
The new log file is located in ~/.emulationstation/es_log.txt.
If you notice any performance degredation, please tell me!
2013-01-04 17:31:51 -06:00
Aloshi
d0cea1b8e7
Added --debug switch.
...
You no longer need a keyboard to save input configuration; that was stupid anyway. You should be able to set up ES without a keyboard now!
2012-12-20 12:29:05 -06:00
Aloshi
af36932f30
Added --no-exit switch.
...
This switch will keep ES from displaying the "Exit" option in the menu.
2012-12-18 09:20:13 -06:00
Aloshi
529c3a24c7
Updated README.md/THEMES.md for twolife's changes.
...
DESCNAME is a new, optional tag.
You can now use ~/.emulationstation/SYSTEMNAME/ for theme and gamelist files!
2012-12-18 09:08:25 -06:00
Sébastien NOEL
3da7a0dd14
Add a new directory for gamelist.xml & theme.xml for each system
2012-12-17 20:29:43 +01:00
Aloshi
3acbd0af9c
Fixed a crash when opening the start menu.
...
Fixed PAGEDOWN/PAGEUP not appearing in the input config GUI.
Fixed PAGEDOWN/PAGEUP not properly updating detail data.
2012-12-08 12:55:54 -06:00
Aloshi
989ba9a8f9
Heavily refactored how theming data is accessed.
2012-11-17 12:39:49 -06:00
Aloshi
6e31f17c3b
Fixed the default game image size to properly fit within the info column.
2012-11-17 11:29:20 -06:00
Aloshi
4bbec51a6f
Added Exit command to the menu.
2012-11-14 09:07:09 -06:00
Aloshi
38bbbb3fb7
Moved PAGEUP/PAGEDOWN configuration to the end of the enums to preserve backwards compatibility with older es_input.cfgs.
2012-11-12 09:27:07 -06:00
Aloshi
ae4498f5f4
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2012-11-12 09:21:57 -06:00
Aloshi
3e522998ce
Removed LinLibertine font, instead opting for a system default.
2012-11-12 09:21:35 -06:00
invisiblek
8cf16af40b
Add support for PAGEUP and PAGEDOWN
...
Also add functions to move 10 lines on these keystrokes
2012-11-12 02:06:33 +00:00
Aloshi
fe030fb6c7
Added custom font support.
...
Check out THEMES.md for more information.
2012-10-31 09:46:06 -05:00
Aloshi
3ebb819a7c
Fixed up some things that were causing compiler warnings.
2012-10-28 18:07:05 -05:00
Aloshi
5b0166d294
Fixed an issue with skipping joystick input.
...
Fixed the selected text color in the restart/shutdown menu.
Updated README.md.
2012-10-25 13:03:35 -05:00
Aloshi
77e14423b9
Added the gameImageNotFound tag. See THEMES.md for details.
2012-10-25 12:36:30 -05:00
Aloshi
aa6506aec1
Began paving the way for custom font support.
...
Font sizes might be a little different than they were before - sorry about that!
2012-10-24 10:28:37 -05:00
Aloshi
8b242a0532
Fixed listSelectorColor's alpha not working properly.
2012-10-17 13:32:01 -05:00
Aloshi
8b1e061929
Reworked opacity to be stored in that wasted color byte.
2012-10-17 13:21:56 -05:00
Aloshi
358658a36d
Initial GuiAnimation added.
2012-10-17 12:15:58 -05:00
Aloshi
c2b970f2cf
Fixed game list continuing to scroll after you open a menu or start a game.
2012-10-14 12:49:57 -05:00
Aloshi
03995a66bb
Fixed theming for game image dimensions.
2012-10-13 18:51:35 -05:00
Aloshi
8120fcb54d
The game list can no longer be left-aligned unless the detailed view is active.
2012-10-13 18:40:44 -05:00
Aloshi
61c9b10abd
New game image theming tags! See THEMES.md for details.
...
Also, some minor fixes all around (game descriptions no longer appear while scrolling, woo!).
2012-10-13 18:37:51 -05:00
Aloshi
65701c58c1
Added some more menu sound theming tags.
...
Menu scroll sound now also applies to the fast select menu.
