Leon Styhre
4d2ef89864
Added multi-monitor support.
2021-01-24 23:44:50 +01:00
Leon Styhre
f7207edca5
(Windows) Fixed an issue with reliably launching games.
2021-01-24 13:51:40 +01:00
Leon Styhre
88235a0f06
Started to add support for multi-monitor setups.
2021-01-24 12:03:44 +01:00
Leon Styhre
38b30bf353
(Windows) Log output hack to indiscriminately replace forward slashes with backslashes.
2021-01-24 11:50:53 +01:00
Leon Styhre
632dcbfcd5
Removed log output only needed for testing purposes.
2021-01-23 20:52:25 +01:00
Leon Styhre
c16a6d9bc4
Fixed an issue with flickering and potential crashes when starting to play gamelist videos.
2021-01-23 20:26:53 +01:00
Leon Styhre
0b5d9cfc52
Adjusted the time needed to reach the highest scrolling tier.
2021-01-23 16:42:58 +01:00
Leon Styhre
8173ccda80
Moved the first character extraction function to StringUtil.
2021-01-23 16:25:53 +01:00
Leon Styhre
0dfe52586c
Fixed an issue with adjusting SliderComponent values using the controller D-pad.
2021-01-23 15:43:48 +01:00
Leon Styhre
97a6558472
(Windows) Made the application have the correct fullscreen size on high DPI displays.
2021-01-21 21:52:28 +01:00
Leon Styhre
5b31c9dedc
Updates to the CMakeLists.txt files.
2021-01-21 21:44:51 +01:00
Leon Styhre
e4f440ca9a
Fixed a graphical glitch caused by inaccurate rounding.
2021-01-19 21:50:14 +01:00
Leon Styhre
a68bdcec30
Fixed two MSVC compiler warnings.
2021-01-19 00:26:02 +01:00
Leon Styhre
66e1c4e897
Improved the speed consistency for ScrollableContainer.
2021-01-19 00:11:02 +01:00
Leon Styhre
90f4c29048
Changed a cast from C style to C++ style.
2021-01-18 00:19:27 +01:00
Leon Styhre
80d29978b8
Minor update to the ThemeData log output.
2021-01-17 22:33:02 +01:00
Leon Styhre
e68c8f1db3
ScrollableContainer now takes the font size into consideration for adjusting the scrolling speed.
2021-01-17 22:02:22 +01:00
Leon Styhre
7b19b2cc6b
Improved some log output in ThemeData.
2021-01-17 21:52:34 +01:00
Leon Styhre
6e4b26daae
Multi-scraper no longer jumps to the main menu after finished scraping.
2021-01-17 12:21:33 +01:00
Leon Styhre
8b18022752
Adjusted the game description text scrolling parameters.
2021-01-17 10:17:41 +01:00
Leon Styhre
b6e29d503c
Changed the default VRAM limit to 256 MiB.
2021-01-17 10:15:17 +01:00
Leon Styhre
632d11e46f
Minor code update.
2021-01-16 23:01:13 +01:00
Leon Styhre
ef25c675f7
Fixed an issue where separator lines would not get rendered on lower resolutions.
2021-01-16 22:55:38 +01:00
Leon Styhre
9589778107
Fixed an issue where separator lines would not be rendered correctly.
2021-01-16 22:52:10 +01:00
Leon Styhre
b5b70a4931
Increased the font texture buffers to avoid crashes when running at low resolutions.
2021-01-16 20:56:14 +01:00
Leon Styhre
a3c2f831c8
Clamped the scale factor in NinePatchComponent to avoid artifacts for extreme screen resolutions.
2021-01-16 20:53:09 +01:00
Leon Styhre
3c0f62b1be
Fixed a text string abbreviation issue in GuiComplexTextEditPopup.
2021-01-16 19:22:23 +01:00
Leon Styhre
69fa54f61a
Fixed two MSVC compiler warnings.
2021-01-16 18:13:00 +01:00
Leon Styhre
09e5095a08
Fixed an issue where large text sizes at high resolutions would crash the application.
2021-01-16 18:05:48 +01:00
Leon Styhre
8dc23e2114
Made BusyComponent scale properly on high resolution displays.
2021-01-15 20:27:54 +01:00
Leon Styhre
755df0b10d
Removed a deprecated function from NinePatchComponent.
2021-01-15 20:26:33 +01:00
Leon Styhre
b0bd77eb7f
Log output improvement for TextureData.
2021-01-15 20:09:01 +01:00
Leon Styhre
f212a85b23
Fixed scaling of GridTileComponent on high resolution displays.
2021-01-15 19:25:44 +01:00
Leon Styhre
db1a97dd85
Made SliderComponent scale properly on high resolution displays.
2021-01-15 19:06:53 +01:00
Leon Styhre
3abbb3c85c
Updated TextEditComponent to scale properly on high resolution diplays.
...
Also changed to SVG graphic files for the text input box frame in order to look smoother at higher resolutions.
2021-01-15 18:53:38 +01:00
Leon Styhre
ee8e0a0c89
Some minor code cleanup.
2021-01-15 18:47:01 +01:00
Leon Styhre
a99d32f596
Made some separator lines scale correctly on high resolution displays.
2021-01-15 18:44:54 +01:00
Leon Styhre
0bc707a828
Added support for scaling textures during load for raster files.
2021-01-15 18:39:19 +01:00
Leon Styhre
574feadc68
Changed from frame.png to frame.svg in most places.
2021-01-14 22:56:49 +01:00
Leon Styhre
f71f4704ce
Properly fixed NinePatchComponent so it scales with the screen resolution.
2021-01-14 22:55:07 +01:00
Leon Styhre
1148f941a9
Added support for scaling SVG graphics files directly when loading them.
2021-01-14 22:25:44 +01:00
Leon Styhre
2995a0c7c5
Removed an invalid video resizing attempt.
2021-01-14 21:56:43 +01:00
Leon Styhre
be9eaf6b38
Very minor code cleanup.
2021-01-14 21:54:26 +01:00
Leon Styhre
fbb78add20
Fixed a GUI element placement issue on high resolution displays.
2021-01-14 18:24:41 +01:00
Leon Styhre
82896f01fb
Fixed an issue with NinePatchComponent scaling on 1920x1200 displays.
2021-01-14 00:09:23 +01:00
Leon Styhre
ace0366479
Buttons now look correct on high-resolution displays.
...
Also removed some unneeded SVG metadata from the bundled graphics files.
2021-01-13 23:46:51 +01:00
Leon Styhre
a97b08e87e
Eliminated some unnecessary processing in TextComponent.
2021-01-13 19:49:35 +01:00
Leon Styhre
34e10ec319
Minor code cleanup and log output changes.
2021-01-13 19:48:31 +01:00
Leon Styhre
ce16c8e3ec
Improved GUI consistency when running on high resolution devices.
2021-01-13 19:45:56 +01:00
Leon Styhre
11bf8046d8
Added screen resolution modifiers to get proper high resolution scaling.
2021-01-13 19:42:06 +01:00
Leon Styhre
7e7ba0aac8
Fixed an issue that caused the log to not be flushed during emergency shutdown.
2021-01-12 23:11:23 +01:00
Leon Styhre
f25973f9b9
Tiny code cleanup.
2021-01-12 23:10:39 +01:00
Leon Styhre
c3778f55f3
Renamed scroll_gradient.png to screen_gradient.png.
2021-01-12 23:10:06 +01:00
Leon Styhre
c5b0042dff
Fixed the quick list scroll overlay and made it configurable using a menu option.
2021-01-12 22:41:28 +01:00
Leon Styhre
b3142edd0a
Reverted the recent es_systems.cfg template changes for macOS and Windows.
2021-01-11 18:31:12 +01:00
Leon Styhre
9dd8aacb28
Fixed two minor cosmetic issues.
2021-01-11 18:18:44 +01:00
Leon Styhre
6479178186
(macOS) Changed the es_systems.cfg template to the %COREPATH% logic.
2021-01-10 23:23:36 +01:00
Leon Styhre
3ead3548a1
(Windows) Changed the es_systems.cfg template to the %COREPATH% logic.
2021-01-10 23:05:20 +01:00
Leon Styhre
001a46341e
Small improvements to the VSync setup and logging.
2021-01-07 00:17:59 +01:00
Leon Styhre
e2b3ca55be
Two small changes to the application startup logging.
2021-01-07 00:14:45 +01:00
Leon Styhre
8ecc50b4ce
Added margin support to TextComponent for abbreviated text.
2021-01-05 16:52:39 +01:00
Leon Styhre
dc9c49438f
Fixed an issue where a missing texture in GridTileComponent generated a lot of log warnings.
2021-01-05 15:57:50 +01:00
Leon Styhre
a28f174960
Added a function to set scrolling parameters for ScrollableContainer.
...
Also tuned the scrolling speed a bit.
2021-01-05 12:52:21 +01:00
Leon Styhre
d2d6813a54
Fixed multiple issues with the UI modes.
2021-01-05 10:45:32 +01:00
Leon Styhre
1a746ac98f
Fixed an issue where the text scrolling speed would change relative to the screen resolution.
