Albert Liu
93f46c142c
GPU: Fix GPUTexturePaletteReg y BitField width
2020-12-06 22:20:23 -08:00
Connor McLaughlin
b44a654943
System: Reset throttler when audio buffers underflow
...
Should hopefully reduce the chances of the audio source ending up out of
phase from the emulation when vsync is disabled.
2020-12-07 02:44:23 +10:00
Connor McLaughlin
737a87b483
CommonHostInterface: Add a hotkey to toggle all cheats
2020-12-06 23:32:32 +10:00
Connor McLaughlin
f5ccb6ea60
CPU: Fall back to mmap'ed buffer if reprotecting code space fails
2020-12-06 18:13:07 +10:00
Connor McLaughlin
09495b1d93
Cheats: Implement C1 command
2020-12-06 15:50:58 +10:00
Connor McLaughlin
ea9829946d
Cheats: Implement D4/D5/D6 code types
2020-12-06 15:47:00 +10:00
Connor McLaughlin
a90c25d0e7
SPU: Ignore manually set loop address only on first block
...
Fixes occasional missing dialogue in Valkyrie Profile.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
d7bd21c06d
Timers: Update when sync is used with sysclk source
...
Fixes hang at boot in Zoku Mikagura Shoujo Tanteidan - Kanketsuhen.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
5e05a14f97
GPU: Fix incorrect draw time approximation of lines
...
Fixes flickering pre-mission screen in Omega Boost.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
d757056891
GPU: Implement dot clock timer (Timer 0)
...
Fixes softlock in Evil Dead - Hail to the King.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
8b3426a96e
System: Reinitialize code cache on hw settings change/disc swap
...
Basically, anything which could allocate large amounts of memory and
potentially overlap with our fastmem area.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
1c9d0967b1
GPU/OpenGL: Fix shader compile error on GLES
2020-12-06 00:35:54 +10:00
Connor McLaughlin
5575950822
Cheats: Support chaining C0 codes with separator (00000000 FFFF)
2020-12-05 02:08:10 +10:00
Connor McLaughlin
af6b0dc189
Qt: Add option to pause on application focus loss
2020-12-05 02:08:10 +10:00
Connor McLaughlin
9089c97339
CPU: Drop cache control log to dev level
2020-12-04 01:19:00 +10:00
Connor McLaughlin
52dbcbaca5
PGXP: Treat add rd, rs, zero as moves
...
Fixes exploding vertices in BIOS intro.
Needs further investigation as to why this fixes it - clearly the actual
oepration is incorrect.
2020-12-04 01:07:36 +10:00
Connor McLaughlin
59ac365b52
GPU/HW: Extend the UV range to all "upscaled" pixels
...
Extend the UV range to all "upscaled" pixels. This means 1-pixel-high
polygon-based framebuffer effects won't be downsampled.
(e.g. Mega Man Legends 2 haze effect)
2020-12-04 00:33:04 +10:00
Connor McLaughlin
362905e3df
GPU: Add display line offset game setting
...
Use when games need additional cropping.
2020-12-04 00:33:04 +10:00
Connor McLaughlin
c406f0708f
Cheats: Implement C0 command (activate codes iff equal)
2020-12-03 00:57:52 +10:00
Connor McLaughlin
7e944103c2
GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4
2020-12-01 15:14:23 +10:00
Connor McLaughlin
a2666de7c8
HostInterface: Make mmap fastmem unavailable a warning instead of OSD message
2020-12-01 13:23:02 +10:00
Connor McLaughlin
977c2f4947
CheatList: Fix games with serial aliases not loading from database
2020-12-01 13:21:07 +10:00
Connor McLaughlin
f8c2d7dafd
Merge pull request #1121 from dankcushions/geoshader
...
OES_geometry_shader and OES_copy_image support
2020-12-01 02:12:51 +10:00
Connor McLaughlin
98f70e9b51
HostDisplay: Add 5:4 and 3:2 aspect ratios
2020-12-01 01:58:46 +10:00
Connor McLaughlin
37c9e69b3e
System: Zero downcount at end of frame
...
Prevents code running after vblank starts, and fixes events getting
delayed in interpreter mode.
