Commit graph

1748 commits

Author SHA1 Message Date
Connor McLaughlin 8db961042a GPU: Support replacing VRAM writes with new textures 2020-12-26 00:47:03 +10:00
Connor McLaughlin ecbfff3c60 HostDisplay: Fix incorrect extension check for other formats 2020-12-26 00:47:03 +10:00
Michael Forney 64c0ca14a3 System: Fix some bugs in GetTitleForPath
The previous implementation had a few issues in certain edge cases:
- If the path contained no '/' or '\', then the string_view constructor
  is called with a count that exceeds the length of the string
  (effectively `title_end - (char *)0`, which is undefined behavior,
  at least in C).
- If the only '/' was the filesystem root, the last character of
  the title was truncated, and the '/' remained. For example,
  "/title.bin" resulted in "/titl".
- At least in C, it is undefined behavior to use the the < operator
  with a null pointer, which is done in std::max if the path did
  not have both '/' and '\'.

The first issue results in a std::bad_alloc exception on my machine.
2020-12-26 00:47:02 +10:00
Connor McLaughlin 3f410ebbac Cheats: Add additional code types from @PugsyMAME 2020-12-26 00:47:02 +10:00
Jean-Baptiste Boric abd2399aaf Core: Implement GDB protocol 2020-12-26 00:47:02 +10:00
Jean-Baptiste Boric 9b40c8ffa6 Settings: Add GDB server settings 2020-12-26 00:47:02 +10:00
PugsyMAME c0cc0a371b Fixed Slide Code cheat type
Address increment is a u8 and value increment is a u16. The changes will make this work correctly:-

50000AA4 FFFF
801CC760 0400
which is a example slide code representing:-
801CC760 0400
801CC804 03FF
801CC8A8 03FE
801CC94C 03FD
801CC9F0 03FC
801CCA94 03FB
801CCB38 03FA
801CCBDC 03F9
801CCC80 03F8
801CCD24 03F7
2020-12-25 13:53:28 +10:00
Connor McLaughlin aa1543271e GPU: Support emulating a depth buffer from PGXP depth values 2020-12-23 01:39:49 +10:00
Connor McLaughlin ca84925ff8 HostDisplay: Support screenshotting 16-bit display formats 2020-12-22 03:24:51 +10:00
Albert Liu 189656cbc4 CommonHostInterface: Fully clear controller section before loading profile 2020-12-22 03:24:51 +10:00
Connor McLaughlin d5d9cb623d GPU/Vulkan: Fix possible framebuffer destroy-while-in-use 2020-12-22 00:56:55 +10:00
Margen67 b7534015e0 Use proper 21:9 aspect ratio, add 32:9 2020-12-20 19:57:15 -08:00
Connor McLaughlin e804fdfdba GPU: Use floating point coordinates for lightgun 2020-12-19 17:02:01 +10:00
Connor McLaughlin 4860313bef NamcoGuncon: Add an option to scale X coordinates
Fixes what appears to be curvature correction at the edges of the
screen.
2020-12-19 17:02:01 +10:00
Connor McLaughlin fad3d79895 NamcoGuncon: Add button to shoot offscreen 2020-12-19 17:02:01 +10:00
Connor McLaughlin 076a2ca307 Qt/CheatManager: Default to unsigned/hex/halfword 2020-12-19 02:44:46 +10:00
Connor McLaughlin ca61f989fc DMA: Don't panic on invalid device read/write 2020-12-19 02:44:46 +10:00
Connor McLaughlin 7c7145d1c5 MDEC: Handle invalid commands
Fixes panic in Formula 1.
2020-12-19 02:44:46 +10:00
Connor McLaughlin 9e1987063d System: Add a libcrypt game list, and check serials
Nag the user if they're missing a sbi file.
2020-12-18 03:03:22 +10:00
Connor McLaughlin b3edcc5841 CDROM: Don't reset audio decoder state on file/channel change
Star Wars Jedi Power Battles sends constant Setfilter commands, while
playing.
2020-12-18 03:03:21 +10:00
Connor McLaughlin d2c98639a8 Cheats: Add extension 32-bit instructions variants 2020-12-18 03:03:21 +10:00
Connor McLaughlin 3b23542ec9 CPU: Provide debugger/breakpoint/step functionality 2020-12-17 11:57:47 +10:00
Connor McLaughlin a8af0f7ecb HostInterface: Add debugger message callbacks 2020-12-17 11:57:47 +10:00
Connor McLaughlin fa0f177e51 HostInterface: Move PauseSystem from common to base 2020-12-17 11:57:47 +10:00
Connor McLaughlin e044858953 CPU: Add additional instruction decoder helpers 2020-12-17 11:57:46 +10:00
Connor McLaughlin 9fd1d606d7 Bus: Add memory region access helpers 2020-12-17 11:57:46 +10:00
Connor McLaughlin a4b6df3e7d
Merge pull request #1239 from ggrtk/analog-controller
AnalogController: Fix config mode 0x4C response
2020-12-17 11:36:58 +10:00
Connor McLaughlin 9d7b63923a
Merge pull request #1235 from valadaa48/CRTCTicksToSystemTicks_optimization
Small optimization to GPU::SystemTicksToCRTCTicks
2020-12-17 11:36:21 +10:00
Connor McLaughlin bd8613b120
Merge pull request #1227 from ggrtk/auto-aspect-ratio
GPU: Add auto aspect ratio and various fixes
2020-12-17 11:35:48 +10:00
Albert Liu b7bccac71d AnalogController: Fix config mode 0x4C response 2020-12-16 15:11:53 -08:00
Connor McLaughlin 47f0720b93 Controller: Always preserve internal state when loading/resuming
Fixes analog mode getting disabled when loading state.
2020-12-17 01:20:06 +10:00
Connor McLaughlin 7b6d30a994 GPU/HW: Fix possible VRAM corruption when live switching resolutions
Mask bit was getting lost based on guest state.
2020-12-17 01:20:06 +10:00
Albert Liu de8f03bd75 GPU: Add auto (game native) aspect ratio 2020-12-16 02:40:33 -08:00
valadaa48 f5f12fd76d Small optimization to GPU::SystemTicksToCRTCTicks 2020-12-15 22:31:34 -05:00
Albert Liu b4fb1e20d8 Settings: Remove unused variables 2020-12-14 19:28:59 -08:00
Albert Liu 2c76ad204a GPU: Fix operator warning 2020-12-14 19:28:59 -08:00
Albert Liu 1c8a896a55 GPU: Wrap display VRAM coordinates properly 2020-12-14 19:28:59 -08:00
Albert Liu 866cbdca4b GPU: Prevent potential overflow in CRTC visible area calculation 2020-12-14 19:28:59 -08:00
Albert Liu 78e42d9b4c GPU: Clean up CRTC variable naming 2020-12-14 19:28:59 -08:00
Albert Liu b8abf2df95 GPU: Don't apply display offsets when not cropping 2020-12-14 19:28:58 -08:00
Connor McLaughlin d0e68c7163 GPU: Mask Y coordinates of VRAM transfers to 9-bits
Fixes GPU error and crash in hardware renderers in Remote Control
Dandy.
2020-12-14 01:35:53 +10:00
Connor McLaughlin 5164840c25 CPU/CodeCache: Don't choke on indirect branches in delay slot
Fixes emulator crash/memory usage explosion in Shadow Master.
2020-12-14 01:35:53 +10:00
Connor McLaughlin 7e5410fc44 CPU/AArch64: Use scratch register for unfitting intermediate values
Should fix crashes with icache emulation enabled.
2020-12-13 00:36:09 +10:00
Albert Liu def9a98cb9 GameSettings: Disable analog mode forcing instead of forcing digital controller 2020-12-11 19:50:43 -08:00
Albert Liu 8716c33f41 AnalogController: Clarify option for forcing analog mode 2020-12-11 19:50:43 -08:00
Connor McLaughlin 420525e672 DigitalController: MSVC warning fix 2020-12-12 11:37:38 +10:00
Albert Liu 191e6b0496 DigitalController: Add option to force as Pop'n Controller 2020-12-09 23:39:11 -08:00
Connor McLaughlin 50bcdc0abb MDEC: Adjust 16bpp timing
Fixes jittery movement in Parasite Eve II opening.
