Connor McLaughlin
37d9f6344d
CDROM: Ignore Read/Play command without setloc/param
...
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
Connor McLaughlin
65c42cd30e
GPU: Don't use field offset for ODE in vblank
2020-05-11 22:26:10 +10:00
Connor McLaughlin
2bc1c67236
GPU/HW: Fix extra column being added with unaligned 24-bit scanout
...
Fixes pink lines in FMVs of NASCAR Thunder 2004.
2020-05-11 22:03:35 +10:00
Connor McLaughlin
c329f58afe
HostInterface: Add audio buffer/count/volume/mute settings
2020-05-10 00:44:37 +10:00
Connor McLaughlin
f17c2c44d0
GPU/HW: Fix red bleeding when writing VRAM with mask bit set
...
Fixes menu screen in Twisted Metal 4.
2020-05-09 14:38:06 +10:00
Connor McLaughlin
f679f8d063
GTE: Fix buggy MVMVA instruction
2020-05-09 13:48:45 +10:00
Connor McLaughlin
9959440a3a
SPU: Align starting addresses to two words
...
Fixes interrupts firing early and occasional broken speech in Valkyrie
Profile.
2020-05-08 21:36:47 +10:00
Connor McLaughlin
684e83168e
CDROM: Prevent successful seeking to the lead-out area of the disc
2020-05-08 15:41:45 +10:00
Connor McLaughlin
9539ce032b
AnalogController: Show controller number in OSD messages
2020-05-08 15:32:39 +10:00
Connor McLaughlin
95468901f2
AnalogController: Add analog toggle button
2020-05-08 15:13:07 +10:00
Connor McLaughlin
5b389ae13d
CDROM: Synthesize lead-out area and stop reading when reached
2020-05-08 10:51:49 +10:00
Connor McLaughlin
85707f809c
Pad: Fix OSD error message when save state memory cards mismatch
2020-05-08 00:49:04 +10:00
Connor McLaughlin
0f5bc7267f
HostInterface: Fix hang when switching audio backends
2020-05-05 03:04:28 +10:00
Connor McLaughlin
257c86930f
GPU/OpenGL: Fix GLES again
2020-05-03 19:38:27 +10:00
Connor McLaughlin
8139230d05
GPU/OpenGL: Shader compile fix
2020-05-03 18:33:33 +10:00
Connor McLaughlin
e058beb4b0
GPU/HW: Fix oversized VRAM copies writing out of bounds
...
Fixes jittering in Duke Nukem - Land of the Babes water effect.
2020-05-03 18:09:34 +10:00
Connor McLaughlin
91d7212b36
GPU/OpenGL: Fix swapped log statement
2020-05-03 18:09:31 +10:00
Connor McLaughlin
9446587e8f
GPU/HW: Mask bit handling in hardware renderers
...
Fixes:
- Menu effect in Ghost in the Shell
- Incorrect text colours in menu of Dragon Quest VII
- Fade effect in TwinBee RPG
- Fog in Silent Hill
- Water in Duke Nukem - Land of the Babes
- Shadows in Ultraman - Fighting Evolution
and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin
456ddc037a
GPU/OpenGL: Remove testing code which broke ES
2020-05-03 02:52:36 +10:00
Connor McLaughlin
620210cfc9
GPU/OpenGL: Use explicit bindings where possible
2020-05-02 16:01:16 +10:00
Connor McLaughlin
9dc82a738f
GPU/OpenGL: Fix incorrect fragcolor binding
2020-05-02 15:13:17 +10:00
Connor McLaughlin
d8ab587153
HostInterface: Modify settings loading interface to support per-frontend settings
2020-05-01 01:01:50 +10:00
Connor McLaughlin
b4c31e55e2
HostDisplay: Add integer upscaling option
2020-05-01 01:00:22 +10:00
Connor McLaughlin
e37962009e
HostInterface: Add log lettings to ini
2020-05-01 00:58:32 +10:00
Connor McLaughlin
5cd78dcab5
DMA: Fix an unlikely case where LL DMA gets stuck on
...
Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin
dc487655df
CDROM: More timing refinements
2020-04-30 01:36:07 +10:00
Connor McLaughlin
5a6c029814
GPU: Disable dual-source blending on Mesa Gen7/Gen7.5
...
Apparently it's broken. Need to look into it more.
2020-04-30 01:27:50 +10:00
Connor McLaughlin
59f055f4b9
HostInterface: Make title-based memory cards the default
2020-04-30 01:21:18 +10:00
Connor McLaughlin
226459b60f
SPU: Add missing register read for ENDX
2020-04-30 01:12:17 +10:00
Connor McLaughlin
2d92e0a819
CDROM: Reduce ACK timing
2020-04-30 00:12:39 +10:00
Connor McLaughlin
557a6c3696
GPU/HW: Work around rasterization differences in OpenGL
...
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a
Vulkan renderer?
2020-04-29 21:17:49 +10:00
Connor McLaughlin
940b725c1d
Settings: Make DMA performance parameters tweakable
2020-04-29 20:00:22 +10:00
Connor McLaughlin
9d1eb321ec
DMA: Properly handle infinite linked lists, add cycle stealing
...
Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin
07e8ddcae2
DMA: Elide intermediate copy where possible
...
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
...
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin
5a1b00825d
GPU: Fix timer 1 IRQs sometimes triggering late
...
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin
a5ff904b33
SPU: Clear ENDX flag on key on
2020-04-28 20:30:16 +10:00
Connor McLaughlin
be9033b6c0
SPU: Add missing clamp in ADPCM decoder
2020-04-28 17:55:43 +10:00
Connor McLaughlin
b16ecd7a86
SPU: ENDX register should get set when looping as well as muting
2020-04-28 16:57:14 +10:00
Connor McLaughlin
ce46dbeeca
GPU/HW: Fix another vertex culling error
2020-04-28 02:07:56 +10:00
Connor McLaughlin
e20fd61f0b
System: Add option to use per-game memory cards with game title as filename
2020-04-28 01:04:10 +10:00
Connor McLaughlin
d04b252962
AnalogController: Reduce the number of commands which enable analog mode
...
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin
8605620c24
SPU: Force all voices off when SPUCNT.15=0
2020-04-27 23:33:24 +10:00
Connor McLaughlin
8c6cb877eb
GPU: Disable display when CRTC configuration is invalid
2020-04-27 21:49:34 +10:00
Connor McLaughlin
74e455a5f7
System: Support per-game memory cards
2020-04-27 16:22:25 +10:00
Connor McLaughlin
36444b264f
GPU/D3D11: Restore API state after updating settings
...
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin
304391bd00
GPU: Truncate sprite/rectangle positions to 12 bits before rendering
...
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
746a00743e
GPU/HW: Don't emit dual-source colour writes on opaque pass
...
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin
dc1e1b5adf
GPU/HW: Fix too-large polygon culling
...
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin
98ff136f67
GPU: Round texture coordinates instead of flooring
...
Fixes misaligned textures in some games such as Crash Bandicoot.
Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin
d1e841f55d
GTE: Use intrinsic CountLeadingZeros()
...
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin
38b075c014
NamcoGunCon: Use mouse position from host display
2020-04-26 17:37:12 +10:00
Connor McLaughlin
1000cb30a9
HostDisplay: Track mouse position
2020-04-26 17:36:49 +10:00
Connor McLaughlin
e6bd6587fd
Controller: Add emulation of Namco GunCon
2020-04-26 01:23:58 +10:00
Connor McLaughlin
2026ef99e8
MemoryCard: Last byte should not set /ACK
2020-04-26 01:23:08 +10:00
Connor McLaughlin
fccc2dd295
DigitalController: Store button state/transfer state in save states
2020-04-26 01:23:01 +10:00
Connor McLaughlin
2ffcad3d37
GPU: Add method to convert from window coordinates to beam ticks/lines
2020-04-26 01:22:56 +10:00
Connor McLaughlin
194fc63232
GameList: Flush game list after re-scanning
...
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin
25af5ef9d9
MemoryCard: Save FLAG to state
2020-04-25 15:00:14 +10:00
Connor McLaughlin
92255c8ddd
System: Don't drop audio buffers when time lost
2020-04-25 14:51:25 +10:00
Connor McLaughlin
f98c9b4084
GPU/HW: Fix display being cut off when cropping+upscaling
2020-04-25 14:37:56 +10:00
Connor McLaughlin
7fae169bbb
Timer: Don't let writes affect IRQ state
2020-04-25 14:17:44 +10:00
Connor McLaughlin
72f6503bec
CDROM: Reduce speed change delay
2020-04-25 14:16:36 +10:00
Connor McLaughlin
a4416d8cf5
CDROM: Add seek time when starting reading/playing without setloc
2020-04-25 14:16:20 +10:00
Connor McLaughlin
191c3450cc
SPU: Port reverb algorithm from Mednafen-PSX
2020-04-25 00:37:02 +10:00
Connor McLaughlin
6e6c11f8bf
GPU: Fix dithering enable check for non-textured polygons
...