2012-10-13 15:05:43 -05:00
Aloshi
ea1a3117a5
Added menu sounds. See THENMES.md for more details.
2012-10-13 13:29:53 -05:00
Aloshi
20aa6d2a6e
Updated THEMES.md to reflect tiling changes.
2012-10-10 10:26:14 -05:00
Aloshi
640c3b52bc
Redid tiling!
...
Now faster (always uses 6 verticies thanks to wrapped textures) and precise (properly cuts off).
2012-10-10 10:21:03 -05:00
Aloshi
b6264f4858
Fixed GuiBox/GuiFastSelect render order.
2012-10-10 08:56:34 -05:00
Aloshi
b6afbd8c09
Fixed GuiBox's background being positioned wrong.
2012-10-10 08:54:39 -05:00
Aloshi
6de46003d9
Added theming tag for the Fast Select box's text color.
2012-10-10 08:51:48 -05:00
Aloshi
9b3589a22f
Added theme tags for the Fast Select GuiBox.
...
See THEMES.md for more detail.
2012-10-07 17:59:20 -05:00
Aloshi
57461ba676
More progress with GuiBox.
2012-10-07 17:25:51 -05:00
Aloshi
41f164e53b
Further work on GuiBox.
2012-10-07 16:56:33 -05:00
Aloshi
62336ab2fb
Fixed a long-standing bug with detailed GuiGameList detection after mapping input.
2012-10-05 15:18:36 -05:00
Aloshi
aea93748d5
Began working on GuiBox for theming of boxes (a revolutionary concept).
2012-10-05 15:04:12 -05:00
Aloshi
a3c128f4ce
GuiFastSelect is working.
...
Should be able to map a joystick input to Fast Select too, but untested.
2012-10-05 08:44:18 -05:00
Aloshi
31aebf3a7d
Added <listSelectedColor> tag.
...
Began implementing GuiFastSelect. You can see what's currently in place by holding F2 and pressing up/down.
Hopefully fixed nearest neighbor filters with GuiImage.
2012-09-30 22:29:55 -05:00
Aloshi
9901a07fb6
Added some new theming tags.
...
See changelog.txt (September 15) for more details.
2012-09-15 16:24:33 -05:00
Aloshi
f87b6c48d7
Added joystick identification support for those who have multiple joysticks.
...
If you'd like to use this, please remove ~/.emulationstation/es_input.cfg and reconfigure.
2012-09-14 13:22:01 -05:00
Aloshi
e17499c9b3
Fixed multiple file extensions breaking stuff.
...
Added Makefile.x86 for building on a desktop (use SDL to acquire an OpenGL rendering context).
2012-09-10 13:10:59 -05:00
Aloshi
80740a2bd0
Fixed tiling being super slow.
...
See changelog.txt (September 7) for a list of everything.
2012-09-07 16:44:07 -05:00
Aloshi
cac43474aa
Fixed reinitialization problems with the renderer.
2012-09-04 11:45:16 -05:00
Aloshi
07d8046a3e
Images are almost fully reimplemented.
...
Font sizing is pretty much fixed.
Just need to re-initialize textures with the renderer.
2012-08-29 16:52:25 -05:00
Aloshi
cdb63c4a4f
Image loading working.
...
Still doesn't resize, tile, or render with alpha (though it loads it).
2012-08-29 14:22:05 -05:00
Aloshi
0314a14849
New renderer starting to work.
...
Image loading still not working and font sizing is still off. Resolution is hardcoded.
2012-08-29 13:53:53 -05:00
Aloshi
bff542f076
Menu is now gray instead of pink.
2012-08-16 10:26:36 -05:00
Aloshi
67e657391a
Fixed positioning on game images with the new 50/50 split.
...
Game images and descriptions are no longer displayed while scrolling - this should provide a better framerate for nicer scrolling.
2012-08-16 10:23:23 -05:00
Aloshi
7b97a464c3
Hopefully fixed <origin> tag. In particular, it's now a float instead of an int (as it should've been!).
2012-08-15 01:18:06 -05:00
Aloshi
e42568bc55
Removed framerate display.