2020-12-09 20:29:32 +10:00
Connor McLaughlin 59c338f461 Cheats: Support double conditional D0/D1/D2/D3/E0/E1/E2/E3/D4 2020-12-09 20:22:43 +10:00
Connor McLaughlin 98766a490f Log: Change success to verbose and move down in ordering 2020-12-09 01:03:32 +10:00
Connor McLaughlin 678146b907 HostInterface: Add separate volume control for fast forwarding 2020-12-09 01:03:32 +10:00
Connor McLaughlin b79d025e66
Merge pull request #1174 from ggrtk/analog-controller
AnalogController: Disallow analog-to-dpad in config mode
2020-12-09 00:22:57 +10:00
Connor McLaughlin 419736aaee GPU/Software: Ensure commands are always aligned to 4 bytes 2020-12-09 00:19:57 +10:00
Albert Liu 18a4ff76e2 AnalogController: Disallow analog-to-dpad in config mode 2020-12-08 02:36:19 -08:00
Connor McLaughlin 98d6b49987 System: Log FPS/frame times every second 2020-12-08 01:47:28 +10:00
Albert Liu 93f46c142c GPU: Fix GPUTexturePaletteReg y BitField width 2020-12-06 22:20:23 -08:00
Connor McLaughlin b44a654943 System: Reset throttler when audio buffers underflow
Should hopefully reduce the chances of the audio source ending up out of
phase from the emulation when vsync is disabled.
2020-12-07 02:44:23 +10:00
Connor McLaughlin 737a87b483 CommonHostInterface: Add a hotkey to toggle all cheats 2020-12-06 23:32:32 +10:00
Connor McLaughlin f5ccb6ea60 CPU: Fall back to mmap'ed buffer if reprotecting code space fails 2020-12-06 18:13:07 +10:00
Connor McLaughlin 09495b1d93 Cheats: Implement C1 command 2020-12-06 15:50:58 +10:00
Connor McLaughlin ea9829946d Cheats: Implement D4/D5/D6 code types 2020-12-06 15:47:00 +10:00
Connor McLaughlin a90c25d0e7 SPU: Ignore manually set loop address only on first block
Fixes occasional missing dialogue in Valkyrie Profile.
2020-12-06 00:35:54 +10:00
Connor McLaughlin d7bd21c06d Timers: Update when sync is used with sysclk source
Fixes hang at boot in Zoku Mikagura Shoujo Tanteidan - Kanketsuhen.
2020-12-06 00:35:54 +10:00
Connor McLaughlin 5e05a14f97 GPU: Fix incorrect draw time approximation of lines
Fixes flickering pre-mission screen in Omega Boost.
2020-12-06 00:35:54 +10:00
Connor McLaughlin d757056891 GPU: Implement dot clock timer (Timer 0)
Fixes softlock in Evil Dead - Hail to the King.
2020-12-06 00:35:54 +10:00
Connor McLaughlin 8b3426a96e System: Reinitialize code cache on hw settings change/disc swap
Basically, anything which could allocate large amounts of memory and
potentially overlap with our fastmem area.
2020-12-06 00:35:54 +10:00
Connor McLaughlin 1c9d0967b1 GPU/OpenGL: Fix shader compile error on GLES 2020-12-06 00:35:54 +10:00
Connor McLaughlin 5575950822 Cheats: Support chaining C0 codes with separator (00000000 FFFF) 2020-12-05 02:08:10 +10:00
Connor McLaughlin af6b0dc189 Qt: Add option to pause on application focus loss 2020-12-05 02:08:10 +10:00
Connor McLaughlin 9089c97339 CPU: Drop cache control log to dev level 2020-12-04 01:19:00 +10:00
Connor McLaughlin 52dbcbaca5 PGXP: Treat add rd, rs, zero as moves
Fixes exploding vertices in BIOS intro.

Needs further investigation as to why this fixes it - clearly the actual
oepration is incorrect.
2020-12-04 01:07:36 +10:00
Connor McLaughlin 59ac365b52 GPU/HW: Extend the UV range to all "upscaled" pixels
Extend the UV range to all "upscaled" pixels. This means 1-pixel-high
polygon-based framebuffer effects won't be downsampled.

(e.g. Mega Man Legends 2 haze effect)
2020-12-04 00:33:04 +10:00
Connor McLaughlin 362905e3df GPU: Add display line offset game setting
Use when games need additional cropping.
2020-12-04 00:33:04 +10:00
Connor McLaughlin c406f0708f Cheats: Implement C0 command (activate codes iff equal) 2020-12-03 00:57:52 +10:00
Connor McLaughlin 7e944103c2 GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4 2020-12-01 15:14:23 +10:00
Connor McLaughlin a2666de7c8 HostInterface: Make mmap fastmem unavailable a warning instead of OSD message 2020-12-01 13:23:02 +10:00
Connor McLaughlin 977c2f4947 CheatList: Fix games with serial aliases not loading from database 2020-12-01 13:21:07 +10:00
Connor McLaughlin f8c2d7dafd
Merge pull request #1121 from dankcushions/geoshader
OES_geometry_shader and OES_copy_image support
2020-12-01 02:12:51 +10:00
Connor McLaughlin 98f70e9b51 HostDisplay: Add 5:4 and 3:2 aspect ratios 2020-12-01 01:58:46 +10:00
Connor McLaughlin 37c9e69b3e System: Zero downcount at end of frame
Prevents code running after vblank starts, and fixes events getting
delayed in interpreter mode.
2020-12-01 01:16:49 +10:00
dankcushions e7139fe0d1 OES_copy_image support 2020-11-30 14:08:26 +00:00
Connor McLaughlin b695d3c6ce System: Use existing media if save state media is not found 2020-11-30 01:15:44 +10:00
Connor McLaughlin eaafd0a00c Cheats: Support parsing built-in database 2020-11-30 01:15:44 +10:00
Connor McLaughlin 39010320ea HostDisplay: Fix possible race when saving screenshots 2020-11-30 01:15:44 +10:00
dankcushions 82b4edfaf4 OES_geometry_shader can be supported by non-GLES 3.2 conformant devices (eg Pi 4) 2020-11-28 17:48:46 +00:00
Connor McLaughlin a75b6e512a System: Improve translatability of save state error 2020-11-28 00:35:03 +10:00
Connor McLaughlin 5f69216f70 HostInterface: Add OpenPackageFile method 2020-11-28 00:14:45 +10:00
Connor McLaughlin 1fa0903fa9
Merge pull request #1111 from ggrtk/gpu-sw-fix
GPU/SW: Fix 16-bit wraparound output crashing
2020-11-28 00:12:41 +10:00
Albert Liu e12c68cf65 GPU/SW: Fix 16-bit wraparound output crashing 2020-11-26 23:58:06 -08:00
Albert Liu 32e47fba93 System: Limit maximum loadable save state version 2020-11-26 19:51:45 -08:00
Connor McLaughlin f0ff7ce231 PGXP: Add geometry tolerance setting 2020-11-27 01:40:50 +10:00
Connor McLaughlin 125dfa7c40 HostDisplay: Support resizing/compressing images on worker thread 2020-11-27 01:40:50 +10:00
Albert Liu 9ac09d35be AnalogController: Only clear motor state on rumble config if not used 2020-11-26 06:01:08 -08:00
Albert Liu a4eb4b9280 AnalogController: Set transfer state to idle on reset 2020-11-26 06:01:08 -08:00
Connor McLaughlin fcbd618783
Merge pull request #1105 from ggrtk/analog-controller
AnalogController: Rumble handling and config mode fixes
2020-11-26 01:43:50 +10:00
Albert Liu 566993c6df AnalogController: Improve DualShock rumble handling
Fixes low vibration in Final Fantasy VIII, missing vibration in Armored
Core Project Phantasma, etc.
2020-11-25 07:33:30 -08:00
Albert Liu 31b41b9ec0 AnalogController: Output zeros for 0x43 when already in config mode 2020-11-25 07:33:30 -08:00
Albert Liu 3f709d97b6 AnalogController: Send full analog response for reads in config mode 2020-11-25 07:33:30 -08:00
Albert Liu e4820bcbc1 AnalogController: Delay manual mode toggle to transfer state reset 2020-11-25 07:33:30 -08:00
Connor McLaughlin b45bee5954 libretro: Work around crash in RetroArch Vulkan driver 2020-11-25 23:06:41 +10:00
Connor McLaughlin 917fa5dd0e SPU: Only ignore loop address for not-pending-on voices
Fixes softlocks during dialog in The Misadventures of Tron Bonne.
2020-11-25 22:45:03 +10:00
Connor McLaughlin bf2e38aed5 CPU/Recompiler: Implement LUT-based fastmem 2020-11-24 14:49:21 +10:00
Connor McLaughlin 0793f98c87 CPU/Recompiler: Reduce armv7 code buffer size 2020-11-22 13:59:26 +10:00
Connor McLaughlin 07dbc5a80d GPU/HW: Draw opaque before semitransparent for reverse subtract
Fixes missing shadows in Suikoden II.
2020-11-22 13:46:20 +10:00
Connor McLaughlin e06f85a328 GPU: Fix VRAM palette changes not being detected in hw renderer
Fixes wall texture animation in Mega Man Legends.