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin
e34b78ab80
SPU: Fix pitch modulation
2020-04-24 15:50:35 +10:00
Connor McLaughlin
1891b45b0e
GPU/OpenGL: Fix shader compile error on NVIDIA
2020-04-24 03:30:32 +10:00
Connor McLaughlin
715209e178
GPU/HW: Truncate colours to 16-bit before applying alpha
...
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin
4a4c3d5e3b
GL/Texture: Add internal format as parameter
2020-04-24 03:21:44 +10:00
Connor McLaughlin
990147b7e9
GPU/HW: Use uint in CPU-side vertex attributes
2020-04-23 15:55:49 +10:00
Connor McLaughlin
e2f5905cd6
GPU/HW: Use unsigned integers in shaders for texcoords
...
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin
30033ed4aa
GPU/HW: Minor improvements to texture filtering
2020-04-23 15:08:28 +10:00
Connor McLaughlin
13e2b28f50
GPU/HW: Only apply vertex offset at 1x resolution scale
2020-04-23 14:45:11 +10:00
Connor McLaughlin
a02c818245
HostDisplay: Drop some unused methods
2020-04-22 21:15:59 +10:00
Connor McLaughlin
d7aa514f14
GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue
2020-04-22 17:39:46 +10:00
Connor McLaughlin
ec5b52b3fb
GPU/HW: Tweak vertex shader offsets
...
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin
834f3768a1
GPU/HW: Line coordinate typo fix
2020-04-21 16:01:04 +10:00
Connor McLaughlin
1ee418aebf
GPU/HW: Fix additional polyline vertices drawing
2020-04-21 15:45:22 +10:00
Connor McLaughlin
08c8d1a521
System: Support saving screenshots in save states
2020-04-21 02:50:45 +10:00
Connor McLaughlin
aaf9dcaf02
GPU/HW: Fix possible crash when drawing polylines
2020-04-20 13:00:57 +10:00
Connor McLaughlin
4655aa02f8
CPU/CodeCache: Fix uninitialized pointers
2020-04-20 12:35:57 +10:00
Connor McLaughlin
badfe6117e
GPU: Remove textured draw time penalty
...
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin
759c7c52d5
GPU: Don't wedge when other commands are in FIFO with polyline
...
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
b893c0abf5
GPU/Software: Fix copies when overlapping and oversized
2020-04-20 00:54:50 +10:00
Connor McLaughlin
f1d1129e05
CDROM: Don't assert if SetMode.bit4 is set
2020-04-19 22:31:22 +10:00
Connor McLaughlin
5ad133a278
GPU/HW: Implement oversized copies on GPU
...
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
045c4d1745
SPU: Fix adsr_volume read for pending key-on voice
...
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin
3319adfa2f
GPU: Tweak rectangle draw times
2020-04-19 16:57:51 +10:00
Connor McLaughlin
d5a5432a8b
CPU/CodeCache: Fix crash when BIOS is missing
2020-04-19 16:03:35 +10:00
Connor McLaughlin
610cc74cb9
GPU: Add primitive setup timing
2020-04-19 15:26:27 +10:00
Connor McLaughlin
16500064f8
GPU: Tweak triangle draw times
2020-04-19 15:24:40 +10:00
Connor McLaughlin
6ef3626599
GPU/HW: Fix a possible crash in rectangle expansion
2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
...
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0
GPU/HW: Move logic from backend to GPU_HW class
2020-04-18 15:30:46 +10:00
Connor McLaughlin
205297ac27
System: PSF (Portable Sound Format) loading support
2020-04-17 00:29:56 +10:00
Connor McLaughlin
38847de8ee
GameList: PAPX and SCZS prefixes should be NTSC-J
2020-04-16 21:42:09 +10:00
Connor McLaughlin
197b193ca3
GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
2020-04-16 21:29:11 +10:00
Connor McLaughlin
02b1e084c1
GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled
2020-04-16 21:27:01 +10:00
Connor McLaughlin
b45b70970b
GL/ShaderCache: Support geometry shaders
2020-04-16 21:25:56 +10:00
Connor McLaughlin
a43a0a14cc
CPU/CodeCache: Don't leak blocks on shutdown
2020-04-16 20:23:54 +10:00
Connor McLaughlin
7a87b9b5bb
CPU/CodeCache: Don't leak blocks on flush
2020-04-16 19:40:52 +10:00
Connor McLaughlin
86df077ffe
GPU/HW: Slight refactor to vertex culling
2020-04-16 00:22:19 +10:00
Connor McLaughlin
f75ea052a6
FrontendCommon: Add input profile support
2020-04-15 01:44:04 +10:00
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
...
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
81cf4b469f
Frontends: Add shared command line interface
...
Also provides batch mode and automatic fullscreen switching.
-help: Displays this information and exits.
-version: Displays version information and exits.
-batch: Enables batch mode (exits after powering off)
-fastboot: Force fast boot for provided filename
-slowboot: Force slow boot for provided filename
-resume: Load resume save state. If a boot filename is provided,
that game's resume state will be loaded, otherwise the most
recent resume save state will be loaded.
-state <index>: Loads specified save state by index. If a boot
filename is provided, a per-game state will be loaded, otherwise
a global state will be loaded.
-statefile <filename>: Loads state from the specified filename.
No boot filename is required with this option.
-fullscreen: Enters fullscreen mode immediately after starting.
-nofullscreen: Prevents fullscreen mode from triggering if enabled.
-portable: Forces "portable mode", data in same directory.
--: Signals that no more arguments will follow and the remaining
parameters make up the filename. Use when the filename contains
spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
6a03bb2d15
HostInterface: Drop std::filesystem requirement
2020-04-12 21:06:33 +10:00
Connor McLaughlin
7779a54bc5
GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
...
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin
9e024b7a51
GPU: Handle VRAM wrap-around behavior on scanout
2020-04-11 16:09:03 +10:00
Connor McLaughlin
fc3efebb38
Revert "SPU: Use reverb formula from Mednafen-PSX"
...
This reverts commit 809b9f89ca
.
2020-04-11 15:04:04 +10:00
Connor McLaughlin
a4a112f5d8
CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
...
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin
6d55979dac
HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL
2020-04-11 00:56:28 +10:00
Connor McLaughlin
05e4e7d262
CDROM: Add timing for speed changes/adjust seek timing
...
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin
809b9f89ca
SPU: Use reverb formula from Mednafen-PSX
2020-04-11 00:40:28 +10:00
Connor McLaughlin
6cfad33b8e
HostInterface: Set NoNav on FPS window
...
Prevents it stealing focus in SDL frontend.
2020-04-11 00:00:37 +10:00
Connor McLaughlin
6775100170
GPU: Drop OpenGL ES renderer
...
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin
fbfd838e22
GPU: Add pixel aspect ratio option
...
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin
3325d2c42c
GPU: Add Force NTSC timings option
...
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin
a06240141e
GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
...
I believe this is what was causing the renderer to have issues on
Windows 7.
2020-04-10 01:07:44 +10:00
Connor McLaughlin
5a19abbbd3
GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled
2020-04-10 00:43:18 +10:00
Connor McLaughlin
f0a3e66d08
GPU/Software: Fix broken display when VRAM is X-offset
2020-04-09 20:50:57 +10:00
Connor McLaughlin
2413c5a6a3
GPU/Software: Fix incorrect colours in 24-bit FMVs
2020-04-09 00:46:00 +10:00
Connor McLaughlin
3c45603cb4
MemoryCard: Batch sector writes together 5 seconds at a time
...
Reduces disk writes for SSDs (assuming the OS didn't just cache all the
writes), and limits OSD spam.
Fixes #146 .
2020-04-09 00:14:26 +10:00
Connor McLaughlin
0006052728
SPU: Fix some registers not being saved to state
2020-04-08 20:33:39 +10:00
Connor McLaughlin
08567fedf4
CDROM: Fix crash when loading save state from different system
2020-04-08 13:08:27 +10:00
Connor McLaughlin
610abc1a75
BIOS: Make SCPH-3000 BIOS known
2020-04-07 11:54:24 +10:00
Connor McLaughlin
b4538b1d2e
HostInterface: Add redump BIOS filenames to search list
...
ps-10x.bin, ps-30x.bin, etc.
2020-04-07 11:54:22 +10:00
Connor McLaughlin
e91d760175
HostInterface: Fix crash on startup with controller connected
2020-04-06 12:18:33 +10:00
Connor McLaughlin
0c1547d9e3
CDROM: Don't use valid bit for last subq, read on reset
...
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00
Connor McLaughlin
b7cdaaf36a
CDROM: Defer setting reading/playing bit until sector is read
...
Fixes softlock in Chicken Run.
2020-04-06 00:25:49 +10:00
Connor McLaughlin
e7640d5367
HostInterface: Make SetUserDirectory() overridable by frontends
2020-04-05 22:59:06 +10:00
Connor McLaughlin
45d7294c3c
CDROM: Limit XA playback to first-identified file/channel
...