...
Also added a fade-in animation when the scrolling resets to the start position.
2021-01-02 21:17:23 +01:00
Leon Styhre
f4cfcbed65
Some improvements to the application logging.
2021-01-01 18:36:53 +01:00
Leon Styhre
ed60ab4e3a
Fixed an issue where a temporary setting was retained in the configuration file.
2021-01-01 18:16:54 +01:00
Leon Styhre
5e7480bfab
Made re-enabling of custom collection entries work on Windows with UTF-16 support.
2021-01-01 10:28:42 +01:00
Leon Styhre
daf9b62936
Fixed an issue where the application would hang if there were no audio devices available.
2020-12-31 14:27:31 +01:00
Leon Styhre
6fa1fa110a
Fixed an issue with custom event scripts on Windows.
2020-12-31 13:10:28 +01:00
Leon Styhre
c747416071
Changed from localtime to the more secure localtime_r and localtime_s functions.
2020-12-29 13:44:13 +01:00
Leon Styhre
eadeb88ece
Fixed a compile error on Unix.
2020-12-29 12:58:55 +01:00
Leon Styhre
c95334756d
Fixed a lot of MSVC compiler warnings.
2020-12-29 12:54:24 +01:00
Leon Styhre
53bb5bb2ea
Fixed a compiler error on Unix.
2020-12-29 11:12:18 +01:00
Leon Styhre
0365e9c572
Fixed some MSVC compiler warnings.
2020-12-29 11:06:01 +01:00
Leon Styhre
e6847a09c7
(Windows) Fixed some MinGW compile errors.
2020-12-28 23:49:34 +01:00
Leon Styhre
9ec3f19482
(Windows) Added support for the MSVC compiler.
2020-12-28 23:23:01 +01:00
Leon Styhre
963f93e0f8
Replaced the custom math functions with standard C++ functions.
2020-12-28 11:29:32 +01:00
Leon Styhre
94c0919f31
Reverted the file name change for the CA certificate bundle.
2020-12-26 11:36:01 +01:00
Leon Styhre
ad5b6ea3ec
Updated the CA certificates to the latest available version.
...
Also changed HttpReq to retain the original CA bundle file name.
2020-12-26 11:29:41 +01:00
Leon Styhre
51ab69b54c
Fixed an issue where some SVG graphics would have their right side cut off slightly.
2020-12-23 20:32:12 +01:00
Leon Styhre
a27c961987
Some changes to the startup logging.
...
Also removed some unnecessary audio code.
2020-12-23 17:56:21 +01:00
Leon Styhre
f7c33ecd26
Some small changes to the audio code.
2020-12-23 15:32:10 +01:00
Leon Styhre
bde34ddffd
Further modernizations of the audio handling code.
2020-12-22 23:27:23 +01:00
Leon Styhre
214a7861f9
Modernized the audio handling code a bit.
2020-12-21 00:23:22 +01:00
Leon Styhre
cfff577549
Implemented a better way to mute videos.
2020-12-20 20:37:31 +01:00
Leon Styhre
46c178af1d
Added volume controls for navigation sounds and the video player.
2020-12-20 16:41:58 +01:00
Leon Styhre
0cce86beca
Created a common pixel conversion function for both renderers.
2020-12-18 16:49:11 +01:00
Leon Styhre
bb3cc4d4a1
Added logic and menu option for handling invalid media files during scraping.
...
Also added a shortcut for defining the scraper searches and fixed an issue where games were automatically selected after refining the search.
2020-12-18 16:35:19 +01:00
Leon Styhre
defb16b6da
Fixed multiple issues with the UI modes (full/kiosk/kid).
...
Also improved the quit menu.
2020-12-17 23:45:29 +01:00
Leon Styhre
ade0160ffe
Made the switches slightly smaller in the metadata editor.
...
Also made the value 'unknown' be set for some entries when clearing them individually in the metadata editor.
2020-12-17 20:49:20 +01:00
Leon Styhre
bddc87bbcc
Changed some more code from C to C++
2020-12-17 20:43:52 +01:00
Leon Styhre
b86e8ad6e2
Made the icon marker colors in the metadata editor slightly lighter.
2020-12-17 20:36:30 +01:00
Leon Styhre
5208150749
Reverted a removed optimization.
2020-12-17 00:20:25 +01:00
Leon Styhre
debf072a0e
Rewrote some code from C to C++
2020-12-16 23:59:00 +01:00
Leon Styhre
605aa4ba8e
Moved the favorite and folder character constants to a more logical location.
2020-12-16 21:19:48 +01:00
Leon Styhre
e6f16be221
Fixed an issue with refining ScreenScraper searches for arcade games.
...
Also did a tiny cosmetic code change in Window.cpp.
2020-12-16 18:46:38 +01:00
Leon Styhre
6c62b23da8
Fixed an issue where videos would not pause on screensaver activation.
2020-12-16 18:03:23 +01:00
Leon Styhre
29abe2dc8c
Removed the deprecated PowerSaver.
2020-12-16 17:57:10 +01:00
Leon Styhre
05302052de
Fixed a GUI component alignment issue for the text edit popups.
2020-12-16 17:38:23 +01:00
Leon Styhre
0c7e02e6f4
The scraper filter setting is now retained throughout the program session.
2020-12-16 17:35:23 +01:00
Leon Styhre
98d99ef8bb
Added support for graying out menu entries via switch callbacks.
2020-12-15 18:49:43 +01:00
Leon Styhre
024e073e86
Added support for %COREPATH% variable and reverted to a single Unix es_systems.cfg template file.
2020-12-15 18:42:38 +01:00
Leon Styhre
e752904ab1
Added logic to retrieve default setting values.
2020-12-14 17:25:41 +01:00
Leon Styhre
dc620aa11b
Cosmetic log output change to the renderer.
2020-11-29 20:33:17 +01:00
Leon Styhre
48a7bed2c0
Fixed compilation errors on Fedora and GCC 10.
2020-11-28 22:27:00 +01:00
Leon Styhre
fe4bb0b7e9
Allowed non-accelerated rendering.
2020-11-27 21:04:49 +01:00
Leon Styhre
5d1b6d2475
Removed unnecessary certificate bundling on NetBSD.
2020-11-26 19:36:08 +01:00
Leon Styhre
19edfd1690
Added support for FreeBSD, NetBSD and OpenBSD.
2020-11-26 18:53:00 +01:00
Leon Styhre
401d433be0
Eliminated unnecessary rendering when the video or slideshow screensaver is running.
2020-11-18 23:52:29 +01:00
Leon Styhre
50e74595e4
Eliminated unnecessary rendering during view transitions.
2020-11-18 23:47:32 +01:00
Leon Styhre
e30e636780
Fixed an issue where game media would not get rendered during gamelist transitions.
2020-11-18 22:26:58 +01:00
Leon Styhre
0b6dce687e
Changed to C++ casts throughout the application.
2020-11-17 23:06:54 +01:00
Leon Styhre
623c302174
Cosmetic code cleanup of VideoComponent.
2020-11-17 22:13:33 +01:00
Leon Styhre
635e7d2cdd
Added a menu option to enable and disable video pillarboxes.
...
Also did some general code cleanup of VideoVlcComponent.
2020-11-17 17:20:25 +01:00
Leon Styhre
bbb5575334
Added black areas around videos with non-standard aspect ratios.
2020-11-16 23:34:08 +01:00
Leon Styhre
f334eb7037
Changed the font size and line spacing for the GPU statistics overlay.
2020-11-16 17:46:36 +01:00
Leon Styhre
2220787c3b
Fixed multiple issues with view transitions.
2020-11-16 17:44:33 +01:00
Leon Styhre
0a6e1f280f
Improved transitions for SystemView.
2020-11-15 20:06:33 +01:00
Leon Styhre
2b189f9d19
Fixed an issue where the game image would sometimes not refresh after scraping.
2020-11-14 17:18:00 +01:00
Leon Styhre
53cacd5eac
Renamed VideoPlayerComponent to VideoOmxComponent.
2020-11-12 17:40:06 +01:00
Leon Styhre
00ba2e78ab
Improvements to the screensaver and game overlay.
...
Also added functionality to jump to a game from the screensaver (without launching it).
2020-11-12 17:13:24 +01:00
Leon Styhre
9bea6bb17e
Added a game info overlay to the screensaver.
...
Also refactored Window and SystemScreensaver and added a fade-in effect for the shaded background when opening menus.
2020-11-12 00:46:59 +01:00
Leon Styhre
08786f2027
Small change to remove a compiler warning on macOS.
2020-11-10 22:42:25 +01:00
Leon Styhre
6368ae0cc1
OCD update renaming ScreenSaver to Screensaver.
2020-11-10 22:33:57 +01:00
Leon Styhre
bbb2aa5217
Overhaul of the screensaver.
2020-11-10 22:18:20 +01:00
Leon Styhre
cc87084959
Fixed a crash when searching recursively through a directory.
2020-11-10 22:16:30 +01:00
Leon Styhre
2c3b452401
Some cosmetic code cleanup and some small documentation updates.