2020-11-22 13:22:29 +10:00
Connor McLaughlin b49067d165 Build: Fix Android armv8 performance regression 2020-11-22 02:33:02 +10:00
Connor McLaughlin 7e7ec86f91 GPU/Software: Remove a couple of unused variables 2020-11-22 01:24:26 +10:00
Connor McLaughlin a6529a9537 Android: Enable armeabi-v7a builds 2020-11-21 23:47:12 +10:00
Connor McLaughlin 131dc923ed Build: Fix CMake build 2020-11-21 18:59:03 +10:00
Connor McLaughlin b554c133ea GPU/OpenGL: Add a version check and display message when unsupported 2020-11-21 18:39:04 +10:00
Connor McLaughlin 2595e31575 GPU: Split software to frontend/backend 2020-11-21 18:39:04 +10:00
Connor McLaughlin 03d4f80883 GPU: Move enums/types into separate file 2020-11-21 18:39:04 +10:00
Connor McLaughlin d3d881aa6b GPU/Software: Reduce number of copies by one, enable 16-bit scanout 2020-11-21 18:39:04 +10:00
Connor McLaughlin 9f3e8bed86 CPU: Add AArch32/armv7 recompiler 2020-11-21 18:39:04 +10:00
Connor McLaughlin 1128836826 CPU/Recompiler: Add GetValueInHostOrScratchRegister helper 2020-11-21 18:39:04 +10:00
Connor McLaughlin cdd0a5525a CPU/Recompiler: Reduce register pressure of lwl/lwr/swl/swr 2020-11-21 18:39:04 +10:00
Connor McLaughlin 6df5824616 CPU/Recompiler: Support targets where shifts aren't implicitly masked 2020-11-21 18:39:04 +10:00
Connor McLaughlin 053d7fdc4b CPU/Recompiler: Inhibit allocation in mtc0/rfe branches 2020-11-21 18:39:04 +10:00
Connor McLaughlin 028a5c60d7 Bus: Fix failed safe instruction reads raising guest exceptions 2020-11-21 18:39:03 +10:00
Connor McLaughlin 28c88cd69f Build: Fix Win32 compilation of core 2020-11-21 18:39:03 +10:00
Connor McLaughlin a03bca2f72 CPU: Make fastmem a compile-time feature (support 32-bit targets) 2020-11-21 18:39:03 +10:00
Connor McLaughlin 125d104df4 Pad: Fix controller state not being ignored in state load 2020-11-21 18:39:03 +10:00
Connor McLaughlin 53f81d067a CPU/CodeCache: Remove warning about executing uncompiled blocks 2020-11-21 18:39:03 +10:00
Connor McLaughlin 3185c5df0f
Merge pull request #1078 from CookiePLMonster/sdl-joystick-support
Add SDL_Joystick support
2020-11-21 18:37:20 +10:00
Connor McLaughlin e4d2b7331b CommonHostInterface: Add resize window to scale functions 2020-11-19 00:40:02 +10:00
Connor McLaughlin 0726ad1275 GPU: Flush partial VRAM writes to backend VRAM 2020-11-19 00:40:02 +10:00
Connor McLaughlin 9e11e5c354 CPU: Make zero register printing consistent with the others 2020-11-19 00:40:02 +10:00
Connor McLaughlin 042bdd9c0c CPU/CodeCache: Fetch second delay slot from first branch for double branches 2020-11-19 00:40:02 +10:00
Connor McLaughlin 3890a539ee CDROM: Clear data FIFO on reset
Fixes Snatcher booting.
2020-11-19 00:40:02 +10:00
Silent 2880b71b48
Support for SDL Joysticks
This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Connor McLaughlin 473cfffa0c GPU: Only accept DMA writes when FIFO is empty or command incomplete
Fixes a bunch of games, including Red Asphalt, Little Princess, Vampire
Hunter D main menu when combined with tight DMA sync.
2020-11-16 01:00:55 +10:00
Connor McLaughlin df12f08ac3 DMA: Add additional tick penalty to DMA chains for page change 2020-11-16 01:00:55 +10:00
Albert Liu 7ed0477a29 AnalogController: Save buttons and legacy rumble to state 2020-11-14 07:46:26 -08:00
Albert Liu 81a638cabb Pad: Fix loading controllers from save states 2020-11-14 07:46:26 -08:00
Albert Liu f9d2643d98 Controller: Add Analog Joystick support 2020-11-14 07:46:26 -08:00
Connor McLaughlin 13d9702000 HostDisplay: Log errno on file open failure 2020-11-15 00:16:00 +10:00
Connor McLaughlin 65be904d15 SPU: Only log warning about FIFO lost on writes 2020-11-14 23:20:28 +10:00
Connor McLaughlin 077764ce18 CPU/Interpreter: Handle move instructions in PGXP memory mode 2020-11-14 23:20:28 +10:00
Connor McLaughlin e1579584ef CPU/Recompiler: Fix PGXP values getting corrupted if cached in caller-saved reg 2020-11-14 23:20:28 +10:00
Connor McLaughlin 3f937a2a39 SPU: Port reverb algorithm changes from Mednafen 2020-11-14 23:20:28 +10:00
Albert Liu 3eeab81063 PlayStationMouse: Fix returning incorrect controller type 2020-11-13 01:42:31 -08:00
Albert Liu d87ab23fec ControllerInterface: Move axis scaling into AnalogController class 2020-11-11 23:55:23 -08:00
Connor McLaughlin ca14e53c4a GTE: Make widescreen hack use display aspect ratio 2020-11-11 01:02:40 +10:00
Connor McLaughlin 2d3fd621bf Settings: Add 19:9 aspect ratio 2020-11-11 01:02:40 +10:00
Connor McLaughlin 6cd991bc57 BIOS: Turn display on with fast boot
Fixes black screen in SaGa Frontier with fast boot disabled.
2020-11-11 01:02:40 +10:00
Connor McLaughlin d468814a6d GPU: Disable texture filters when dual-source blend is unsupported 2020-11-11 01:02:40 +10:00
Connor McLaughlin 92a4551bb2 GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend 2020-11-11 01:02:40 +10:00
Albert Liu d0443e3165 BIOS: Add BIOS image info for PS1 on PS3 2020-11-09 09:02:00 -08:00
Albert Liu c698519d44 Bus: Log writes to additional POST registers 2020-11-09 09:02:00 -08:00
Albert Liu f3522b7b70 Bus: Stub out EXP3 and unknown EXP accesses 2020-11-09 09:02:00 -08:00
Connor McLaughlin b6ec587e5b CheatList: Allow passing in strings instead of filenames 2020-11-08 00:22:35 +10:00
Connor McLaughlin 6828082f8b CheatList: Add merge list function for importing 2020-11-08 00:22:35 +10:00
Connor McLaughlin 576914cd2c CPU/CodeCache: Backpatch code writes after they exceed 10 faults
Small performance improvement in Driver 2.
2020-11-08 00:22:35 +10:00
Albert Liu 6d4b812b7c AnalogController: Implement legacy rumble method
Fixes missing vibration in Tobal 2, Bushido Blade, etc.
2020-11-04 22:45:58 -08:00
Connor McLaughlin 2b66492ed8 HostInterface: Add proper turbo speed setting 2020-11-03 22:59:26 +10:00
Connor McLaughlin 2c8a4ff154 HostDisplay: Add an option to decouple display fps from emulator fps
Makes Android so much faster...