Fixes background music in initial menu of Tomb Raider III.
2020-04-05 01:39:43 +10:00
Connor McLaughlin
3cfead36c4
Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
...
This reverts commit 5302f83818
.
This is not the correct fix, and breaks other games.
2020-04-04 19:31:19 +10:00
Connor McLaughlin
ddf52cc8c7
GPU/SW: Implement interlaced display
2020-04-04 00:24:37 +10:00
Connor McLaughlin
c483a78889
GPU: Implement interlaced VRAM fills
2020-04-04 00:24:37 +10:00
Connor McLaughlin
2aecb570c1
GPU: Implement interlaced rendering in hardware backends
2020-04-04 00:24:37 +10:00
Connor McLaughlin
bb3c0a2ccc
GPU/HW/OpenGLES: Use shader cache
2020-04-04 00:24:37 +10:00
Connor McLaughlin
d0be5618ec
GPU/HW/OpenGL: Use shader cache
2020-04-04 00:24:37 +10:00
Connor McLaughlin
7f5c6f8b4f
GPU/HW: Move some flush checks to command time
2020-04-04 00:10:55 +10:00
Connor McLaughlin
5302f83818
GPU: Clamp coordinates to 11 bits after applying drawing offset
...
Fixes flickering in some scenes (e.g. Galbadia Missile Base).
2020-04-04 00:10:45 +10:00
Connor McLaughlin
48fba47ee6
GPU: Implement skip-drawing-to-active-field for interlaced mode
...
Currently only in the software renderer.
2020-04-04 00:10:41 +10:00
Connor McLaughlin
643e429ad2
Merge pull request #211 from ggdrt/patch-0
...
GPU: Fix "Draw To Display Area" debug reporting
2020-04-02 11:41:09 +10:00
Connor McLaughlin
2a6e04988f
GPU/HW: Simplify 24-bit scanout and interlacing shader
...
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
2020-04-02 00:17:25 +10:00
Connor McLaughlin
1d948a53e0
SPU: Reinitialize transfer event on loading state
2020-04-02 00:17:15 +10:00
Albert Liu
b27e030059
GPU: Fix "Draw To Display Area" debug reporting
2020-04-01 06:10:31 -07:00
Connor McLaughlin
3daa6b469a
Build: Explicitly disable spectre mitigations
...
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.
It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin
31581763a3
GPU: Correct starting position for polyline terminator search
...
Fixes broken visuals in Wild Arms, probably others.
2020-04-01 20:24:57 +10:00
Connor McLaughlin
15c33ebedb
CDROM: Add "Enable Region Check" option
2020-04-01 01:48:37 +10:00
Connor McLaughlin
e36e70a266
CDROM: Drop sector buffer not read back to dev log level
...
This happens a lot in games and it's perfectly fine, but sometimes it
can mean the game is wedged and not receiving data.
2020-03-31 22:29:03 +10:00
Connor McLaughlin
f6711cbafa
CDROM: Pausing while seeking should be an error response
...
Confirmed by hardware test.
2020-03-31 22:28:55 +10:00
Connor McLaughlin
00c24c2501
CDROM: Adjust ACK timings to be closer to hardware test results
...
Fixes Shrek Treasure Hunt.
2020-03-31 22:28:48 +10:00
Connor McLaughlin
8439e1c54e
GPU: Adjust visible ticks/lines, fix underflow in height
2020-03-31 22:28:37 +10:00
Connor McLaughlin
6bc91f2157
GPU: Polyline must have at least two vertices
...
Fixes GPU stream corruption in Lifeforce Tenka.
2020-03-30 13:58:39 +10:00
Connor McLaughlin
eaf13a1461
GPU: Fix flipped MSB/LSB for single pixel reads
2020-03-30 00:41:31 +10:00
Connor McLaughlin
f13cfce34d
GPU: Fix incorrect polyline terminator check
...
Fixes Gran Turismo 2, maybe others.
2020-03-30 00:35:39 +10:00
Connor McLaughlin
a9109c7552
System: Don't insert blank memory card if path unspecified
2020-03-30 00:14:15 +10:00
Connor McLaughlin
3f042cd477
CDROM: Fix play command with parameter forever seeking
...
Fixes audio playback when selecting track in BIOS CD player.
2020-03-30 00:13:46 +10:00
Connor McLaughlin
3a31282fe6
CDROM: GetTN should return first_track, last_track
...
Fixes CDDA playback in Street Sk8er, Jellyfish - The Healing Friend,
probably others.
2020-03-30 00:13:42 +10:00
Connor McLaughlin
02f67a801e
CDROM: Fix behavior of stat bit 5 according to hardware tests
2020-03-29 17:52:37 +10:00
Connor McLaughlin
deb2865606
CDROM: Preserve header valid bit on more commands
...
Fixes Goryuujin Electro hanging on boot.
2020-03-29 01:16:01 +10:00
Connor McLaughlin
0e0bd2852f
CDROM: Trigger INT5 on shell open
...
This behaviour has been verified on console.
Fixes disc swap detection in "Arc the Lad III"
2020-03-29 01:15:04 +10:00
Connor McLaughlin
2292292956
CDROM: Set mode to read raw sectors after reset
...
Fixes "This is Football 2", possibly others.
2020-03-29 01:14:58 +10:00
Connor McLaughlin
148279e2f2
GPU: Rewrite CRTC display modeling and overscan handling
2020-03-29 01:14:37 +10:00
Connor McLaughlin
fe824d6c89
GPU: Display VRAM with 1:1 pixel ratio rather than scaling
2020-03-29 01:14:33 +10:00
Connor McLaughlin
21ddfacd40
Settings: Add missing crop mode save
2020-03-29 01:13:53 +10:00
Connor McLaughlin
e6d5a9d3e4
GPU: Add missing blitter ticks reset to SoftReset()
2020-03-29 01:13:40 +10:00
Connor McLaughlin
10197506c5
CDROM: Implement 8-sector buffering behavior
2020-03-29 01:13:25 +10:00
Connor McLaughlin
46239e6758
GPU: Fix GP0(1Fh) locking up emulator
2020-03-29 01:12:54 +10:00
Connor McLaughlin
5dbdc0b60c
DMA: Remove timing events
...
We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
2020-03-29 01:12:44 +10:00
Connor McLaughlin
423f04325f
SPU: Implement timing for RAM reads/writes
2020-03-29 01:12:37 +10:00
Connor McLaughlin
22a0d8f93c
CDROM: Implement Sync/00h command
2020-03-28 02:24:36 +10:00
Connor McLaughlin
0b347e2151
GPU/HW: Implement flipped quad coordinate hack from beetle-psx
...
Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin
f23bcc0faa
SPU: Ignore loop start flag when repeat address is explicitly set
...
Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin
08ad5aad53
SPU: Run muted voices when IRQ is enabled
...
Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
2020-03-27 01:42:43 +10:00
Connor McLaughlin
54abd37daa
GPU: Let the GPU drive DMA transfers for large time slices
...
Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin
d4ae0f13fe
MDEC: Refactoring and fixes
2020-03-26 00:13:07 +10:00
Connor McLaughlin
c81efb1142
DMA: Enable block splitting for linked list mode
2020-03-26 00:13:03 +10:00
Connor McLaughlin
88f1edd48d
System: Include console region in save state
...
Fixes #149 .
2020-03-25 01:49:20 +10:00
Connor McLaughlin
7cd7dec668
HostInterface: Restore pause state after switching renderers
...
Fixes #148 .
2020-03-25 01:48:51 +10:00
Connor McLaughlin
18cc3d5932
SPU: Stub out external volume registers
...
If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin
7317c83a3c
SPU: Implement internal volume sweep register reads
...
Fixes muted audio in Michelin Rally Masters.
2020-03-24 00:21:52 +10:00
Connor McLaughlin
452c6e16d1
GPU: Fix blitter ticks not being counted
...
Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin
4c2597acf3
SPU: Process key on/off at next 44100hz cycle
...
Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin
c8af4abad8
CDROM: Don't queue up a second INT1 when one is still pending
2020-03-24 00:21:22 +10:00
Connor McLaughlin
40d6be7142
System: Frame pacing improvements
2020-03-24 00:21:11 +10:00
Connor McLaughlin
cbb9b96537
System: Include buffer swap time in frame time measurement
2020-03-24 00:20:56 +10:00
Connor McLaughlin
9ce63952fb
TimingEvent: Fix events losing time when rescheduling outside handler
2020-03-24 00:20:45 +10:00
Connor McLaughlin
612b362ae9
Timers: Sync GPU on register write too
2020-03-24 00:20:27 +10:00
Connor McLaughlin
e2e2b573c0
GPU/HW: Move drawing offset to CPU-side
...
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin
40481305c4
GPU/HW: Fudge texture coordinates by half a screen-space pixel
...
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin
7ac48cd8d6
SPU: Swap read/write ready bits
...
Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin
7a89c787b8
SPU: Fix some reverb registers not being saved to state
2020-03-23 00:29:10 +10:00
Connor McLaughlin
d47a82d591
SPU: Implement noise functionality
2020-03-23 00:29:00 +10:00
Connor McLaughlin
0a6295a9b4
SPU: Implement volume sweep functionality
2020-03-23 00:28:51 +10:00
Connor McLaughlin
7e36195f44
HostInterface: Enable on-screen FPS/VPS/Speed display via config
2020-03-22 13:20:08 +10:00
Connor McLaughlin
77a60f0c5f
HostInterface: Crash fix again for controller switching
2020-03-22 13:15:44 +10:00
Connor McLaughlin
12ddeb675c
HostInterface: Fix controller not updating when switched and system running
2020-03-22 12:54:26 +10:00
Connor McLaughlin
a4486cf6fa
CDROM: Don't miss last three frames at end of sector
2020-03-21 12:31:40 +10:00
Connor McLaughlin
8ef1e71ce0
DMA: Channels other than OTC should run based on request in SyncMode 0
2020-03-21 00:15:49 +10:00
Connor McLaughlin
f4d172df2f
DMA: Fix underflow when block_count == 0
2020-03-21 00:15:42 +10:00
Connor McLaughlin
904ab982e6
GPU: Fix crash when fill rectangles are out-of-bounds
2020-03-21 00:15:35 +10:00
Connor McLaughlin
d67bcd654c
GPU: Prevent emulator locking up when switching between PAL/NTSC mode
2020-03-20 01:12:41 +10:00
Connor McLaughlin
bad5b30a61
CDROM: Fix incorrect volume matrix update/application
...
Fixes #90 .
2020-03-19 00:28:57 +10:00
Connor McLaughlin
3223f87eeb
CDROM: Simplify register indexing for write
2020-03-19 00:28:41 +10:00
Connor McLaughlin
b86e0bc846
SPU: Implement reverb
...
Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin
c9e5e3a43e
CDROM: Add missing disc/console region check
...
Fixes #106 .
2020-03-17 12:47:46 +10:00
Connor McLaughlin
6b68512ac1
HostInterface: Add SaveScreenshot() method
2020-03-16 00:03:57 +10:00
Connor McLaughlin
2bb992a702
HostDisplay: Add texture dumping/saving support
2020-03-16 00:03:49 +10:00
Connor McLaughlin
8e20d0d4ff
SPU: Add audio dumping support
2020-03-15 22:04:17 +10:00
Connor McLaughlin
198a64eb5e
HostInterface: Add a helper function for generating timestamp-based filenames
2020-03-15 22:03:53 +10:00
Connor McLaughlin
6a6aa72f3a
SPU: Add a tick counter and delay between key on/off writes
...
Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.
Thanks to @PSI-Rockin for the idea.
Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin
d42f155512
SPU: Use "ticks" instead of "sample" in variable names
2020-03-14 15:23:23 +10:00
Connor McLaughlin
90d6babfb0
SPU: Always run, not only when enabled
2020-03-14 15:01:23 +10:00
Connor McLaughlin
90121aa169
GPU: Fix VRAM display in software renderer
2020-03-13 23:21:44 +10:00
Connor McLaughlin
e076526898
CDROM: Rework sector buffering behavior
...
This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin
86eefbd5d7
System: Fix a possible assertion failure loading state
2020-03-12 15:32:37 +10:00
Connor McLaughlin
9e08ae6188
GameList: Use ProgressCallback interface when scanning
2020-03-12 15:32:19 +10:00
Connor McLaughlin
8f39a0f154
Qt: Properly implement "Start Fullscreen"
2020-03-12 13:53:58 +10:00
Connor McLaughlin
db1070a683
Settings: Fix start paused not applying
2020-03-12 13:53:43 +10:00
Connor McLaughlin
3effa1238f
CDROM: Return correct SCEx string based on disc region
...
Fixes SCEI/SCEE displaying as SCEE in BIOS.
2020-03-12 13:51:53 +10:00
Connor McLaughlin
419422a2d7
CDROM: Return console region string based on system
2020-03-12 13:51:38 +10:00
Connor McLaughlin
e0a339ca96
GameList: Seperate disc region and console region
2020-03-12 13:51:29 +10:00
Connor McLaughlin
e8a5259e68
Qt: Show save times in save state menu as well
2020-03-12 13:51:23 +10:00
Connor McLaughlin
c2370c598e
CDROM: Don't crash when stopping with no media
...
Fixes #76 .
2020-03-10 00:09:27 +10:00
Connor McLaughlin
e98c753d3d
CDROM: Delay the first CDDA report by one second
...
Needs hardware testing...
2020-03-09 00:01:28 +10:00
Connor McLaughlin
776159265a
CDROM: Skip pregap when processing CDDA
2020-03-09 00:01:26 +10:00
Connor McLaughlin
631865469d
CDROM: Bump up ACK delay timing
2020-03-08 18:07:39 +10:00
Connor McLaughlin
4eeaa38ccd
CDROM: Don't persist seek error bit in secondary status
...
Fixes Viewpoint (#56 ).
2020-03-08 15:54:09 +10:00
Connor McLaughlin
e19175edae
GPU/D3D11: Fix non-vertical line rendering at >1x scale
2020-03-08 00:03:31 +10:00
Connor McLaughlin
34ae0dae13
CDROM: Fix upper bound for XA audio frames and sync SPU
2020-03-07 17:29:41 +10:00
Connor McLaughlin
6fa8031569
GPU/D3D11: Fix uniform buffer creation on Win7
2020-03-07 16:05:54 +10:00
Connor McLaughlin
eb6dbbfb13
CDROM: Set seeking bit in stat when seeking
2020-03-07 15:10:49 +10:00
Connor McLaughlin
c700913322
CDROM: Implement SetSession command
2020-03-07 15:10:19 +10:00
Connor McLaughlin
d0f420de10
CDROM: Log invalid command identifiers
2020-03-07 14:00:15 +10:00
Connor McLaughlin
6bb6249e86
GPU/HW: Print capabilities to log
2020-03-07 12:54:15 +10:00
Connor McLaughlin
b5b6a15e40
GPU/D3D11: Always flush render before presenting
2020-03-07 12:37:58 +10:00
Connor McLaughlin
ae4767a9ca
GPU/HW: Always unmap buffer on flush
...
Should stop assertions firing in some games.
2020-03-07 12:34:44 +10:00
Connor McLaughlin
f9a298f1b7
GPU: Fix incorrect handling of check mask bit
...
Fixes boxes in Silent Hill in Software Renderer.
2020-03-06 00:45:21 +10:00
Connor McLaughlin
b59e4ffbcb
HostInterface: Reset performance counters on unpausing
2020-03-03 10:07:16 +10:00
Connor McLaughlin
69f03959aa
Qt: Implement context menu in game list
2020-03-02 11:08:16 +10:00
Connor McLaughlin
34f1c644f5
GPU: Update GPUSTAT if raster has passed to the next line
...
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
2020-03-01 17:14:42 +10:00
Connor McLaughlin
b0b1fd8f1a
GPU: Timing for CPU->VRAM transfers
...
Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin
6b9c6d3750
GPU: Add a helper function to determine how many GPU ticks are pending
2020-03-01 17:14:32 +10:00
Connor McLaughlin
635ab72b37
GPU: Implement "Scaled Dithering" option
...
Fixes #29 .
2020-03-01 00:05:31 +10:00
Connor McLaughlin
fdcb891ed3
GPU: Fix incorrect detection of 480i mode
2020-02-29 00:19:23 +10:00
Connor McLaughlin
ed493c846d
GPU: Don't panic on oversized VRAM copies
...
Fixes #31 .
2020-02-29 00:19:09 +10:00
Connor McLaughlin
7412e78aa1
GPU: Move software copy/fill functions to base class so it can be used as fallback
2020-02-29 00:18:33 +10:00
Connor McLaughlin
6bacbf3438
GPU: Fix 480i displays getting cut off in OpenGL and Software
2020-02-28 23:01:38 +10:00
Connor McLaughlin
aa56a59f58
GPU: Make resolution info less spammy
2020-02-28 23:00:37 +10:00
Connor McLaughlin
0690491883
GPU/HW: Fix potential crash in rectangle expansion
2020-02-28 22:58:34 +10:00
Connor McLaughlin
e8e44991db
GPU: Fix display in OpenGL renderer
2020-02-28 22:42:56 +10:00
Connor McLaughlin
63064f80c2
HostInterface: Fix default value for Display/CropMode
2020-02-28 18:15:37 +10:00
Connor McLaughlin
fcc0ae9571
GPU: Implement "Crop Mode" (none, overscan, all borders)
2020-02-28 17:01:01 +10:00
Connor McLaughlin
f35970fcac
FrontendCommon: Move input binding and some other logic from Qt to common
2020-02-28 17:00:09 +10:00
Connor McLaughlin
07ba2ecd3d
Settings: Simplify resolution scale enumeration
2020-02-28 16:59:55 +10:00
Connor McLaughlin
f21cb25426
HostInterface: Recreate system on GPU debug device toggle too
2020-02-28 16:59:53 +10:00
Connor McLaughlin
82eb14efb1
Core: Apply DPI scaling to debug windows
2020-02-28 16:59:51 +10:00
Connor McLaughlin
50a155e775
Settings: Default to relative paths for bios/memcards
...