2020-11-08 22:58:06 +01:00
Leon Styhre
3336f50e04
Added a file that was missing in the last commit.
2020-11-08 13:23:50 +01:00
Leon Styhre
bd33d5a3b9
Implemented (somehow) proper inversions for images in menus.
2020-11-08 13:03:45 +01:00
Leon Styhre
f1f0596fe1
Added support for user accounts for ScreenScraper.
2020-11-07 15:34:15 +01:00
Leon Styhre
1af7e3eda4
Added support for hidden text fields (intended for passwords).
2020-11-07 12:50:30 +01:00
Leon Styhre
8131b81761
Editing now starts by default for the text edit popups.
2020-11-07 12:45:57 +01:00
Leon Styhre
9f747e161d
Rewrote collection settings to the new settings logic.
2020-11-06 20:27:41 +01:00
Leon Styhre
1a6bec2e3b
Overhaul of settings code.
2020-11-05 18:18:11 +01:00
Leon Styhre
893dee2bab
Added option to disable the favorite game toggling shortcut.
...
Also modified some setting descriptions and updated the corresponding documentation.
2020-10-31 10:01:19 +01:00
Leon Styhre
7f0aede274
Added gamelist info field which displays some useful information.
2020-10-30 14:19:21 +01:00
Leon Styhre
01cf401d8f
Added menu options to disable the favorite star markings.
2020-10-25 21:29:54 +01:00
Leon Styhre
ab87063770
Added case insensitive sorting option to some StringUtil functions.
2020-10-22 21:14:15 +02:00
Leon Styhre
075ab58bdb
Changed the default value for custom collections favorites sorting.
2020-10-21 23:29:13 +02:00
Leon Styhre
9ca948e145
Fixed incorrect help text for the second button in GuiMsgBox.
2020-10-20 21:40:53 +02:00
Leon Styhre
3e8a5391e1
Videos now always start to play immediately if there is no static image.
2020-10-20 21:24:29 +02:00
Leon Styhre
0b6d0bfcd6
Improved some logging as well as handling of a missing es_systems.cfg file.
2020-10-19 17:28:20 +02:00
Leon Styhre
2eb5125d0e
Some cosmetic code cleanup.
2020-10-18 19:45:26 +02:00
Leon Styhre
5838481e0d
Small adjustments to ScrollableContainer timings.
2020-10-18 11:03:49 +02:00
Leon Styhre
923d1df479
Fixed a libcurl memory leak in the scraper.
2020-10-18 11:01:56 +02:00
Leon Styhre
35c7c7ec09
Removed deprecated code for handling video subtitles.
2020-10-17 16:06:48 +02:00
Leon Styhre
0beb40d9c9
Fixed a tiny memory leak.
...
Also fixed a Clang static analyzer error for SystemData.
2020-10-17 14:32:08 +02:00
Leon Styhre
930bdce576
Fixed multiple issues reported by the Clang static analyzer.
2020-10-17 14:05:41 +02:00
Leon Styhre
13e0735dda
Implemented variable scrolling speed for ScrollableContainer.
2020-10-17 12:16:58 +02:00
Leon Styhre
2768380446
Fixed several errors reported by Valgrind.
2020-10-11 18:57:37 +02:00
Leon Styhre
c2b3b029e5
Fixed a massive memory leak related to SVG images.
...
Also did a general update and cleanup of TextureData.
2020-10-11 18:46:06 +02:00
Leon Styhre
70f7382680
Fixed a memory leak for GuiInfoPopup notifications.
2020-10-11 09:59:49 +02:00
Leon Styhre
5cd83899f0
Fixed a regression where the video would not pause when launching a game.
2020-10-10 15:46:01 +02:00
Leon Styhre
96da134f7d
Added option to scrape based on the metadata name.
2020-10-10 13:05:12 +02:00
Leon Styhre
965f96bbc8
Fixed a sorting issue when clearing game metadata.
...
Also a small documentation update and a file permission change.
2020-09-27 18:37:43 +02:00
Leon Styhre
107c747374
Fixed a regression where the graying-out of menu entries didn't work.
2020-09-27 14:41:59 +02:00
Leon Styhre
4e9c1361be
Fixed two additional instances where video would start playing when it shouldn't.
2020-09-27 13:14:50 +02:00
Leon Styhre
08a2602fe2
Added function to unpause video.
2020-09-26 22:15:36 +02:00
Leon Styhre
8db04c5fcb
Added SPDX license identifiers to all source files.
2020-09-21 19:17:34 +02:00
Leon Styhre
83bae1e963
When marking or unmarking a game as favorite, the cursor position is now retained.
2020-09-20 10:05:03 +02:00
Leon Styhre
fd92f7f86d
Implemented the same opacity animation for the video style as for the detailed style.
2020-09-18 20:43:46 +02:00
Leon Styhre
522fbebee8
Fixed multiple issues and glitches related to the screensaver.
2020-09-18 18:40:22 +02:00
Leon Styhre
afa91aa093
Fixed an issue where long game names would sometimes not scroll.
2020-09-18 18:19:02 +02:00
Leon Styhre
f4e24bdd56
Fixed an issue where the cursor would end up outside text fields for long strings.
2020-09-18 18:16:12 +02:00
Leon Styhre
d4f5b2d20d
Text scrolling now stops when launching a game and when the screensaver starts.
...
Also did some additional code cleanup.
2020-09-17 22:00:07 +02:00
Leon Styhre
2a852170a8
(Windows) Fixed some build issues and got the OpenGL shaders to work.
...
Also some additional code cleanup.
2020-09-16 22:14:35 +02:00
Leon Styhre
ae7c9dabb8
Decreased CPU usage dramatically and fixed multiple UI navigation glitches.
...
Also did some code cleanup.
2020-09-15 22:57:54 +02:00
Leon Styhre
a6430ff0ff
Moved the input debug logging to a more appropriate location.
...
This also fixes the issue where some input was not being logged correctly.
2020-09-15 21:12:32 +02:00
Leon Styhre
d787f06c63
The cached gamelist background is now updated when using the metadata editor.
2020-09-13 19:20:30 +02:00
Leon Styhre
db0e15f5e8
Fixed an annoying scrolling issue that also affected the application performance.
2020-09-13 19:08:17 +02:00
Leon Styhre
02c9b4fb28
Several small improvements to the video view style.
...
Also partly rearranged the UI menu.
2020-09-13 14:28:06 +02:00
Leon Styhre
7dea5fb7df
Renamed the setting 'Open menu effect' to 'Menu opening effect'.
2020-09-13 13:46:34 +02:00
Leon Styhre
66829b4ffa
Added multiple animations and effects (mostly using shaders).
2020-09-13 13:21:38 +02:00
Leon Styhre
a34bc45e56
Added an opacity shader.
2020-09-12 19:17:26 +02:00
Leon Styhre
3643c08caf
Updates to the OpenGL shader handling.
2020-09-12 12:14:48 +02:00
Leon Styhre
79b5bfffef
Some minor cosmetic changes.
2020-09-04 19:05:48 +02:00
Leon Styhre
fd10aba815
Updated the GLSL shader logic and added a postprocessing function.
2020-09-04 18:59:19 +02:00
Leon Styhre
9da16dd00e
Some minor cosmetic code changes.
2020-08-30 22:25:38 +02:00
Leon Styhre
d512c2b11d
Implemented OpenGL GLSL shader support.
2020-08-30 22:19:37 +02:00
Leon Styhre
a6c8f8034e
Updated the built-in Math::clamp() argument order to behave as the C++17 std::clamp().
2020-08-30 22:03:11 +02:00
Leon Styhre
1df4caa43b
Fixed an issue where ES could crash when a controller was unplugged.
2020-08-24 18:59:04 +02:00
Leon Styhre
feb6577dbc
Changed to full system name sorting for the system view and scraper selector.
2020-08-24 18:51:55 +02:00
Leon Styhre
77076c22f4
(Unix) Added border to borderless window if the resolution was manually changed.
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Also fixed a mistake introduced in the last commit.
2020-08-23 22:40:15 +02:00
Leon Styhre
d6baa2d132
(macOS) Add a window border if the user has changed the resolution from the command line.
2020-08-23 22:19:37 +02:00
Leon Styhre
796d2c9ec8
(macOS) Disabled unusable command line arguments.
2020-08-23 21:53:21 +02:00
Leon Styhre
b7678007fa
(macOS) Disabled reboot and power off menu entries as these require root privileges.
2020-08-23 19:17:06 +02:00
Leon Styhre
b8c6366349
(macOS) Made the game launching more seamless.
2020-08-23 18:41:08 +02:00
Leon Styhre
88a5962926
Changed '#ifdef' to '#if defined()' throughout the code.
2020-08-23 17:04:30 +02:00
Leon Styhre
af5a48ed10
Removed unnecessary #ifdefs for the SDL2 include files.
2020-08-23 16:15:06 +02:00
Leon Styhre
31fae9678a
(macOS) Made playing of videos work.
2020-08-23 15:42:10 +02:00
Leon Styhre
ffcb578fe7
(macOS) Updates to make ES find resources and themes within the application installation directory.