2020-11-03 16:17:45 +10:00
Connor McLaughlin ae1e4b1b8f GPU: Add chroma smoothing for 24-bit display enhancement 2020-11-03 16:17:45 +10:00
Connor McLaughlin d102b2facd Qt: Fix selecting fullscreen mode breaking other backend borderless 2020-11-03 16:17:45 +10:00
Connor McLaughlin 863f84e3f6 System: Fix frame limiter on fast systems (when frametime <1ms) 2020-11-03 16:17:45 +10:00
Connor McLaughlin 2b2a868fef HostInterface: Fix incorrect translation context in CPU mode switch string 2020-11-02 00:56:05 +10:00
Connor McLaughlin 414bc30f24 HostDisplay: Implement exclusive fullscreen for D3D11 renderer 2020-11-02 00:56:05 +10:00
Connor McLaughlin 858f39827d GPU/HW: Add 'Disable Edge Blending' variants of texture filters 2020-11-02 00:56:05 +10:00
Connor McLaughlin 6ddf6784ab GPU/OpenGL: Fix edge blending when texture filtering 2020-11-02 00:56:05 +10:00
Connor McLaughlin 79aa1cece7
Merge pull request #1031 from ggrtk/negcon-deadzone
NeGcon: Add steering axis deadzone setting
2020-11-02 00:52:27 +10:00
Albert Liu 8b5fde8e6f BIOS: Add SCPH-1000R image infos 2020-11-01 04:21:17 -08:00
Albert Liu 3b51b993f3 NeGcon: Add steering axis deadzone setting 2020-11-01 04:17:18 -08:00
Connor McLaughlin b5b1c725c1 GPU: Fix MSAA in OpenGL ES 2020-10-31 15:24:25 +10:00
Connor McLaughlin f2aa343cae GPU/HW: Fix SSAA being enabled when it's not supported 2020-10-31 15:12:12 +10:00
Connor McLaughlin b3c5c0f852 GPU/OpenGL: Eliminate some redundant per-draw state calls 2020-10-31 14:27:58 +10:00
Connor McLaughlin 2eaebd8921 GPU: Implement support for multisample antialiasing 2020-10-31 14:27:58 +10:00
Connor McLaughlin 61a4960380 GPU: Skip zero-width or height fills 2020-10-31 14:27:57 +10:00
Connor McLaughlin 2e53bf914e CPU/CodeCache: Fix crash when jumping to invalid block in recompiler 2020-10-31 14:27:57 +10:00
Albert Liu df1c5c0f45 HostInterface: Fix PAL BIOS path not being read from settings 2020-10-29 14:26:07 -07:00
Connor McLaughlin 7078f73ecf AnalogController: Fix analog-as-digital applying in analog mode 2020-10-30 02:10:49 +10:00
Connor McLaughlin 2fb67ee7db AnalogController: Add option to use analog stick as dpad in digital mode 2020-10-30 00:44:40 +10:00
Connor McLaughlin be63d893cd CPU: Use partial icache fills for non-line-aligned addresses 2020-10-30 00:44:40 +10:00
Connor McLaughlin 3b3ad0c1cb Bus: Fix icache fills from BIOS failing 2020-10-30 00:44:39 +10:00
Connor McLaughlin f14270fc4b Bus: Ignore reads to nocash EXP2 area 2020-10-30 00:44:39 +10:00
Connor McLaughlin b2d224abfc System: Set BIOS before resetting
Fixes incorrect first instruction executing in interpreter mode.
2020-10-30 00:44:39 +10:00
Connor McLaughlin e081ee4b8e CDROM: Return error to guest instead of panicing for unknown commands 2020-10-30 00:44:39 +10:00
Connor McLaughlin a6947fbc70 CDROM: Implement fast forward/rewind 2020-10-30 00:44:39 +10:00
Connor McLaughlin 29467d40c8 DMA: Add debug window 2020-10-30 00:44:39 +10:00
Connor McLaughlin 0552da6be2 CDROM: Stub out VideoCD command 2020-10-29 01:44:44 +10:00
Connor McLaughlin 34a808c258 SPU: Zero previous block ADPCM samples on key on
Fixes clicking in background in Breath of Fire III.
2020-10-29 01:30:40 +10:00
Connor McLaughlin a8171405b1 CPU/CodeCache: Fix incorrect invalidation on non-page-crossing DMA writes
Fixes recompiler mode for Breath of Fire III, probably others.
2020-10-29 01:30:00 +10:00
Connor McLaughlin 451c48406d libretro: Fix runtime aspect ratio changes not applying 2020-10-28 17:32:59 +10:00
Connor McLaughlin 392c7af738 Bus: Fix assertion failing if booting fails 2020-10-28 17:31:25 +10:00
Connor McLaughlin be3dd3e06f HostInterface: Fix a possible crash when renderer recreation fails 2020-10-27 11:57:41 +10:00
Connor McLaughlin 7f795d25aa CPU/Recompiler: Don't try fastmem for RAM mirrors 2020-10-26 22:07:52 +10:00
Connor McLaughlin 875b0b91f1 CPU/Recompiler/AArch64: Use scratch for add CPU struct field 2020-10-26 22:02:35 +10:00
Connor McLaughlin 76428887b8 CPU/Recompiler: Fix typo in UninhibitAllocation function name 2020-10-26 22:00:10 +10:00
Connor McLaughlin cbc7e3d64a CPU/Recompiler: Add register allocation safety check to fastmem 2020-10-26 21:59:29 +10:00
Connor McLaughlin 1b618b8c46 SPU: Don't block ADPCM loop flag when setting/keying on in same slice
Fixes repeated sounds in Re-Loaded: The Hardcore Sequel.
2020-10-24 20:27:06 +10:00
Connor McLaughlin 98987643b3 SPU: Always reset address on loop end regardless of repeat
Fixes menu music in Madden NFL 99.
2020-10-24 19:42:23 +10:00
Connor McLaughlin a1453ee8a5 GPU: Skip full CRTC update on GP1(05h) 2020-10-23 19:37:56 +10:00
Connor McLaughlin e5a0c92336
Merge pull request #999 from ggrtk/gpu-crtc
GPU: CRTC update
2020-10-23 19:36:45 +10:00
Albert Liu 6bc7cf29cc GPU: Synchronize CRTC on GP1(05h) command
Fixes text flashing briefly after startup PlayStation logo in King's
Field (USA).
2020-10-22 21:41:42 -07:00
Albert Liu f69889264d Core: Make some additional OSD messages translatable 2020-10-22 02:07:48 -07:00
Albert Liu ca7db7a2d2 GPU: Update CRTC debug window reporting 2020-10-21 23:17:39 -07:00
Albert Liu 1a0b1a3149 GPU: Use accurate VRAM display width rounding
Modified version of Nocash algorithm, confirmed with hardware test.
Relies on proper horizontal display range rounding for correct results.
2020-10-21 23:17:39 -07:00
Albert Liu bbaebfd4c9 GPU: Round horizontal display range values down to clockdiv multiple
GP1(06h) X1 and X2 are persistent across clockdiv changes, but the GPU
actively uses rounded values for display output. This behavior is
modeled by storing the rounded values in horizontal_display_start and
horizontal_display_end. Verified with hardware test.
2020-10-21 23:17:39 -07:00
Connor McLaughlin 2b2e2f7854 Cheats: Invalidate code pages on memory writes 2020-10-22 11:09:11 +10:00
Connor McLaughlin 3fc9f264d7 CPUCodeCache: Fix extra page being invalidated on writing to edge 2020-10-22 11:08:57 +10:00
Connor McLaughlin 13aa5e0554 Cheats: Use internal memory handlers which can't trash MMIO
Safer and faster.
2020-10-21 22:28:11 +10:00
Connor McLaughlin 2fb611518d Cheats/MemoryScan: Restrict search to RAM/Scratchpad/BIOS 2020-10-21 22:28:11 +10:00
Connor McLaughlin 0d387dfaca Cheats/MemoryScan: Add Any operator 2020-10-21 22:28:11 +10:00
Connor McLaughlin cb6ef03775 CheatList: Save additional DuckStation fields in comments 2020-10-21 22:28:11 +10:00
Connor McLaughlin 39a61d2207 CheatList: Preserve comments in PCSXR format files 2020-10-21 22:28:11 +10:00
Connor McLaughlin b694577c38 Qt: Add new cheat manager 2020-10-21 01:11:30 +10:00
Connor McLaughlin 7755e238d3 GPU/Vulkan: Fix depth not being updated with VRAM writes
Fixes menu not showing in Dragon Quest VII.
2020-10-19 11:46:45 +10:00
Connor McLaughlin 7a82cae2bd CPU/Recompiler: Use register pairs for pop callee saved too 2020-10-19 02:23:04 +10:00
Connor McLaughlin 0fca011bd4 CPU/Recompiler: Fix OOB in register pairing 2020-10-19 02:23:04 +10:00
Connor McLaughlin 6a4a4c62d7 CPU/Recompiler: Use fastmem instead of global for RAM loads 2020-10-19 02:23:04 +10:00
Connor McLaughlin 325f83065c SPU: Always inline SPU::ExecuteVoice 2020-10-18 14:54:38 +10:00
Connor McLaughlin 245edd94d7 SPU: Eliminiate conditional in interpolation 2020-10-18 14:54:38 +10:00
Connor McLaughlin b704c37e91 CPU/Recompiler: Implement speculative constants 2020-10-18 14:54:38 +10:00
Connor McLaughlin 51eff82eb6 CPU/Recompiler: Implement lwl/lwr/swl/swr 2020-10-18 14:54:38 +10:00
Connor McLaughlin 7566c45f64 CPU/Recompiler: Implement fastmem 2020-10-18 14:54:38 +10:00
Connor McLaughlin 11faf6ccfb CPU/Recompiler: Skip calling event update on interrupts 2020-10-18 14:54:38 +10:00
Connor McLaughlin a16c2f5462 CPU/Recompiler: Skip tracking some more interpreter state 2020-10-18 14:54:38 +10:00
Connor McLaughlin a6f8dde790 CPU/Recompiler: Faster ASM dispatcher 2020-10-18 14:54:38 +10:00
Connor McLaughlin cb351a7dbd CPU: Move interrupt check out of inner-most exec loop 2020-10-18 14:54:38 +10:00
Connor McLaughlin 0afdc04d88 CPU/Recompiler: Optimize constant reads (and some writes) 2020-10-18 14:54:38 +10:00
Connor McLaughlin 69b2c3fc2d StateWrapper: Track save state version 2020-10-18 14:54:38 +10:00
Connor McLaughlin 19f4921ca7 GPU/OpenGL: Fix crash on non-dual-source-blend drivers 2020-10-14 18:50:10 +10:00
Connor McLaughlin 962f3407b4 Android: Add OpenSL ES audio backend 2020-10-14 00:48:48 +10:00
Connor McLaughlin 49cea927f0 Build: Add ARM64 platform for Windows 2020-10-14 00:48:48 +10:00
Romain TISSERAND b2ef931772 Minor gpu_sw optimizations and warning fixes 2020-10-12 13:15:21 +02:00
Connor McLaughlin 902024d225 CDROM: Implement volume peak in CDDA report
Fixes Kyuutenkai hanging at boot.