Prevents from locking to the directory the first time we run.
2020-02-28 16:58:30 +10:00
Connor McLaughlin
e4ff8b0936
Qt: Add power off hotkey and confirmation message
2020-02-26 19:26:20 +10:00
Connor McLaughlin
e9dea6e0f7
HostInterface: Add a ConfirmMessage() method
2020-02-26 19:25:57 +10:00
Connor McLaughlin
49c7767ed4
System: Check save state version when loading
...
Fixes #34 .
2020-02-22 17:16:47 +09:00
Connor McLaughlin
959a555274
CDROM: Implement asynchronous disc reading
2020-02-22 00:24:35 +09:00
Connor McLaughlin
1ed8243776
HostInterface: Reset counters when starting from state
2020-02-22 00:18:27 +09:00
Connor McLaughlin
149cbf6457
GPU/HW: Properly implement too-large polygon culling
...
Replaces triangle strips with triangle lists, which has the added bonus
of not requiring flushing as many batches.
Fixes missing geometry in Vagrant Story.
2020-02-17 00:09:45 +09:00
Connor McLaughlin
bbe54df3a8
GPU/HW: Split rectangles on texture page boundaries
...
Fixes the sky in Ape Escape's menu screen, FF7 menu borders, probably
others.
2020-02-17 00:09:31 +09:00
Connor McLaughlin
bd542831a8
GPU: Fix incorrect bit check in DrawMode::IsUsingPalette()
...
Fixes Sony Computer Entertainment fade in the NTSC-J BIOS.
2020-02-17 00:09:27 +09:00
Connor McLaughlin
1e0e802fa4
HostInterface: Add a helper to display a 'Loading Screen' during long startup
2020-02-16 00:15:16 +09:00
Connor McLaughlin
dcc9da3f5e
HostInterface: Don't try to resume system without game code
2020-02-16 00:15:09 +09:00
Connor McLaughlin
cd2f6d1f68
HostInterface: Only display error when loading resume state if boot anyway flag isn't set
2020-02-16 00:14:58 +09:00
Connor McLaughlin
59cf799491
Qt: Implement controller interface/binding
2020-02-16 00:14:53 +09:00
Connor McLaughlin
6a1206dde7
Frontends: Add option for "Increase Timer Resolution"
2020-02-16 00:14:51 +09:00
Connor McLaughlin
e01cf0dccb
Frontends: Implement auto save on exit/resume
2020-02-16 00:14:49 +09:00
Connor McLaughlin
e738b87a25
HostInterface: Add helpers for resume save state
2020-02-16 00:14:47 +09:00
Connor McLaughlin
5f3be68028
HostInterface: Notify host when controller types change
2020-02-16 00:14:44 +09:00
Connor McLaughlin
37d765e8d7
HostInterface: Support switching audio backends
2020-02-16 00:14:40 +09:00
Connor McLaughlin
6a0c15b649
HostInterface: Move timer resolution increase to base class
2020-02-16 00:14:37 +09:00
Connor McLaughlin
1e009133ae
Rename 'Default' audio backend to 'SDL'
2020-02-16 00:14:35 +09:00
Connor McLaughlin
fd8ed08307
Move more logic from frontend to base HostInterface
2020-02-16 00:14:28 +09:00
Connor McLaughlin
f0578bb932
HostInterface: Make helper methods const
2020-02-16 00:14:25 +09:00
Connor McLaughlin
7290e5cad0
HostInterface: Add per-slot save state helper functions
2020-02-16 00:14:00 +09:00
Connor McLaughlin
9148581213
GPU: Narrowing warning fix
2020-02-16 00:13:57 +09:00
Connor McLaughlin
befa2a27d8
HostInterface: Fix crash in SetUserDirectory
2020-02-15 23:12:15 +09:00
Connor McLaughlin
b605a84f7d
HostInterface: Set user directory for Linux/macOS, portable.txt support
2020-02-15 22:36:16 +09:00
Connor McLaughlin
f5482cb3b6
Don't require OpenGL compatibility profile
2020-02-15 21:11:51 +09:00
Connor McLaughlin
15e49b9f61
Core/TimingEvent: Add missing <string> include
2020-02-15 11:34:57 +09:00
Connor McLaughlin
8eba4b379c
Settings: Default to D3D11 renderer on Windows
...
This point it's less buggy and slightly more performant.
2020-02-15 10:21:59 +09:00
Connor McLaughlin
23c8a5588d
Add macOS to some Linux/Android-only-isms
2020-02-14 22:58:18 +09:00
Connor McLaughlin
5aba89091e
HostInterface: Fix possible crash in BIOS loading
2020-02-14 22:45:54 +09:00
Connor McLaughlin
d7f8884291
Qt: Fix compilation under clang-9
...
Fixes #23 .
2020-02-13 16:54:09 +09:00
Connor McLaughlin
5c7ef65a34
HostInterface: Non-standard speeds are <100% too
2020-02-12 21:27:43 +09:00
Connor McLaughlin
b8210ecbe3
GPU: Use correct texture page size in overlap tracking
2020-02-12 20:58:34 +09:00
Connor McLaughlin
278aa86d14
SPU: Refactor ADSR/implement exponential mode
2020-02-11 23:10:00 +09:00
Connor McLaughlin
e098c83342
HostInterface: Disable vsync/audio sync when running at not-100% speed
2020-02-11 12:03:25 +09:00
Connor McLaughlin
70fe43a3ec
System: Implement variable emulation speed
2020-02-11 12:02:42 +09:00
Connor McLaughlin
9ac7b002e2
GPU/HW: Improve dirty rectangle tracking
...
Fixes title screen of Activision Classics and performance regression
from Vagrant Story motion blur fix.
2020-02-09 22:49:53 +09:00
Connor McLaughlin
c820ddba79
HostInterface: Move throttle and perf stats to System class
2020-02-09 22:16:25 +09:00
Connor McLaughlin
1e45c9c4e1
GPU: Fix incorrect overwrite of set mask bit from draw mode
...
Fixes motion blur in Vagrant Story.
2020-02-08 00:01:37 +09:00
Connor McLaughlin
287ab93cdc
GPU: Fix texture bit15 not propogating when blending enabled
2020-02-08 00:01:12 +09:00
Connor McLaughlin
ac5af4658d
GPU: Mask bit check should use existing colour not new colour
2020-02-07 00:11:12 +09:00
Connor McLaughlin
a36fe8bfe6
GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
...
Partially fixes the motion blur in Vagrant Story.
2020-02-07 00:10:58 +09:00
Connor McLaughlin
7e862cd63e
GPU: Texture bit should be ignored when drawing lines
...
Fixes line flickering in Vagrant Story.
2020-02-07 00:10:36 +09:00
Stenzek
057263bda3
HostInterface: Track changes to CPU mode in ApplySettings()
2020-02-05 17:43:15 +09:00
Stenzek
c26b9bc54c
System: UpdateCPUExecutionMode -> SetCPUExecutionMode
2020-02-05 17:43:00 +09:00
Stenzek
733ab1bca0
Settings: Store debug settings to ini
2020-02-04 15:22:48 +09:00
Connor McLaughlin
52fd070d3b
Build: Compile tinyxml2 as static library instead of dll
2020-02-03 14:22:17 +10:00
Connor McLaughlin
0b7abf244e
Timers: Fix sync mode 3 inverted condition
2020-01-30 16:22:05 +10:00
Connor McLaughlin
88936463d7
GPU: Toggle vblank timer gate for full frame
...
Regression from event system. Fixes Ridge Racer.