2020-08-21 21:49:45 +02:00
Leon Styhre
7f31c1bbb4
Added .dmg package generator setup for macOS.
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Also cleaned up and updated the CMakeLists.txt files and moved the non-source files to a separate assets directory.
2020-08-19 22:30:10 +02:00
Leon Styhre
3f9f620649
(macOS) Activated game launching function.
2020-08-19 22:02:42 +02:00
Leon Styhre
b0624f2bc9
Updates to make the application work correctly (more or less) on macOS.
2020-08-18 17:48:21 +02:00
Leon Styhre
6633ee5028
Merge branch 'master' of https://gitlab.com/leonstyhre/emulationstation-de
2020-08-17 19:16:56 +02:00
Leon Styhre
ad960b28ac
Various updates to make the application compile on macOS.
2020-08-17 19:15:05 +02:00
Leon Styhre
130d9654f5
Video scraping is now enabled by default.
2020-08-16 15:58:29 +02:00
Leon Styhre
5b93c40365
Adjusted the scroll speed and scroll delay for the game descriptions.
2020-08-15 10:15:17 +02:00
Leon Styhre
1d2b9f113b
Added the ability to change the ROM directory if no game files were found on startup.
2020-08-15 10:12:19 +02:00
Leon Styhre
885bf61df0
Tweaked the description and setting name for the GPU statistics overlay.
2020-08-15 09:33:08 +02:00
Leon Styhre
7b76aa005f
Fixed a large memory leak when reloading the system view.
2020-08-15 09:28:47 +02:00
Leon Styhre
d3d57ae69a
Fixed the VRAM statistics overlay that was using megabytes instad of mebibytes.
2020-08-08 22:33:27 +02:00
Leon Styhre
c9a3dbc82e
Several changes related to VRAM usage and GPU statistics.
2020-08-08 15:14:33 +02:00
Leon Styhre
d45e72e10c
Fixed incorrect knob position for SliderComponent for non-zero minimum values.
2020-08-08 12:33:55 +02:00
Leon Styhre
11727a1392
Fixed an issue where the screensaver would start when it shouldn't.
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Also changed so that the screensaver is reactivated after scraping only after the user has confirmed the scraping results.
2020-08-07 13:07:36 +02:00
Leon Styhre
22ed97c6d8
Fixed an issue where hiding a folder was not immediately reflected in the gamelist.
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Improved the debug logging for hidden games as well and adjusted the hidden text opacity slightly.
2020-08-06 18:16:31 +02:00
Leon Styhre
2a3d78bef2
Text opacity is now lowered for games marked not to be counted, and for hidden games.
2020-08-06 16:48:32 +02:00
Leon Styhre
408be5120c
Multi-scraper folder scraping and folder scraper exclusions added.
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A quick-skip shortcut was added to the multi-scraper as well and some minor changes were done to the ScreenScraper debug logging.
2020-08-06 15:12:04 +02:00
Leon Styhre
9f240394ed
Added option to exclude files from the multi-scraper.
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Two new scraper filters were added as well, 'Favorite games' and 'No game video'.
2020-08-06 11:27:16 +02:00
Leon Styhre
c3de18dd96
Added support for scraping videos using ScreenScraper.
2020-08-05 22:38:44 +02:00
Leon Styhre
2c6bc918d6
Scraping options not supported by TheGamesDB are now grayed out in the menu.
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This required some general logic to be added to disable GUI components, and this functionality could hopefully be useful elsewhere.
2020-08-05 19:31:59 +02:00
Leon Styhre
5283881edf
Improved custom script execution for the game-start and game-end events.
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Also did some minor cosmetic changes to the script logging.
2020-08-05 14:49:54 +02:00
Leon Styhre
e1d1723ce2
Set rbsimple-DE explicitly as the default theme in es_settings.cfg.
2020-08-03 15:19:31 +02:00
Leon Styhre
3a08eee1d6
Fixed an annoying gamepad configuration issue.
2020-08-03 13:15:53 +02:00
Leon Styhre
d9f00ec582
Fixed an issue where the keyboard was counted as a joystick.
2020-08-03 12:13:28 +02:00
Leon Styhre
1550c48187
Improved the input configuration logic.
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Also added a command line option to force the input configuration even if a es_input.cfg file exists.
2020-08-03 11:39:04 +02:00
Leon Styhre
3ae0726d1a
Improvements to the date and time handling.
2020-08-02 15:56:32 +02:00
Leon Styhre
3923ad32c6
Fixed an issue where trigger input in menus wasn't handled correctly.
2020-08-02 15:04:43 +02:00
Leon Styhre
3f8e5a001b
Changed the handling of blank game name entries in the metadata editor.
2020-08-02 11:45:59 +02:00
Leon Styhre
3887bfff3d
Added a 'CLEAR' button to GuiTextEditPopup.
2020-07-30 16:39:16 +02:00
Leon Styhre
9c755f2d0b
Fixed a display issue for folders with dots in their names.
2020-07-30 15:42:39 +02:00
Leon Styhre
b60c86e40f
Added option to sort folders on top of the gamelists.
2020-07-28 19:44:17 +02:00
Leon Styhre
ce9d5c2599
Fixed the screensaver random function so it does not show the same game twice in a row.
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Also fixed a bug related to audio playing for the video screensaver and changed its name from 'random video' to simply 'video'.
2020-07-28 11:10:14 +02:00
Leon Styhre
1d2901ac33
Disabled broken subtitle overlay for the video screensaver.
2020-07-27 21:41:10 +02:00
Leon Styhre
6090ff3df8
Improved handling of audio settings for video files.
2020-07-27 21:31:02 +02:00
Leon Styhre
9f0e587b1a
Harmonized some screensaver options.
2020-07-27 20:38:22 +02:00
Leon Styhre
58ba42ed54
Removed scaling and CaptionsCompatibility option for the video screensaver.
2020-07-27 20:20:58 +02:00
Leon Styhre
c906881957
Fixed the screensaver controls.
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It's now possible to start a game directly from the slideshow screensaver. Also fixed toggling of the video screensaver which was not working as expected.
2020-07-27 16:53:54 +02:00
Leon Styhre
41c3c66eb7
(Windows) Added support for setting the root of a drive as the home folder.
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This is mostly usable for portable installations, for example on a USB memory stick.
2020-07-27 14:23:40 +02:00
Leon Styhre
2b898981cb
(Windows) Updated some filesystem functions to support wide character filenames.
2020-07-27 13:17:36 +02:00
Leon Styhre
bad9e772e9
Changed most setting values to lowercase in es_settings.cfg
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Audio devices apparently need to be case sensitive.
2020-07-27 12:11:30 +02:00
Leon Styhre
b5485b4ca9
Changed log levels from numbers to text.
2020-07-26 23:30:45 +02:00
Leon Styhre
329a8da441
Properly implemented hiding of games.
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Also added a flag to force the Full UI mode from the command line.
2020-07-26 22:19:29 +02:00
Leon Styhre
dc4870f543
Improved the trigger button handling and made it work (somehow) on Windows.
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There are still some issues on Windows, especially with Dual Shock controllers, but a larger rewrite is required anyway of the input handling so it's not worthwhile trying to fix it at this time.
2020-07-24 18:24:04 +02:00
Leon Styhre
a90fb33cc7
(Windows) Fixed an issue where the date was shown as unknown during scraping.
2020-07-20 10:19:15 +02:00
Leon Styhre
0a410863cb
(Windows) Added a menu option to run ES in the background while a game is launched.
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Suspending ES while launching a game has proven unreliable on Windows, but on some installations it works so it makes sense to let the user select it. It makes for a better and more seamless experience if it works as intended.
2020-07-19 22:08:14 +02:00
Leon Styhre
6c79224eea
Added proper game launch function for Unix.
2020-07-18 23:07:02 +02:00
Leon Styhre
8fcb56cfb3
Made game launching on Windows much more seamless.
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Also added an option to hide the taskbar.
2020-07-18 13:21:44 +02:00
Leon Styhre
2ff3dda5c8
Added configuration menu entries for the game media directory and the default sort order.
2020-07-15 18:02:11 +02:00
Leon Styhre
70d0057295
Both user changes and scraper changes are now color marked in the metadata editor.
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User changes are marked with blue and scraper changes with red.
2020-07-15 17:44:27 +02:00
Leon Styhre
1b65eaac2e
Improved input device configuration.
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Default keyboard mappings are now applied if the user has not configured the keyboard.
2020-07-14 19:16:21 +02:00
Leon Styhre
57d6dab2cc
Some cosmetic code changes.
2020-07-13 20:58:25 +02:00
Leon Styhre
6199f7371d
Made the automatic gamelist view style work with the new media handling logic.
2020-07-13 20:10:09 +02:00
Leon Styhre
09bbb925f9
Added missing help text to GuiMsgBox.
2020-07-12 21:05:50 +02:00
Leon Styhre
29c50ff5a1
Reintroduced the ES executable directory on Unix as a path to look for resources and themes.