2020-10-11 20:44:52 +10:00
Connor McLaughlin 36bede11ae CPU/Recompiler/AArch64: Fix crash when icache is enabled 2020-10-11 15:04:49 +10:00
Connor McLaughlin d39c9f5d1c Clean up some compiler warnings 2020-10-11 12:21:08 +10:00
Connor McLaughlin 5e65882920 MemoryCardImage: Fix error in DeleteFile() 2020-10-11 12:21:08 +10:00
Connor McLaughlin fe25f005c2 GPU: Fix incorrect sign extension of positions
Fixes missing objects in Skullmonkeys (again).
2020-10-11 12:21:08 +10:00
Albert Liu 79af61cd21 Qt: Make some additional controller strings translatable 2020-10-10 15:59:19 -07:00
Connor McLaughlin fc28ba75da GPU/OpenGL: Create the texture stream buffer with its final target
Fixes broken texture uploads on Adreno GPUs.
2020-10-10 18:27:40 +10:00
Connor McLaughlin 8bb89c9aeb GPU/OpenGL: Disable texture buffer upload path if larger buffers are unsupported 2020-10-10 18:27:18 +10:00
Connor McLaughlin 13a9411b07 Android: Add BIOS importer 2020-10-10 17:42:21 +10:00
Connor McLaughlin 4f0007dd55 PGXP: Make preserving pre-divide fractional coordinates an option
Fixes holes in geometry in Crash Team Racing with PGXP on.
2020-10-10 00:07:07 +10:00
Connor McLaughlin fa638ef9d2 CPU/Interpreter: Fix incorrect call in to PGXP for addi
Fixes exploding triangles in Spyro with PGXP CPU mode enabled.
2020-10-09 18:49:36 +10:00
Connor McLaughlin 2df06225ee GPU/OpenGL: Don't keep shader cache open 2020-10-09 18:09:10 +10:00
Connor McLaughlin 64e1305087 GPU/D3D11: Don't keep shader cache open
Allows you to run multiple DuckStation instances.
2020-10-09 18:09:10 +10:00
Connor McLaughlin 6a4a47fbdf SPU: Set block counter to zero on key on
Fixes clicking in Final Fantasy VIII intro FMV.
2020-10-08 00:41:50 +10:00
Elizabeth e6ef5f1a1c
Add 16:10 Aspect Ratio Option (#931)
* Add 16:10 aspect ratio opton

* Add 16:10 deffinition
2020-10-07 18:00:38 +10:00
Connor McLaughlin 8ba93b36a0 CDROM: Add option to speed up double speed reads 2020-10-05 00:18:10 +10:00
Connor McLaughlin 8a91395566 CPU/Recompiler: Detect move instructions and forward to PGXP
Fixes holes in polygons in Gran Turismo 1 + 2 with PGXP enabled.
2020-10-05 00:18:10 +10:00
Connor McLaughlin 7278f055cb FrontendCommon: Attempt two at hotkey translation 2020-10-05 00:18:10 +10:00
Connor McLaughlin f071497be5 CPU/Recompiler: Optimize beq zero, zero, addr to unconditional branch
Seems to exist in some BIOS code. Credit to @Dillonb for the idea.
2020-10-04 00:12:01 +10:00
Connor McLaughlin 55f0915534 Qt: Hopefully fix save state slot hotkeys being untranslatable 2020-10-04 00:12:01 +10:00
Connor McLaughlin 50b025c75a GPU: Use triangle area for ticks rather than bbox
Fixes slow transitions in Tales of Phantasia.
2020-10-04 00:12:01 +10:00
Connor McLaughlin 45dd80b6a6 MemoryCardImage: Support importing truncated .gme files 2020-10-04 00:12:01 +10:00
Connor McLaughlin ca0bfc39a2 CDROM: Add a setting and hotkey to mute CD audio 2020-10-04 00:12:01 +10:00
Connor McLaughlin c051538d03 HostInterface: Mark some more OSD messages as being translatable 2020-10-03 01:06:04 +10:00
Connor McLaughlin 9a23c5547a GameSettings: Add CPU overclocking as game option 2020-09-30 23:48:34 +10:00
Connor McLaughlin 27697d0508 System: Implement CPU overclocking [SAVEVERSION+]
Partial credit to @CookiePLMonster as well.
2020-09-30 23:48:34 +10:00
Connor McLaughlin 8f9f039665 GPU/SW: Port triangle/line rasterizer from Mednafen 2020-09-30 23:04:14 +10:00
Connor McLaughlin cacf7a7cc9 GPU: Precompute texture window expression [SAVEVERSION+] 2020-09-30 23:03:52 +10:00
Connor McLaughlin 75734c25c7 Cheats: Implement 0x1F/scratchpad write 2020-09-28 21:18:38 +10:00
Connor McLaughlin 54e13015d8 Cheats: Implement C2/memory copy instruction 2020-09-28 20:45:45 +10:00
Connor McLaughlin 6961e645c6 Cheats: Ignore 00 code 2020-09-28 20:45:45 +10:00
Connor McLaughlin 4e9135cd57 Cheats: Implement 50/Slide instruction 2020-09-28 20:45:45 +10:00
Connor McLaughlin 58e24585c1 Cheats: Fix 10/11/20/21 commands 2020-09-28 20:45:45 +10:00
Connor McLaughlin b979706417 Pad: Use memory card filename from current state
Fixes memory card data getting lost after loading state.
2020-09-27 01:33:26 +10:00
Connor McLaughlin 3b68c4028d Pad: Load memory card from state when the data matches
A warning will be displayed when the card content does not match.
2020-09-26 15:53:09 +10:00
Connor McLaughlin d73271ec0a GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs) 2020-09-26 15:11:45 +10:00
Connor McLaughlin cdc9f5c548 Settings: Fix AR list 2020-09-26 02:02:15 +10:00
Connor McLaughlin e7cfc69975 Cheats: Fix parsing of Retroarch cheats 2020-09-26 01:13:48 +10:00
Connor McLaughlin 40037d6e90 libretro: Cheat support 2020-09-26 01:13:48 +10:00
Elizabeth f38b8fda81
Add 21:9 to the Aspect Ratio settings 2020-09-24 20:59:41 -04:00
Connor McLaughlin b05d80ef5c CDROM: Don't choke on non-mode2 sectors
Fixes Formula One 99 circuit selection.
2020-09-25 00:25:32 +10:00
Connor McLaughlin f990d6ab3b GPU: Idle bit should be clear during an incomplete command 2020-09-24 22:16:15 +10:00
Connor McLaughlin cf2599b6c7 BIOS: Compile fix 2020-09-24 12:41:46 +10:00
Connor McLaughlin a6f6c1708b
Fix BIOS description text 2020-09-24 12:30:40 +10:00
phoe-nix 7993451871
Added missing 3 BIOS infos 2020-09-24 07:16:32 +08:00
Connor McLaughlin 40d157aa23
Merge pull request #875 from CookiePLMonster/more-slashes
Fix an outstanding forward slash showing in the UI
2020-09-23 22:55:40 +10:00
Connor McLaughlin 21a768f9e8
Merge pull request #878 from ggrtk/bios-image-infos
BIOS: Update image infos
2020-09-23 22:55:22 +10:00
Connor McLaughlin d728bc091b BIOS: Add option to set search directory elsewhere 2020-09-23 22:53:51 +10:00
Albert Liu 9a31eb50f6 BIOS: Add some more BIOS revision hashes 2020-09-22 22:49:46 -07:00
Albert Liu 073c053e36 BIOS: Fix mislabeling on SCPH-5500 hash 2020-09-22 22:49:21 -07:00
Silent e6431e3599
Fix an outstanding forward slash showing in the UI 2020-09-22 18:24:45 +02:00
Connor McLaughlin 78f06fb711 libretro: Fix breakage with new BIOS detection 2020-09-23 02:11:30 +10:00
Connor McLaughlin 7d01bedf07 BIOS: Automatically detect images, improve selection UI 2020-09-23 00:20:50 +10:00
Silent 92d0dabf54
Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
Connor McLaughlin 25f45fbd23 CPU: Add hack for stale icache reads in interpreter 2020-09-20 01:38:18 +10:00
Connor McLaughlin db84bdb560 CDROM: Apply 4 sector penalty to ReadN..ReadN sequence
Fixes Worms Pinball.