2020-01-30 16:22:05 +10:00
Connor McLaughlin
4c59d8a9ea
Linux build fix
2020-01-24 16:44:13 +10:00
Connor McLaughlin
1b9609ef61
Implement event-based scheduler instead of lock-step components
2020-01-24 16:23:39 +10:00
Connor McLaughlin
624888e131
HostInterface: Default BIOS path to bios subdirectory
2020-01-24 14:52:12 +10:00
Connor McLaughlin
faf2308695
Settings: Move set defaults to HostInterface so it can use user paths
2020-01-24 14:52:04 +10:00
Connor McLaughlin
b5e73a0be4
HostInterface: Add helper methods for getting paths to save states/memcards
2020-01-24 14:52:03 +10:00
Connor McLaughlin
a83cad5872
GPU/D3D11: Use shader bytecode cache
2020-01-24 14:52:01 +10:00
Connor McLaughlin
40799d0f77
HostInterface: Move ModifyResolutionScale() to base class
2020-01-24 14:51:56 +10:00
Connor McLaughlin
4a3478b360
HostInterface: Add function to switch between sw/hw rendering
2020-01-24 14:51:53 +10:00
Connor McLaughlin
f2231d6669
HostInterface: Move setting update logic to base class
2020-01-24 14:51:52 +10:00
Connor McLaughlin
82563d94f4
HostInterface: Fix offset OSD messages in Qt frontend
2020-01-24 14:51:38 +10:00
Connor McLaughlin
687772c4da
HostDisplay: Move some derived class fields to base class
2020-01-24 14:51:36 +10:00
Connor McLaughlin
abf48b6cc2
Qt: Update GPU settings when enhancements are changed
2020-01-24 14:51:33 +10:00
Connor McLaughlin
78f984c412
Qt: Add automatic download of redump disc database for game list
2020-01-24 14:51:25 +10:00
Connor McLaughlin
c5faa36f43
GameList: Add function to query whether database exists
2020-01-24 14:51:12 +10:00
Connor McLaughlin
f6fee86f1c
HostInterface: Create user directories on startup
2020-01-24 14:51:10 +10:00
Connor McLaughlin
b4c06fdcc6
GameList: Auto set cache/database path from user directory
2020-01-24 14:51:09 +10:00
Connor McLaughlin
77b282862f
HostInterface: Move running title info to System
2020-01-24 14:51:05 +10:00
Connor McLaughlin
b3db3a1cc0
HostInterface: Share settings between SDL and Qt frontends
2020-01-24 14:51:03 +10:00
Connor McLaughlin
2c3a0a6af9
HostInterface: Change working directory to user directory at startup
2020-01-24 14:51:02 +10:00
Connor McLaughlin
53428cb55b
HostInterface: Add user directory helpers
2020-01-24 14:51:00 +10:00
Connor McLaughlin
8d4d8e44e4
HostInterface: Saving state message should be OSD not error
2020-01-24 14:50:50 +10:00
Connor McLaughlin
0a5f7fcd75
System: Update running game when media changes from save state
2020-01-24 14:50:48 +10:00
Connor McLaughlin
20b60e0f01
Qt: Update window title/save states from running title
2020-01-24 14:50:46 +10:00
Connor McLaughlin
82b4229f1b
GameList: Move entry to global scope so it can be forward declared
2020-01-24 14:50:44 +10:00
Connor McLaughlin
9562cbea56
Frontends: Add frame time performance counters
2020-01-24 14:49:47 +10:00
Connor McLaughlin
bfef42f4cb
GPU: Fix possible driver crash on oversized update/fill
2020-01-23 00:01:05 +10:00
Connor McLaughlin
a5135ceeb0
GameList: Fix incorrect loading of cache
2020-01-22 17:56:58 +10:00
Connor McLaughlin
a832138191
Settings: Add missing Cubeb entry to audio backend names
2020-01-21 21:27:29 +10:00
Connor McLaughlin
8096dc510d
Settings: Add missing load/store of GPU/ForceProgressiveScan
2020-01-21 21:27:21 +10:00
Connor McLaughlin
b9538a55f5
Settings: Add option for creating a debug GPU device
2020-01-19 14:54:19 +10:00
Connor McLaughlin
504510c242
GPU: Fix reading of write-combined GPU buffers
...
+100fps in recompiler modes
2020-01-16 14:36:10 +10:00
Connor McLaughlin
835bbfaea5
Merge branch 'cubeb'
2020-01-11 13:52:02 +10:00
Connor McLaughlin
8f6ac437ab
Frontends: Add cubeb as audio backend option
2020-01-11 13:51:44 +10:00
Connor McLaughlin
c6119c210a
Revert "DMA: Delay GPU transfers by block count"
...
This reverts commit 0639f4264f
.
Breaks FF7's FMVs in the top row. Needs GPU timings.
2020-01-11 13:40:04 +10:00
Connor McLaughlin
3e90d79df7
Pad: Fix log spam
2020-01-11 13:29:30 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
c52040434a
Core: Linux warning fixes
2020-01-09 08:46:52 +10:00
Connor McLaughlin
c03c1451fe
GameList: Support caching entries
2020-01-08 13:37:43 +10:00
Connor McLaughlin
e0086156ca
System: Compile fix for Linux
2020-01-08 13:34:21 +10:00
Connor McLaughlin
d32383bd95
Settings: Don't include D3D11 renderer on non-WIN32 platforms
2020-01-07 18:54:39 +10:00
Connor McLaughlin
686df4a203
Qt: Improve imgui hidpi scaling
2020-01-07 18:52:33 +10:00
Connor McLaughlin
1b7be01507
Qt: Implement audio output
2020-01-07 14:18:51 +10:00
Connor McLaughlin
0590f0935c
HostInterface: Fix compile error on Linux
2020-01-04 15:25:15 +10:00
Connor McLaughlin
9de0bf0aaf
HostInterface: Most some imgui logic from SDL to core
2020-01-02 19:14:06 +10:00
Connor McLaughlin
4b1541087a
Controller: Add methods to query buttons/axises for a controller type
2020-01-02 16:10:42 +10:00
Connor McLaughlin
0528a2a1f9
Settings: Put each controller in its own config section
2020-01-02 16:10:30 +10:00
Connor McLaughlin
f3e9c3ec8c
Add initial work on Qt frontend
2019-12-31 16:18:30 +10:00
Connor McLaughlin
98214a9327
SettingsInterface: Add support for string list settings
2019-12-31 16:16:47 +10:00
Connor McLaughlin
dbf651e493
CPU/Interpreter: Remove redundant comparison in divu instruction
2019-12-31 11:41:52 +10:00
Connor McLaughlin
0f1f5a4f49
Settings: Define an abstract settings retrieval interface
...
Can be used by both Android and Qt to access their platform-dependent
formats.
2019-12-30 21:22:49 +10:00
Connor McLaughlin
e66214d93e
GameList: Fix non-recursive scanning
2019-12-30 00:45:37 +10:00
Connor McLaughlin
0639f4264f
DMA: Delay GPU transfers by block count
...
Needs real GPU timings, but fixes NFS5 in the meantime.
2019-12-29 15:34:07 +10:00
Connor McLaughlin
41cf894488
GPU/HW: Fix readback of odd transfer widths
...
Fixes character model flailing and crash in FF9.
2019-12-28 15:50:37 +10:00
Connor McLaughlin
d118377c9e
CPU/Recompiler: Reduced forced PC flushes
2019-12-28 14:04:15 +10:00
Connor McLaughlin
620284f7d1
CPU/Recompiler/AArch64: Use PC-relative branches to far code
2019-12-27 20:38:07 +10:00
Connor McLaughlin
29355bc44d
CPU/Recompiler: Move branch codegen to base class
2019-12-27 20:38:07 +10:00
Connor McLaughlin
aabe5b9287
CPU/Recompiler: Add GetCurrentCodePointer()
2019-12-27 20:38:07 +10:00
Connor McLaughlin
390b6da0b8
CPU/Recompiler: Add unconditional EmitBranch
2019-12-27 20:38:07 +10:00
Connor McLaughlin
4f2c1e1a6b
CPU/Recompiler: Add EmitBindLabel and EmitBranchIfBitClear
2019-12-27 20:38:07 +10:00
Connor McLaughlin
03a36645a2
Settings: Save fullscreen setting to ini
2019-12-27 20:38:07 +10:00
Connor McLaughlin
5bb2b3ec63
Frontend: Add audio backend to settings (switch-while-running)
2019-12-27 20:38:07 +10:00
Connor McLaughlin
16317d077e
Settings: Add audio backend, move sync settings to Display/Audio
2019-12-27 20:38:07 +10:00
Connor McLaughlin
c8d3b2c546
GPU/Software: Use templates for render functions
2019-12-22 19:34:24 +10:00
Connor McLaughlin
a1b52980e2
GPU: Implement line renderering in software renderer
2019-12-22 18:53:20 +10:00
Connor McLaughlin
ad21f48a67
Fix Android build after controller changes
2019-12-16 16:46:43 +10:00
Connor McLaughlin
52c82b6aa3
Pad: Change controller types when loading states if needed
2019-12-16 00:05:48 +10:00
Connor McLaughlin
cbcb9b02b0
AnalogController: Rumble support
2019-12-15 23:22:53 +10:00
Connor McLaughlin
1d2bd11b02
Frontend: Add controller settings
2019-12-15 22:24:27 +10:00
Connor McLaughlin
a347b3606e
Implement support for analog controllers
2019-12-15 21:58:27 +10:00
Connor McLaughlin
6e18e56089
Controller: Support general axis input events
2019-12-15 00:32:55 +10:00
Connor McLaughlin
32d8b4dc84
Frontend: Dynamic button mapping based on controller type
2019-12-15 00:17:43 +10:00
Connor McLaughlin
c65279f944
System: Create controllers dynamically based on config
2019-12-14 23:29:26 +10:00
Connor McLaughlin
ea0845d5ad
Move controller creation to System class, switch shared_ptr to unique_ptr
2019-12-14 23:20:24 +10:00
Connor McLaughlin
5fd421860a
GameList: Support detecting region from system area of CDROM
...