2020-07-12 12:47:39 +02:00
Leon Styhre
fe0e09ec7b
Changed log level for missing or empty game systems from Info to Debug.
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Also did some small changes to the OpenGL logging.
2020-07-12 12:09:01 +02:00
Leon Styhre
6565355831
Bundled fallback sounds are now loaded if the theme does not provide any navigation sounds.
2020-07-12 11:40:30 +02:00
Leon Styhre
6028777be4
Added creation of es_settings.cfg on first application startup and improved media directory error handling.
2020-07-11 10:10:07 +02:00
Leon Styhre
472a973f66
Added %ESPATH% variable support and fixed some other minor issues with the launch command.
2020-07-10 20:58:53 +02:00
Leon Styhre
3cad68be13
Added %EMUPATH% logic for Unix.
2020-07-10 19:53:33 +02:00
Leon Styhre
31da561695
Complete UTF-16 (Unicode) support added for Windows.
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ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre
adb5cb6664
Made the es_systems.cfg template install to the home directory during the first application startup.
2020-07-09 19:26:48 +02:00
Leon Styhre
9ba4f01a29
Deactivated the audio device settings and added a new setting for custom scripts.
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Also changed some other setting names.
2020-07-09 19:24:20 +02:00
Leon Styhre
d1f8c3e385
Changed 'launch string' to 'launch command' and the setting 'EnableSounds' to 'EnableNavigationSounds'.
2020-07-08 17:06:34 +02:00
Leon Styhre
5a7fb828a6
Added proper error handling for resource files and improved overall logging.
2020-07-08 17:01:47 +02:00
Leon Styhre
2bea3021c3
Added proper emulator launch function for Windows and added logic for the new %EMUPATH% variable.
2020-07-07 21:27:48 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
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Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
e4fdd1e20d
Code cleanup and code documentation update.
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As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
2020-06-28 18:39:18 +02:00
Leon Styhre
5b17edde8b
Additional changes for SDL2 include files.
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Of course I had to miss some things..
2020-06-26 18:11:24 +02:00
Leon Styhre
eeae8033bd
Use SDL2 include files instead of those for SDL version 1.
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This resolves an irritating issue in the code editor where SDL2-specific functions could't be found. Not entirely sure about the SDL include file logic for other operating systems than Linux so the #ifdef directives may need to be updated further at a later date.
2020-06-26 18:03:55 +02:00
Leon Styhre
1f74723533
Another code cleanup and code documentation update.
2020-06-26 17:17:35 +02:00
Leon Styhre
0387d515fb
Update to fully support Clang/LLVM.
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Also a general cleanup of CMakeLists.txt and many small code changes to satisfy Clang that complained quite a lot and actually wouldn't compile the binary at all at first.
2020-06-25 19:52:38 +02:00
Leon Styhre
fb4c5708b7
Made pugixml an external dependency and fixed the cmake/cpack installation and package creation.
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As pugixml seems to be well supported nowadays and seems to ship with most distributions it's pretty pointless to keep bundling it with EmulationStation.
2020-06-24 17:38:41 +02:00
Leon Styhre
6b62065595
Large code cleanup and code documentation update.
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The initial code cleanup of es-app is now complete as of this commit.
2020-06-23 20:07:00 +02:00
Leon Styhre
672026632d
Code cleanup and code documentation
2020-06-22 17:27:53 +02:00
Leon Styhre
b560429a20
Moved the CMake install prefix function to FileSystemUtil and implemented the same logic also for theme loading.
2020-06-21 21:08:54 +02:00
Leon Styhre
8fefc9232c
Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
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CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
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Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
49161df0e6
Renamed platform.cpp/platform.h to Platform.cpp/Platform.h
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The naming convention for the rest of the application is to start the file names with a capital letter.
2020-06-21 12:26:21 +02:00
Leon Styhre
fb0ab2f06c
Added a ROM path variable for use with es_systems.cfg and custom collections.
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The variable %ROMPATH% now expands to the ROMDirectory setting in es_settings.cfg which removes the need for absolute ROM paths (although absolute paths are still supported). Custom collections with absolute paths can still be loaded for backward compatibility with old custom collections.
2020-06-18 17:09:32 +02:00
Leon Styhre
3c7d86a578
Made navigation sounds unload and reload properly on theme changes.
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Also improved the navigation sound handling for SystemView.
2020-06-17 22:13:07 +02:00
Leon Styhre
53ef1e5be7
Added navigation sounds to left and right triggers.
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Also added left and right trigger navigation to grid view, to jump to the first and last game of the gamelist.
2020-06-15 22:55:47 +02:00
Leon Styhre
4098c64468
Implemented shoulder- and triggerbutton navigation to TextEditComponent (i.e. text edit quickjumps).
2020-06-13 21:55:58 +02:00
Leon Styhre
8492160a80
Added semi-automatic scraping mode, fixed some scraping bugs and improved folder metadata editing.
2020-06-13 16:47:12 +02:00
Leon Styhre
f1f82ac29f
Added support for jumping to the beginning and end of gamelists and menus using the left and right trigger buttons. Also fixed some navigation bugs.
2020-06-13 10:25:09 +02:00
Leon Styhre
4c67dae788
Added color marking to GuiMetaDataEd for newly scraped data.
2020-06-10 19:54:37 +02:00
Leon Styhre
4a38271f6a
Expanded the help system to (hopefully) the whole application, removed the completely broken command line scraper and fixed some bugs related to the game collections.
2020-06-09 20:03:31 +02:00
Leon Styhre
c5e70385dd
Expanded support for help system theming to entire application, as before it was only partially implemented.
2020-06-07 20:09:02 +02:00
Leon Styhre
b7d4274c6e
Added save confirmation dialogs to the text edit components, reorganized the scraper menu slightly and fixed a bug when toggling the screensaver.
2020-06-07 10:57:49 +02:00
Leon Styhre
a104b653ae
Mapped button Y to backspace in TextEditComponent.
2020-06-06 22:26:35 +02:00
Leon Styhre
f5376defe0
Changed to ISO 8601 date format and tidied up the scraper search screen.
2020-06-06 22:04:05 +02:00
Leon Styhre
709e6b996e
Code cleanup and code documentation. Only cosmetic changes in this commit.
2020-06-06 16:48:05 +02:00
Leon Styhre
b7feedd287
Moved all components into es-core and renamed ScraperSearchComponent to GuiScraperSearch as it's a GUI and not a component.
2020-06-06 14:14:13 +02:00
Leon Styhre
90735d44e3
Major update to scraper including support for new media handling logic, ability to download more media file types (screenshot, cover, marquee, 3D box) and an improved scraper GUI. As well a rewrite of the navigation sound code.
2020-06-06 13:10:33 +02:00
Leon Styhre
fd7da08bf9
Large code cleanup and code documentation update, mostly related to the scraper. Only cosmetic changes in this commit.
2020-05-26 18:34:33 +02:00
Leon Styhre
da946279de
Some code cleanup and code documentation. Improvements to handling of command line arguments.
2020-05-25 21:34:42 +02:00
Leon Styhre
76c8b5f121
Reorganized the main menu.
2020-05-24 20:57:07 +02:00
Leon Styhre
810b41bdc9
A few small optimizations, some operations will be way faster now if fewer custom collections are in use. Also some sorting bug fixes and some code cleanup.
2020-05-24 14:26:08 +02:00
Leon Styhre
f2f7d34bb6
Monster commit. Rewrote gamelist sorting logic and made per-gamelist sort settings session-permanent. Cleaned up a lot of code and started to reformat for 100 characters line length.