2020-09-20 01:36:49 +10:00
Connor McLaughlin 9736dc7895 CPU: Fix InterpretUncachedBlock()
But this shouldn't be hit during normal execution.
2020-09-20 01:36:49 +10:00
Connor McLaughlin 1d5af57f71 GPU: Halve draw ticks for 480i even with force progressive
Fixes some of the games broken with the enhancement on.
2020-09-20 01:36:49 +10:00
Connor McLaughlin 92da9917a8 MemoryCard: Split into image helper functions 2020-09-19 00:28:47 +10:00
Connor McLaughlin d924130308
AnalogController: Fix Linux build 2020-09-18 00:40:54 +10:00
Connor McLaughlin 7c55940fa8 AnalogController: Fix default value of vibration bias 2020-09-18 00:17:35 +10:00
Connor McLaughlin e6bff275a6 AnalogController: Set vibration strength to 0 on Reset 2020-09-18 00:13:59 +10:00
Connor McLaughlin 915b7d3726 AnalogController: Use nonlinear mapping of vibration strength
Curve from Pokopom: https://github.com/KrossX/Pokopom/blob/master/Pokopom/Input_XInput.cpp#L210
2020-09-17 19:57:10 +10:00
Connor McLaughlin debfd53618 AnalogController: Use range for large motor, add bias
Seems the bias is needed for FF8.
2020-09-17 19:56:27 +10:00
Connor McLaughlin 3bd9f85af8 PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
Silent 1918a5ddd4
STBI: Handle UTF-8 paths correctly 2020-09-14 21:27:22 +02:00
Connor McLaughlin bb6af3c8fc
Merge pull request #845 from CookiePLMonster/fix-resume
Fix issues with a -resume parameter
2020-09-14 00:11:42 +10:00
Connor McLaughlin 441f26706e Qt: Move post processing to its own setting category 2020-09-13 22:27:30 +10:00
Connor McLaughlin a409a5d45d ShaderGen: More GLSL/HLSL aliases 2020-09-13 20:20:47 +10:00
Connor McLaughlin c1006bd0ff PostProcessing: Allow fragment coordinate access from shader 2020-09-13 18:50:40 +10:00
Connor McLaughlin 60ed9e7191 PostProcessingShader: Fix errors in shader parsing 2020-09-13 18:39:40 +10:00
Connor McLaughlin 68d08ddbcb Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
Connor McLaughlin 3847be86b0 Fix a bunch of random warnings 2020-09-13 11:54:51 +10:00
Silent 2d90cfc07e
Tidy up SystemBootParameters constructors 2020-09-12 23:05:38 +02:00
Connor McLaughlin 2819715260 FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
Connor McLaughlin 2b4568df6a ShaderGen: Split HW shadergen from base 2020-09-13 01:23:43 +10:00
Connor McLaughlin ccaff2e7cd Settings: Fix incorrect UI for xBR texture filter 2020-09-13 01:21:14 +10:00
Connor McLaughlin 605992f294 Fix Android build 2020-09-12 00:35:38 +10:00
Connor McLaughlin 3625834ea7 GPU/HW: Add loading bar to shader compilation 2020-09-12 00:26:34 +10:00
Connor McLaughlin 6f250a4ff7 GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
Connor McLaughlin 5cc91dc78b HostDisplay: Add alignment setting 2020-09-11 00:18:57 +10:00
Connor McLaughlin 03f052e12e FrontendCommon: Add auto cheat loading option 2020-09-09 23:44:02 +10:00
Connor McLaughlin ddb38ac31d Add pcsxr and libretro cheat list parsing 2020-09-09 22:11:28 +10:00
Connor McLaughlin 45eb30b6cc
Merge pull request #835 from TzakShrike/master
Upgrade region flags. Correct NTSC-U to NTSC-U/C. Add custom U/C flag. Remove outdated icons.qrc file.
2020-09-09 18:28:50 +10:00
Sam Pearman 2ef6b6aa40 Region flag upgrade & correct NTSC-U to NTSC-U/C
Replace references to NTSC-U with the correct NTSC-U/C and adds Canada in user-facing strings.
Replaces all region flags with revised SVGs.
Brings the US flag down to 3:2 to match Europe and Japan.
Adds a custom split US & Canada flag for the U/C region, also 3:2.
Generated PNGs and new HiDPI PNGs for region flags.
Flag PNGs were generated by downscaling using a Lanczos filter to a width of 36/72 pixels, then a 1px grey border added, then a 2/5px transparent border.
2020-09-09 15:54:07 +09:00
Connor McLaughlin 2cecb8bbdb GPU/Vulkan: End render pass in ClearDisplay()
Fixes crash on Mesa/radv.
2020-09-08 11:44:54 +10:00
Connor McLaughlin 9bb278b166 CommonHostInterface: Fix crash on shutdown when using save state selector 2020-09-06 21:03:27 +10:00
Connor McLaughlin 976d4bae79 TimingEvent: Fix crash when invalid save state loaded 2020-09-06 17:47:49 +10:00
Connor McLaughlin 2c36750a0e VulkanHostDisplay: Fix imgui image textures not rendering 2020-09-06 17:47:23 +10:00
Connor McLaughlin fd0a009a7f System: Add missing <cctype> include 2020-09-03 12:25:59 +10:00
Connor McLaughlin 42d49426e8 CPU/Recompiler/AArch64: Fix crash when calling >26-bit away functions 2020-09-03 00:11:40 +10:00
Connor McLaughlin a2eaaf0e89 PGXP: Allocate large storage dynamically
This causes performance issues on ARM otherwise.
2020-09-03 00:11:40 +10:00
Connor McLaughlin 6bbbb96d4b Move GameList to FrontendCommon
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
Connor McLaughlin 13e3095801 Core: Don't link to imgui for libretro core 2020-09-01 12:22:32 +10:00
Connor McLaughlin e21fc9e253 GPU/Vulkan: Use half width framebuffer for VRAM readbacks 2020-09-01 12:02:04 +10:00
Connor McLaughlin d59eb05d94 Timers: Fix update interval for timer2 IRQs being too low 2020-08-31 22:01:05 +10:00
Connor McLaughlin f187ee4971 TimingEvents: Switch from heap to sorted linked list 2020-08-31 22:00:20 +10:00
Connor McLaughlin 1eac603c79 CPU/Recompiler: AArch64 compile fix 2020-08-30 11:15:02 +10:00
Connor McLaughlin 8d49c71ec1 PGXP: Fix out-of-bounds write in hi/lo 2020-08-30 11:13:27 +10:00
Connor McLaughlin 2b902f6d09
Merge pull request #806 from CookiePLMonster/axis-to-button-map
Allow mapping axes to buttons
2020-08-29 23:35:18 +10:00
Silent 057bf986c4
Allow mapping half axes to buttons
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
Connor McLaughlin 914f3ad447 GameSettings: Add trait for recompiler icache 2020-08-29 22:11:10 +10:00
Connor McLaughlin 19d6037b99 CPU: Implement instruction cache simulation
Implemented for all execution modes. Disabled by default in the cached
interpreter and recompiler, always enabled in the pure interpreter.
2020-08-29 22:07:40 +10:00
Connor McLaughlin efc00a2d0e GameSettings: Make override messages translatable 2020-08-29 21:58:25 +10:00
Connor McLaughlin 3aecf6be27 GameSettings: Rename 'enable' options to 'force'
As per discussion on Discord.
2020-08-29 21:53:53 +10:00
Connor McLaughlin 421c65ea69 GPU/Vulkan: Fix reverse subtract blending with texture filtering
Fixes pointer in Final Fantasy VII with texture filtering.
2020-08-24 00:22:56 +10:00
Connor McLaughlin 8f54711c72 Make additional strings in controller settings translatable 2020-08-24 00:22:49 +10:00
Connor McLaughlin 559dc23e4e CDROM: Set playing bit in status after starting
Fixes menu music in Army Men 3D.