2012-08-13 20:42:19 -05:00
Aloshi
114f0cf915
Fixed game description wrap length not using GuiGameList::sInfoWidth.
2012-08-13 20:34:23 -05:00
Aloshi
06dd1a9f60
Bug fixes and a few minor requested changes.
...
See changelog.txt (August 13, part 2) for specifics.
2012-08-13 20:27:39 -05:00
root
d842d67557
Tons of new theming features!
...
Check out THEMES.md for more info.
2012-08-13 13:32:53 -05:00
Aloshi
c7349cd99a
Themes can now be used without the detailed GuiGameList.
...
If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that.
Fixed GuiGameList image data not updating on system change/initial startup. (finally!)
2012-08-12 09:43:09 -05:00
Aloshi
878b384b02
Themes now load from system directories.
...
~ and . are now expanded in theme image paths.
Theme percentages should now work properly.
See changelog (August 10) for more.
2012-08-11 15:54:21 -05:00
Aloshi
5ae029cd89
Added initial theme support. More work on this to come.
...
Sped up image rendering a bit.
Added a framerate display - uncomment the #define DRAWFRAMERATE line in GuiGameList.cpp to see it.
2012-08-10 14:28:34 -05:00
Aloshi
2a0c338cdf
Removed multithreaded image loader.
2012-08-09 21:17:48 -05:00
Aloshi
9c86241cf8
Simple resizing for GuiImages using SDL_gfx.
...
Added multithreaded image loading for the GuiImage class.
2012-08-09 16:19:07 -05:00
root
284a7a5dc6
Sorted list after gamelist.xml is parsed. Added restart to GuiMenu.
2012-08-04 16:38:37 -05:00
Aloshi
cd4ebeafa2
Finally made GuiList a template.
2012-08-01 23:50:18 -05:00
Aloshi
eaf7df7ad5
Moved configuration files to $HOME/.emulationstation/
...
Folders should now be sorted alphabetically.
Will now fall back to a system font if LinLibertine.ttf is not found.
Added a Menu button.
Began working on a simple menu.
2012-08-01 23:03:15 -05:00
Aloshi
b56094fe3d
If LinLibertine.ttf can't be found, fall back to a system font.
2012-08-01 21:37:07 -05:00
Aloshi
4f99dec7c2
Font size is now dependent on resolution width.
...
Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00
Aloshi
d736aba22c
Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2.
2012-07-27 11:58:27 -05:00
Aloshi
6c5edd3284
Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
...
An example system config file will be created at runtime if one does not exist.
2012-07-23 18:53:33 -05:00
Aloshi
59ca4f301a
Axis support at last!
2012-07-23 12:27:38 -05:00
Aloshi
646cda75a6
Added joystick hat support. Began work on axis support (config should accept axes now, but my controller seems to be breaking).
2012-07-22 17:03:54 -05:00
Aloshi
b3fb58ebdb
An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons.
...
This config file is saved/loaded from ./input.cfg.
Coming soon - axis support!
2012-07-22 16:15:55 -05:00
Aloshi
f368a1f4cd
Browsing multiple systems is now possible! Just press left or right.
...
Also, config files can have comments (lines that start wih #).
2012-07-21 15:57:53 -05:00
Aloshi
561e4a7f44
Renderer now uses an int for colors instead of mixing SDL_Color and ints. GuiList now scrolls.
2012-07-21 15:16:07 -05:00
Aloshi
a801ad7505
Fix for the "stuck enter key" bug (now SDL's key repeat is disabled on game launch then re-eanbled on termination).
2012-07-21 14:16:53 -05:00
Aloshi
bbfe35a36d
Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress!
2012-07-21 14:06:24 -05:00
Aloshi
3df40182b1
Now searching a test directory for files matching an extension and displaying them.
2012-07-20 11:14:09 -05:00
Aloshi
42a39c52e6
Added InputManager; GuiComponents can register themselves to receive input events.
...
Added text rendering to Renderer, which uses SDL_ttf. Using LinLibertine_R.ttf font (GPL).
A lot more - soon I should have the "skeleton" done.
2012-07-19 20:08:29 -05:00
Aloshi
1177fde6c3
More work on the skeleton of the program.
2012-07-19 11:13:27 -05:00