2020-05-24 10:29:29 +02:00
Leon Styhre
f806285e06
Added support for per-game launch string override (emulator override), configurable in the game meta data edit screen
2020-05-19 17:53:34 +02:00
Leon Styhre
fbec408dfa
Rewrote media handling to look for images and videos in a configurable media directory (by matching the ROM names) instead of being configured per game as XML tags
2020-05-18 19:00:43 +02:00
Leon Styhre
08a152db16
Allow editing of play count metadata, changed to medium font size for editing popups and updated program description
2020-05-16 14:21:36 +02:00
Leon Styhre
89794a34cf
Made some variable names for the navigation sounds more consistent
2020-05-15 18:41:53 +02:00
Leon Styhre
6303aa5664
Updated VLC video playing to use modern asynchronous media parsing
2020-05-15 18:35:30 +02:00
Leon Styhre
3d6adf9ade
Implemented a much more elegant handling of navigation sounds
2020-05-15 18:21:24 +02:00
Leon Styhre
0aafc1314a
Added navigation sound support (configurable per theme) and implemented proper sound handling at most places in ES
2020-05-15 18:08:26 +02:00
Leon Styhre
5f5d12535d
Rewrote parts of the font loading code and bundled the required fonts with ES instead of relying on the OS providing them. This fixes the display of star symbols for favorites in the gamelists
2020-05-15 18:03:42 +02:00
Leon Styhre
f5d3c8ac0b
Removed code for restarting the application, fixed system reboot and power off (and changed these names), fixed some small cosmetic issues with log file output and main menu
2020-05-15 17:58:25 +02:00
Leon Styhre
ffcf52c710
Made game launching more seamless and prevent minimizing of window when switching applications. Also added menu entry to choose between normal fullscreen mode and borderless fullscren mode
2020-05-15 17:51:32 +02:00
Leon Styhre
24d6a70019
Added menu options to disable system restart and system shutdown
2020-05-15 17:46:08 +02:00
Leon Styhre
1007f19bdc
Added functionality to show favorites on top of the gamelists (mostly ported from batocera-emulationstation)
2020-05-15 17:42:36 +02:00
pjft
9c46f50497
Merge pull request #645 from pjft/kids-start-menu
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Option to show start menu in Kids mode
2020-04-27 10:00:45 +01:00
Jools Wills
3b2227b4d1
Merge pull request #644 from pjft/disable-ss-audio
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Added option to disable video screensaver audio on VLC and OMXPlayer
2020-04-11 22:12:08 +01:00
pjft
f3de559cc3
Fix rotation for OMX Player
2020-04-08 13:23:41 +01:00
Tomas Jakobsson
3eda4edfcf
Merge pull request #647 from tomaz82/fix_clearcolor
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Fix clearcolors
2020-04-01 16:16:38 +02:00
Tomas Jakobsson
b6f0f5c2c7
Fix clearcolors
2020-04-01 16:13:59 +02:00
pjft
b2e71015a1
Added option to disable video screensaver audio on VLC and OMXPlayer
2020-03-28 21:01:47 +00:00
pjft
258df48481
Option to show start menu in Kids mode
2020-03-28 21:00:25 +00:00
Tomas Jakobsson
ef33eaec51
Merge pull request #627 from smithjd15/logTimestamp
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Timestamp'ed log entries
2020-03-19 15:36:37 +01:00
Jools Wills
100d01b882
Merge pull request #631 from cmitu/bindings-mod
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InputManager: replace pageUp/Down with left/rightShoulder
2020-02-01 02:32:49 +00:00
Tomas Jakobsson
72786c83a0
Prepare for GLES 2.0
2020-01-03 18:04:58 +01:00
James D. Smith
7de52b9279
Timestamp'ed log entries
2019-12-31 16:15:57 -07:00
Cristi Mitrana
3b85735a2d
InputManager: replace pageUp/Down with left/rightShoulder and create an alias (via isMappedLike
) to accomodate existing configs that use the PageUp/Down buttons.
2019-12-23 16:12:35 +02:00
Jools Wills
ef186e7bd6
Merge pull request #624 from Teklad/reliable-exe-path
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Use platform-specific methods for setExePath
2019-12-19 03:33:45 +00:00
Justin Kinnaird
08335841be
Use platform-specific methods for exePath
2019-12-18 21:28:01 -06:00
Jools Wills
46047894f3
Merge pull request #578 from verybadsoldier/feature/save_metadata_on_change
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Added an option to save meta data instantly when changed.
2019-12-18 04:06:23 +00:00
verybadsoldier
a136179fc9
save also metadata that have default values. they might not had default values on start so they have to be saved
2019-12-13 21:38:01 +01:00
Jools Wills
d1c24f429e
Merge pull request #621 from cmitu/date-fix
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fix 'DateTimeEditComponent' output formatting
2019-12-10 05:31:49 +00:00
Cristi Mitrana
dc94060e7e
getGenericPath: don't remove trailing '/' when path is '/'.
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This prevents 'getAbsolutePath' to get into a loop with an empty path and EmulationStation to crash when the `$CWD` is `/`.
2019-12-09 20:06:49 +02:00
Cristi Mitrana
c48c2ce56f
fix 'DateTimeEditComponent' output formatting.
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If the display mode is `DISP_DATE`, ignore the `mTime` field when calculating the output.
This fixes the size calculation of the component.
Fixes https://github.com/RetroPie/EmulationStation/issues/385 .
2019-12-03 15:11:35 +02:00
John Rassa
8d759c7c5d
add 'animate' to theme properties for imagegrid; fix blurriness on image upscaling
2019-10-09 18:51:33 -04:00
John Rassa
9dfbaa5566
fix assignment of gridtile theme properties
2019-10-07 22:25:39 -04:00
John Rassa
961571655b
Grid updates. Animate scrolling option, autoLayout option, center selection option, scroll loop option, image source option
2019-09-21 19:38:57 -04:00
John Rassa
b43f1b43d3
clean up opacity handling for ImageComponent, RatingComponent
2019-09-08 09:24:25 -04:00
Jools Wills
c384beedb0
Merge pull request #606 from psyke83/mSkipAxis_fix
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filterTrigger: filter negative trigger axis event after positive axis…
2019-09-07 18:31:50 +01:00
Tomas Jakobsson
eda3fe9c3b
Merge pull request #599 from jrassa/image-video-component-theme-cleanup
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Image video component theme cleanup
2019-09-07 19:28:36 +02:00
Shanti Gilbert
20b367009c
Fixes compiling when Renderer_GLES10 is used
2019-09-02 14:50:14 -05:00
Tomas Jakobsson
71ac016c3d
Make sure all vertices are properly rounded
2019-08-31 18:19:43 +02:00
Tomas Jakobsson
489d7de096
Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way
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Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
2019-08-31 17:58:36 +02:00
John Rassa
3b07bfeb93
cleanup duplicate theme code in Image/Video components
2019-08-31 09:50:57 -04:00
Conn O'Griofa
7ac6ffcdbe
filterTrigger: filter negative trigger axis event after positive axis detection
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If filterTrigger detects a positive axis event on a common trigger axis while also
configuring a trigger, the next input event will be a negative axis press
(as the trigger needs to transition from >0 to rest at -32767).
Filter this negative event or else the next item in the configuration dialog
(typically "left thumb") will erroneously detect this as a separate event.
2019-08-30 21:24:35 +01:00
Conn O'Griofa
5edecef9c8
Merge pull request #576 from hzulla/feature/bigbenff
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Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()
2019-08-30 21:16:41 +01:00
John Rassa
fc58af98fd
support for color gradients in drawRect and ImageComponent
2019-08-29 19:47:16 -04:00
Tomas Jakobsson
79cc5a7e8b
Merge pull request #575 from jrassa/guicomponent-visible
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support 'visible' theme element
2019-08-29 10:25:10 +02:00
Tomas Jakobsson
9de16045c9
whitespace cleanup
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fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
John Rassa
f0c64073db
Merge pull request #584 from tomaz82/cleanup_renderer
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Cleanup renderer
2019-08-25 09:54:35 -04:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Tomas Jakobsson
4b4c207208
Merge pull request #587 from fabricecaruso72/home-enhancements
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Add --home command line to set custom home path + make windows version natively portable by detecting if .emulationstation is a subfolder of the exe.
2019-08-23 14:47:14 +02:00
Fabrice CARUSO
95de3aae7f
Add --home command line to set custom home path + make windows version natively portable by detecting if .emulationstation is a subfolder of the exe.
2019-08-23 14:18:13 +02:00
Fabrice CARUSO
f47fb048d5
Fix shutdown on Windows + process shutdown commands after main loop
2019-08-20 19:26:32 +02:00
Tomas Jakobsson
ce8b16aacf
Add Transform4x4f::orthoProjection
2019-08-13 15:49:34 +02:00
Tomas Jakobsson
28168667ea
Fix Transform4x4f which was broken in many, many ways, but just out of pure luck worked anyway
2019-08-08 17:45:11 +02:00
Hanno Zulla
3f012aeef5
Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()
2019-07-26 12:38:54 +02:00
John Rassa
8de1fc8860
add 'visible' theme element
2019-07-21 23:13:48 -04:00
John Rassa
13819ec0d9
Merge pull request #571 from cmitu/collections-label-for-system-options
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Collections: make the display of system's name configurable.
2019-07-13 08:44:12 -04:00
Cristi Mitrana
c84290e7fb
Makes the display of system's name in Collections configurable.
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* adds a new configuration option ("CollectionShowSystemInfo" = bool), in the 'Game Collections Settings' GUI. Defaults to previous behavior (true).
* reloads the Collection when the configuration is changed.
2019-07-12 10:32:01 +03:00
Dan Leach
a2f59ee2fc
Add Game Info Font Settings to OMX Player
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Adds the ability for users to change the following features in OMX Player's subtitles (game info for screen saver).
- font size
- font file path
- italic font file path
- subtitle position
These changes can be made in the GUI menus via the Video Screen Saver menu, or directly in the es_settings.cfg file.
Safe OMX Player defaults are hard-coded into the EmulationStation application.
Here's an example of the new keys loaded/saved into in the es_settings.cfg file:
- `<int name="SubtitleSize" value="38" />`
- `<string name="SubtitleFont" value="/usr/local/share/fonts/slkscr.ttf" />`
- `<string name="SubtitleItalicFont" value="/usr/local/share/fonts/slkscrb.ttf" />`
- `<string name="SubtitleAlignment" value="center" />`
2019-06-19 18:51:32 +01:00
Conn O'Griofa
93fdfaa9c2
filterTrigger: generalize for more controllers
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* Filter axes 2/5 for all devices, but only if LeftTrigger or RightTrigger is being configured. This should fix compatibility with XBox 360 and other generic controllers that use these axes for triggers, but won't affect other controllers using these axes for analog sticks, etc.
