Commit graph

2487 commits

Author SHA1 Message Date
Connor McLaughlin 5c5ee17fa7 Qt: Fix widescreen hack option positioning 2020-07-18 01:28:35 +10:00
Connor McLaughlin 2702eb90bf libretro: Add widescreen hack option 2020-07-18 00:28:37 +10:00
Connor McLaughlin 1e6740762d Qt: Add widescreen hack option 2020-07-18 00:28:37 +10:00
Connor McLaughlin 8c3051ae14 SDL: Add widescreen hack option 2020-07-18 00:28:37 +10:00
Connor McLaughlin 5c1c467e38 GTE: Add widescreen hack 2020-07-18 00:28:37 +10:00
Connor McLaughlin 5f76140aa5 libretro: Expose main RAM to frontend 2020-07-18 00:28:37 +10:00
Connor McLaughlin 401ecfa872 Bus: Make memory map public 2020-07-18 00:28:37 +10:00
Albert Liu a92fd98d7f Qt/GameListSettings: Fix QToolButtons staying highlighted after use 2020-07-17 03:50:02 -07:00
Albert Liu 79adabeb91 CommonHostInterface: Bump to settings version 3
This is required for phasing out QSettings usage because game paths were
being saved using the QSettings multi-value format, which is
incompatible with SimpleIni.
2020-07-16 20:35:49 -07:00
Albert Liu 97be6c922c Fix MSVC build 2020-07-16 20:35:49 -07:00
Albert Liu 4e2b3189b0 Qt: Replace QtSettingsInterface with INISettingsInterface 2020-07-16 20:35:49 -07:00
Albert Liu 9b2740b395 HostInterface: Save tweak/hack defaults to settings file
Fixes tweak/hack defaults not displaying correctly in Qt frontend.
2020-07-16 20:35:18 -07:00
Albert Liu 9d6325f828 QtHostInterface: Fix compiler warning 2020-07-16 20:32:42 -07:00
Connor McLaughlin 71cef1de3f GL/ContextGLX: Add additional logging 2020-07-15 15:50:30 +10:00
Connor McLaughlin dd9a4191e6 AnalogController: Fix swapped rumble test
Fixes weak rumble test in MGS.

I should write some hardware tests for this at some point, particularly
for the large motor, which should have a variable intensity.
2020-07-15 02:38:16 +10:00
Connor McLaughlin 7ba1bed37b Settings: Leave interlacing on by default
Too many games break without it.
2020-07-14 01:27:57 +10:00
Connor McLaughlin 48be73be5a SDL: Fix crash when changing debug settings while running 2020-07-14 01:26:43 +10:00
Connor McLaughlin 6ed67468d2 CDROM: Prevent games which spam Reset from getting wedged 2020-07-14 01:26:37 +10:00
Albert Liu 91f51c2833 Settings: Add 1:1 pixel aspect ratio 2020-07-12 17:09:15 -07:00
Albert Liu 9e316e4502 Settings: Add 8:7 display aspect ratio
Requested by users for some 256-width 240p titles (effectively 1:1 PAR
at 256x224 when overscan cropping is turned on).
2020-07-12 17:08:28 -07:00
Connor McLaughlin 1ed57a9fdf Qt: Hook up mouse events to ImGui 2020-07-13 02:39:59 +10:00
Connor McLaughlin dbce58e07d CDROM: Display paused position in debug window 2020-07-13 02:23:56 +10:00
Connor McLaughlin 35093818c6 libretro: Add resolutions up to 16x 2020-07-12 23:31:21 +10:00
Albert Liu c44e74db80 GPU: Compute VRAM display width from GP1(06h) values
Fixes overpadding in some specific cases, e.g. when cropping overscan in
Captain Commando.
2020-07-11 10:57:23 -07:00
Connor McLaughlin 8febf5df04 D3D11HostDisplay: Fix reversed feature level order 2020-07-12 00:44:13 +10:00
Connor McLaughlin 113b0f57d6 libretro: Fix Vulkan context creation on Mali
We don't use the loader functions here anyway, so no need to try to
retrieve them.
2020-07-12 00:41:53 +10:00
Connor McLaughlin 3ad780b52e libretro: Fix logging breaking when retro_set_environment called twice 2020-07-12 00:41:09 +10:00
Connor McLaughlin 282f166e7a Vulkan/StagingBuffer: Don't try to invalidate unmapped buffer
Fixes crash on Mali.
2020-07-12 00:40:05 +10:00
Connor McLaughlin fb6538da35 Vulkan/Context: Allocate SSBO descriptors in global set
Fixes vram write buffer creation failing on Mali.
2020-07-12 00:38:27 +10:00
Connor McLaughlin 50a25b63b1 CDROM: Track seek position when resetting
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
Connor McLaughlin d1a2ebd8f3 GPU/HW: Eliminate CPU round trip on oversized VRAM writes 2020-07-11 20:35:33 +10:00
Connor McLaughlin 86c6be41b3 SDL: Wayland support 2020-07-11 03:28:57 +10:00
Connor McLaughlin 4ce5f7e802 GLContext: Wayland support 2020-07-11 03:28:25 +10:00
Connor McLaughlin eab70546c8 CDROMAsyncReader: Only log warning when waiting time exceeds 1ms 2020-07-11 03:21:05 +10:00
Connor McLaughlin c5e8327e7a CDROM: Seek to LBA 0 when resetting
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin 71157b171e CDROM: Use partial seek position when re-seeking 2020-07-10 20:55:00 +10:00
Connor McLaughlin 4d1880091e GPU: Ignore display start bit 0 instead of reducing width 2020-07-10 20:31:58 +10:00
Connor McLaughlin 93abf8e53d GPU: Drop least significant bit of display start address
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin 604ff20b0d AnalogController: Treat rumble as binary on/off
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin d6ec1fd84e Build fix 2020-07-10 14:46:44 +10:00
Connor McLaughlin c01854e9d1 Define LIBRETRO macro when building core, skip swap chain 2020-07-10 14:02:45 +10:00
Connor McLaughlin a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin 60a739e305 D3D11HostDisplay: Add __has_include check for dxgi1_5.h 2020-07-09 13:24:56 +10:00
Connor McLaughlin 9685be9064 D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin 5984f977ca D3D11HostDisplay: Ensure we only get feature level 10-11 2020-07-09 13:00:31 +10:00
Connor McLaughlin 46dfccef81 Common/DimensionalArray: Don't break clang 2020-07-08 15:40:08 +10:00
Connor McLaughlin 532c2a0c15 cmake: Drop msbuild-based libretro dll in top-level dir too 2020-07-08 15:18:49 +10:00
Connor McLaughlin a68bbb3e85 Common/DimensionalArray: Work around VC2017 issue 2020-07-08 15:04:47 +10:00
Connor McLaughlin 068b244303 libretro: Do SET_CORE_OPTIONS unconditionally 2020-07-08 12:48:57 +10:00
Connor McLaughlin 57cf40d1ae Bus: Work around VS2017 bug with std::array 2020-07-08 12:45:53 +10:00
Connor McLaughlin 6ae5caa23b Common/StringUtil: Add missing include 2020-07-08 12:45:49 +10:00
Connor McLaughlin 209d7c67e9 GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage 2020-07-08 02:05:36 +10:00
Connor McLaughlin 922003ba50 libretro: Ignore renderer changes
RetroArch does not support hot swapping renderers.
2020-07-08 02:05:36 +10:00
Connor McLaughlin 97a946bd62 CommonHostInterface: Implement frame step hotkey 2020-07-08 02:05:36 +10:00
Connor McLaughlin 01287cb7da build: Support building libretro core for Android 2020-07-07 20:27:14 +10:00
Connor McLaughlin c242d4707f build: Drop Linux libretro core in current directory too 2020-07-07 20:27:14 +10:00
Connor McLaughlin 089b1d465f build: Drop libretro DLL in build directory 2020-07-07 19:09:14 +10:00
Connor McLaughlin 9a631ff52c build: Don't build unit tests for libretro core 2020-07-07 18:54:02 +10:00
Connor McLaughlin 729e1b3392 GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
Connor McLaughlin da180a1c4f Vulkan: Fix crash when device creation fails 2020-07-07 00:59:42 +10:00
Connor McLaughlin 1d4b5e22cb Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported 2020-07-07 00:59:35 +10:00
Connor McLaughlin d1eae288bf GameList: Add EntryCompatibilityRatingToString 2020-07-07 00:59:28 +10:00
Connor McLaughlin 5274fa32ac Qt: Pump events on main thread when waiting for init 2020-07-06 02:47:33 +10:00
Connor McLaughlin 76cb52407b SDLControllerInterface: Init joystick API as well 2020-07-06 02:47:33 +10:00
Connor McLaughlin 547e8b239b libretro: Reduce base width/height
Stops the window opening so large.
2020-07-06 02:47:33 +10:00
Connor McLaughlin 11c0601a67 libretro: Work around hw render interface pointer being freed 2020-07-06 02:47:33 +10:00
Albert Liu e42d5fed75 GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
2020-07-05 06:00:36 -07:00
Albert Liu 000a51298a GPU: Don't round screen size to 4-pixel multiple 2020-07-05 06:00:36 -07:00
Albert Liu e2b1158514 GPU: Report CRTC padding as signed in debug window 2020-07-05 06:00:36 -07:00
Connor McLaughlin 67bc14dac9 CI: Use libretro core naming convention 2020-07-05 13:15:12 +10:00
Connor McLaughlin 511c3133f1 GPU: Let GPU catch up before handling GP1 reset commands
Fixes trashed VRAM writes in some homebrew.
2020-07-05 02:25:56 +10:00
Connor McLaughlin b0b3901722 libretro: Fix DualShock analog mode auto-enable 2020-07-05 00:05:14 +10:00
Connor McLaughlin c76bb5eb6a libretro: Fix display aspect ratio 2020-07-04 22:33:07 +10:00
Connor McLaughlin 343e3ba3b7 libretro: Better handle resolution changes 2020-07-04 22:14:07 +10:00
Connor McLaughlin e15fafe428 libretro: Reduce OSD message durations 2020-07-04 22:14:07 +10:00
Connor McLaughlin 8408d3b6bf libretro: Disable shader cache
Can't seem to see somewhere we can save shader blobs. It wasn't working
anyway because it would generate invalid paths.
2020-07-04 22:14:07 +10:00
Connor McLaughlin f9622b2450 libretro: Fix memory card save locations 2020-07-04 22:14:07 +10:00
Connor McLaughlin 9b3e344ad8 Renderers: Support empty shader cache 2020-07-04 22:14:07 +10:00
Connor McLaughlin f396a2c373 Renderers: Make shader cache path a prefix instead of directory 2020-07-04 22:14:07 +10:00
Connor McLaughlin b9ffca1ddf libretro: Vulkan renderer support 2020-07-04 22:14:07 +10:00
Connor McLaughlin 218f6721d3 libretro: Fix display rendering in D3D11/OpenGL 2020-07-04 20:05:49 +10:00
Connor McLaughlin 2c4fce3f0d D3D11HostDisplay: Don't create swap chain for headless 2020-07-04 17:37:50 +10:00
Connor McLaughlin b3359dadc9 Qt: Save original style name for restoring after theme switch 2020-07-04 15:54:26 +10:00
Connor McLaughlin 1231f6dafe GPU: Handle GP1 command mirrors 2020-07-04 01:28:18 +10:00
Albert Liu 0a0a2024fd SDLControllerInterface: Prefer cbutton.which for button events
Functionally the same as caxis.which due to SDL_Event union, but prefer
using SDL_ControllerButtonEvent members for button events.
2020-07-02 17:45:44 -07:00
Connor McLaughlin 2d74062abb CPU: Delay interrupts by one instruction/block
Fixes Gameshark Sampler Disc.
2020-07-03 01:51:08 +10:00
Connor McLaughlin 8a8ce8d41c NamcoGunCon: Use correct GPU clock as reference 2020-07-03 01:51:05 +10:00
Connor McLaughlin 0710e3b6d3 CDROM: Ignore sectors with channel number=255
Some games (Taxi 2 and Blues Blues) have junk audio sectors with a channel number of 255.
We need to skip them otherwise it ends up playing the incorrect file.

TODO: Verify with a hardware test.
2020-07-02 00:50:53 +10:00
Connor McLaughlin bff5432879 Pad: Improve ACK timing
Fixes random pauses in Moto Racer.
2020-07-02 00:50:53 +10:00
Connor McLaughlin b471d1043a Settings: Load Memory Cards From State -> Load Devices From State
Makes it apply to controllers too.
2020-07-02 00:50:53 +10:00
Connor McLaughlin 655dff84e2 VulkanHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
Connor McLaughlin 400ee3d9b3 OpenGLHostDisplay: Fix software cursor rendering 2020-07-01 01:57:25 +10:00
Connor McLaughlin 8cd9e0887e libretro: Use framebuffer view dimensions not texture dimensions 2020-07-01 01:57:25 +10:00
Connor McLaughlin 70f4ce7cde libretro: Add auto analog mode option for controllers 2020-07-01 01:57:25 +10:00
Connor McLaughlin f65a50d84b HostDisplay: Use surface scale for drawing software cursor 2020-07-01 01:57:25 +10:00
Connor McLaughlin bf08385051 WindowInfo: Add surface_scale field 2020-07-01 01:57:25 +10:00
Connor McLaughlin e374853cf5 HostInterface: Better configuration of custom crosshair/software cursor 2020-07-01 01:57:25 +10:00
Connor McLaughlin f0c1dfefe7 Core: Add resources file
Currently includes a crosshair icon.
2020-07-01 00:56:46 +10:00
Connor McLaughlin ed6065d7f5 D3D11HostDisplay: Fix software cursor rendering 2020-07-01 00:56:46 +10:00
Connor McLaughlin 7d88bba764 Common: Add an image helper class 2020-07-01 00:56:46 +10:00
Connor McLaughlin 78cf890c6c Qt: Hook up per-controller-type-settings to UI 2020-07-01 00:56:46 +10:00
Connor McLaughlin bcc6d5d53d Qt: Support float settings in setting widget binder 2020-07-01 00:56:46 +10:00
Connor McLaughlin 0b11a14e24 Qt: Better handling of default settings not in ini 2020-07-01 00:56:46 +10:00
Connor McLaughlin 4dc9e10777 HostInterface: Support per-controller-type settings 2020-07-01 00:56:46 +10:00
Connor McLaughlin f3b2953e40 Common/StringUtil: Add FromChars overload for bool 2020-07-01 00:56:46 +10:00
Connor McLaughlin 38aa485f8f libretro: Analog controller/DualShock support 2020-06-30 03:03:56 +10:00
Connor McLaughlin 51b4776b8f libretro: Work around video driver switching crash in RetroArch 2020-06-30 03:03:56 +10:00
Connor McLaughlin 861b98ed3b libretro: Additional work
- Reliable resolution switching.
 - Hook up logging.
 - Memory cards and controller type settings.
 - Save state support.
 - Direct3D support.
2020-06-30 03:03:56 +10:00
Connor McLaughlin 2a38090e7a HostDisplay: Move most backend logic to FrontendCommon 2020-06-30 03:03:56 +10:00
Connor McLaughlin 936d92dfb8 System: Add option to force start in software mode 2020-06-30 02:44:19 +10:00
Connor McLaughlin 919494079b System: Make saving screenshots to state optional 2020-06-30 02:44:09 +10:00
Connor McLaughlin dc7cc3b67f Common/ByteStream: Fix buffer corruption in MemoryByteStream 2020-06-30 02:44:01 +10:00
Connor McLaughlin e5f56fcd33 MDEC: Slightly reduce block timing
Fixes FMVs in Disney's Treasure Planet.

Probably needs sub-block timing emulated at some point.
2020-06-29 14:45:14 +10:00
Connor McLaughlin 614ea632a5 SPU: Log warning when data is lost due to reg clear 2020-06-29 14:45:03 +10:00
Connor McLaughlin ea1066f76e GL/StreamBuffer: Use glBufferData() on all drivers 2020-06-29 14:44:16 +10:00
Connor McLaughlin 745b53e4cb GL/Context: Fix crash in some GLX drivers 2020-06-27 17:35:08 +10:00
Connor McLaughlin 15afe4f436 GPU/Vulkan: Fix incorrect vkCmdPushConstants() call 2020-06-27 16:26:20 +10:00
Albert Liu 1a45ee3018 CommonHostInterface: Use largeImage fields in Discord presence payload
Fixes application icon not showing up in Discord Rich Presence.
2020-06-26 22:28:48 -07:00
Connor McLaughlin 0b261e836b GPU/Vulkan: Fix shader VRAM copies
Fixes battle transitions in Final Fantasy IX.
2020-06-27 03:00:03 +10:00
Connor McLaughlin 58b0e6859a Frontend: Reset/restore GPU state before saving screenshot
Fixes driver crashes in Vulkan.
2020-06-27 02:59:58 +10:00
Connor McLaughlin b94de1924d GPU/ShaderGen: Round normalized colours before converting to integer
Fixes broken rendering/precision issues on Intel Ivy Bridge GPUs.