2020-08-24 00:22:49 +10:00
Connor McLaughlin 9254fc9e63 GPU/HW: Fix UB with reverse subtract and texture filtering on 2020-08-24 00:22:49 +10:00
Connor McLaughlin 17b5c749bf libretro: Re-enable hw context switch, add auto option 2020-08-23 14:51:23 +10:00
Connor McLaughlin df14519a97 libretro: Recreate resources after context reset 2020-08-23 14:23:34 +10:00
Connor McLaughlin 32921acc5a Timers: Don't read out of bounds for invalid address 2020-08-23 14:03:36 +10:00
Connor McLaughlin 60eb22537b CPU/Recompiler: Flush caller-saved regs before calling functions
Should provide a very small performance boost.
2020-08-23 14:03:10 +10:00
Connor McLaughlin d3f530f96e CPU/CachedInterpreter: Very slight optmization 2020-08-23 01:41:55 +10:00
Connor McLaughlin d37fba81ed CPU/Interpreter: Fix incorrect downcount comparison 2020-08-23 01:41:55 +10:00
Connor McLaughlin 2768c2c91d System: Fix VRAM sometimes getting lost when loading state 2020-08-22 18:16:35 +10:00
Connor McLaughlin 1d4d1d06a7 CPU/Recompiler: Disable static code buffer on macOS/Haiku 2020-08-22 13:24:57 +10:00
kwyxz 31695c4ff7
Haiku port of duckstation libretro core (#716)
* Haiku build 1st attempt

* fix load on Haiku

* Removed debugging flags

* Added a couple ifndef
2020-08-22 13:20:37 +10:00
Connor McLaughlin ab002e78e1 Support translating strings in emulator core 2020-08-22 13:06:20 +10:00
Connor McLaughlin f852be74e8 Compile fix for Linux/libretro 2020-08-21 00:26:22 +10:00
Connor McLaughlin bca609a2a6 Qt: Add option to disable per-game settings 2020-08-21 00:09:37 +10:00
Connor McLaughlin c3ce9135bf Fix recompiler not auto-disabling with PGXP-CPU mode 2020-08-21 00:09:37 +10:00
Connor McLaughlin 60d3fffec1 Add per-game overrides (mainly for compatibility) 2020-08-21 00:09:37 +10:00
Connor McLaughlin 0d4fe1eb71
Fix Linux build again 2020-08-20 01:21:36 +10:00
Connor McLaughlin 6a17a558bb CPU: Linux compile fix 2020-08-20 01:05:03 +10:00
Connor McLaughlin b17335d812 GTE: Increase z precision in PGXP mode 2020-08-20 00:49:42 +10:00
Connor McLaughlin daa72aba10 CPU: Skip executing nop instructions
Makes PGXP CPU mode quicker, as well as a performance improvement to the
regular interpreter.
2020-08-20 00:49:39 +10:00
Connor McLaughlin 2e9f656546 CPU: Implement PGXP CPU Mode
This is *very* slow. You don't want to enable it if you don't need it.
It is also incompatible with the recompiler and will disable it if the
option is enabled.
2020-08-20 00:49:39 +10:00
Connor McLaughlin e1c29510f1 GPU/OpenGL: Fix incorrect framebuffer clear for interlacing 2020-08-19 00:45:08 +10:00
Connor McLaughlin c9c2c00c1a GPU: Update GPUSTAT.13 with field
Doubt this'll change much..
2020-08-19 00:02:37 +10:00
Connor McLaughlin 6d75f42e12 CDROM: Update last subq even when auto-pausing
Fixes music looping in Fighting Force.
2020-08-18 00:13:21 +10:00
Connor McLaughlin 7c697f363e libretro: Make single cards for playlist the default, fix disabled case
This bug was causing the option to act as if it was disabled anyway.
2020-08-17 11:51:47 +10:00
Connor McLaughlin f65651823e GPU: Simplify hsync handling
Fixes character lighting in Monkey Hero.
2020-08-17 01:22:03 +10:00
Connor McLaughlin 4e62b32d60 Add option to dump the contents of RAM to a file 2020-08-16 23:20:36 +10:00
Connor McLaughlin 10a46a7fd8 OSD: Add option to show display resolution 2020-08-16 00:20:11 +10:00
Connor McLaughlin 26aa627deb GPU/HW: Include resolution in scale change message 2020-08-16 00:20:11 +10:00
Connor McLaughlin f5fb8186c7 Switch some messages to the OSD and increase durations 2020-08-16 00:20:10 +10:00
Connor McLaughlin e0e76b881d System: Bump save state version 2020-08-16 00:20:10 +10:00
Connor McLaughlin d9893bb127 System: Add option to use a single memory card for playlists 2020-08-16 00:20:10 +10:00
Connor McLaughlin dedeee1698 System: Track playlists in save states 2020-08-16 00:20:10 +10:00
Connor McLaughlin 8fa965a1ac GameList: Support playlist entries 2020-08-16 00:20:10 +10:00
Connor McLaughlin d4665e8b22 GPU: Tweaks to ODE handling
Fixes Team Buddies and The Next Tetris.
2020-08-16 00:20:10 +10:00
Connor McLaughlin c5db7db182 Build: Compile source as UTF-8 with MSVC 2020-08-15 00:04:38 +10:00
Connor McLaughlin 025e01ca47 CPU: Fix exceptions clobbering cop0.cause.Ip
Fixes Gran Turismo 2 (PAL).
2020-08-14 23:55:16 +10:00
Connor McLaughlin e6156e2adb GPU/ShaderGen: Move transparent compensation to bilinear function 2020-08-12 02:27:52 +10:00
Connor McLaughlin bb344a4e1e GPU/D3D11: Fix crash/hang when toggling bilinear setting 2020-08-12 02:27:52 +10:00
Connor McLaughlin d1ee6c0da7 GPU/HW: Make settings update slightly safer 2020-08-12 02:27:52 +10:00
Connor McLaughlin 17a1719450 GPU/HW: Fix incorrect texel offset when upscaling
Fixes incorrectly coloured triangles in Tomb Raider.
2020-08-12 02:27:52 +10:00
Connor McLaughlin d733553425 GPU/HW: Don't display a deleted texture in D3D/OpenGL when updating settings 2020-08-11 04:03:11 +10:00
Connor McLaughlin 2130d3b004 GPU/Vulkan: Don't add UV limits as attribute when unused 2020-08-11 03:58:59 +10:00
Connor McLaughlin fba2488bc5 GPU/D3D11: Don't add UV limits to input layout when unused 2020-08-11 03:58:59 +10:00
Connor McLaughlin bf9ac64183 GPU/D3D11: Don't leak input layout objects 2020-08-11 03:48:24 +10:00
Connor McLaughlin 3a020ef87e HostInterface; Fix crash on shutdown if boot fails 2020-08-11 03:01:08 +10:00
Connor McLaughlin 5c6e92cdfc GPU/HW: Disable coordinate clamping when unnecessary 2020-08-10 23:28:37 +10:00
Connor McLaughlin b95ce993e0 GPU/HW: Clamp interpolated UVs to polygon limits
Fixes texture filtering and PGXP issues in some games.
2020-08-10 23:28:37 +10:00
Connor McLaughlin 5b9db71b87 CPU/Recompiler: Fix mid-block software interrupts not updating pc
Fixes Need for Speed: High Stakes hanging at boot.
2020-08-09 04:32:53 +10:00
Connor McLaughlin 223074b78f SPU: Fix activating transfer event with a downcount of 0
Happened when loading states.
2020-08-09 04:29:43 +10:00
Connor McLaughlin 70767dc6bf CPU/Recompiler/AArch64: Use cmn for negative constant comparisons 2020-08-08 23:44:13 +10:00
Connor McLaughlin 901ca71fdc CPU/Recompiler: Add temporary inhibiting of register allocation 2020-08-08 23:44:13 +10:00
Connor McLaughlin 1d5f810a4b CPU/Recompiler: Disable memory access exceptions by default
This means it'll no longer pass amidog's CPU test in the default config.
But no games rely on this. You can enable it in advanced options if you
want to pass the CPU test.
2020-08-08 23:44:13 +10:00
Connor McLaughlin b1377fe0d9 CPU/Recompiler: Add a fast block lookup array
Up to 15% perf improvement.
2020-08-08 23:06:28 +10:00
Connor McLaughlin f6e88353eb CPU/Recompiler: Make generated code invariant to virtual PC 2020-08-08 23:06:28 +10:00
Connor McLaughlin 8d4216068a CPU/Recompiler: Implement div/divu 2020-08-08 23:06:27 +10:00
Connor McLaughlin a2f271c505 CPU: Simplify some exception checks in cop0-3 2020-08-07 17:05:01 +10:00
Connor McLaughlin e5c46a54b7 System: Restore/reset state on recreating GPU/updating settings
Fixes display corruption on RetroArch when switching renderers.