* Improve third-party PS3 detection (some Shanwan controllers have a grave accent in place of 'm' for 'Gamepad').
2019-04-12 04:48:39 +01:00
Jools Wills
289d89aad1
Merge pull request #555 from placroix74/screensaver-consume-input
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[ScreenSaver] Consume input on cancel
2019-04-09 05:14:02 +01:00
Jools Wills
fd04b153af
Merge pull request #554 from psyke83/ps3_triggerfilter
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Implement filterTrigger for PS3 controllers
2019-04-09 05:13:23 +01:00
placroix74
9362967880
[ScreenSaver] Consume input on cancel
2019-04-07 08:55:27 -04:00
placroix74
f7af8357f8
Code formatting
2019-04-07 08:55:19 -04:00
John Rassa
91d0b6c918
Merge pull request #551 from jrassa/scripting
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implement scripting support
2019-04-06 19:48:01 -04:00
Conn O'Griofa
03341f236d
Implement filterTrigger for PS3 controllers
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The hid-sony driver has both analog and digital buttons for the triggers,
and the analog values range from -32767 to 32767, which can cause two unwanted
input events (digital button and negative axis) per press.
Implement a function to filter out unwanted input events during configuration,
but isolate detection to known PS3 controllers with 6 axes so that older versions
of hid-sony and the sixad driver (which use 25+ axes) are not impacted negatively.
2019-04-06 11:19:12 +01:00
Jools Wills
945a4c9cfd
Revert "InputManager: improve trigger axis calibration"
2019-04-06 02:33:16 +01:00
jrassa
72edb792d2
implement scripting support
2019-03-26 20:02:42 -04:00
Tomas Jakobsson
07a9f18ac6
Fix FilesystemUtil::isEquivalent by eliminating it entirely
2019-03-13 21:18:58 +01:00
Jools Wills
f9e48897d3
Merge pull request #546 from tomaz82/fullscreen_borderless
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Add support for fullscreen borderless window
2019-03-09 00:27:07 +00:00
Tomas Jakobsson
0410864929
Add support for fullscreen borderless window
2019-03-09 00:39:43 +01:00
Tomas Jakobsson
5cc6bafd7d
Silence warnings
2019-03-09 00:23:13 +01:00
pjft
55e4c47e4b
Change handling of screensaver to FileData only and respect UI Mode
2019-02-26 09:36:36 +00:00
Jools Wills
9af271d36f
add setting for searching for local game art - defaults to off
2019-02-09 17:27:34 +00:00
Lubosz Sarnecki
87a3205521
Loading screen: Be more verbose about what is happening.
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Starting up emulationstation takes me about 1 minute over the network
with a large collection of 27 systems with images.
This patch uses the loading screen to tell the user about the status
of the startup, with information how many systems are left for view
initialization.
The most beefy part of the startup process is initializing the views,
and preloading images.
This patch extends the `renderLoadingScreen` function to take a string
and uses it in `ViewController::preload`.
v2: Add SplashScreenProgress option enabled by default.
2019-02-04 23:16:47 +01:00
pjft
9db9d45f54
Fix for unset AudioCard setting
2019-01-25 13:48:03 +00:00
Cristi Mitrana
cdd43bf7e9
Add ScreenScraper.fr as scraping source
2019-01-19 09:01:35 +02:00
Jools Wills
6ffda17c4e
Merge pull request #495 from raelgc/fix-kids-unattended-mode
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Fixing kids/unattended mode
2019-01-08 19:33:41 +00:00
Jools Wills
bf02819125
Merge pull request #432 from raelgc/master
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Skip mame bios/devices
2018-11-19 05:36:51 +00:00
Jools Wills
6576dd7ba4
Merge pull request #499 from raelgc/all-directionals
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Work with dpad and analogs
2018-11-19 05:35:35 +00:00
Rael Gugelmin Cunha
c98a5d6220
Fixing kids/unattended mode
2018-11-15 15:09:08 -02:00
Rael Gugelmin Cunha
464b0992ad
Work with dpad and analogs
2018-11-15 14:38:20 -02:00
Jools Wills
04cb8f067b
Merge pull request #449 from psyke83/trigger_fix
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InputManager: improve trigger axis calibration
2018-11-14 23:41:32 +00:00
Jools Wills
068ad86073
Merge pull request #483 from cmitu/master
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Fix toggling the display of the hold-to-skip message during Input Configuration.
2018-11-11 05:02:47 +00:00
Rael Gugelmin Cunha
065fd8edf1
Skip mame bios/devices
2018-11-04 15:26:03 -02:00
Jools Wills
5af905e2c1
Merge pull request #494 from jrassa/variables-in-imports
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allow variables in import elements
2018-10-26 03:57:31 +01:00
John Rassa
4fd0c66b90
allow variables in import elements
2018-10-24 16:19:27 -07:00
John Rassa
a57b0ecfea
create new DateTimeComponent
2018-10-15 20:40:45 -07:00
Cristi Mitrana
3ea6a7423b
Fix the opacity
for the hold-to-skip message.
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This fixed the bug when toggling the visibility by calling `setOpacity` on the TextComponent
didn't have any effect.
2018-09-14 13:29:28 +03:00
John Rassa
2c2e23e802
Merge pull request #475 from tomaz82/stat64
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Fixes for roms larger than 2GB
2018-08-29 22:12:10 -04:00
Tomas Jakobsson
84b1038c3f
Fixes for roms larger than 2GB
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pi: #define _FILE_OFFSET_BITS 64
windows: Switch to use stat64 where needed
2018-08-21 16:43:15 +02:00
Tomas Jakobsson
15ccfc5a05
Remove trailing '/' in getGenericPath
2018-08-20 15:32:31 +02:00
Hanno Zulla
c8c26203f1
Replace blank_game bitmap with svg cartridge artwork.
2018-07-25 15:19:41 +02:00
Hanno Zulla
3e27412d65
Replace folder bitmap with svg artwork.
2018-07-25 14:52:13 +02:00
Hanno Zulla
891c552ce9
Updates artwork for input config, adds compass directions.
2018-07-02 11:02:51 +02:00
John Rassa
880064caa6
Merge pull request #453 from hzulla/feature/fix-optionlistcomponent-arrows
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Fix SVG resize issue for option_arrow.svg
2018-06-14 18:14:53 -04:00
pjft
0d76ec52a5
Adjust mutex for SVG initialization and resizing
2018-06-12 22:30:42 +01:00
Hanno Zulla
d02fab8463
Fix SVG resize issue for option_arrow.svg.
2018-06-12 16:44:25 +02:00
John Rassa
46c274ebe4
Merge pull request #451 from pjft/image-fix-part2
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Final Fix for resizing images
2018-06-10 22:05:07 -04:00
pjft
21f21d8268
Final Fix for resizing images
2018-06-09 18:38:18 +01:00
Koerty
3d7d62047b
Grid fix freeze with big game collections
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This fix the infinite freeze with big game collections by storing the texture path instead of loading texture resource
2018-06-08 11:31:24 +02:00
Conn O'Griofa
b097648dde
InputManager: improve trigger axis calibration
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Some drivers (such as hid-sony) configure analog triggers (L2/R2) as axes
with axis range -32768-32767, but the resting value starts at -32768,
causing an initial or light press to register erroneously as a minus
axis value.
Fix by shifting ABS_Z and ABS_RZ axes that are detected to rest at
-32768 so that they will range from 0-32767 instead.
Patch based on Jools Wills' earlier commit: https://github.com/RetroPie/EmulationStation/pull/58
2018-06-08 04:45:04 +00:00
John Rassa
df60750ec9
Merge pull request #440 from Koerty/grid-fix-horizontal-mod
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Fix horizontal scrolling grid bugs
2018-06-06 16:06:36 -07:00
John Rassa
c6a8a4b20c
Merge pull request #436 from RetroPie/scraper-fix
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set curl to follow redirects to fix scraper error
2018-06-06 14:47:41 -07:00
Koerty
8763adedb1
Fix grid padding being 2 times smaller than it should be
2018-06-06 23:26:32 +02:00
John Rassa
86a2cb7840
set curl to follow redirects to fix scraper error
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update to use legacy thegamesdb url
2018-06-05 19:00:42 -07:00
John Rassa
27670e48d6
Merge pull request #441 from pjft/image-fix
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Fix for image resize flicker when using MaxSize
2018-06-04 14:28:17 -07:00
John Rassa
401b184615
Merge pull request #435 from raelgc/431-improve-kids-mode
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Improving kids mode
2018-06-04 14:17:25 -07:00
pjft
68dff607c8
Fix for image resize flicker when using MaxSize
2018-06-04 21:25:45 +01:00
Koerty
bdc3054423
Fix horizontal scrolling grid bugs
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This fix 2 bugs with the horizontal scrolling grid :
- The grid is now positioned correctly (bug introduced by the buffer of the dynamic image loader)
- The right column contain the partial tile in horizontal mod, not the bottom row
2018-06-03 01:03:14 +02:00
Rael Gugelmin Cunha
cbc1d02b1b
More restriction on kids mode ( #431 )
2018-05-30 22:38:19 -03:00
Koerty
5913c9465e
Add extra buffer rows to the grid to load images ahead
2018-05-21 22:06:00 +02:00
John Rassa
0928498ef2
Fix for Windows build
2018-05-18 19:32:09 -07:00
Koerty
9f10b61dfa
Add 3 new theming properties to the grid tile background
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Add 3 new theming properties to the grid tile background : - backgroundCornerSize
- backgroundCenterColor
- backgroundEdgeColor
2018-05-18 01:20:58 +02:00
Koerty
c080ffb2c3
NinePatch now position correctly when origin is different from 0 0
2018-05-10 23:43:08 +02:00
Koerty
80456f566a
Partially display the last row if grid number of row isn't an integer
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- Also fix 2 bugs introduced by #428
- Also add log error message if grid dimensions are below 1
2018-05-09 17:29:21 +02:00
Koerty
a52a2f5597
Change grid creation flow
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- This changes make sure the buildTiles function is called only one time, at the end of the applyTheme function.