More accurate than basing it off the code, and better support for
homebrew discs.
2019-12-13 16:51:40 +10:00
Connor McLaughlin
f77721b84d
CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64)
2019-12-13 14:36:41 +10:00
Connor McLaughlin
5e5b1b64db
CPU/Recompiler: Incorporate latest work into AArch64 backend
2019-12-13 01:25:05 +10:00
Connor McLaughlin
44c76f3bf3
CPU/Recompiler: Support three-operand basic operations
...
e.g. add r1, r2, r3. This eliminates the extra move on ARM.
2019-12-13 00:51:41 +10:00
Connor McLaughlin
41298a74e1
CPU/Recompiler: Fetch instruction before dispatching interrupts
...
Fixes polygon glitches in Crash.
2019-12-12 23:55:42 +10:00
Connor McLaughlin
aa52dbfeb8
CPU/Recompiler: Use register cache for managing pc
...
Reduces the number of loadstores after each instruction.
2019-12-12 23:55:23 +10:00
Connor McLaughlin
002d1cd4fd
CPU/CoreCache: Use virtual (unmasked) address as PC
2019-12-12 20:23:53 +10:00
Connor McLaughlin
a267451614
CPU/Recompiler: Remove unused code
2019-12-12 20:17:52 +10:00
Connor McLaughlin
20c7aaf74b
CPU/Recompiler: Support pushing/popping the register cache state
2019-12-12 20:15:54 +10:00
Connor McLaughlin
1905d22a9a
CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
2019-12-12 02:38:03 +10:00
Connor McLaughlin
18066239b7
CPU/Recompiler: Fix bad codegen on slti where rd==rs
2019-12-12 00:00:48 +10:00
Connor McLaughlin
aafac96f34
CPU/Recompiler: Linux/Android compile fix
2019-12-11 22:54:22 +10:00
Connor McLaughlin
37933e9678
CPU/Recompiler: Read GTE registers directly from struct
2019-12-11 22:33:54 +10:00
Connor McLaughlin
b0eb8074f5
CPU/Recompiler: Implement lwc2/swc2
2019-12-11 22:04:11 +10:00
Connor McLaughlin
a5afb250ea
CPU/Recompiler: Don't require fallback for GTE instructions
2019-12-11 21:54:08 +10:00
Connor McLaughlin
a6dab97928
CPU: Simplify GTE register addressing
2019-12-11 21:44:26 +10:00
Connor McLaughlin
4e7d420a06
CPU/Recompiler: Implement mfc0/mtc0/rfe
2019-12-11 20:50:55 +10:00
Connor McLaughlin
f5d65448d6
GPU: Improve structure alignment
2019-12-11 20:28:14 +10:00
Connor McLaughlin
8f624afb59
GPU: Fix handling of GP1(09h)
2019-12-11 16:47:49 +10:00
Connor McLaughlin
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
Connor McLaughlin
cda2394287
System: Fix loading of EXEs with sp=0 (leave unchanged)
2019-12-11 16:34:56 +10:00
Connor McLaughlin
6f78fea159
GL: Improve error handling with texture creation
2019-12-11 00:02:12 +10:00
Connor McLaughlin
05e6d4c401
GPU/OpenGL: Clean up VAOs at shutdown time
...
These were leaking before.
2019-12-10 23:37:01 +10:00
Connor McLaughlin
152b56c8cc
GPU: Fix mask bit setting on non-textured polygons
...
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
Connor McLaughlin
0d293c4be4
Settings: Disable fast boot and TTY output by default
...
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
Connor McLaughlin
56b87f33c0
Controller: Linux build fix
2019-12-10 23:05:19 +10:00
Connor McLaughlin
df6e079920
GPU: Add a Force Progressive Scan option (disable interlacing)
2019-12-10 22:52:46 +10:00
Connor McLaughlin
fb0aad0917
System: Include SIO in save state
2019-12-10 00:28:58 +10:00
Connor McLaughlin
89e9373037
Controller: Add a set-button interface in base class
2019-12-09 01:06:58 +10:00
Connor McLaughlin
da14b10e72
Split MemoryCard and PadDevice (now Controller)
2019-12-09 00:52:00 +10:00
Connor McLaughlin
c1710482df
Pad: Add button name -> code lookup functions
2019-12-09 00:46:04 +10:00
Connor McLaughlin
8930383c96
GPU: Use start address in computation of drawing_even_line
2019-12-08 00:40:52 +10:00
Connor McLaughlin
42ee55ae17
CDROM: Seek to start of first track on stop
...
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
Connor McLaughlin
315f2b701a
Stub out SIO controller
...
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
Connor McLaughlin
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin
c284d3835f
GPU: Add a simplified OpenGL ES renderer
...
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
Connor McLaughlin
8d7b93766d
MemoryCard: Fix incorrect checksum after formatting
...
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
Connor McLaughlin
54277dc24f
Pad: Update status after ACK
2019-12-07 00:02:47 +10:00
Connor McLaughlin
36fbc4523d
CDROM: Skip reading sectors which have an invalid SubQ checksum
...
i.e. libcrypt support
2019-12-06 21:15:04 +10:00
Connor McLaughlin
bc44d4b1b0
CDImage: Support SBI replacement subchannel Q for cue/bin images
2019-12-06 21:14:58 +10:00
Connor McLaughlin
53621bd3eb
CDROM: Fix clipping when combined left/volume volume > 0x80
2019-12-06 00:33:46 +10:00
Connor McLaughlin
4798f35e40
Pad: Delay ACK after receiving byte
...
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
Connor McLaughlin
9fa8eb239e
CPU: Force-inline some accessor functions
2019-12-05 23:02:03 +10:00
Connor McLaughlin
8b9d44f4dc
System: Use game code for automatic region detection
2019-12-05 17:09:10 +10:00
Connor McLaughlin
eeea5125f7
CPU: Use pending ticks as downcount comparison
...
Saves a few cycles decrementing the downcount.
2019-12-05 16:28:46 +10:00
Connor McLaughlin
0171dc4241
CPU/Recompiler: Prevent vixl from using scratch registers
...
This took too long to find that it was trashing one of our register
cache values. Let it abort instead, until we use the base assembler
instead of the macro assembler.
2019-12-05 02:03:01 +10:00
Connor McLaughlin
914abe64c1
CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64
2019-12-05 02:02:23 +10:00
Connor McLaughlin
8c33163ef1
Android: Add type to game list (disc/psexe)
2019-12-04 21:54:14 +10:00
Connor McLaughlin
dec475db62
GameList: Support homebrew/psexe files
2019-12-04 21:12:50 +10:00
Connor McLaughlin
baaa94d4c1
CPU/Recompiler: Instruction parity between x64 and AArch64
2019-12-04 19:52:56 +10:00
Connor McLaughlin
f49216f5f8
CPU/Recompiler: Implement most instructions for AArch64
2019-12-04 01:50:59 +10:00
Connor McLaughlin
e518cbfffb
CPU/Recompiler: Fallback-all-instructions working in AArch64
2019-12-03 20:45:14 +10:00
Connor McLaughlin
bbe1cb5fe9
CPU: Preparations for AArch64 recompiler
2019-12-03 01:31:49 +10:00
Connor McLaughlin
efb8033d48
HostInterface: Fix for gcc < 8
2019-12-03 01:29:26 +10:00
Connor McLaughlin
45fc19fd05
GPU: Only latch texpage/mode on polygon/set draw mode
...
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.
Fixes broken sprites in Driver/Driver 2.
2019-12-02 17:04:26 +10:00
Connor McLaughlin
a3f2286bdb
CDROM: Hack to set subq position before seek instead of after
...
I assume this should be set throughout the seek to the current disc
position, but since we're only updating at the end of the seek, this'll
do.
Fixes music looping in Spyro.
2019-12-02 17:02:59 +10:00
Connor McLaughlin
adc3a2fac1
Android: Support GLES3 and hardware renderers
2019-12-01 21:57:27 +10:00
Connor McLaughlin
299ee05cd9
HostInterface: Move OSD messages to base class
2019-12-01 21:33:56 +10:00
Connor McLaughlin
0a6b913536
HostInterface: Move performance counters to base class
2019-12-01 21:29:09 +10:00
Connor McLaughlin
abfa531648
GameList: Add disc size
2019-12-01 19:52:00 +10:00
Connor McLaughlin
ea52b9e8aa
GameList: Support parsing Redump.org dat files
2019-12-01 19:52:00 +10:00
Connor McLaughlin
04c70b3118
Add initial game list class implementation
2019-11-29 23:46:11 +10:00
Connor McLaughlin
ea0b13a05c
More changes to accomodate Android - imgui/host display
2019-11-28 23:32:57 +10:00
Connor McLaughlin
f11d357ab9
Compile fixes for Android
2019-11-28 01:55:33 +10:00
Connor McLaughlin
aec01d3890
Bus: Reduce RAM write delay
2019-11-27 00:01:47 +10:00
Connor McLaughlin
519dbc818d
CPU/CodeCache: Fix DMA writes not invalidating code blocks
...