Many thanks to linkmauve from Dolphin for the idea - seems Dolphin also
had a similar problem a few years ago.
2020-06-26 21:40:53 +10:00
Connor McLaughlin 16ca214d09 GPU/OpenGL: Fix VRAM writes breaking on <GL4.3 2020-06-26 21:39:37 +10:00
Connor McLaughlin 34d7b752d8 GPU/ShaderGen: Enable GL_ARB_shader_storage_buffer_object on <GL4.3 2020-06-26 21:39:12 +10:00
Connor McLaughlin 998ec85b16 CDROM: Log slow sector reads in Release builds too 2020-06-26 17:17:25 +10:00
Connor McLaughlin 737337a526 CDROM: Fix incorrect sector read after incomplete seek->read
Fixes crash in Disney's The Lion King - Simba's Mighty Adventure.
2020-06-26 17:15:41 +10:00
Connor McLaughlin b8a2487abf GPU/HW: Fix incorrect offset application in line upscaler
Fixes green line in pause screen of Spyro.
2020-06-26 03:26:06 +10:00
Albert Liu 788a9a6768 Qt: Reset palette and style when selecting default theme
Fixes palette and style getting stuck when switching to default theme
after having used dark fusion theme earlier in the same session.
2020-06-24 16:08:36 -07:00
Connor McLaughlin ad727c7991 CPU/Recompiler: Check interrupts after mtc0 sr/cause
Fixes Jackie Chan Stuntmaster in Recompiler mode.
2020-06-25 01:33:00 +10:00
Connor McLaughlin b00f50c927 CPU/Recompiler: Emit test/jz instead of bt/jnc for bits < 8
Likely very slightly faster.
2020-06-25 01:33:00 +10:00
Connor McLaughlin 55a2c73097 Qt: Add Dark Fusion theme 2020-06-25 01:33:00 +10:00
Connor McLaughlin a6d976240a Qt: Add theme selection and dark theme 2020-06-25 01:33:00 +10:00
Albert Liu 28d38c9867 LibretroHostInterface: Report aspect ratio setting to frontend 2020-06-23 09:24:50 -07:00
Albert Liu 7c206766ae HostInterface: Save default setting to AspectRatio, not PixelAspectRatio
Fixes inconsistency with default settings saving to PixelAspectRatio,
but loading from AspectRatio instead. PixelAspectRatio was not being
used elsewhere.
2020-06-23 09:24:50 -07:00
Connor McLaughlin 832c7a1192 Vulkan: Support using SSBOs instead texel buffers 2020-06-24 01:40:01 +10:00
Connor McLaughlin 08ef8c1e8d GPU/HW: Support SSBOs instead of texture buffers for VRAM writes 2020-06-24 01:39:53 +10:00
Connor McLaughlin eec37df1e0 Settings: Make the recompiler the default CPU mode 2020-06-24 01:39:42 +10:00
Connor McLaughlin f6aae5e67c Settings: Add 2:1 (VRAM 1:1) display aspect ratio 2020-06-24 01:39:35 +10:00
Connor McLaughlin f32028a736
Merge pull request #566 from ggrtk/analog-controller
ControllerInterface: Customizable axis scaling and deadzone size
2020-06-24 01:33:26 +10:00
Connor McLaughlin 2cfb811569
Merge pull request #565 from lioncash/stamp
timestamp: Correct duplicate conditionals
2020-06-24 01:32:52 +10:00
Connor McLaughlin 84d4423719
Merge pull request #564 from lioncash/leak
file_system: Prevent resource leaks in DeleteDirectory()
2020-06-24 01:31:52 +10:00
Connor McLaughlin da0885af0d
Merge pull request #563 from lioncash/fs
file_system: Correct duplicate conditionals in CreateDirectory()
2020-06-24 01:30:04 +10:00
Connor McLaughlin 4b31034efa
Merge pull request #562 from lioncash/amp
spu: Make use of logical AND within IsPitchModulationEnabled()
2020-06-24 01:29:42 +10:00
Albert Liu 293c2f50cd ControllerInterface: Make axis-to-button deadzone customizable 2020-06-23 08:15:17 -07:00
Albert Liu 6b7c068f83 ControllerInterface: Implement axis scaling for axis-to-axis mappings
This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
2020-06-23 08:14:37 -07:00
Lioncash 4c82705e34 timestamp: Correct duplicate conditionals
Previously, the milliseconds field wasn't being used in comparisons on
Windows.
2020-06-23 06:24:06 -04:00
Lioncash 987b11a1d2 timestamp: Implement operator!= in terms of operator==
Same behavior, less code.
2020-06-23 06:20:29 -04:00
Lioncash 83a01c27a2 file_system: Prevent resource leaks in DeleteDirectory()
We need to remember to close the search handle in the error cases.
2020-06-23 06:13:54 -04:00
Lioncash 292a0a6800 file_system: Correct duplicate conditionals in CreateDirectory() 2020-06-23 06:09:38 -04:00
Lioncash 20d17b953b spu: Make use of logical AND within IsPitchModulationEnabled()
It seems awfully suspect to use a bitwise AND here.
2020-06-23 06:00:11 -04:00
Connor McLaughlin 3ca9d578b3
Merge pull request #559 from lioncash/field
bitfield: Make interface fully constexpr
2020-06-23 19:58:06 +10:00
Connor McLaughlin 6de24f620e
Merge pull request #558 from lioncash/psf
system: Correct error dialog in PSF load case
2020-06-23 19:57:19 +10:00
Connor McLaughlin daf9afe221
Merge pull request #560 from lioncash/xy
playstation_mouse: Amend initial x value
2020-06-23 19:56:43 +10:00
Connor McLaughlin e228588823
Merge pull request #561 from lioncash/rectangle
rectangle: Correct assignment of right within SetExtents
2020-06-23 19:56:16 +10:00
Lioncash e064196f25 rectangle: Correct assignment of right within SetExtents
Previously left was being assigned twice in a row.
2020-06-23 05:50:43 -04:00
Lioncash 7a05f8402b playstation_mouse: Amend initial x value
Previously the last host y position was being written to twice, which
seems like a typo.
2020-06-23 05:48:25 -04:00
Lioncash 0abe4c60b4 cd_image: Make use of std::array where applicable
Simplifies array copies.
2020-06-23 05:35:26 -04:00
Lioncash a27aa45e6a bitfield: Make interface fully constexpr
Given C++17 is being used, the entire interface is capable of being
constexpr.
2020-06-23 05:27:40 -04:00
Lioncash 76af96f15b system: Correct error dialog in PSF load case
Corrects the error message to state that the PSF couldn't be loaded
rather than EXE.
2020-06-23 05:13:47 -04:00
Connor McLaughlin 840a80670f CDROM: Reset XA resampler on file switch
Pure guess work, probably won't affect anything.
2020-06-22 15:58:22 +10:00
Connor McLaughlin 9265dd72ba Vulkan/ShaderCache: Skip writing pipeline cache when size matches
Comparing all the data wasn't working, at least for Intel. I'm guessing
there's some modification time field in there which keeps changing.
2020-06-22 15:58:10 +10:00
Connor McLaughlin eaca5eca07 GPU/Vulkan: Use Metal layer instead NSView on macOS. 2020-06-22 15:58:07 +10:00
Connor McLaughlin f846817848 Vulkan: Fix crash when opening settings window -> resizing 2020-06-22 15:58:00 +10:00
Connor McLaughlin 1455e793d5 Vulkan: Fix crash when drag-resizing window 2020-06-22 15:57:54 +10:00
Connor McLaughlin 82a0ad8a10 Qt/Settings: Make GPU adapter more sensible
Add a default entry, rather than leaving it blank.
2020-06-22 15:57:43 +10:00
Connor McLaughlin eb1b6b6272 GPU/HW: Fix D3D11 upscaled line GS 2020-06-22 15:53:05 +10:00
Connor McLaughlin 73cdd676ad GPU/Vulkan: Fix incorrect srcfactor selection 2020-06-21 16:24:37 +10:00
Connor McLaughlin ce75168238 GPU/Vulkan: Don't assume support for dual-source blend 2020-06-21 01:33:15 +10:00
Connor McLaughlin bf60f9dd61 GPU/Vulkan: Use geometry shader for line rendering at >1xIR 2020-06-21 01:33:08 +10:00
Connor McLaughlin 97ef905f10 GPU/Vulkan: Fix race/crash when changing settings live 2020-06-21 01:33:00 +10:00
Connor McLaughlin f54876deb0 Vulkan/Context: Use VK_MVK_macos_surface not VK_EXT_metal_surface
Will change this over some time in the future when I can work on a Mac
again and set up the layer.
2020-06-20 20:37:38 +10:00
Connor McLaughlin fed53b565f GPU/Vulkan: Fix inverted transparency
Fixes FF7 menu, map screen in Porsche Challenge.
2020-06-20 20:22:24 +10:00
Connor McLaughlin a08c398d4b GPU/HW: Provide depth in vertex rather than computing
Fixes mask bit effects in Vulkan (e.g. Silent Hill).
Significantly reduces the number of mask bit refreshes in OpenGL/Vulkan.
2020-06-20 20:21:33 +10:00
Connor McLaughlin 7192b8d83a Vulkan/ShaderCache: Hopefully fix macOS build 2020-06-20 03:39:46 +10:00
Connor McLaughlin 4d827e23c5 Qt: Add GPU/adapter selection to settings 2020-06-20 03:34:19 +10:00
Connor McLaughlin 77291096db Settings: Add GPU adapter option and hook up to D3D11/Vulkan 2020-06-20 03:34:19 +10:00
Connor McLaughlin 1b5f8db2fc Vulkan/Context: Support specifying GPU to use 2020-06-20 03:34:19 +10:00
Connor McLaughlin 4a04800132 Vulkan: Handle potential duplicate GPU/adapter names 2020-06-20 03:34:19 +10:00
Connor McLaughlin 7fce9b102e FrontendCommon: Add GPU enumeration methods to D3D11/Vulkan host displays 2020-06-20 03:34:19 +10:00
Connor McLaughlin 85edbce3ca Qt: Use FrontendCommon D3D11 host display wrapper 2020-06-20 03:34:19 +10:00
Connor McLaughlin 1e26ded73c SDL: Use FrontendCommon D3D11 host display wrapper 2020-06-20 03:34:19 +10:00
Connor McLaughlin 6eb2079088 FrontendCommon: Add D3D11 helper for host display 2020-06-20 03:33:34 +10:00
Connor McLaughlin c023bcd234 Linux build fix 2020-06-19 01:36:46 +10:00
Connor McLaughlin 49a9f01327 Qt: Support Vulkan 2020-06-19 00:18:53 +10:00
Connor McLaughlin d168947ae4 SDL: Support Vulkan 2020-06-19 00:18:51 +10:00
Connor McLaughlin 6aacf0019a FrontendCommon: Add a Vulkan host display interface 2020-06-19 00:18:19 +10:00
Connor McLaughlin 49d11988bf Core: Add Vulkan GPU renderer 2020-06-19 00:18:17 +10:00
Connor McLaughlin 3cd5b7ae74 Core: Add Vulkan renderer types 2020-06-19 00:18:14 +10:00
Connor McLaughlin 1399e95b77 Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00
Connor McLaughlin 63cc4ab197 CommonHostInterface: Release save state selector before display
This can have GPU objects, so needs to be released first.
2020-06-19 00:16:59 +10:00
Connor McLaughlin bd164d2735 Common/FileSystem: Add {Read,Write}BinaryFile helpers 2020-06-19 00:16:59 +10:00
Connor McLaughlin 0890164987 Common: Add scope_guard.h from Dolphin 2020-06-19 00:16:59 +10:00
Connor McLaughlin 47138aa9cf GPU: Consider interlaced rendering for GPU timings
Fixes menu screen flickering in Chrono Cross, summary screen breakage in
Mr. Driller G.
2020-06-18 17:37:13 +10:00
Albert Liu d005025f8f Qt/AdvancedSettings: Fix swapped widget bindings 2020-06-17 12:34:41 -07:00
Connor McLaughlin 7aa71529d6
Merge pull request #551 from ggrtk/advanced-settings
Qt: Connect tweak/hack settings to Qt frontend
2020-06-18 03:12:13 +10:00
Connor McLaughlin 8daff5e677 Common: Add dimensional_array.h 2020-06-18 03:10:33 +10:00
Connor McLaughlin 0e3fdebb11 Qt: Don't set native window to GL surface
Might be related to the GLX crashes some people are experiencing...
2020-06-18 03:10:33 +10:00
Albert Liu b7d9ce98e8 Qt: Connect tweak/hack settings to Qt frontend 2020-06-16 09:53:18 -07:00
Albert Liu 53a2b8c03d SDL: Update advanced settings description 2020-06-16 09:53:18 -07:00
Albert Liu 8a94fc944a CommonHostInterface: Fix minor log message typo 2020-06-16 09:53:18 -07:00
Connor McLaughlin b141042952
Merge pull request #549 from ggrtk/qt-rebind-all
Qt: Simplify Rebind All behavior
2020-06-15 13:26:48 +10:00
Albert Liu 1b9dbc1a0b Qt: Add help text note about binding rumble 2020-06-14 16:29:25 -07:00
Albert Liu fd4e41bc7d Qt: Simplify Rebind All behavior 2020-06-14 16:06:29 -07:00
Connor McLaughlin 41d66f5c73 Qt: Add icon to executable 2020-06-15 03:29:35 +10:00
Connor McLaughlin 91734e35b0 SDL: Add icon to executable 2020-06-15 03:29:21 +10:00
Connor McLaughlin fc0560087f GPU: Skip primitives where clip area is invalid
Fixes palettes being overwritten/menus being broken in
Yoshimoto Mahjong Club Deluxe.
2020-06-14 01:01:01 +10:00
Connor McLaughlin 16c47f4553 Settings: Change default GPU FIFO size to 16
While this has the potential to be slower, there seems to be quite a few
games which break with the larger FIFO. In some cases, they wait for the
DMA interrupt, then busy wait for the GPU to go idle again. If the FIFO
is larger, this wait time till be longer, breaking things.
2020-06-13 01:40:05 +10:00
Connor McLaughlin bda528d70a GPU: Alter timings to reflect new clock 2020-06-13 01:40:05 +10:00
Connor McLaughlin dad63f2303 GPU: Run draw clock at sysclk * 2 2020-06-13 01:40:05 +10:00
Connor McLaughlin 0dfb9f7d90
Merge pull request #548 from ggrtk/qt-aboutdialog
Qt: Add about dialog
2020-06-12 18:50:06 +10:00
Albert Liu 4f07e30dc0 Qt: Fix broken font in about dialog on Windows 2020-06-11 10:14:27 -07:00
Albert Liu aeead1b0a6 Fix MSVC build 2020-06-11 10:09:02 -07:00
Connor McLaughlin 8d2c7db224 Qt: Source input profiles from program and user directory
This way Linux users as well as Windows users who use the Documents
user directory can use the shipped input profiles.
2020-06-12 02:47:40 +10:00
Albert Liu da9188a771 Qt: Fix broken links in about dialog 2020-06-11 09:36:14 -07:00
Albert Liu 4c29b6f30c Qt: Add about dialog 2020-06-11 09:26:04 -07:00
Connor McLaughlin 2504d187d3 Qt: Add separate menu items for rescan all/scan for new games 2020-06-12 01:49:17 +10:00
Connor McLaughlin 34d27bad4a Timers: Add missing event update after resetting count/target 2020-06-12 01:37:39 +10:00
Connor McLaughlin bdf9c91271 GPU: Fix double shader compilation 2020-06-09 03:04:02 +10:00
Connor McLaughlin 86f0d32e70 CubebAudioStream: Fix crash in PulseAudio on Linux 2020-06-09 03:03:53 +10:00
Connor McLaughlin d7f083559e Add initial libretro implementation 2020-06-09 02:44:42 +10:00
Connor McLaughlin f5fd37c4c4 Qt: Fix compatibility column not showing by default 2020-06-09 02:41:24 +10:00
Connor McLaughlin 075380f8e0 Move most helper logic from base HostInterface to FrontendCommon 2020-06-09 02:35:37 +10:00
Connor McLaughlin 444a09efd4 AudioStream: Don't call FramesAvailable() while locked 2020-06-09 02:05:49 +10:00
Connor McLaughlin 7b4b2d5dc5 GameList: Ignore all whitespace characters in SYSTEM.CNF
Fixes some games not having serials displayed, e.g. Chrono Cross.