- The buildTiles function now call calcGridDimension as both are linked to the same events
2018-05-01 05:19:45 +02:00
Koerty
918ecbe493
Rewrite NinePatchComponent to handle images of all sizes
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- Rewrite NinePatchComponent to handle images with a different size than 48x48 px
- It's now possible to change the border sizes using setCornerSize function
2018-04-29 02:06:02 +02:00
John Rassa
4a1e9d5f11
Merge pull request #415 from Koerty/grid-default-image
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[GRID 5 & 6] Add grid default image and folder image
2018-04-16 21:30:40 -04:00
Koerty
3100fa3a6d
Add grid default image and folder image
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Add default game image and folder image to the grid. They can be configured by the theme with the gameImage and folderImage properties of the imagegrid.
2018-04-17 01:37:39 +02:00
John Rassa
e3bebc872d
Merge pull request #417 from Koerty/help-prompt-origin
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Add "origin" theming element for help prompt
2018-04-16 18:43:52 -04:00
Koerty
1b4a545c90
Add "origin" theming element for help prompt
2018-04-15 21:01:54 +02:00
Koerty
4a587ca347
Fix calcGridDimension being called before mScrollDirection
2018-04-15 15:20:49 +02:00
Jools Wills
b622a4272e
Merge pull request #413 from jrassa/windows-fixes
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fix for several small issues in Windows build
2018-04-14 19:52:40 +01:00
John Rassa
99f7330475
fix for several small issues in Windows build
2018-04-13 16:53:39 -07:00
Koerty
deeaf438c7
Clean ImageGridComponent code
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- Separated private methods and attributes in 3 groups :
- images & entries
- tiles
- miscellaneous
- Renamed some methods :
- buildImages -> buildTiles
- updateImages -> updateTiles
- Moved private methods implementation so they respect the same order as their declaration
- Changed some methods internal variable names and other smalls clean
2018-04-13 15:24:32 +02:00
John Rassa
c7c828e47a
Merge pull request #412 from Koerty/crop-image-and-minsize
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Add cropping and minSize to ImageComponent
2018-04-12 19:15:13 -07:00
Koerty
f946801006
Add scroll direction to the grid
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Vertical by default, but can be set to horizontal by the theme
2018-04-13 03:41:50 +02:00
Koerty
d23d5dbc59
Add cropping and minSize to ImageComponent
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- A call to cropTop(0.2) will crop 20% of the top of the image
- A call to minSIze(0.2, 0.2) will resize the image smallest side to 0.2 without breaking aspect ratio, but crop the extra lenght of the biggest side.
- Call minSize(0.2, 0.2) and then uncrop() to define an image size by its smallest side
2018-04-13 02:57:43 +02:00
Koerty
3993ace607
Add GridTileComponent and base theming syntax
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- Add the GridTileComponent which hold the image and its background
- Add base theming syntax for the ImageGrid and GridTIle
- Numerous refactoring/cleaning in ImageGridComponent
2018-04-11 14:20:59 +02:00
Koerty
82e5c21da6
Add base theming syntax for the grid
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- The themes can now configure following elements : pos, size
- Change some default values for them
2018-04-07 10:37:09 +02:00
John Rassa
016956703a
Merge pull request #404 from Koerty/grid-metadata
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[GRID 4] Add metadata from the detailed view to the grid view
2018-04-06 19:34:21 -07:00
John Rassa
e82895ffca
Merge pull request #403 from Koerty/grid-display-bottom-row
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[GRID FIX] Bad tile position when close to the last row and last row is full
2018-04-06 19:18:44 -07:00
Benjamin D
a006650c1c
Add metadata from the detailed view to the grid view
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- Add the metadata from the detailed view to the grid view (minus the image, as it doesn't make sens in the grid view)
- Add a callback to the ImageGridComponent to update the metadata info panel when cursor changed
2018-04-06 15:54:34 +02:00
Koerty
37a16fe3ed
Update the grid's help prompt
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- Add a left+right shoulder button icon
- Update the outdated help prompt to match the one from the Basic view
2018-04-05 15:37:35 +02:00
Koerty
c25eaab7fb
Fix bad tile position when close to the last row and last row is full
2018-04-04 20:11:47 +02:00
Koerty
87a9c7318a
Fix ImageComponent flipY
2018-04-01 17:18:12 +02:00
Koerty
8d9c4a20ec
Rewrite the grid display code
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- Grid tile number of columns and rows is now controlled by the grid size, mMargin and mTileMaxSize
- Add a variable mSelectedTileMaxSize to control the size of the selected tile
- Update the render function to display the selected tile on top of the other
2018-03-30 18:15:54 +02:00
John Rassa
9382507e17
Merge pull request #392 from Koerty/grid-enable-for-developers
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[GRID 2] Enable the grid for developers
2018-03-27 16:39:31 -07:00
Koerty
b4feb69980
Enable the grid view for developers
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- Add the remove function to GridGameListView
- Enable the grid view in ViewController
- The grid view will not be available in the menu yet, but can be enable by tweaking es_settings.cfg
2018-03-27 16:11:50 +02:00
Koerty
41729f8cb8
Rename gridSize to gridDimension in ImageGridComponent.h
2018-03-23 10:25:33 +01:00
Jools Wills
99cc97680d
Merge pull request #387 from pjft/fix-paths
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Fixing path generation on the Pi for getDirContents
2018-03-09 18:11:38 +00:00
pjft
f6649ec070
Fixing path generation on the Pi for getDirContents
2018-03-09 17:06:39 +00:00
pjft
b73d38a781
Fixing common path detection
2018-03-02 10:07:58 +00:00
Tomas Jakobsson
33086042f9
Fix getHomePath crash when the environment variable isn't set
2018-02-20 19:15:34 +01:00
Tomas Jakobsson
5c6b29705a
Suggest vector access methods to be inlined
2018-02-15 15:05:47 +01:00
Tomas Jakobsson
dbcd749ae7
Add Utils::String::toLower and Utils::String::format
2018-02-15 15:04:46 +01:00
Tomas Jakobsson
267e547122
Rename MameNames::names to MameNAmes::mNamePairs
2018-02-15 15:03:42 +01:00
Tomas Jakobsson
e6df25074b
Fix double //
2018-02-10 11:35:24 +01:00
Tomas Jakobsson
3f3e1ceb16
Move MameNameMap out of the source and into mamenames.xml
2018-02-09 18:32:05 +01:00
Tomas Jakobsson
1a4d13b6b3
Remove builtin resources
2018-02-08 19:27:44 +01:00
Jools Wills
3adadc9377
Merge pull request #364 from tomaz82/fix_thumbnails
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Fix mStaticImage to use setResize
2018-02-02 18:38:00 +00:00
Tomas Jakobsson
6054cb673d
Fix start and offset not being reset for each invalidChar tested in Utils::FileSystem::GetEscapedPath
2018-02-02 16:45:21 +01:00
Tomas Jakobsson
e52e63cf9c
Fix mStaticImage to use setResize
2018-02-01 22:14:54 +01:00
Tomas Jakobsson
421e4a23df
The final traces of boost has been eliminated
2018-01-30 19:21:09 +01:00
Tomas Jakobsson
403b798572
Remove the last traces of boost::filesystem::operational, this is PR 4 of 5 in the boost::filesystem removal quest
2018-01-27 22:52:14 +01:00
Tomas Jakobsson
3d3fb2c277
Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
2018-01-27 18:04:28 +01:00
Tomas Jakobsson
ed2eb3d4d0
Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
2018-01-27 02:12:16 +01:00
John Rassa
33e7a36163
set default value for ImageDebug option
2018-01-26 19:11:32 -05:00
John Rassa
0686b4690a
Merge pull request #352 from tomaz82/boost_filesystem
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boost::filesystem replacement, step 1
2018-01-25 19:38:32 -05:00
Tomas Jakobsson
c1f8e7294c
Update and rename some Utils::FileSystem functions
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Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00