2020-08-06 23:20:52 +10:00
Connor McLaughlin 359234080a D3D11: Set GS to null when restoring state
Fixes the D3D11 renderer being broken on RetroArch due to it leaving a
geometry shader bound.
2020-08-06 23:19:19 +10:00
Connor McLaughlin 6e586311e8 Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
Connor McLaughlin 466e4099d4 CDROM: Fix handling of logical seeks to audio sectors
Fixes Wizard's Harmony.
2020-08-05 03:14:04 +10:00
Connor McLaughlin dd9705ef31 GPU/HW: Fix last row of oversized writes not applying
Combined with the wrap changes, fixes Namco Museum motherboard scene.
2020-08-04 14:40:00 +10:00
Connor McLaughlin 0b0bc32afb GPU/HW: Use texture samplers rather than fetching for batches
Enables wrap-around.
2020-08-04 14:40:00 +10:00
Connor McLaughlin 0fc301d654 GPU/HW: Use wrap texture address modes 2020-08-04 14:40:00 +10:00
Connor McLaughlin 231c0b5ff6 GPU/SW: Wrap texture coordinates when sampling 2020-08-04 14:40:00 +10:00
Connor McLaughlin 818892cb1b GPU: Claer interlaced field buffer when enabling
Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
Connor McLaughlin 23df239469 GPU/HW: Debug build compile fix 2020-08-03 03:26:00 +10:00
Connor McLaughlin f712c42c21 GPU/HW: Add more details to debug window 2020-08-03 03:06:23 +10:00
Connor McLaughlin 9b7512f7b8 GPU/HW: Implement automatic resolution scale from window size 2020-08-03 03:06:03 +10:00
Connor McLaughlin be6ae8b70b GPU/Vulkan: Work around Mali crash with readbacks 2020-08-03 02:03:33 +10:00
Connor McLaughlin b527118c0a GPU/HW: Fix macOS compile 2020-08-02 18:04:00 +10:00
Connor McLaughlin 92975b2e81 GPU/HW: Tiny performance optimization in polygon loading 2020-08-02 17:32:43 +10:00
Connor McLaughlin 96ba9198ef GPU/HW: Expand lines into triangles before rendering
Fewer batches, consistent upscaling behavior.
2020-08-02 17:17:11 +10:00
Connor McLaughlin 568cfa1865 GPU/OpenGL: Fix possible error on shutdown 2020-08-02 17:16:51 +10:00
Connor McLaughlin 4d9c2c1b6c GPU: Ensure pending time is used in events
Fixes long delay in Syphon Filter.
2020-08-02 14:09:22 +10:00
Connor McLaughlin bd0c403672 GPU/HW: Fix mask bit test regression
Fixes white boxes in Silent Hill. Again.
2020-08-02 13:04:25 +10:00
Connor McLaughlin 0c1b637549 PGXP: Add initial implementation 2020-08-02 00:25:07 +10:00
Connor McLaughlin e9882a10aa System: Move restore/reset graphics API state to System
Fixes frame stepping.
2020-08-01 16:45:07 +10:00
Connor McLaughlin 2eb9384275 Replace more instances of fopen() with FileSystem::OpenFile() 2020-08-01 14:00:22 +10:00
Connor McLaughlin 2885d2e547 CPU/CodeCache: Hopefully fix 32-bit compile errors 2020-08-01 03:53:53 +10:00
Connor McLaughlin b6f871d2b9
JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin 1f9fc6ab74 BIOS: Fix Linux build 2020-07-31 16:34:25 +10:00
Connor McLaughlin 8802177e25 BIOS: Add more revision filenames/hashes 2020-07-31 16:28:15 +10:00
Connor McLaughlin 66e79091d3 BIOS: Use fopen() wrapper from FileSystem 2020-07-31 16:04:10 +10:00
Connor McLaughlin 5634e821c5 CDROM: Reset audio decoder state immediately after pause or seek
Fixes stuttering dialogue in Dino Crisis (control room at beginning of
game).
2020-07-30 01:55:37 +10:00
Connor McLaughlin 5a34a15bf2 CDROM: Include FIFO size in debug window 2020-07-30 01:03:59 +10:00
Connor McLaughlin dd48a1f585 System: Handle large event timing overshoots better
Usually a result of DMA cycle stealing. Instead of adding all time, add
min(all_events.downcount) at a time. 1.5% performance improvement, but
fixes desyncs between the SPU and CD-ROM.
2020-07-30 00:47:19 +10:00
Connor McLaughlin cdab84e210 GPU/Vulkan: Display shader compiling message 2020-07-26 23:59:06 +10:00
Connor McLaughlin 7c54129409
Merge pull request #665 from ggrtk/analog-controller
AnalogController: Expose axis scale setting to frontend
2020-07-26 23:57:40 +10:00
Connor McLaughlin caf9943418 GPU/Vulkan: Possible workaround for Adreno GS shader compiler bug 2020-07-25 15:17:29 +10:00
Albert Liu 79576ca956 AnalogController: Expose axis scale setting to frontend 2020-07-24 19:18:41 -07:00
Connor McLaughlin d711baaa31 GPU/HW: Fix lines being one pixel too short
Fixes lines in screen wipe effect in Vagrant Story.
2020-07-25 02:37:01 +10:00
Connor McLaughlin 104b80f111 HostInterface: Move 'System shut down' message to SDL
Only frontend where it makes sense anyway.
2020-07-23 02:45:20 +10:00
Connor McLaughlin 8e1c0a4fe4 System: Support loading m3u playlists 2020-07-23 02:36:05 +10:00
Connor McLaughlin d46c104d1b System: Preload CD images to RAM when switching/loading state 2020-07-23 02:35:23 +10:00
Connor McLaughlin 08a8434140 GPU/HW: Fix off-by-one in wrap-around VRAM writes 2020-07-23 02:35:03 +10:00
Connor McLaughlin 10cd00c8dd CDROM: Play audio when reading and mode.0 is set 2020-07-22 15:23:13 +10:00
Connor McLaughlin e9db1d0f6f GPU/OpenGL: Use base class helper for filling VRAM copy uniforms 2020-07-22 14:47:09 +10:00
Connor McLaughlin 2dc62ab987 GPU/HW: Fix VRAM updates when Y >= 512 2020-07-22 14:46:52 +10:00
jdgleaver 49f9ddfa0e Finish adding support for PSX BIOS included in PSP firmware 6.60 2020-07-21 17:06:38 +01:00
jdgleaver 7478e75ed6 (libretro) Fix 'Fast Boot' option 2020-07-21 16:32:36 +01:00
Connor McLaughlin f28ef01d24 CDROM: Move audio FIFO to CDROM class and skip sectors when unempty
Fixes cutscene audio in Nickelodeon Rugrats - Search for Reptar.
2020-07-22 00:05:52 +10:00
Connor McLaughlin f9bbbbbaec Settings: Make auto-detect the default console region 2020-07-22 00:03:31 +10:00
Connor McLaughlin 9496c992f7 System: Add an option to preload CD image to RAM 2020-07-22 00:03:22 +10:00
Connor McLaughlin 8b91bf5e57 Core: Add loading screen based progress callbacks 2020-07-22 00:03:01 +10:00
Connor McLaughlin 93528db388 System: Use existing CD media when loading state where possible 2020-07-22 00:02:37 +10:00
Connor McLaughlin 75a8a7fcca Settings: Make per-game memory cards for slot 1 the default 2020-07-21 20:15:52 +10:00
Connor McLaughlin 68d98af497 Qt: Remove usage of QString where possible for settings 2020-07-21 20:10:06 +10:00
Connor McLaughlin bddd098a66
Merge branch 'master' into qt-inisettings 2020-07-21 13:28:18 +10:00
Connor McLaughlin 5c1c467e38 GTE: Add widescreen hack 2020-07-18 00:28:37 +10:00
Connor McLaughlin 401ecfa872 Bus: Make memory map public 2020-07-18 00:28:37 +10:00
Albert Liu 9b2740b395 HostInterface: Save tweak/hack defaults to settings file
Fixes tweak/hack defaults not displaying correctly in Qt frontend.
2020-07-16 20:35:18 -07:00
Connor McLaughlin dd9a4191e6 AnalogController: Fix swapped rumble test
Fixes weak rumble test in MGS.

I should write some hardware tests for this at some point, particularly
for the large motor, which should have a variable intensity.
2020-07-15 02:38:16 +10:00
Connor McLaughlin 7ba1bed37b Settings: Leave interlacing on by default
Too many games break without it.
2020-07-14 01:27:57 +10:00
Connor McLaughlin 6ed67468d2 CDROM: Prevent games which spam Reset from getting wedged 2020-07-14 01:26:37 +10:00