Thanks to @TzakShrike for narrowing down the cause.
2020-06-08 03:05:27 +10:00
Connor McLaughlin a56d7385eb SDL: Support rendering software cursor in D3D11 2020-06-08 02:59:38 +10:00
Connor McLaughlin f9eb3719e3 HostInterface: Add software cursor mode
This will probably need to be extended in the future.
2020-06-08 02:53:55 +10:00
Connor McLaughlin f98bb033ff HostDisplay: Add an interface for setting software cursor 2020-06-08 02:53:37 +10:00
Connor McLaughlin 29d918dbb0 Qt/GameProperties: Implement hash calculation 2020-06-08 01:19:54 +10:00
Connor McLaughlin 8b04b74f27 Common: Add a CD image hasher class 2020-06-08 01:19:35 +10:00
Connor McLaughlin b4e45e865a GPU: Use correct clocks for NTSC region
Fixes sync drift in Bust-a-Move 1/2.
2020-06-07 19:15:06 +10:00
Albert Liu 2490618d0a CMake: Always run gen_scmversion script on rebuilds
Fixes issue where scmversion.cpp would not be regenerated with updated
Git info on rebuilds, causing an outdated version to be displayed in
window titles.
2020-06-07 00:49:14 -07:00
Connor McLaughlin b9bfe30b1e SDL: Fix compilation on older versions 2020-06-07 01:38:38 +10:00
Connor McLaughlin bc9246b444 Qt: Add inline help to audio settings 2020-06-07 01:30:05 +10:00
Connor McLaughlin 531c3ad5fa AudioStream: Replace buffer queue with ring buffer
Should achieve a decent overall minimum latency reduction.
2020-06-07 01:22:03 +10:00
Connor McLaughlin 6acd8b27dd Qt: Prevent lag disabling power on buttons when starting 2020-06-06 03:44:57 +10:00
Connor McLaughlin 009e474c51 AnalogController: Fix inverted motor binding 2020-06-05 22:32:51 +10:00
Connor McLaughlin 88502e130e Settings: Fix memory cards not syncing with disc change in title mode 2020-06-04 02:15:29 +10:00
Connor McLaughlin c8e1881ea9 GPU/HW: Clear dirty rectangle when updating shadow texture
Fixes high GPU usage in Robbit mon Dieu in D3D11, should improve overall
performance slightly when VRAM copies are heavily used.
2020-06-02 21:45:38 +10:00
Connor McLaughlin 9ea163e666 GPU/D3D11: Fix mask test in same vertex batch
Fixes shadows in Bust a Groove 2, probably others.
2020-06-02 20:52:07 +10:00
Connor McLaughlin 3848276fa2 GPU: Improvements to height calculations when interlaced
Fixes screen doubling with interlacing force disabled, as well as
incorrect cropping area when non-interleaved framebuffers are used.
2020-06-02 20:52:07 +10:00
Connor McLaughlin 8eb3ac69b2 SPU: Update ADSR envelope when register changes
Fixes menu sounds in Final Fantasy 7 staying audible for too long.
2020-06-02 01:59:49 +10:00
Connor McLaughlin dcfb929de5 CDROM: Fix double-reads hitting incorrect sector again
Fixes Bedlem / Rise 2 without breaking Vigilante 8 - 2nd Offense.
2020-06-02 00:59:13 +10:00
Connor McLaughlin 5e7fd5aa71 CDROM: Fix integer overflow in seek timing calculation 2020-06-01 22:20:26 +10:00
Connor McLaughlin 1947080d91 CDROM: GetlocL should return an error while seeking
Or more specifically, the coarse seek part. Verified with hardware
tests.
2020-06-01 21:40:28 +10:00
Connor McLaughlin e5fc47a008 Bus: Further tweaks to access timing
Matches closely to my console now.

Fixes Otona No Asobi again.
2020-06-01 21:39:33 +10:00
Connor McLaughlin 7d66569d69 GPU/HW: Fix bobbing screen with interlacing disabled
Fixes bobbing screen in Tom and Jerry in House Trap.
2020-06-01 03:26:35 +10:00
Connor McLaughlin f856a8ad65 CDROM: Ignore pending setloc after read/play
Fixes games which send a second Setloc after reading, e.g. Army Men -
Sarge's Heroes.
2020-05-31 17:03:15 +10:00
Connor McLaughlin af1c4f9378 Fix MSVC build 2020-05-31 16:42:51 +10:00
Connor McLaughlin a800f73a8f
Merge pull request #516 from ggrtk/negcon
Controller: Add NeGcon support
2020-05-31 16:41:48 +10:00
Connor McLaughlin bf6faafc54 GameList: Fix cache getting corrupted from unknown games 2020-05-31 16:11:15 +10:00
Albert Liu ee3a96011e Controller: Add NeGcon support 2020-05-30 23:11:02 -07:00
Connor McLaughlin e293c22cde DMA: Run manual channels while halted
Fixes games which have looping linked lists but still expect CD/OTC
reads to work.

Also caps the number of ticks used when looping linked lists are
present, which doesn't steal so much time from the CPU per batch.

Fixes:
 - Victory Spike
 - Magical Drop III - Yokubari Tokudai-gou!
 - Yuukyuu no Eden - The Eternal Eden
 - Loading screen in World Cup Golf - Professional Edition
2020-05-31 02:43:51 +10:00
Connor McLaughlin 2d067bb101 CDROM: Fix warning log spam on command 2020-05-31 02:41:42 +10:00
Connor McLaughlin de8aef4f44 Qt: Fix pause button repeatedly triggering sometimes 2020-05-31 02:41:31 +10:00
Connor McLaughlin 0672cf4873 CDROM: Implement a heuristic for command cancelling
See note in source. Fixes loading times and slowed down audio in Voice
Idol Collection - Pool Bar Story.
2020-05-30 22:04:15 +10:00
Connor McLaughlin a4f79de7f6 CDROM: Return error for incorrect parameter count 2020-05-30 21:59:03 +10:00
Connor McLaughlin 69a00a64e6 Bus: Adjust memory access and MMIO timing
Hasn't broken anything yet, but needs more thorough testing.
2020-05-30 02:19:12 +10:00
Connor McLaughlin 07e8ab4446 CDROM: Increase seek delay by one sector
Fixes Resident Evil 2.
2020-05-30 02:19:01 +10:00
Connor McLaughlin 38fc843541 GPU/HW: Use upscaled texture coordinates for non-paletted textures
Fixes games which use render-to-texture effects not being upscaled.
2020-05-30 02:19:01 +10:00
Connor McLaughlin fe364d5e8b SDL: Include frame times in status bar 2020-05-30 02:19:01 +10:00
Connor McLaughlin 13c3426148
Merge pull request #506 from ggrtk/analog-controller
Update input profiles and input profile handling
2020-05-28 13:06:40 +10:00
Albert Liu e1e3cf4f5a CommonHostInterface: Simplify input profile saving 2020-05-27 17:49:06 -07:00
Albert Liu f8fea1b215 INISettingsInterface: Return bool on saving settings 2020-05-27 17:48:33 -07:00
Connor McLaughlin 4e8da3cb41 CDROM: Replace sound map assert with error log
I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
Connor McLaughlin 06621a9547 SDL: Fix second port controller/memcard type changes 2020-05-28 03:07:18 +10:00
Connor McLaughlin 2dd7f48d97 CDROM: Don't skip pregap for CDDA
Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
Connor McLaughlin 2264849151 CDROM: Update position when double-seeking
Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
Albert Liu 1f74d46d39 AnalogController: Use proper upper bound when validating axis_code 2020-05-26 23:23:44 -07:00
Connor McLaughlin 51c75554e6 Qt: Fix overlapping options in general settings 2020-05-27 02:13:04 +10:00
Connor McLaughlin 81a7b147fc System: Add option to disable loading memory cards from save states 2020-05-27 02:06:56 +10:00
Connor McLaughlin b17a5832e5 System: Simplify save state booting
Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin d2c7639dd8 System: Update per-game memory cards on load state
Prevents saves being written to incorrect card after loading.
2020-05-27 00:41:58 +10:00
Connor McLaughlin eb6b490c76 SDL: Ignore unused key modifiers 2020-05-27 00:27:52 +10:00
Connor McLaughlin 445bd02cad GPU/HW: Interlace at native resolution rather than 1x
Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin 23436f08ba GPU/HW: More improvements to GPUSTAT.31
Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin 04f131f979 GPU/OpenGL: Fix 24-bit progressive scanout regression 2020-05-26 21:31:01 +10:00
Connor McLaughlin cb66889856 GPU/OpenGL: Fix non-interleaved interlaced display 2020-05-26 13:44:05 +10:00
Connor McLaughlin e368dbbadc GPU: Implement non-interleaved interlaced rendering
Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin 0daea7c2fc GPU/HW: Disable texture buffer based uploads on macOS 2020-05-25 20:26:13 +10:00
Connor McLaughlin e0d9bbced4 GPU/HW: Add UBO extension require if !GL3.2
Might fix errors on Sandy Bridge.
2020-05-25 18:37:32 +10:00
Connor McLaughlin 13df6c3e15 GPU/HW: Fix incorrect version capping for GL<4.3 2020-05-25 18:37:11 +10:00
Connor McLaughlin 0571b75fa5 GL/Context: Print GL_SHADING_LANGUAGE_VERSION on creation 2020-05-25 18:36:52 +10:00
Connor McLaughlin 2156236f52 Frontends: Use common GL context wrapper 2020-05-25 15:02:44 +10:00
Connor McLaughlin 4f4c4f4146 Common: Add GL context wrapper implementation 2020-05-25 15:02:44 +10:00
Connor McLaughlin 1494f2bc75 CDROM: Set m_current_lba to the sector being read
Fixes double-read commands returning incorrect sectors.

Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00
Connor McLaughlin 9f22684cea Qt: Combine resume and power off toolbar buttons 2020-05-23 15:03:15 +10:00
Connor McLaughlin e6d52ce6de Qt: Add Resume button 2020-05-23 15:03:00 +10:00
Connor McLaughlin e24e4c20e1 Qt: Fix pause button getting locked on after restarting game 2020-05-23 15:01:36 +10:00
Connor McLaughlin 237f469baa GPU: Mask variable sprite/rectangle sizes
Fixes broken sprites in Gradius Deluxe Pack (Gradius II).
2020-05-21 12:04:57 +10:00
Connor McLaughlin c583459c6f GPU: Replace coord/size masks with constants 2020-05-21 12:02:19 +10:00
Connor McLaughlin 35a8c5b47c Timers: Don't hang when counter+target = 0 for timer1
This needs proper research into how it behaves with IRQs.
2020-05-21 00:26:07 +10:00
Connor McLaughlin 3c7229dfe2 CDROM: Add 3 sectors read time to seek time
Simulates the drive's inprecise coarse seek then reading subq to get to
the exact sector.

Fixes Waku Waku Derby.
2020-05-20 23:52:35 +10:00
Connor McLaughlin dfe0dcb56c Qt: Split memory card/controller config, make bindings scroll 2020-05-20 23:26:26 +10:00
Connor McLaughlin e7778ea86e Qt: Move OpenURL to QtUtils namespace 2020-05-20 23:25:16 +10:00
Connor McLaughlin d41bf86eaa CDROM: Don't apply logical seek rules to subq-based seeks
Fixes Panekit - Infinitive Crafting Toy Case.
2020-05-20 19:30:46 +10:00
Connor McLaughlin 11c2b5a1e8 Bus: Extend SPU address range to 0x400 bytes 2020-05-20 18:57:33 +10:00
Connor McLaughlin a693437bc9 Bus: Handle unaligned byte writes to SPU 2020-05-20 18:56:41 +10:00
Connor McLaughlin c8a00c58eb Qt: Add Remove Disc option to change disc menu 2020-05-20 02:32:19 +10:00
Connor McLaughlin fa027d9c2a SDL: Add remove disc menu option 2020-05-20 02:26:23 +10:00
Connor McLaughlin 340640821e CDROM: Add delay when swapping discs
Fixes broken disc swap detection in Metal Gear Solid.
2020-05-20 02:26:07 +10:00
Connor McLaughlin 415880fc40 CDROM: Don't restart play/read when current == target
Fixes CDDA locking up Buster Bros. Collection.
2020-05-20 02:05:19 +10:00
Connor McLaughlin 5d46556b7d CDROM: Update position while seeking for GetlocP
Fixes track selection in WipEout.
2020-05-20 01:52:54 +10:00
Connor McLaughlin 7bb087fe73 gen_scmversion: Don't use latest GitHub release tag 2020-05-19 15:31:11 +10:00
Connor McLaughlin 1eecd50f3d SPU: Run SPU when changing regs on voice pending key-on
Fixes menu/cursor sounds with different frequencies in Final Fantasy 7.
2020-05-18 00:59:13 +10:00
Connor McLaughlin 03080351c8 SPU: Reset ADPCM decoder last samples on key on 2020-05-18 00:50:55 +10:00
Connor McLaughlin 096ed21767 GPU: Synchronize before filling/writing with interlaced rendering 2020-05-17 21:51:33 +10:00
Connor McLaughlin 88cc695d0b HostDisplay: Adjust offsets for linear filtering
Fixes line on right of screen in South Park.
2020-05-17 21:10:48 +10:00
Connor McLaughlin 19cebd97da GPU: Further refinements to crop overscan
Fixes flickering line in South Park.
2020-05-17 19:23:48 +10:00
Connor McLaughlin 0ef0c36704 GPU: Align display widths to 4 pixels
Documentation thanks to nocash.

Fixes line on edge in X2 - No Relief, Gunbird.
2020-05-17 18:46:59 +10:00
Connor McLaughlin 664bd06df6 GPU: Don't recursively execute commands
This can happen with interlaced rendering on when a line is pending
scanout and a primitive is drawn.

Fixes screen transitions in Slap Happy Rhythm Busters.
2020-05-17 17:58:48 +10:00
Connor McLaughlin 0bdac9e4be SDL: Add disable interlacing to quick settings menu 2020-05-17 17:58:32 +10:00
Connor McLaughlin c475923bdd SDL: Add log level settings to debug menu 2020-05-17 14:12:36 +10:00
Connor McLaughlin 8fd3a83ea8 Settings: Save DMA timing hacks to ini 2020-05-17 14:12:35 +10:00
Connor McLaughlin 2185bbec73 GPU: Display state in debug window 2020-05-17 14:11:42 +10:00
Connor McLaughlin 597aa20d83 GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
This probably is not a good state to be in though, since the DMA request
gets turned off and will never resume until it's copied out.
2020-05-17 14:05:31 +10:00
Connor McLaughlin 7d887edf17 DMA: Write correct terminator at end of OTC
Fixes NBA Live 96.
2020-05-17 13:58:26 +10:00
Connor McLaughlin 2795dea124 HostInterface: Prioritize SCPH-3000 over SCPH-1000 for NTSC-J 2020-05-17 01:08:14 +10:00
Connor McLaughlin b25ed6c151 GPU: Fix interlaced rendering in vblank breaking 2020-05-17 01:02:20 +10:00
Connor McLaughlin 93031fc27f SDL: Re-add frame step hotkey
Needs porting to Qt at some point.
2020-05-17 01:00:44 +10:00
Connor McLaughlin 1c50a09c2e HostInterface: Set user directory to Documents\DuckStation 2020-05-17 00:22:16 +10:00
Connor McLaughlin f7a2448dfb HostInterface: Pull compatibility database from program directory
Fixes compatibility list not reading on Linux.
2020-05-16 22:18:05 +10:00
Connor McLaughlin 4c9cdbb147 Qt/GameProperties: Disable all fields when code is missing 2020-05-16 21:19:34 +10:00
Connor McLaughlin 525bfda672 Build: Copy data directory with VS solution too 2020-05-16 20:55:00 +10:00
Connor McLaughlin 9ff8cf009a Qt: Fix tab order in game properties dialog 2020-05-16 20:32:36 +10:00
Connor McLaughlin 4e66b12727 Qt: Hook up export compatibility info to game properties 2020-05-16 20:32:36 +10:00
Connor McLaughlin 669934eb1a GameList: Support exporting XML snippets for compatibility info 2020-05-16 20:32:36 +10:00
Connor McLaughlin f671840a18 Qt: Add compatibility stars to game list 2020-05-16 20:32:36 +10:00
Connor McLaughlin b2a2366287 Qt: Add game properties dialog 2020-05-16 20:32:36 +10:00
Connor McLaughlin d781de2ce6 GameList: Add support for compatibility database 2020-05-16 20:32:36 +10:00
Connor McLaughlin 6ebd9236c5 CDImage: Add track info accessors 2020-05-16 20:32:36 +10:00
Connor McLaughlin 47c2b29395 Build: Use bin directory for cmake, fix Windows/cmake build 2020-05-16 13:10:31 +10:00
Connor McLaughlin a937a09b5c CPU: Fix broken exception logging from YBaseLib removal 2020-05-16 01:02:18 +10:00
Connor McLaughlin 214e852a54 CDROM: Add time to read sector to seek time
Fixes Yuukyuu Gensoukyoku Ensemble 1.
2020-05-16 01:01:31 +10:00
Connor McLaughlin 110aa8bd93 CDROM: Reset read sector buffer on INT1
Fixes GetlocL -> DMA out returning incorrect data.