Fixes Crash Team Racing and Spyro in Cached Interpreter/Recompiler
modes.
2019-11-26 19:45:38 +10:00
Connor McLaughlin
771a151567
GPU/OpenGL: Use CopyImageSubData for VRAM copies
...
Not correct with regard to the mask bit handling, but better than
blitting.
2019-11-25 00:27:23 +10:00
Connor McLaughlin
22e8b6b0a7
System: Fall back to software when D3D11 selected on Linux
2019-11-25 00:24:22 +10:00
Connor McLaughlin
0bc7333e6e
GPU/OpenGL: Set GLSL version string dynamically
...
Rather than hardcoding to 3.3.
2019-11-25 00:17:17 +10:00
Connor McLaughlin
db0d11c2ff
GPU/HW: Cull primitives larger than 1024x512
2019-11-24 23:46:33 +10:00
Connor McLaughlin
024ed01bbb
GPU/HW: Set alpha to mask bit setting
2019-11-24 23:30:35 +10:00
Connor McLaughlin
bc5a247a4b
GPU/HW: Use dual-source blend to split alpha and mask
2019-11-24 23:28:01 +10:00
Connor McLaughlin
9d6d00480c
GPU: Implement mask bit handling in software renderer
...
Still needs implementation in the hardware renderers.
2019-11-24 18:47:42 +10:00
Connor McLaughlin
6c6bf8714c
CPU/Recompiler: Only check interpreter load delay when it's dirty
2019-11-24 16:51:08 +10:00
Connor McLaughlin
e3965d9be3
CPU/Recompiler: Fix b{ltz,gez}al when using a load delayed register
2019-11-24 16:47:21 +10:00
Connor McLaughlin
8c5fcc8f48
CPU: Fix more load delay slot issues
...
Fixes Spyro again. b{ltz,gez}(al)? disabled in the recompiler until
issues are fixed.
2019-11-24 01:11:51 +10:00
Connor McLaughlin
889bd73ac8
CPU: Add settings for execution mode
2019-11-23 20:22:09 +10:00
Connor McLaughlin
b8de55b9b8
CPU/Recompiler: Implement simple block linking
2019-11-23 19:56:19 +10:00
Connor McLaughlin
201be8aa9c
CPU: Fix interpreter speed regression from recompiler
...
Seems the logging prevented ExecuteInstruction() from being inlined.
2019-11-23 19:49:44 +10:00
Connor McLaughlin
5d0a6f88ad
CDROM: Header valid/playing should not be set on SeekL
...
Fixes Syphon Filter locking up on boot.
2019-11-23 19:13:50 +10:00
Connor McLaughlin
bb4ef2103e
GPU: Fix dump vram-to-cpu copies
2019-11-23 19:07:17 +10:00
Connor McLaughlin
da69085b3c
CPU/Recompiler: Implement nor
2019-11-23 12:53:44 +10:00
Connor McLaughlin
2f3107216a
CPU/Recompiler: Implement syscall/break
2019-11-23 12:51:17 +10:00
Connor McLaughlin
d2d0d5287b
CPU/Recompiler: Implement slt/sltu/slti/sltiu
2019-11-23 01:20:59 +10:00
Connor McLaughlin
bdc47319dc
CPU/Recompiler: Remove unused variable
2019-11-23 00:45:46 +10:00
Connor McLaughlin
e2850b5a6c
CPU/Recompiler: Implement and/or/xor
2019-11-23 00:41:25 +10:00
Connor McLaughlin
a9cbc08890
CPU/Recompiler: Cleanup/combine shift immediate/variable
2019-11-23 00:35:32 +10:00
Connor McLaughlin
5b745864e3
CPU/Recompiler: Implement sub/subu
2019-11-23 00:30:47 +10:00
Connor McLaughlin
f14ad1d3c4
CPU/Recompiler: Implement add/addu/addi
2019-11-23 00:26:56 +10:00
Connor McLaughlin
641e68db95
CPU/Recompiler: Implement b{gez,ltz}(al)?
2019-11-23 00:25:51 +10:00
Connor McLaughlin
167e2a3454
CPU/Recompiler: Implement j/jal/jr/jalr/beq/bne/bgtz/blez
2019-11-22 21:41:10 +10:00
Connor McLaughlin
11966e4caf
CPU/Recompiler: Write exception exits to far code buffer
...
Keeps the hot path nice and clean.
2019-11-22 18:01:28 +10:00
Connor McLaughlin
7b0978119b
CPU: Only write exceptions to log when logging
2019-11-22 17:54:06 +10:00
Connor McLaughlin
f46160ac46
CPU/Recompiler: Implement mult/multu
2019-11-22 16:45:13 +10:00
Connor McLaughlin
e5c0d28fdc
CPU/Recompiler: Implement mfhi/mthi/mflo/mtlo
2019-11-22 10:53:54 +10:00
Connor McLaughlin
51a873e58d
CPU: Expand register file to include hi/lo/pc/npc
2019-11-22 10:53:54 +10:00
Connor McLaughlin
330d512831
CPU: Write exceptions to trace log
2019-11-22 10:53:15 +10:00
Connor McLaughlin
9e82afac7b
CPU/Recompiler: Support block revalidation instead of flushing
2019-11-22 00:32:40 +10:00
Connor McLaughlin
7aafaeacbc
CPU/Recompiler: Implement lb/lbu/lh/lhu/lw/sb/sh/sw instructions
...
Currently not passing CPU tests when combined with lwl/lwr.
2019-11-21 23:34:04 +10:00
Connor McLaughlin
9e3bb62216
CPU/CodeCache: Fast path for self-linking blocks
2019-11-20 01:19:03 +10:00
Connor McLaughlin
09de3819eb
CPU/Recompiler: Implement sra/srav instructions
2019-11-20 01:00:31 +10:00
Connor McLaughlin
4f436461ff
CPU/Recompiler: Combine shift instructions
2019-11-20 01:00:31 +10:00
Connor McLaughlin
51600c5bc0
CPU/Recompiler: Implement andi/xori, combine BitwiseImmediate
2019-11-20 01:00:31 +10:00
Connor McLaughlin
6157aa9d21
CPU/Recompiler: Implement srlv/srrv instructions
2019-11-20 00:32:41 +10:00
Connor McLaughlin
82cbb6e1b8
CPU/Recompiler: Implement srl instruction
2019-11-20 00:21:02 +10:00
Connor McLaughlin
5217088d82
CPU: Refactor load delay handling
...
Now works when mixing interpreter and recompiler code.
2019-11-20 00:15:15 +10:00
Connor McLaughlin
1d6c4a3af1
CPU: Basic recompiler implementation for x64 (lui, ori, addiu)
...
Disabled by default.
2019-11-19 20:38:05 +10:00
Connor McLaughlin
b9089cac95
System: Fix EXE loading again
2019-11-18 21:03:48 +10:00
Connor McLaughlin
19062e11b5
Revert "Bus: Relax memory timing"
...
This reverts commit b5c799ba81
.
2019-11-17 22:11:16 +10:00
Connor McLaughlin
38d0f46063
Frontend: Fix some GPU settings not saving to ini
2019-11-17 22:10:55 +10:00
Connor McLaughlin
48e3683d20
HostInterface: Fix load state on boot not loading state
2019-11-17 19:41:25 +10:00
Connor McLaughlin
d1f7ad2512
HostInterface: Fix display classes not getting destructed
2019-11-17 19:36:56 +10:00
Connor McLaughlin
b2b5e6c793
HostInterface: Reset throttle timer on slowdown
...
Prevents too slow messages when fast forwarding.
2019-11-17 01:47:50 +10:00
Connor McLaughlin
b5c799ba81
Bus: Relax memory timing
...
Formulas from Mednafen.
2019-11-17 01:47:46 +10:00
Connor McLaughlin
8fb4f73d17
Settings: Add audio sync and additional cleanup
2019-11-16 20:52:39 +10:00
Connor McLaughlin
3673c6e33c
HostInterface: Re-enable audio sync by default
2019-11-16 20:52:39 +10:00
Connor McLaughlin
f1289d6161
Settings: Hook up console region
2019-11-16 20:52:39 +10:00
Connor McLaughlin
613e4f4a2a
GPU: Set PAL mode on soft reset if region is PAL
2019-11-16 20:52:39 +10:00
Connor McLaughlin
49ab9467df
GPU: Set throttle frequency based on mode config
2019-11-16 20:52:39 +10:00
Connor McLaughlin
77fe883901
System: Default to NTSC region for BIOS boot if auto
2019-11-16 20:52:39 +10:00