Fixes FoxKids.com - Micro Maniacs Racing.
2020-05-16 00:33:03 +10:00
Connor McLaughlin e1157bff65 CDROM: Don't delay CDDA report, only skip index 0
Fixes music in Advanced V.G.
2020-05-16 00:27:09 +10:00
Connor McLaughlin 14b2506d7d HostInterface: Disable true color/enable scaled dithering by default
Too many games are broken with it enabled. The number which break with
scaled dithering is much smaller.
2020-05-15 01:41:58 +10:00
Connor McLaughlin bf3c83658a GPU: More accurate texture blending in non-true-colour-mode
Fixes Silent Hill loading animation, Advanced V.G. intro fade-out, and
probably others.
2020-05-15 01:32:22 +10:00
Connor McLaughlin c114873ed8 GPU: Fix height underflow in CRTC calculations 2020-05-14 01:25:43 +10:00
Connor McLaughlin 3472e37d21 GPU: Synchronize before clearing FIFO 2020-05-14 01:25:10 +10:00
Connor McLaughlin c0ea35ccdc GPU: Fix parameters not applying on startup 2020-05-14 01:24:39 +10:00
Connor McLaughlin d461d7c87a SPU: Fix reverb write regression from e07d3c9d 2020-05-13 13:47:33 +10:00
Connor McLaughlin db9d637f92 HostInterface: Fix mute not applying on startup 2020-05-13 13:47:12 +10:00
Connor McLaughlin e07d3c9db2 SPU: Fix array bounds overflow in register reads 2020-05-13 12:37:13 +10:00
Connor McLaughlin 777809b3b0 CDROM: Fix XA filter change not applying immediately
Fixes audio getting cut off in PaRappa the Rapper - The Hip Hop Hero,
underwater music in R-Type Delta.
2020-05-13 00:14:20 +10:00
Connor McLaughlin d6f6154380 CDROM: Read last delivered sector when pausing and reading without seek
Fixes Adidas Pro Soccer, Bedlem, Rise 2.
2020-05-13 00:13:57 +10:00
Connor McLaughlin d866bd9cb8 CDROM: Reset XA resampler state on read
Should get rid of pops when switching files.
2020-05-12 12:36:10 +10:00
Connor McLaughlin 634880b5e3 SPU: Clamp before applying main volume not after
Fixes popping in Monkey Magic.
2020-05-12 02:15:18 +10:00
Connor McLaughlin 81f297456c GPU: Fix mismatched scanout between hardware/software renderers 2020-05-12 01:35:06 +10:00
Connor McLaughlin 37d9f6344d CDROM: Ignore Read/Play command without setloc/param
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
Connor McLaughlin 65c42cd30e GPU: Don't use field offset for ODE in vblank 2020-05-11 22:26:10 +10:00
Connor McLaughlin 2bc1c67236 GPU/HW: Fix extra column being added with unaligned 24-bit scanout
Fixes pink lines in FMVs of NASCAR Thunder 2004.
2020-05-11 22:03:35 +10:00
Connor McLaughlin 6477e5fb54 CommonHostInterface: Add volume up/down/mute hotkeys 2020-05-10 00:54:23 +10:00
Connor McLaughlin 5aacfa7be3 Qt: Hook up audio settings (buffer size/count, volume, mute) 2020-05-10 00:44:56 +10:00
Connor McLaughlin c329f58afe HostInterface: Add audio buffer/count/volume/mute settings 2020-05-10 00:44:37 +10:00
Connor McLaughlin b6fbdf9aeb AudioStream: Support changing output volume 2020-05-10 00:44:23 +10:00
Connor McLaughlin f17c2c44d0 GPU/HW: Fix red bleeding when writing VRAM with mask bit set
Fixes menu screen in Twisted Metal 4.
2020-05-09 14:38:06 +10:00
Connor McLaughlin f679f8d063 GTE: Fix buggy MVMVA instruction 2020-05-09 13:48:45 +10:00
Connor McLaughlin 9959440a3a SPU: Align starting addresses to two words
Fixes interrupts firing early and occasional broken speech in Valkyrie
Profile.
2020-05-08 21:36:47 +10:00
Connor McLaughlin 712168cf45 CDImage: Better handle sequential reading into lead-out area 2020-05-08 17:35:55 +10:00
Connor McLaughlin 684e83168e CDROM: Prevent successful seeking to the lead-out area of the disc 2020-05-08 15:41:45 +10:00
Connor McLaughlin c3c8df14ea CDImage: Set SubQ control for lead-out to last index SubQ 2020-05-08 15:41:16 +10:00
Connor McLaughlin 9539ce032b AnalogController: Show controller number in OSD messages 2020-05-08 15:32:39 +10:00
Connor McLaughlin 95468901f2 AnalogController: Add analog toggle button 2020-05-08 15:13:07 +10:00
Connor McLaughlin 5b389ae13d CDROM: Synthesize lead-out area and stop reading when reached 2020-05-08 10:51:49 +10:00
Connor McLaughlin c67e877d82 CommonHostInterface: Fix -state command line parameter not working 2020-05-08 00:57:46 +10:00
Connor McLaughlin 85707f809c Pad: Fix OSD error message when save state memory cards mismatch 2020-05-08 00:49:04 +10:00
Connor McLaughlin df66d86b27 CDImage: Log errno when fopen() fails 2020-05-06 23:42:08 +10:00
Connor McLaughlin 26e0177caa SDL: Fix browse button not showing on hidpi displays 2020-05-05 03:04:56 +10:00
Connor McLaughlin 0f5bc7267f HostInterface: Fix hang when switching audio backends 2020-05-05 03:04:28 +10:00
Connor McLaughlin 257c86930f GPU/OpenGL: Fix GLES again 2020-05-03 19:38:27 +10:00
Connor McLaughlin 8139230d05 GPU/OpenGL: Shader compile fix 2020-05-03 18:33:33 +10:00
Connor McLaughlin e058beb4b0 GPU/HW: Fix oversized VRAM copies writing out of bounds
Fixes jittering in Duke Nukem - Land of the Babes water effect.
2020-05-03 18:09:34 +10:00
Connor McLaughlin 91d7212b36 GPU/OpenGL: Fix swapped log statement 2020-05-03 18:09:31 +10:00
Connor McLaughlin 9446587e8f GPU/HW: Mask bit handling in hardware renderers
Fixes:
 - Menu effect in Ghost in the Shell
 - Incorrect text colours in menu of Dragon Quest VII
 - Fade effect in TwinBee RPG
 - Fog in Silent Hill
 - Water in Duke Nukem - Land of the Babes
 - Shadows in Ultraman - Fighting Evolution

and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin a5ecff0893 Qt: Set clear alpha to zero for OpenGL display
Fixes transparent windows in Wayland.
2020-05-03 02:59:00 +10:00
Connor McLaughlin 456ddc037a GPU/OpenGL: Remove testing code which broke ES 2020-05-03 02:52:36 +10:00
Connor McLaughlin edb12234d9 Common/GL/Texture: Fix potential crash on older drivers 2020-05-02 16:52:04 +10:00
Connor McLaughlin 620210cfc9 GPU/OpenGL: Use explicit bindings where possible 2020-05-02 16:01:16 +10:00
Connor McLaughlin 9dc82a738f GPU/OpenGL: Fix incorrect fragcolor binding 2020-05-02 15:13:17 +10:00
Connor McLaughlin 2d6bdc1f82 Qt: Fix rumble not stopping on power off 2020-05-01 16:42:47 +10:00
Connor McLaughlin 1ed86f4897 Frontends: Add Discord Presence support 2020-05-01 01:01:53 +10:00
Connor McLaughlin d8ab587153 HostInterface: Modify settings loading interface to support per-frontend settings 2020-05-01 01:01:50 +10:00
Connor McLaughlin 0ec44327d1 SDL: Add integer upscaling option 2020-05-01 01:00:35 +10:00
Connor McLaughlin 55fc3fffd9 Qt: Add integer upscaling option 2020-05-01 01:00:29 +10:00
Connor McLaughlin b4c31e55e2 HostDisplay: Add integer upscaling option 2020-05-01 01:00:22 +10:00
Connor McLaughlin 98bb1de31f Qt: Add help to GPU options in settings 2020-05-01 01:00:05 +10:00
Connor McLaughlin 101e1bfd73 Qt: Add advanced settings 2020-05-01 00:59:31 +10:00
Connor McLaughlin a3792a74ed Qt: Switch to Windows instead of Console subsystem 2020-05-01 00:58:46 +10:00
Connor McLaughlin 59d0e4aa21 SDL: Switch to Windows instead of Console subsystem 2020-05-01 00:58:38 +10:00
Connor McLaughlin e37962009e HostInterface: Add log lettings to ini 2020-05-01 00:58:32 +10:00
Connor McLaughlin c2ab611097 Common/Log: Properly release console when disabling 2020-05-01 00:58:24 +10:00
Connor McLaughlin 4702110474 Common/Log: Add file output 2020-05-01 00:58:02 +10:00
Connor McLaughlin 828513409f Qt: Remove unnecessary log spam 2020-04-30 17:46:33 +10:00
Connor McLaughlin 5cd78dcab5 DMA: Fix an unlikely case where LL DMA gets stuck on
Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin dac114fa4e Qt: Use coarse timer for background controller polling
Fixes high idle CPU usage.
2020-04-30 12:34:14 +10:00
Connor McLaughlin dc487655df CDROM: More timing refinements 2020-04-30 01:36:07 +10:00
Connor McLaughlin 5a6c029814 GPU: Disable dual-source blending on Mesa Gen7/Gen7.5
Apparently it's broken. Need to look into it more.
2020-04-30 01:27:50 +10:00
Connor McLaughlin 59f055f4b9 HostInterface: Make title-based memory cards the default 2020-04-30 01:21:18 +10:00
Connor McLaughlin 226459b60f SPU: Add missing register read for ENDX 2020-04-30 01:12:17 +10:00
Connor McLaughlin 2d92e0a819 CDROM: Reduce ACK timing 2020-04-30 00:12:39 +10:00
Connor McLaughlin 557a6c3696 GPU/HW: Work around rasterization differences in OpenGL
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a
Vulkan renderer?
2020-04-29 21:17:49 +10:00
Connor McLaughlin 940b725c1d Settings: Make DMA performance parameters tweakable 2020-04-29 20:00:22 +10:00
Connor McLaughlin 9d1eb321ec DMA: Properly handle infinite linked lists, add cycle stealing
Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin 07e8ddcae2 DMA: Elide intermediate copy where possible
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin d80aaf3880 Qt: Fix possible race/crash on shutdown 2020-04-29 16:52:06 +10:00
Connor McLaughlin 8f82987341 Controller: Add basic PlayStation Mouse support
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin b56546d8ad Qt: Always poll controllers even when not running
Fixes pause hotkey not unpausing when bound to controller.
2020-04-29 13:28:09 +10:00
Connor McLaughlin 5a1b00825d GPU: Fix timer 1 IRQs sometimes triggering late
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin a5ff904b33 SPU: Clear ENDX flag on key on 2020-04-28 20:30:16 +10:00
Connor McLaughlin be9033b6c0 SPU: Add missing clamp in ADPCM decoder 2020-04-28 17:55:43 +10:00
Connor McLaughlin b16ecd7a86 SPU: ENDX register should get set when looping as well as muting 2020-04-28 16:57:14 +10:00
Connor McLaughlin ce46dbeeca GPU/HW: Fix another vertex culling error 2020-04-28 02:07:56 +10:00
Connor McLaughlin e20fd61f0b System: Add option to use per-game memory cards with game title as filename 2020-04-28 01:04:10 +10:00
Connor McLaughlin d04b252962 AnalogController: Reduce the number of commands which enable analog mode
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin 8605620c24 SPU: Force all voices off when SPUCNT.15=0 2020-04-27 23:33:24 +10:00
Connor McLaughlin 8c6cb877eb GPU: Disable display when CRTC configuration is invalid 2020-04-27 21:49:34 +10:00
Connor McLaughlin 79111e4e03 Qt: Add option for memory card type/mode 2020-04-27 16:22:25 +10:00
Connor McLaughlin bae4945c7a SDL: Add option for memory card type 2020-04-27 16:22:25 +10:00
Connor McLaughlin 74e455a5f7 System: Support per-game memory cards 2020-04-27 16:22:25 +10:00
Connor McLaughlin 39498849bd Common/String: Support casting to std::string_View 2020-04-27 16:14:38 +10:00
Connor McLaughlin 36444b264f GPU/D3D11: Restore API state after updating settings
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin 304391bd00 GPU: Truncate sprite/rectangle positions to 12 bits before rendering
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin 63692a012f Qt: Add "New..." to input profile save button
This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin a8c43b0c8c SDL: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:25 +10:00
Connor McLaughlin 84b8987105 Qt: Only enable D3D11 break-on-error when debugger attached 2020-04-27 00:53:17 +10:00
Connor McLaughlin 746a00743e GPU/HW: Don't emit dual-source colour writes on opaque pass
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin 341b163ca1 Common/BitField: Fix off-by-one error for signed types
Fixes Darkstalkers 3 character select screen.
2020-04-27 00:13:24 +10:00
Connor McLaughlin dc1e1b5adf GPU/HW: Fix too-large polygon culling
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin 98ff136f67 GPU: Round texture coordinates instead of flooring
Fixes misaligned textures in some games such as Crash Bandicoot.

Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin d1e841f55d GTE: Use intrinsic CountLeadingZeros()
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin 28a022547f CommonTests: Add tests for BitUtils 2020-04-26 18:33:32 +10:00
Connor McLaughlin 5671fde1ae BitUtils: Make Count{Leading,Trailing}Zeros UB for value==0 2020-04-26 18:32:26 +10:00
Connor McLaughlin 38b075c014 NamcoGunCon: Use mouse position from host display 2020-04-26 17:37:12 +10:00
Connor McLaughlin 1000cb30a9 HostDisplay: Track mouse position 2020-04-26 17:36:49 +10:00
Connor McLaughlin 2502afc3f6 SDL: Hook up mouse button events to bindings 2020-04-26 17:24:00 +10:00
Connor McLaughlin 3723cd5867 Qt: Mouse button binding support 2020-04-26 17:23:42 +10:00
Connor McLaughlin ce46475e41 Qt: Use click event rather than pressed to rebind 2020-04-26 17:22:29 +10:00
Connor McLaughlin fce35d6dbe CommonHostInterface: Support mouse bindings 2020-04-26 17:21:49 +10:00
Connor McLaughlin 02db665d4a Common: Add bitutils.h 2020-04-26 17:21:33 +10:00
Connor McLaughlin e6bd6587fd Controller: Add emulation of Namco GunCon 2020-04-26 01:23:58 +10:00
Connor McLaughlin 2026ef99e8 MemoryCard: Last byte should not set /ACK 2020-04-26 01:23:08 +10:00
Connor McLaughlin fccc2dd295 DigitalController: Store button state/transfer state in save states 2020-04-26 01:23:01 +10:00
Connor McLaughlin 2ffcad3d37 GPU: Add method to convert from window coordinates to beam ticks/lines 2020-04-26 01:22:56 +10:00
Connor McLaughlin a111e36ad7 CommonHostInterface: Add proper fast forward toggle 2020-04-26 01:22:44 +10:00
Connor McLaughlin 194fc63232 GameList: Flush game list after re-scanning
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin 25af5ef9d9 MemoryCard: Save FLAG to state 2020-04-25 15:00:14 +10:00
Connor McLaughlin 92255c8ddd System: Don't drop audio buffers when time lost 2020-04-25 14:51:25 +10:00
Connor McLaughlin f98c9b4084 GPU/HW: Fix display being cut off when cropping+upscaling 2020-04-25 14:37:56 +10:00
Connor McLaughlin 9e2331c52a Qt: Redraw window immediately when switching between fullscreen/windowed
Fixes content not showing when displaying a popup message.
2020-04-25 14:30:10 +10:00
Connor McLaughlin 1dd2e0f498 Qt: Fix assertion tripping when starting fullscreen 2nd time 2020-04-25 14:30:10 +10:00
Connor McLaughlin 7fae169bbb Timer: Don't let writes affect IRQ state 2020-04-25 14:17:44 +10:00
Connor McLaughlin 72f6503bec CDROM: Reduce speed change delay 2020-04-25 14:16:36 +10:00
Connor McLaughlin a4416d8cf5 CDROM: Add seek time when starting reading/playing without setloc 2020-04-25 14:16:20 +10:00
Connor McLaughlin f7e2d98055 Qt: Add .psf to all files filter for open file 2020-04-25 00:37:48 +10:00
Connor McLaughlin 191c3450cc SPU: Port reverb algorithm from Mednafen-PSX 2020-04-25 00:37:02 +10:00
Connor McLaughlin 6e6c11f8bf GPU: Fix dithering enable check for non-textured polygons
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin e34b78ab80 SPU: Fix pitch modulation 2020-04-24 15:50:35 +10:00
Connor McLaughlin 1891b45b0e GPU/OpenGL: Fix shader compile error on NVIDIA 2020-04-24 03:30:32 +10:00
Connor McLaughlin 715209e178 GPU/HW: Truncate colours to 16-bit before applying alpha
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin 4a4c3d5e3b GL/Texture: Add internal format as parameter 2020-04-24 03:21:44 +10:00
Connor McLaughlin 990147b7e9 GPU/HW: Use uint in CPU-side vertex attributes 2020-04-23 15:55:49 +10:00
Connor McLaughlin e2f5905cd6 GPU/HW: Use unsigned integers in shaders for texcoords
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin 30033ed4aa GPU/HW: Minor improvements to texture filtering 2020-04-23 15:08:28 +10:00
Connor McLaughlin 13e2b28f50 GPU/HW: Only apply vertex offset at 1x resolution scale 2020-04-23 14:45:11 +10:00
Connor McLaughlin ea25b58dd3 Qt: Support disabling vsync via glXSwapInterval 2020-04-23 13:04:40 +10:00
Connor McLaughlin fc6a165438 CMake: Fix compiling with Visual Studio 2020-04-23 13:04:33 +10:00
Connor McLaughlin a02c818245 HostDisplay: Drop some unused methods 2020-04-22 21:15:59 +10:00
Connor McLaughlin ea3c0b65cf Qt: Refactor render widget state transitions
Recreate widget each time. Fixes fullscreen mode switches on D3D11 and
hopefully Wayland.
2020-04-22 21:13:53 +10:00
Connor McLaughlin d7aa514f14 GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue 2020-04-22 17:39:46 +10:00
Connor McLaughlin ec5b52b3fb GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin 834f3768a1 GPU/HW: Line coordinate typo fix 2020-04-21 16:01:04 +10:00
Connor McLaughlin 1ee418aebf GPU/HW: Fix additional polyline vertices drawing 2020-04-21 15:45:22 +10:00
Connor McLaughlin b9954a943a CommonHostInterface: Default hotkeys for new save state UI
- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
2020-04-21 03:07:53 +10:00
Connor McLaughlin 2a710798cc CommonHostInterface: Add save state selector UI 2020-04-21 03:07:40 +10:00
Connor McLaughlin 7c2244f20f FrontendCommon: Add placeholder icon binary 2020-04-21 02:50:48 +10:00
Connor McLaughlin 08c8d1a521 System: Support saving screenshots in save states 2020-04-21 02:50:45 +10:00
Connor McLaughlin aaf9dcaf02 GPU/HW: Fix possible crash when drawing polylines 2020-04-20 13:00:57 +10:00
Connor McLaughlin 4655aa02f8 CPU/CodeCache: Fix uninitialized pointers 2020-04-20 12:35:57 +10:00
Connor McLaughlin badfe6117e GPU: Remove textured draw time penalty
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin 759c7c52d5 GPU: Don't wedge when other commands are in FIFO with polyline
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin b893c0abf5 GPU/Software: Fix copies when overlapping and oversized 2020-04-20 00:54:50 +10:00
Connor McLaughlin f1d1129e05 CDROM: Don't assert if SetMode.bit4 is set 2020-04-19 22:31:22 +10:00
Connor McLaughlin 5ad133a278 GPU/HW: Implement oversized copies on GPU
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin 045c4d1745 SPU: Fix adsr_volume read for pending key-on voice
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin 13903c2abd SDL: Add advanced options for tweaking GPU FIFO/runahead
These values are not saved.
2020-04-19 16:58:46 +10:00
Connor McLaughlin 3319adfa2f GPU: Tweak rectangle draw times 2020-04-19 16:57:51 +10:00
Connor McLaughlin d5a5432a8b CPU/CodeCache: Fix crash when BIOS is missing 2020-04-19 16:03:35 +10:00
Connor McLaughlin 610cc74cb9 GPU: Add primitive setup timing 2020-04-19 15:26:27 +10:00
Connor McLaughlin 16500064f8 GPU: Tweak triangle draw times 2020-04-19 15:24:40 +10:00
Connor McLaughlin 6ef3626599 GPU/HW: Fix a possible crash in rectangle expansion 2020-04-19 14:34:17 +10:00
Connor McLaughlin 1757932b3a GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin 65ca8b9fe0 GPU/HW: Move logic from backend to GPU_HW class 2020-04-18 15:30:46 +10:00
Connor McLaughlin 5923129eca Common/FIFOQueue: Make bounds checks debug only 2020-04-18 15:30:32 +10:00
Connor McLaughlin 277c03aca0 Add auto-generated Git version to window titles 2020-04-17 02:10:56 +10:00
Connor McLaughlin 610ebcf2fa Qt: Support loading .psf files 2020-04-17 00:31:03 +10:00
Connor McLaughlin 9c184c5733 SDL: Support loading .psf files 2020-04-17 00:30:19 +10:00
Connor McLaughlin 205297ac27 System: PSF (Portable Sound Format) loading support 2020-04-17 00:29:56 +10:00
Connor McLaughlin 38847de8ee GameList: PAPX and SCZS prefixes should be NTSC-J 2020-04-16 21:42:09 +10:00
Connor McLaughlin 197b193ca3 GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering 2020-04-16 21:29:11 +10:00
Connor McLaughlin 02b1e084c1 GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled 2020-04-16 21:27:01 +10:00
Connor McLaughlin b45b70970b GL/ShaderCache: Support geometry shaders 2020-04-16 21:25:56 +10:00
Connor McLaughlin a43a0a14cc CPU/CodeCache: Don't leak blocks on shutdown 2020-04-16 20:23:54 +10:00
Connor McLaughlin 7a87b9b5bb CPU/CodeCache: Don't leak blocks on flush 2020-04-16 19:40:52 +10:00
Connor McLaughlin 86df077ffe GPU/HW: Slight refactor to vertex culling 2020-04-16 00:22:19 +10:00
Connor McLaughlin 8a5e955ba3 Qt: Add input profile support 2020-04-15 01:44:16 +10:00
Connor McLaughlin f75ea052a6 FrontendCommon: Add input profile support 2020-04-15 01:44:04 +10:00
Connor McLaughlin 193763b4aa SDL: Fix possible crash when parsing key modifiers 2020-04-14 16:41:59 +10:00
Connor McLaughlin 1eeb1012aa Qt: Add buttons for binding controller rumble 2020-04-14 16:35:04 +10:00
Connor McLaughlin d9ebb975b2 CommonHostInterface: Reimplement controller rumble support
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin 915989fa25 CommonHostInterface: Remove extra newlines in messages 2020-04-14 04:05:10 +10:00
Connor McLaughlin 67f2eb3fed Qt: Fix -fullscreen not working 2020-04-13 22:37:24 +10:00
Connor McLaughlin 81cf4b469f Frontends: Add shared command line interface
Also provides batch mode and automatic fullscreen switching.

  -help: Displays this information and exits.
  -version: Displays version information and exits.
  -batch: Enables batch mode (exits after powering off)
  -fastboot: Force fast boot for provided filename
  -slowboot: Force slow boot for provided filename
  -resume: Load resume save state. If a boot filename is provided,
    that game's resume state will be loaded, otherwise the most
    recent resume save state will be loaded.
  -state <index>: Loads specified save state by index. If a boot
    filename is provided, a per-game state will be loaded, otherwise
    a global state will be loaded.
  -statefile <filename>: Loads state from the specified filename.
    No boot filename is required with this option.
  -fullscreen: Enters fullscreen mode immediately after starting.
  -nofullscreen: Prevents fullscreen mode from triggering if enabled.
  -portable: Forces "portable mode", data in same directory.
  --: Signals that no more arguments will follow and the remaining
    parameters make up the filename. Use when the filename contains
    spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin 6a03bb2d15 HostInterface: Drop std::filesystem requirement 2020-04-12 21:06:33 +10:00
Connor McLaughlin e843fcd9f0 SDLControllerInterface: Fix broken input when player IDs clash 2020-04-11 19:36:53 +10:00
Connor McLaughlin 4fd5d6ca4f SDL: Fix software renderer image uploads in OpenGL 2020-04-11 18:54:20 +10:00
Connor McLaughlin a682b720e1 Qt: Fix software renderer image uploads in OpenGL 2020-04-11 18:54:09 +10:00
Connor McLaughlin 7779a54bc5 GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin 9e024b7a51 GPU: Handle VRAM wrap-around behavior on scanout 2020-04-11 16:09:03 +10:00
Connor McLaughlin fc3efebb38 Revert "SPU: Use reverb formula from Mednafen-PSX"
This reverts commit 809b9f89ca.
2020-04-11 15:04:04 +10:00
Connor McLaughlin 54adad948b Qt: Add .mcr extension to memory card file picker 2020-04-11 11:57:39 +10:00
Connor McLaughlin a4a112f5d8 CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin 6d55979dac HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL 2020-04-11 00:56:28 +10:00
Connor McLaughlin 05e4e7d262 CDROM: Add timing for speed changes/adjust seek timing
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin 809b9f89ca SPU: Use reverb formula from Mednafen-PSX 2020-04-11 00:40:28 +10:00
Connor McLaughlin 64a96ad718 Common/WAVWriter: Add accessors 2020-04-11 00:24:30 +10:00
Connor McLaughlin 156a360d86 SDL: Migrate to common host interface
It now supports controllers again. But you have to bind them in Qt.
2020-04-11 00:00:44 +10:00
Connor McLaughlin 6cfad33b8e HostInterface: Set NoNav on FPS window
Prevents it stealing focus in SDL frontend.
2020-04-11 00:00:37 +10:00
Connor McLaughlin 674bcdfeec INISettingsInterface: Add Save() method 2020-04-11 00:00:21 +10:00
Connor McLaughlin ebc3aa118c SDL: Fix DXGI intercepting ALT+ENTER 2020-04-11 00:00:15 +10:00
Connor McLaughlin 6775100170 GPU: Drop OpenGL ES renderer
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin fbfd838e22 GPU: Add pixel aspect ratio option
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin 3325d2c42c GPU: Add Force NTSC timings option
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin a06240141e GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
I believe this is what was causing the renderer to have issues on
Windows 7.
2020-04-10 01:07:44 +10:00
Connor McLaughlin 5a19abbbd3 GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled 2020-04-10 00:43:18 +10:00
Connor McLaughlin f0a3e66d08 GPU/Software: Fix broken display when VRAM is X-offset 2020-04-09 20:50:57 +10:00
Connor McLaughlin 2413c5a6a3 GPU/Software: Fix incorrect colours in 24-bit FMVs 2020-04-09 00:46:00 +10:00
Connor McLaughlin 3c45603cb4 MemoryCard: Batch sector writes together 5 seconds at a time
Reduces disk writes for SSDs (assuming the OS didn't just cache all the
writes), and limits OSD spam.

Fixes #146.
2020-04-09 00:14:26 +10:00
Connor McLaughlin 0a004361fc Qt: Work around flip model swap chains being limited to vsync when parented
Fixes fast forward not working on some systems.
2020-04-09 00:14:19 +10:00
Connor McLaughlin 1f40d5f77d Qt: Implement memory card remove button 2020-04-09 00:13:44 +10:00
Connor McLaughlin 3272b37853 Qt: Implement browse button for memory card paths 2020-04-09 00:09:16 +10:00
Connor McLaughlin 9915d977e4 Qt: Fix memory card path not applying
Fixes #245.
2020-04-09 00:03:52 +10:00
Connor McLaughlin cbe9ef24b9 SettingWidgetBinder: Use QString instead of const char*
Fixes potential string lifetime issues.
2020-04-09 00:03:20 +10:00
Connor McLaughlin bc66b2691d CDImage: Linux build fix 2020-04-08 21:26:51 +10:00
Connor McLaughlin 0006052728 SPU: Fix some registers not being saved to state 2020-04-08 20:33:39 +10:00
Connor McLaughlin 08567fedf4 CDROM: Fix crash when loading save state from different system 2020-04-08 13:08:27 +10:00
Connor McLaughlin 9851b75368 CDImage: Fix crash on invalid cuesheet 2020-04-08 11:58:05 +10:00
Connor McLaughlin 32dbd173c5 Qt: Add link to Discord server in Help menu 2020-04-07 13:54:25 +10:00
Connor McLaughlin 610abc1a75 BIOS: Make SCPH-3000 BIOS known 2020-04-07 11:54:24 +10:00
Connor McLaughlin b4538b1d2e HostInterface: Add redump BIOS filenames to search list
ps-10x.bin, ps-30x.bin, etc.
2020-04-07 11:54:22 +10:00
Connor McLaughlin e91d760175 HostInterface: Fix crash on startup with controller connected 2020-04-06 12:18:33 +10:00
Connor McLaughlin 0c1547d9e3 CDROM: Don't use valid bit for last subq, read on reset
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00
Connor McLaughlin b7cdaaf36a CDROM: Defer setting reading/playing bit until sector is read
Fixes softlock in Chicken Run.
2020-04-06 00:25:49 +10:00
Connor McLaughlin 411fbe8416 Common/Event: Add unit tests 2020-04-05 23:25:45 +10:00
Connor McLaughlin e7640d5367 HostInterface: Make SetUserDirectory() overridable by frontends 2020-04-05 22:59:06 +10:00
Connor McLaughlin 11e8a91e30 CommonHostInterface: Simplify fullscreen toggle 2020-04-05 22:58:54 +10:00
Connor McLaughlin bf6c1c4866 Qt: Implement render-to-seperate-window and render-to-main toggle 2020-04-05 22:58:47 +10:00
Connor McLaughlin abb87f497f Common: Port Event class from YBaseLib over 2020-04-05 22:57:35 +10:00
Connor McLaughlin 70ccdcfc30 INISettingsInterface: Make constructor parameter a std::string 2020-04-05 22:57:29 +10:00
Connor McLaughlin 45d7294c3c CDROM: Limit XA playback to first-identified file/channel
Fixes background music in initial menu of Tomb Raider III.
2020-04-05 01:39:43 +10:00
Connor McLaughlin cae2e09957 SDLControllerInterface: Pass player ID to hooks not joystick ID
Should fix controllers which show up as non-zero players.
2020-04-05 01:28:08 +10:00
Connor McLaughlin 3cfead36c4 Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
This reverts commit 5302f83818.

This is not the correct fix, and breaks other games.
2020-04-04 19:31:19 +10:00
Connor McLaughlin 4ea3c994f6 GL/ShaderCache: Linux build fix 2020-04-04 00:52:04 +10:00
Connor McLaughlin ddf52cc8c7 GPU/SW: Implement interlaced display 2020-04-04 00:24:37 +10:00
Connor McLaughlin c483a78889 GPU: Implement interlaced VRAM fills 2020-04-04 00:24:37 +10:00
Connor McLaughlin 2aecb570c1 GPU: Implement interlaced rendering in hardware backends 2020-04-04 00:24:37 +10:00
Connor McLaughlin bb3c0a2ccc GPU/HW/OpenGLES: Use shader cache 2020-04-04 00:24:37 +10:00
Connor McLaughlin d0be5618ec GPU/HW/OpenGL: Use shader cache 2020-04-04 00:24:37 +10:00
Connor McLaughlin f566ca7a50 GL/ShaderCache: Recreate cache when creating program from binary fails
This is probably due to a driver or GPU change, so all programs will be
"bad" and if we don't start from scratch, we'll never cache any new
program versions.
2020-04-04 00:24:34 +10:00
Connor McLaughlin ca2f691dbe Common: Add GL Shader Cache class 2020-04-04 00:11:09 +10:00
Connor McLaughlin ef4808bbde GL/Program: Add program binary interface 2020-04-04 00:11:04 +10:00
Connor McLaughlin 256cb8a82c GL/Program: Make moveable 2020-04-04 00:11:00 +10:00
Connor McLaughlin 7f5c6f8b4f GPU/HW: Move some flush checks to command time 2020-04-04 00:10:55 +10:00
Connor McLaughlin 5302f83818 GPU: Clamp coordinates to 11 bits after applying drawing offset
Fixes flickering in some scenes (e.g. Galbadia Missile Base).
2020-04-04 00:10:45 +10:00
Connor McLaughlin 48fba47ee6 GPU: Implement skip-drawing-to-active-field for interlaced mode
Currently only in the software renderer.
2020-04-04 00:10:41 +10:00
Connor McLaughlin 5b6027e6bb Add common-tests and rectangle class tests 2020-04-03 01:32:27 +10:00
Connor McLaughlin 643e429ad2
Merge pull request #211 from ggdrt/patch-0
GPU: Fix "Draw To Display Area" debug reporting
2020-04-02 11:41:09 +10:00
Connor McLaughlin 2a6e04988f GPU/HW: Simplify 24-bit scanout and interlacing shader
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
2020-04-02 00:17:25 +10:00
Connor McLaughlin 1d948a53e0 SPU: Reinitialize transfer event on loading state 2020-04-02 00:17:15 +10:00
Albert Liu b27e030059 GPU: Fix "Draw To Display Area" debug reporting 2020-04-01 06:10:31 -07:00
Connor McLaughlin 3daa6b469a Build: Explicitly disable spectre mitigations
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.

It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin 31581763a3 GPU: Correct starting position for polyline terminator search
Fixes broken visuals in Wild Arms, probably others.
2020-04-01 20:24:57 +10:00
Connor McLaughlin 0eb740a0aa Qt: Add CDROM Enable Region Check option 2020-04-01 14:50:27 +10:00
Connor McLaughlin 9933910312 SDL: Add CDROM Enable Region Check option 2020-04-01 14:50:21 +10:00
Connor McLaughlin 15c33ebedb CDROM: Add "Enable Region Check" option 2020-04-01 01:48:37 +10:00
Connor McLaughlin e36e70a266 CDROM: Drop sector buffer not read back to dev log level
This happens a lot in games and it's perfectly fine, but sometimes it
can mean the game is wedged and not receiving data.
2020-03-31 22:29:03 +10:00
Connor McLaughlin f6711cbafa CDROM: Pausing while seeking should be an error response
Confirmed by hardware test.
2020-03-31 22:28:55 +10:00
Connor McLaughlin 00c24c2501 CDROM: Adjust ACK timings to be closer to hardware test results
Fixes Shrek Treasure Hunt.
2020-03-31 22:28:48 +10:00
Connor McLaughlin 8439e1c54e GPU: Adjust visible ticks/lines, fix underflow in height 2020-03-31 22:28:37 +10:00
Connor McLaughlin 6bc91f2157 GPU: Polyline must have at least two vertices
Fixes GPU stream corruption in Lifeforce Tenka.
2020-03-30 13:58:39 +10:00
Connor McLaughlin eaf13a1461 GPU: Fix flipped MSB/LSB for single pixel reads 2020-03-30 00:41:31 +10:00
Connor McLaughlin f13cfce34d GPU: Fix incorrect polyline terminator check
Fixes Gran Turismo 2, maybe others.
2020-03-30 00:35:39 +10:00
Connor McLaughlin a9109c7552 System: Don't insert blank memory card if path unspecified 2020-03-30 00:14:15 +10:00
Connor McLaughlin 3f042cd477 CDROM: Fix play command with parameter forever seeking
Fixes audio playback when selecting track in BIOS CD player.
2020-03-30 00:13:46 +10:00
Connor McLaughlin 3a31282fe6 CDROM: GetTN should return first_track, last_track
Fixes CDDA playback in Street Sk8er, Jellyfish - The Healing Friend,
probably others.
2020-03-30 00:13:42 +10:00
Connor McLaughlin 7ecac6dbcf CDImage: Use track's control instead of last track's control for pregap 2020-03-30 00:13:26 +10:00
Connor McLaughlin 02f67a801e CDROM: Fix behavior of stat bit 5 according to hardware tests 2020-03-29 17:52:37 +10:00
Connor McLaughlin deb2865606 CDROM: Preserve header valid bit on more commands
Fixes Goryuujin Electro hanging on boot.
2020-03-29 01:16:01 +10:00
Connor McLaughlin 0e0bd2852f CDROM: Trigger INT5 on shell open
This behaviour has been verified on console.

Fixes disc swap detection in "Arc the Lad III"
2020-03-29 01:15:04 +10:00
Connor McLaughlin 2292292956 CDROM: Set mode to read raw sectors after reset
Fixes "This is Football 2", possibly others.
2020-03-29 01:14:58 +10:00
Connor McLaughlin 148279e2f2 GPU: Rewrite CRTC display modeling and overscan handling 2020-03-29 01:14:37 +10:00
Connor McLaughlin fe824d6c89 GPU: Display VRAM with 1:1 pixel ratio rather than scaling 2020-03-29 01:14:33 +10:00
Connor McLaughlin 21ddfacd40 Settings: Add missing crop mode save 2020-03-29 01:13:53 +10:00
Connor McLaughlin e6d5a9d3e4 GPU: Add missing blitter ticks reset to SoftReset() 2020-03-29 01:13:40 +10:00
Connor McLaughlin 10197506c5 CDROM: Implement 8-sector buffering behavior 2020-03-29 01:13:25 +10:00
Connor McLaughlin a988384423 Common/HeapArray: Fix move construction/assignment 2020-03-29 01:13:14 +10:00
Connor McLaughlin 46239e6758 GPU: Fix GP0(1Fh) locking up emulator 2020-03-29 01:12:54 +10:00
Connor McLaughlin 5dbdc0b60c DMA: Remove timing events
We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
2020-03-29 01:12:44 +10:00
Connor McLaughlin 423f04325f SPU: Implement timing for RAM reads/writes 2020-03-29 01:12:37 +10:00
Connor McLaughlin 20025b2ffd Qt: Hide mouse cursor in fullscreen mode
Fixes #135.
2020-03-29 01:12:27 +10:00
Connor McLaughlin 22a0d8f93c CDROM: Implement Sync/00h command 2020-03-28 02:24:36 +10:00
Connor McLaughlin 0b347e2151 GPU/HW: Implement flipped quad coordinate hack from beetle-psx
Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin f23bcc0faa SPU: Ignore loop start flag when repeat address is explicitly set
Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin 08ad5aad53 SPU: Run muted voices when IRQ is enabled
Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
2020-03-27 01:42:43 +10:00
Connor McLaughlin 54abd37daa GPU: Let the GPU drive DMA transfers for large time slices
Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin d4ae0f13fe MDEC: Refactoring and fixes 2020-03-26 00:13:07 +10:00
Connor McLaughlin c81efb1142 DMA: Enable block splitting for linked list mode 2020-03-26 00:13:03 +10:00
Connor McLaughlin 88f1edd48d System: Include console region in save state
Fixes #149.
2020-03-25 01:49:20 +10:00
Connor McLaughlin 7cd7dec668 HostInterface: Restore pause state after switching renderers
Fixes #148.
2020-03-25 01:48:51 +10:00
Connor McLaughlin 18cc3d5932 SPU: Stub out external volume registers
If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin 7317c83a3c SPU: Implement internal volume sweep register reads
Fixes muted audio in Michelin Rally Masters.
2020-03-24 00:21:52 +10:00
Connor McLaughlin 452c6e16d1 GPU: Fix blitter ticks not being counted
Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin 4c2597acf3 SPU: Process key on/off at next 44100hz cycle
Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin c8af4abad8 CDROM: Don't queue up a second INT1 when one is still pending 2020-03-24 00:21:22 +10:00
Connor McLaughlin 40d6be7142 System: Frame pacing improvements 2020-03-24 00:21:11 +10:00
Connor McLaughlin cbb9b96537 System: Include buffer swap time in frame time measurement 2020-03-24 00:20:56 +10:00
Connor McLaughlin 9ce63952fb TimingEvent: Fix events losing time when rescheduling outside handler 2020-03-24 00:20:45 +10:00
Connor McLaughlin 612b362ae9 Timers: Sync GPU on register write too 2020-03-24 00:20:27 +10:00
Connor McLaughlin e2e2b573c0 GPU/HW: Move drawing offset to CPU-side
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin 40481305c4 GPU/HW: Fudge texture coordinates by half a screen-space pixel
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin 7ac48cd8d6 SPU: Swap read/write ready bits
Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin 7a89c787b8 SPU: Fix some reverb registers not being saved to state 2020-03-23 00:29:10 +10:00
Connor McLaughlin d47a82d591 SPU: Implement noise functionality 2020-03-23 00:29:00 +10:00
Connor McLaughlin 0a6295a9b4 SPU: Implement volume sweep functionality 2020-03-23 00:28:51 +10:00
Connor McLaughlin a5083f0ee4 Qt: Remove ? button in title bar 2020-03-22 22:40:45 +10:00
Connor McLaughlin 701491156a Qt: Use menu font instead of system font as default font 2020-03-22 22:40:29 +10:00
Connor McLaughlin 7b9be0a586 Qt: Add per-page help to settings dialog 2020-03-22 22:19:46 +10:00
Connor McLaughlin 1d9bcb2a48 Qt: Force redraw the display when restoring after minimized 2020-03-22 21:50:49 +10:00
Connor McLaughlin 361bedc2c3 SDLControllerInterface: Hackfix for non-player-id supporting controllers 2020-03-22 21:31:54 +10:00
Connor McLaughlin 8b836555f6 Qt: Disable auto-fill background and set WA_NoSystemBackground 2020-03-22 21:25:10 +10:00
Connor McLaughlin 74e0e83cfd Qt: Use same imgui style as SDL 2020-03-22 13:20:08 +10:00
Connor McLaughlin e662f34f8b Qt: Add help for general settings 2020-03-22 13:20:08 +10:00
Connor McLaughlin 4629cdfffc Qt: Add help text section to settings dialog 2020-03-22 13:20:08 +10:00
Connor McLaughlin d5c76bf7d5 Qt: Increase default size of settings dilaog 2020-03-22 13:20:08 +10:00
Connor McLaughlin c646bf507f Qt: Add OSD options to general settings 2020-03-22 13:20:08 +10:00
Connor McLaughlin a4a5d3ef79 Qt: Split some console settings out into general settings 2020-03-22 13:20:08 +10:00
Connor McLaughlin bf2f9bd8d9 Qt: Add 'Refresh' button to toolbar for reloading game list 2020-03-22 13:20:08 +10:00
Connor McLaughlin 7e36195f44 HostInterface: Enable on-screen FPS/VPS/Speed display via config 2020-03-22 13:20:08 +10:00
Connor McLaughlin 9fd95c3e21 Common/Rectangle: Fix off-by-one error in Intersects() 2020-03-22 13:20:08 +10:00
Connor McLaughlin 77a60f0c5f HostInterface: Crash fix again for controller switching 2020-03-22 13:15:44 +10:00
Connor McLaughlin acd49f3765 Qt: Fix possible crash when loading state via menu 2020-03-22 13:10:28 +10:00
Connor McLaughlin 12ddeb675c HostInterface: Fix controller not updating when switched and system running 2020-03-22 12:54:26 +10:00
Connor McLaughlin 46f921fb95 SDLControllerInterface: Fix crash on shutdown 2020-03-22 12:54:25 +10:00
Connor McLaughlin 8190efa5dc SDLControllerInterface: Fix compilation on Ubuntu LTS 2020-03-22 12:28:10 +10:00
Connor McLaughlin ad6e4cb6e4 Qt: Add "Clear All" and "Rebind All" to controller bindings 2020-03-22 00:50:09 +10:00
Connor McLaughlin 45050709f2 Qt: Add support for clearing input bindings with right click 2020-03-22 00:49:55 +10:00
Connor McLaughlin 29a09a3685 Introduce ControllerInterface class, port SDL interface over
This breaks controller support in the SDL frontend until it's ported
over to the common interface.
2020-03-22 00:49:46 +10:00
Connor McLaughlin a4486cf6fa CDROM: Don't miss last three frames at end of sector 2020-03-21 12:31:40 +10:00
Connor McLaughlin 8ef1e71ce0 DMA: Channels other than OTC should run based on request in SyncMode 0 2020-03-21 00:15:49 +10:00
Connor McLaughlin f4d172df2f DMA: Fix underflow when block_count == 0 2020-03-21 00:15:42 +10:00
Connor McLaughlin 904ab982e6 GPU: Fix crash when fill rectangles are out-of-bounds 2020-03-21 00:15:35 +10:00
Connor McLaughlin d67bcd654c GPU: Prevent emulator locking up when switching between PAL/NTSC mode 2020-03-20 01:12:41 +10:00
Connor McLaughlin bad5b30a61 CDROM: Fix incorrect volume matrix update/application
Fixes #90.
2020-03-19 00:28:57 +10:00
Connor McLaughlin 3223f87eeb CDROM: Simplify register indexing for write 2020-03-19 00:28:41 +10:00
Connor McLaughlin 1ee68ad12a CommonHostInterface: Add Screenshot hotkey 2020-03-18 22:28:03 +10:00
Connor McLaughlin afe2f96474 Qt: Fix display not updating after resize when paused
Fixes #104.
2020-03-18 22:27:45 +10:00
Connor McLaughlin b86e0bc846 SPU: Implement reverb
Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin c9e5e3a43e CDROM: Add missing disc/console region check
Fixes #106.
2020-03-17 12:47:46 +10:00
Connor McLaughlin 282998d0bb Qt: Add screenshot button 2020-03-16 00:06:39 +10:00
Connor McLaughlin ffb760c79d SDL: Add screenshot to menu 2020-03-16 00:04:16 +10:00
Connor McLaughlin 6b68512ac1 HostInterface: Add SaveScreenshot() method 2020-03-16 00:03:57 +10:00
Connor McLaughlin 2bb992a702 HostDisplay: Add texture dumping/saving support 2020-03-16 00:03:49 +10:00
Connor McLaughlin b4153266a0 GL/Texture: Add a GetTextureSubImage fallback/helper 2020-03-16 00:03:25 +10:00
Connor McLaughlin 212fddd195 D3D11/StagingTexture: Add auto-resizing staging texture 2020-03-16 00:03:16 +10:00
Connor McLaughlin 97c435a154 CMake: Linux build fix 2020-03-16 00:02:55 +10:00
Connor McLaughlin fe2e6561d3 Qt: Add audio dumping options 2020-03-15 22:04:32 +10:00
Connor McLaughlin c4af353d54 SDL: Add audio dumping options 2020-03-15 22:04:25 +10:00
Connor McLaughlin 8e20d0d4ff SPU: Add audio dumping support 2020-03-15 22:04:17 +10:00
Connor McLaughlin 198a64eb5e HostInterface: Add a helper function for generating timestamp-based filenames 2020-03-15 22:03:53 +10:00
Connor McLaughlin c7a74cabaa Common: Add WAVWriter class 2020-03-15 22:03:22 +10:00
Connor McLaughlin 6a6aa72f3a SPU: Add a tick counter and delay between key on/off writes
Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.

Thanks to @PSI-Rockin for the idea.

Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin d42f155512 SPU: Use "ticks" instead of "sample" in variable names 2020-03-14 15:23:23 +10:00
Connor McLaughlin 90d6babfb0 SPU: Always run, not only when enabled 2020-03-14 15:01:23 +10:00
Connor McLaughlin c3cb6ef393 Qt: Fix debug menu not updating selected GPU renderer
Fixes #93.
2020-03-14 12:34:41 +10:00
Connor McLaughlin 90121aa169 GPU: Fix VRAM display in software renderer 2020-03-13 23:21:44 +10:00
Connor McLaughlin e076526898 CDROM: Rework sector buffering behavior
This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin 86eefbd5d7 System: Fix a possible assertion failure loading state 2020-03-12 15:32:37 +10:00
Connor McLaughlin 21ecf231d9 Qt: Show game list scanning progress visually 2020-03-12 15:32:34 +10:00
Connor McLaughlin 0e3bcfa7b5 Qt/HostInterface: Track main window pointer 2020-03-12 15:32:30 +10:00
Connor McLaughlin 9e08ae6188 GameList: Use ProgressCallback interface when scanning 2020-03-12 15:32:19 +10:00
Connor McLaughlin f71a03202b Qt: Add ProgressCallback implementation 2020-03-12 15:32:15 +10:00
Connor McLaughlin 8028b7b4a3 Common: Add ProgressCallback class 2020-03-12 13:54:27 +10:00
Connor McLaughlin 8f39a0f154 Qt: Properly implement "Start Fullscreen" 2020-03-12 13:53:58 +10:00
Connor McLaughlin 2480624cbe Qt: Replace QWindow for display with QWidget base
Not as elegant, but it solves the input focus issue.
2020-03-12 13:53:51 +10:00
Connor McLaughlin db1070a683 Settings: Fix start paused not applying 2020-03-12 13:53:43 +10:00
Connor McLaughlin 3effa1238f CDROM: Return correct SCEx string based on disc region
Fixes SCEI/SCEE displaying as SCEE in BIOS.
2020-03-12 13:51:53 +10:00
Connor McLaughlin 419422a2d7 CDROM: Return console region string based on system 2020-03-12 13:51:38 +10:00
Connor McLaughlin e0a339ca96 GameList: Seperate disc region and console region 2020-03-12 13:51:29 +10:00
Connor McLaughlin e8a5259e68 Qt: Show save times in save state menu as well 2020-03-12 13:51:23 +10:00
Connor McLaughlin b2d0dd2d6c Qt/GameList: Update entry rather than ignoring same directory added twice 2020-03-10 23:10:20 +10:00
Connor McLaughlin ed0abf3912 Qt: Fix possible assertion failure when removing search directories 2020-03-10 22:59:17 +10:00
Connor McLaughlin bd25aa2f9d Qt: Include .chd in disc image filter
Fixes #77.
2020-03-10 00:18:13 +10:00
Connor McLaughlin c2370c598e CDROM: Don't crash when stopping with no media
Fixes #76.
2020-03-10 00:09:27 +10:00
Connor McLaughlin e98c753d3d CDROM: Delay the first CDDA report by one second
Needs hardware testing...
2020-03-09 00:01:28 +10:00
Connor McLaughlin 776159265a CDROM: Skip pregap when processing CDDA 2020-03-09 00:01:26 +10:00
Connor McLaughlin b81071a65c CDImage: Assume 2 second pregap between tracks if none specified 2020-03-09 00:01:23 +10:00
Connor McLaughlin 631865469d CDROM: Bump up ACK delay timing 2020-03-08 18:07:39 +10:00
Connor McLaughlin 4eeaa38ccd CDROM: Don't persist seek error bit in secondary status
Fixes Viewpoint (#56).
2020-03-08 15:54:09 +10:00
Connor McLaughlin 2249b873ff D3D11/StreamBuffer: Check feature support for MAP_NO_OVERWRITE before using 2020-03-08 12:51:14 +10:00
Connor McLaughlin 99d42c07c2 D3D11/StreamBuffer: Use WRITE_DISCARD at position 0 2020-03-08 12:38:01 +10:00
Connor McLaughlin e19175edae GPU/D3D11: Fix non-vertical line rendering at >1x scale 2020-03-08 00:03:31 +10:00
Connor McLaughlin 34ae0dae13 CDROM: Fix upper bound for XA audio frames and sync SPU 2020-03-07 17:29:41 +10:00
Connor McLaughlin 6fa8031569 GPU/D3D11: Fix uniform buffer creation on Win7 2020-03-07 16:05:54 +10:00
Connor McLaughlin eb6dbbfb13 CDROM: Set seeking bit in stat when seeking 2020-03-07 15:10:49 +10:00
Connor McLaughlin c700913322 CDROM: Implement SetSession command 2020-03-07 15:10:19 +10:00
Connor McLaughlin d0f420de10 CDROM: Log invalid command identifiers 2020-03-07 14:00:15 +10:00
Connor McLaughlin 6bb6249e86 GPU/HW: Print capabilities to log 2020-03-07 12:54:15 +10:00
Connor McLaughlin b5b6a15e40 GPU/D3D11: Always flush render before presenting 2020-03-07 12:37:58 +10:00
Connor McLaughlin ae4767a9ca GPU/HW: Always unmap buffer on flush
Should stop assertions firing in some games.
2020-03-07 12:34:44 +10:00
Connor McLaughlin ef2796b780 CommonHostInterface: Fix controller inputs not binding
Fixes #46.
2020-03-06 21:55:27 +10:00
Connor McLaughlin 2004de7170 Qt: Fix controller rebinding not registering when paused 2020-03-06 21:55:10 +10:00
Connor McLaughlin f9a298f1b7 GPU: Fix incorrect handling of check mask bit
Fixes boxes in Silent Hill in Software Renderer.
2020-03-06 00:45:21 +10:00
Connor McLaughlin 552a01a9b6 Qt: Disable LTCG on Release-only builds
It wasn't being used anyway.
2020-03-04 23:21:43 +10:00
Connor McLaughlin b59e4ffbcb HostInterface: Reset performance counters on unpausing 2020-03-03 10:07:16 +10:00
Connor McLaughlin b405c01652 Qt: Save settings for column visibility/sorting in game list 2020-03-02 11:08:29 +10:00
Connor McLaughlin 5c0660744a Qt: Implement "File Title" column and toggling in game list 2020-03-02 11:08:25 +10:00
Connor McLaughlin c8954a3089 Qt: Fix game list sorting by column 2020-03-02 11:08:20 +10:00
Connor McLaughlin 69f03959aa Qt: Implement context menu in game list 2020-03-02 11:08:16 +10:00
Connor McLaughlin 0c40903f74 Qt: Fix double mutex lock on controller type change
Fixes #39.
2020-03-02 11:05:13 +10:00
Connor McLaughlin 34f1c644f5 GPU: Update GPUSTAT if raster has passed to the next line
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
2020-03-01 17:14:42 +10:00
Connor McLaughlin b0b1fd8f1a GPU: Timing for CPU->VRAM transfers
Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin 6b9c6d3750 GPU: Add a helper function to determine how many GPU ticks are pending 2020-03-01 17:14:32 +10:00
Connor McLaughlin 635ab72b37 GPU: Implement "Scaled Dithering" option
Fixes #29.
2020-03-01 00:05:31 +10:00
Connor McLaughlin d41e6dd28f CommonHostInterface: Add some more default key bindings
Also remove some unused code.
2020-02-29 00:41:17 +10:00
Connor McLaughlin fdcb891ed3 GPU: Fix incorrect detection of 480i mode 2020-02-29 00:19:23 +10:00
Connor McLaughlin ed493c846d GPU: Don't panic on oversized VRAM copies
Fixes #31.
2020-02-29 00:19:09 +10:00
Connor McLaughlin 7412e78aa1 GPU: Move software copy/fill functions to base class so it can be used as fallback 2020-02-29 00:18:33 +10:00
Connor McLaughlin e1d4c0b9d4 HostDisplay: Fudge texture coordinates for better linear filtering 2020-02-29 00:18:24 +10:00
Connor McLaughlin 6bacbf3438 GPU: Fix 480i displays getting cut off in OpenGL and Software 2020-02-28 23:01:38 +10:00
Connor McLaughlin aa56a59f58 GPU: Make resolution info less spammy 2020-02-28 23:00:37 +10:00
Connor McLaughlin 0690491883 GPU/HW: Fix potential crash in rectangle expansion 2020-02-28 22:58:34 +10:00
Connor McLaughlin a298e93004 CMake: Fix Linux build
Fixes #36.
2020-02-28 22:43:34 +10:00
Connor McLaughlin e8e44991db GPU: Fix display in OpenGL renderer 2020-02-28 22:42:56 +10:00
Connor McLaughlin 63064f80c2 HostInterface: Fix default value for Display/CropMode 2020-02-28 18:15:37 +10:00
Connor McLaughlin f2adb71a70 CommonHostInterface: Bind face buttons to keypad by default 2020-02-28 18:15:21 +10:00
Connor McLaughlin 19c1e8b838 StringUtil: Fix for older gcc versions again 2020-02-28 17:19:51 +10:00
Connor McLaughlin fcc0ae9571 GPU: Implement "Crop Mode" (none, overscan, all borders) 2020-02-28 17:01:01 +10:00
Connor McLaughlin 5df7fbd68c Common/Rectangle: Fix typo in assignment operator 2020-02-28 17:00:19 +10:00
Connor McLaughlin 122726fe65 Common/StringUtil: Support compiling on gcc7 2020-02-28 17:00:16 +10:00
Connor McLaughlin bbdee22ea8 SDL: Move SDLSettingsInterface (ini) to frontend-common 2020-02-28 17:00:14 +10:00
Connor McLaughlin 9ab5212833 FrontendCommon: Make SDL2 dependency optional 2020-02-28 17:00:12 +10:00
Connor McLaughlin f35970fcac FrontendCommon: Move input binding and some other logic from Qt to common 2020-02-28 17:00:09 +10:00
Connor McLaughlin ccbe6f0c42 Qt: Don't store floats in settings as QVariant data 2020-02-28 17:00:07 +10:00
Connor McLaughlin da0059fb21 Common/StringUtil: Add a FromChars std::optional wrapper 2020-02-28 17:00:05 +10:00
Connor McLaughlin 86094b8080 Common/String: Don't copy StaticStrings when not writing 2020-02-28 17:00:02 +10:00
Connor McLaughlin 4fe57e64d7 SDL: Add -gstate parameter to load global state 2020-02-28 17:00:00 +10:00
Connor McLaughlin 992bf7c338 SDL: Add GPU debug device option to settings 2020-02-28 16:59:58 +10:00
Connor McLaughlin 07ba2ecd3d Settings: Simplify resolution scale enumeration 2020-02-28 16:59:55 +10:00
Connor McLaughlin f21cb25426 HostInterface: Recreate system on GPU debug device toggle too 2020-02-28 16:59:53 +10:00
Connor McLaughlin 82eb14efb1 Core: Apply DPI scaling to debug windows 2020-02-28 16:59:51 +10:00
Connor McLaughlin ce31c85983 SDL: Support high-dpi displays 2020-02-28 16:59:48 +10:00
Connor McLaughlin a0a0cd48fa SDL: Reimplement improved fullscreen toggling 2020-02-28 16:59:46 +10:00
Connor McLaughlin f03de090c4 SDL: Fix setting changes not applying 2020-02-28 16:59:44 +10:00
Connor McLaughlin 4b94224955 SDL: Use RunLater() for menu actions too 2020-02-28 16:59:41 +10:00
Connor McLaughlin 50a155e775 Settings: Default to relative paths for bios/memcards
Prevents from locking to the directory the first time we run.
2020-02-28 16:58:30 +10:00
Connor McLaughlin 509f26ad7e Qt: Add some more default hotkeys (fullscreen/pause/poweroff)
Along with the previous commit, fixes #32
2020-02-26 19:31:12 +10:00
Connor McLaughlin e4ff8b0936 Qt: Add power off hotkey and confirmation message 2020-02-26 19:26:20 +10:00
Connor McLaughlin 27c9f2d834 Qt: Add a method for the emulation thread to focus the display widget 2020-02-26 19:26:14 +10:00
Connor McLaughlin e9dea6e0f7 HostInterface: Add a ConfirmMessage() method 2020-02-26 19:25:57 +10:00
Connor McLaughlin 8ffdcf1b7e Qt: Add a way for the emulation thread to request fullscreen state 2020-02-26 19:25:51 +10:00
Connor McLaughlin 460ff24248 Qt: Support SDL audio backend 2020-02-25 23:40:46 +10:00
Connor McLaughlin 223b52736f Qt: Populate audio backend drop-down 2020-02-25 23:40:42 +10:00
Connor McLaughlin c68d188029 Disable DXGI handling of ALT+ENTER
We manage fullscreen ourselves.
2020-02-24 18:19:20 +09:00
Connor McLaughlin bfdf343dfe SDL: Move imgui render to display
Fixes crash on renderer switch.
2020-02-23 00:04:30 +09:00
Connor McLaughlin 49c7767ed4 System: Check save state version when loading
Fixes #34.
2020-02-22 17:16:47 +09:00
Connor McLaughlin 959a555274 CDROM: Implement asynchronous disc reading 2020-02-22 00:24:35 +09:00
Connor McLaughlin 7ece901d57 CDImage/CHD: Fix crash when opening invalid/nonexistant file 2020-02-22 00:18:58 +09:00
Connor McLaughlin 1ed8243776 HostInterface: Reset counters when starting from state 2020-02-22 00:18:27 +09:00
Connor McLaughlin 3a0f8bffc5 SDL: Use precompiled D3D11 display shaders 2020-02-20 23:22:37 +09:00
Connor McLaughlin 784a5c789f Qt: Use precompiled D3D11 display shaders 2020-02-20 23:22:28 +09:00
Connor McLaughlin 4f794b1c37 Add precompiled versions of D3D11 display shaders 2020-02-20 23:21:54 +09:00
Connor McLaughlin 46846a10f6 Common: Simplify D3D shader object creation with helpers 2020-02-19 22:04:21 +09:00
Connor McLaughlin 11b90b2beb Qt: Fix mac build again 2020-02-18 00:31:05 +09:00
Connor McLaughlin 262331504f Qt: Support binding controller axes 2020-02-18 00:06:28 +09:00
Connor McLaughlin b7dfe06f74 Qt: Support axes in input binding widgets 2020-02-18 00:06:11 +09:00
Connor McLaughlin 149cbf6457 GPU/HW: Properly implement too-large polygon culling
Replaces triangle strips with triangle lists, which has the added bonus
of not requiring flushing as many batches.

Fixes missing geometry in Vagrant Story.
2020-02-17 00:09:45 +09:00
Connor McLaughlin bbe54df3a8 GPU/HW: Split rectangles on texture page boundaries
Fixes the sky in Ape Escape's menu screen, FF7 menu borders, probably
others.
2020-02-17 00:09:31 +09:00
Connor McLaughlin bd542831a8 GPU: Fix incorrect bit check in DrawMode::IsUsingPalette()
Fixes Sony Computer Entertainment fade in the NTSC-J BIOS.
2020-02-17 00:09:27 +09:00
Connor McLaughlin 0f7365117b SDLControllerInterface: Add missing include 2020-02-16 00:39:06 +09:00
Connor McLaughlin 961bc09979 SDL: Fix crashes on starting emulation 2020-02-16 00:33:43 +09:00
Connor McLaughlin 208928b6dc Qt: Fix load state menu not refreshing after save 2020-02-16 00:15:18 +09:00
Connor McLaughlin 1e0e802fa4 HostInterface: Add a helper to display a 'Loading Screen' during long startup 2020-02-16 00:15:16 +09:00
Connor McLaughlin 9ddb3a8c7a SDL: Use controller interface from frontend-common 2020-02-16 00:15:14 +09:00
Connor McLaughlin 6456c5d63d Qt: Don't resume when booting without game code 2020-02-16 00:15:11 +09:00
Connor McLaughlin dcc9da3f5e HostInterface: Don't try to resume system without game code 2020-02-16 00:15:09 +09:00
Connor McLaughlin 06f4d72631 FrontendCommon: Use SDL_InitSubSystem() for lazy initialization 2020-02-16 00:15:05 +09:00
Connor McLaughlin 78a6666439 SDLAudioStream: Don't allow format to change 2020-02-16 00:15:02 +09:00
Connor McLaughlin e48e6141c8 Qt: Set display window size on context create not constructor
The size isn't known at construction time.
2020-02-16 00:15:00 +09:00
Connor McLaughlin cd2f6d1f68 HostInterface: Only display error when loading resume state if boot anyway flag isn't set 2020-02-16 00:14:58 +09:00
Connor McLaughlin 6d945439eb Qt: Fix possible crash/race when startup fails 2020-02-16 00:14:56 +09:00
Connor McLaughlin 59cf799491 Qt: Implement controller interface/binding 2020-02-16 00:14:53 +09:00
Connor McLaughlin 6a1206dde7 Frontends: Add option for "Increase Timer Resolution" 2020-02-16 00:14:51 +09:00
Connor McLaughlin e01cf0dccb Frontends: Implement auto save on exit/resume 2020-02-16 00:14:49 +09:00
Connor McLaughlin e738b87a25 HostInterface: Add helpers for resume save state 2020-02-16 00:14:47 +09:00
Connor McLaughlin 5f3be68028 HostInterface: Notify host when controller types change 2020-02-16 00:14:44 +09:00
Connor McLaughlin b0c846388e SDL: Only save settings when changes have been made 2020-02-16 00:14:42 +09:00
Connor McLaughlin 37d765e8d7 HostInterface: Support switching audio backends 2020-02-16 00:14:40 +09:00
Connor McLaughlin 6a0c15b649 HostInterface: Move timer resolution increase to base class 2020-02-16 00:14:37 +09:00
Connor McLaughlin 1e009133ae Rename 'Default' audio backend to 'SDL' 2020-02-16 00:14:35 +09:00
Connor McLaughlin d17f0a3923 Qt: Implement disc change in QtHostInterface 2020-02-16 00:14:33 +09:00
Connor McLaughlin e5740a5632 Qt: Pass QStrings by reference in HostInterface 2020-02-16 00:14:30 +09:00
Connor McLaughlin fd8ed08307 Move more logic from frontend to base HostInterface 2020-02-16 00:14:28 +09:00
Connor McLaughlin f0578bb932 HostInterface: Make helper methods const 2020-02-16 00:14:25 +09:00
Connor McLaughlin 153eded978 Qt: Use a single column in hotkey binding list 2020-02-16 00:14:23 +09:00
Connor McLaughlin 5c303705ac Qt: Use scroll area for hotkey binding list 2020-02-16 00:14:08 +09:00
Connor McLaughlin 1ce1e016ae Qt: Implement save state menus 2020-02-16 00:14:04 +09:00
Connor McLaughlin 97ea851097 Qt: Narrowing warning fix 2020-02-16 00:14:02 +09:00
Connor McLaughlin 7290e5cad0 HostInterface: Add per-slot save state helper functions 2020-02-16 00:14:00 +09:00
Connor McLaughlin 9148581213 GPU: Narrowing warning fix 2020-02-16 00:13:57 +09:00
Connor McLaughlin 3bafdf88d4 SDL: Fix uninitialized mapping variables 2020-02-16 00:13:55 +09:00
Connor McLaughlin 745c2785b2 Move shared frontend code from SDL to a seperate project 2020-02-16 00:13:53 +09:00
Connor McLaughlin 24bebf7f59 SDL: Add emulation speed slider 2020-02-16 00:13:48 +09:00
Connor McLaughlin fd2ca2927e Common/FileSystem: Fix recursive directory creation 2020-02-15 23:19:27 +09:00
Connor McLaughlin befa2a27d8 HostInterface: Fix crash in SetUserDirectory 2020-02-15 23:12:15 +09:00
Connor McLaughlin b605a84f7d HostInterface: Set user directory for Linux/macOS, portable.txt support 2020-02-15 22:36:16 +09:00
Connor McLaughlin f5482cb3b6 Don't require OpenGL compatibility profile 2020-02-15 21:11:51 +09:00
Connor McLaughlin 1c17d5495e CMake: Attempting to around SDL2 issues on macOS 2020-02-15 17:40:21 +09:00
Connor McLaughlin 65b5013da0 Qt: Work around indirect include of glext.h by QOpenGLContext on macOS
Hacky, but aside from not using glad I'm not sure what else to do.
2020-02-15 17:23:35 +09:00
Connor McLaughlin 15e49b9f61 Core/TimingEvent: Add missing <string> include 2020-02-15 11:34:57 +09:00
Connor McLaughlin f0910dc948 Common/FileSystem: Include fix 2020-02-15 11:00:54 +09:00
Connor McLaughlin f805764fea Common/FileSystem: More OSX fixes.. 2020-02-15 10:50:33 +09:00
Connor McLaughlin 2ac8f7a6ac Common/FileSystem: uint32 -> u32 2020-02-15 10:34:48 +09:00
Connor McLaughlin 244302557f SDL: Add missing <cmath> include to sdl_host_interface.cpp 2020-02-15 10:29:46 +09:00
Connor McLaughlin 8eba4b379c Settings: Default to D3D11 renderer on Windows
This point it's less buggy and slightly more performant.
2020-02-15 10:21:59 +09:00
Connor McLaughlin 4681f9d744 Common/FileSystem: Don't include malloc.h on macOS 2020-02-15 10:12:55 +09:00
Connor McLaughlin 33f3ab4d86 Common/FIFOQueue: Use posix_memalign instead of memalign 2020-02-15 00:08:56 +09:00
Connor McLaughlin 23c8a5588d Add macOS to some Linux/Android-only-isms 2020-02-14 22:58:18 +09:00
Connor McLaughlin 5aba89091e HostInterface: Fix possible crash in BIOS loading 2020-02-14 22:45:54 +09:00
Connor McLaughlin d7f8884291 Qt: Fix compilation under clang-9
Fixes #23.
2020-02-13 16:54:09 +09:00
Connor McLaughlin c008a5d523 Display: Fix bleeding from adjacent VRAM columns with linear filtering 2020-02-13 00:19:46 +09:00
Connor McLaughlin 5c7ef65a34 HostInterface: Non-standard speeds are <100% too 2020-02-12 21:27:43 +09:00
Connor McLaughlin b8210ecbe3 GPU: Use correct texture page size in overlap tracking 2020-02-12 20:58:34 +09:00
Connor McLaughlin 278aa86d14 SPU: Refactor ADSR/implement exponential mode 2020-02-11 23:10:00 +09:00
Connor McLaughlin e098c83342 HostInterface: Disable vsync/audio sync when running at not-100% speed 2020-02-11 12:03:25 +09:00
Connor McLaughlin 70fe43a3ec System: Implement variable emulation speed 2020-02-11 12:02:42 +09:00
Connor McLaughlin a81a0c0f21 Qt: Add normalized float values to SettingWidgetBinder 2020-02-10 22:44:00 +09:00
Connor McLaughlin 9ac7b002e2 GPU/HW: Improve dirty rectangle tracking
Fixes title screen of Activision Classics and performance regression
from Vagrant Story motion blur fix.
2020-02-09 22:49:53 +09:00
Connor McLaughlin 2bf6912f39 Qt: Simplify emulation thread loop 2020-02-09 22:16:37 +09:00
Connor McLaughlin c820ddba79 HostInterface: Move throttle and perf stats to System class 2020-02-09 22:16:25 +09:00
Connor McLaughlin 895cefec60 Qt: Fix core trying to use core OpenGL shaders on OpenGL ES 2020-02-08 21:18:41 +09:00
Connor McLaughlin 1e45c9c4e1 GPU: Fix incorrect overwrite of set mask bit from draw mode
Fixes motion blur in Vagrant Story.
2020-02-08 00:01:37 +09:00
Connor McLaughlin 287ab93cdc GPU: Fix texture bit15 not propogating when blending enabled 2020-02-08 00:01:12 +09:00
Connor McLaughlin ac5af4658d GPU: Mask bit check should use existing colour not new colour 2020-02-07 00:11:12 +09:00
Connor McLaughlin a36fe8bfe6 GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
Partially fixes the motion blur in Vagrant Story.
2020-02-07 00:10:58 +09:00
Connor McLaughlin d1c8775996 Common/Rectangle: Compile fix when using operator= 2020-02-07 00:10:46 +09:00
Connor McLaughlin 7e862cd63e GPU: Texture bit should be ignored when drawing lines
Fixes line flickering in Vagrant Story.
2020-02-07 00:10:36 +09:00
Stenzek 8d9ce82281 Qt: Slightly rework desktop/GLES context creation 2020-02-06 21:02:47 +09:00
Stenzek 8654778298 Qt: OpenGL display window crash fix 2020-02-05 22:47:49 +09:00
Stenzek e4e15f234b Qt: Fix up debug CPU mode switch menu 2020-02-05 17:43:25 +09:00
Stenzek 057263bda3 HostInterface: Track changes to CPU mode in ApplySettings() 2020-02-05 17:43:15 +09:00
Stenzek c26b9bc54c System: UpdateCPUExecutionMode -> SetCPUExecutionMode 2020-02-05 17:43:00 +09:00
Stenzek 93f85535eb Qt: Handle creation of ES contexts even when it wasn't specified 2020-02-05 17:42:50 +09:00
Stenzek edb6d7c97e Qt: Add debug settings to menu 2020-02-04 15:22:56 +09:00
Stenzek 733ab1bca0 Settings: Store debug settings to ini 2020-02-04 15:22:48 +09:00
Stenzek 6718f0442c Qt: Support QActions in SettingsWidgetBinder 2020-02-04 15:22:39 +09:00
Connor McLaughlin 52fd070d3b Build: Compile tinyxml2 as static library instead of dll 2020-02-03 14:22:17 +10:00
Connor McLaughlin ec55ab7f5e Build: Rename duckstation to duckstation-sdl 2020-02-03 14:16:59 +10:00
Connor McLaughlin 5957df5b5c Update SDL2 to 2.0.10 2020-02-03 13:53:31 +10:00
Connor McLaughlin 4eadc07629 Common/StringUtil: Fix more incorrect usage of va_list 2020-02-03 13:53:17 +10:00
Connor McLaughlin 899a8e0f03 Qt: Add "Use Debug Device" to GPU settings 2020-02-02 00:22:14 +10:00
Connor McLaughlin 96be414e3e Qt: Populate console region drop-down dynamically 2020-02-02 00:22:07 +10:00
Connor McLaughlin b11a7a106f Common/Log: Fix corrupted output/UB with va_copy
Fixes crashes on GCC9+ (#9), maybe others.
2020-02-01 11:04:46 +10:00
Connor McLaughlin c72d86cf1b Qt: Hook up CPU execution mode setting 2020-02-01 00:05:20 +10:00
Connor McLaughlin e11c7190b5 Linux build fix 2020-01-30 20:20:21 +10:00
Connor McLaughlin 070e6c32d6 Frontends: Add .chd files to open filter 2020-01-30 20:06:15 +10:00
Connor McLaughlin c1c82eb3f3 Common/CDImage: Support CHD format 2020-01-30 20:06:15 +10:00
Connor McLaughlin 18d5086e4c Common/CDImage: Changes to support CHD interfaces 2020-01-30 20:06:15 +10:00
Connor McLaughlin 0b7abf244e Timers: Fix sync mode 3 inverted condition 2020-01-30 16:22:05 +10:00
Connor McLaughlin 88936463d7 GPU: Toggle vblank timer gate for full frame
Regression from event system. Fixes Ridge Racer.
2020-01-30 16:22:05 +10:00
Connor McLaughlin 288b680e07 FileSystem: Add ReplaceExtension() helper 2020-01-30 16:22:05 +10:00
Connor McLaughlin 6624df1e8c Qt: Add CPU settings/emulation speed to console settings 2020-01-29 00:01:44 +10:00
Connor McLaughlin 5272ecd572 Qt: Support binding settings to QSliders 2020-01-29 00:01:35 +10:00
Connor McLaughlin 4c59d8a9ea Linux build fix 2020-01-24 16:44:13 +10:00
Connor McLaughlin 1b9609ef61 Implement event-based scheduler instead of lock-step components 2020-01-24 16:23:39 +10:00
Connor McLaughlin 624888e131 HostInterface: Default BIOS path to bios subdirectory 2020-01-24 14:52:12 +10:00
Connor McLaughlin faf2308695 Settings: Move set defaults to HostInterface so it can use user paths 2020-01-24 14:52:04 +10:00
Connor McLaughlin b5e73a0be4 HostInterface: Add helper methods for getting paths to save states/memcards 2020-01-24 14:52:03 +10:00
Connor McLaughlin a83cad5872 GPU/D3D11: Use shader bytecode cache 2020-01-24 14:52:01 +10:00
Connor McLaughlin 82da9a4505 D3D11: Add a shader bytecode cache class 2020-01-24 14:52:00 +10:00
Connor McLaughlin 2276975d62 Qt: Implement GitHub Repository/Issue Tracker links 2020-01-24 14:51:59 +10:00
Connor McLaughlin 1ed187fd57 Qt: Add hotkey for increasing/decreasing resolution scale 2020-01-24 14:51:57 +10:00
Connor McLaughlin 40799d0f77 HostInterface: Move ModifyResolutionScale() to base class 2020-01-24 14:51:56 +10:00
Connor McLaughlin 8148486a9f Qt: Add hotkey to toggle software rendering 2020-01-24 14:51:55 +10:00
Connor McLaughlin 4a3478b360 HostInterface: Add function to switch between sw/hw rendering 2020-01-24 14:51:53 +10:00
Connor McLaughlin f2231d6669 HostInterface: Move setting update logic to base class 2020-01-24 14:51:52 +10:00
Connor McLaughlin 82563d94f4 HostInterface: Fix offset OSD messages in Qt frontend 2020-01-24 14:51:38 +10:00
Connor McLaughlin 687772c4da HostDisplay: Move some derived class fields to base class 2020-01-24 14:51:36 +10:00
Connor McLaughlin 736d85b0f3 Qt: Implement display linear filtering 2020-01-24 14:51:34 +10:00
Connor McLaughlin abf48b6cc2 Qt: Update GPU settings when enhancements are changed 2020-01-24 14:51:33 +10:00
Connor McLaughlin f05f5aeb2b Qt: Implement browse button for BIOS path 2020-01-24 14:51:31 +10:00
Connor McLaughlin 2694181811 Qt: Hook up HostInterface::Report{Error,Message} 2020-01-24 14:51:30 +10:00
Connor McLaughlin 19cd91a684 Qt: Fix crash on exit when boot fails 2020-01-24 14:51:28 +10:00
Connor McLaughlin 78f984c412 Qt: Add automatic download of redump disc database for game list 2020-01-24 14:51:25 +10:00
Connor McLaughlin b937275073 Qt: Link with and copy Qt5Network library 2020-01-24 14:51:24 +10:00
Connor McLaughlin 65ae85eb7b Qt: Skeleton for audio settings 2020-01-24 14:51:13 +10:00
Connor McLaughlin c5faa36f43 GameList: Add function to query whether database exists 2020-01-24 14:51:12 +10:00
Connor McLaughlin f6fee86f1c HostInterface: Create user directories on startup 2020-01-24 14:51:10 +10:00
Connor McLaughlin b4c06fdcc6 GameList: Auto set cache/database path from user directory 2020-01-24 14:51:09 +10:00
Connor McLaughlin feb48899c3 Qt: Don't double-create game list 2020-01-24 14:51:07 +10:00
Connor McLaughlin 77b282862f HostInterface: Move running title info to System 2020-01-24 14:51:05 +10:00
Connor McLaughlin b3db3a1cc0 HostInterface: Share settings between SDL and Qt frontends 2020-01-24 14:51:03 +10:00
Connor McLaughlin 2c3a0a6af9 HostInterface: Change working directory to user directory at startup 2020-01-24 14:51:02 +10:00
Connor McLaughlin 53428cb55b HostInterface: Add user directory helpers 2020-01-24 14:51:00 +10:00
Connor McLaughlin 7afb79aee6 Common: Add FileSystem::{Get,Set}WorkingDirectory functions 2020-01-24 14:50:58 +10:00
Connor McLaughlin de4e45a433 Common: Add a function to get the path to the running program 2020-01-24 14:50:57 +10:00
Connor McLaughlin 9456dc5d9b Qt: Power off system correctly when exiting 2020-01-24 14:50:56 +10:00
Connor McLaughlin 069bdd471c Qt: Stub saving resume state when powering off 2020-01-24 14:50:54 +10:00
Connor McLaughlin 0200b9ffc1 Qt: Hook up 'Add Game List Directory' function 2020-01-24 14:50:53 +10:00
Connor McLaughlin 98eb71aa3f Qt: Fix extra margins in pad settings panel 2020-01-24 14:50:52 +10:00
Connor McLaughlin 1cdd4e01fb Qt: Reorder settings categories 2020-01-24 14:50:51 +10:00
Connor McLaughlin 8d4d8e44e4 HostInterface: Saving state message should be OSD not error 2020-01-24 14:50:50 +10:00
Connor McLaughlin 0a5f7fcd75 System: Update running game when media changes from save state 2020-01-24 14:50:48 +10:00
Connor McLaughlin f2d5ce74df Qt: Fix bug where render window is not focused leaving fullscreen 2020-01-24 14:50:47 +10:00
Connor McLaughlin 20b60e0f01 Qt: Update window title/save states from running title 2020-01-24 14:50:46 +10:00
Connor McLaughlin 82b4229f1b GameList: Move entry to global scope so it can be forward declared 2020-01-24 14:50:44 +10:00
Connor McLaughlin 183928b0f6 Qt: Skeleton of load/save state menus 2020-01-24 14:50:42 +10:00
Connor McLaughlin 1998aa96a4 Qt: Simplify Change Disc menu logic 2020-01-24 14:50:40 +10:00
Connor McLaughlin 69841d0a09 Qt: Move quick CPU/GPU switch to Debug menu 2020-01-24 14:49:54 +10:00
Connor McLaughlin 6737b3ec44 Qt: Drop Settings accessor from HostInterface
This should only be accessed on the emulation thread.
2020-01-24 14:49:53 +10:00
Connor McLaughlin d343743768 Qt: Safer GPU renderer switching 2020-01-24 14:49:51 +10:00
Connor McLaughlin c5282b99e1 Qt: Thread-safe QSettings access and updating 2020-01-24 14:49:49 +10:00
Connor McLaughlin 9562cbea56 Frontends: Add frame time performance counters 2020-01-24 14:49:47 +10:00
Connor McLaughlin 67710ca184 Qt: Add a signal when the game list selection is changed 2020-01-24 14:49:46 +10:00
Connor McLaughlin 99af858562 Qt/GameList: Fix incorrect game booting when sorted 2020-01-24 14:49:44 +10:00
Connor McLaughlin bfef42f4cb GPU: Fix possible driver crash on oversized update/fill 2020-01-23 00:01:05 +10:00
Connor McLaughlin d2db6bf9c3 Common/Rectangle: Add clamp methods 2020-01-22 23:57:12 +10:00
Connor McLaughlin a5135ceeb0 GameList: Fix incorrect loading of cache 2020-01-22 17:56:58 +10:00
Connor McLaughlin a832138191 Settings: Add missing Cubeb entry to audio backend names 2020-01-21 21:27:29 +10:00
Connor McLaughlin 8096dc510d Settings: Add missing load/store of GPU/ForceProgressiveScan 2020-01-21 21:27:21 +10:00
Connor McLaughlin ed1ac6df4a Frontend: Fix error in swap chain ResizeBuffers() 2020-01-20 17:26:57 +10:00
Connor McLaughlin b9538a55f5 Settings: Add option for creating a debug GPU device 2020-01-19 14:54:19 +10:00
Connor McLaughlin 8378e5ed0d Frontend: Don't use debug D3D11 device 2020-01-19 12:24:26 +10:00
Connor McLaughlin 46033898ba Frontends: Use DXGI_PRESENT_FLAG_ALLOW_TEARING for presentatation 2020-01-18 18:12:09 +10:00
Connor McLaughlin 159786c3f1 Common/Assert: Fix incorrect windows platform detection 2020-01-17 21:36:31 +10:00
Connor McLaughlin 25004f882e SDL: Fix multiple entries for settings being created in ini 2020-01-16 14:36:31 +10:00
Connor McLaughlin 504510c242 GPU: Fix reading of write-combined GPU buffers
+100fps in recompiler modes
2020-01-16 14:36:10 +10:00
Connor McLaughlin 0861a1e579 Common: Remove unused type declarations 2020-01-13 12:01:39 +10:00
Connor McLaughlin 4de82bda6d Linux build for cubeb 2020-01-12 15:17:15 +10:00
Connor McLaughlin 28efc50a04 Qt: Fix worker thread lockup on shutdown 2020-01-11 14:21:08 +10:00
Connor McLaughlin 1911ab2e1c CubebAudioStream: Initialize COM on Windows if it isn't already initialized 2020-01-11 14:20:51 +10:00
Connor McLaughlin d52d6252a9 Qt: Remove QAudioOutput-based audio stream 2020-01-11 14:04:58 +10:00
Connor McLaughlin 835bbfaea5 Merge branch 'cubeb' 2020-01-11 13:52:02 +10:00