2020-12-01 01:16:49 +10:00
dankcushions
e7139fe0d1
OES_copy_image support
2020-11-30 14:08:26 +00:00
Connor McLaughlin
b695d3c6ce
System: Use existing media if save state media is not found
2020-11-30 01:15:44 +10:00
Connor McLaughlin
eaafd0a00c
Cheats: Support parsing built-in database
2020-11-30 01:15:44 +10:00
Connor McLaughlin
39010320ea
HostDisplay: Fix possible race when saving screenshots
2020-11-30 01:15:44 +10:00
dankcushions
82b4edfaf4
OES_geometry_shader can be supported by non-GLES 3.2 conformant devices (eg Pi 4)
2020-11-28 17:48:46 +00:00
Connor McLaughlin
a75b6e512a
System: Improve translatability of save state error
2020-11-28 00:35:03 +10:00
Connor McLaughlin
5f69216f70
HostInterface: Add OpenPackageFile method
2020-11-28 00:14:45 +10:00
Connor McLaughlin
1fa0903fa9
Merge pull request #1111 from ggrtk/gpu-sw-fix
...
GPU/SW: Fix 16-bit wraparound output crashing
2020-11-28 00:12:41 +10:00
Albert Liu
e12c68cf65
GPU/SW: Fix 16-bit wraparound output crashing
2020-11-26 23:58:06 -08:00
Albert Liu
32e47fba93
System: Limit maximum loadable save state version
2020-11-26 19:51:45 -08:00
Connor McLaughlin
f0ff7ce231
PGXP: Add geometry tolerance setting
2020-11-27 01:40:50 +10:00
Connor McLaughlin
125dfa7c40
HostDisplay: Support resizing/compressing images on worker thread
2020-11-27 01:40:50 +10:00
Albert Liu
9ac09d35be
AnalogController: Only clear motor state on rumble config if not used
2020-11-26 06:01:08 -08:00
Albert Liu
a4eb4b9280
AnalogController: Set transfer state to idle on reset
2020-11-26 06:01:08 -08:00
Connor McLaughlin
fcbd618783
Merge pull request #1105 from ggrtk/analog-controller
...
AnalogController: Rumble handling and config mode fixes
2020-11-26 01:43:50 +10:00
Albert Liu
566993c6df
AnalogController: Improve DualShock rumble handling
...
Fixes low vibration in Final Fantasy VIII, missing vibration in Armored
Core Project Phantasma, etc.
2020-11-25 07:33:30 -08:00
Albert Liu
31b41b9ec0
AnalogController: Output zeros for 0x43 when already in config mode
2020-11-25 07:33:30 -08:00
Albert Liu
3f709d97b6
AnalogController: Send full analog response for reads in config mode
2020-11-25 07:33:30 -08:00
Albert Liu
e4820bcbc1
AnalogController: Delay manual mode toggle to transfer state reset
2020-11-25 07:33:30 -08:00
Connor McLaughlin
b45bee5954
libretro: Work around crash in RetroArch Vulkan driver
2020-11-25 23:06:41 +10:00
Connor McLaughlin
917fa5dd0e
SPU: Only ignore loop address for not-pending-on voices
...
Fixes softlocks during dialog in The Misadventures of Tron Bonne.
2020-11-25 22:45:03 +10:00
Connor McLaughlin
bf2e38aed5
CPU/Recompiler: Implement LUT-based fastmem
2020-11-24 14:49:21 +10:00
Connor McLaughlin
0793f98c87
CPU/Recompiler: Reduce armv7 code buffer size
2020-11-22 13:59:26 +10:00
Connor McLaughlin
07dbc5a80d
GPU/HW: Draw opaque before semitransparent for reverse subtract
...
Fixes missing shadows in Suikoden II.
2020-11-22 13:46:20 +10:00
Connor McLaughlin
e06f85a328
GPU: Fix VRAM palette changes not being detected in hw renderer
...
Fixes wall texture animation in Mega Man Legends.
2020-11-22 13:22:29 +10:00
Connor McLaughlin
b49067d165
Build: Fix Android armv8 performance regression
2020-11-22 02:33:02 +10:00
Connor McLaughlin
7e7ec86f91
GPU/Software: Remove a couple of unused variables
2020-11-22 01:24:26 +10:00
Connor McLaughlin
a6529a9537
Android: Enable armeabi-v7a builds
2020-11-21 23:47:12 +10:00
Connor McLaughlin
131dc923ed
Build: Fix CMake build
2020-11-21 18:59:03 +10:00
Connor McLaughlin
b554c133ea
GPU/OpenGL: Add a version check and display message when unsupported
2020-11-21 18:39:04 +10:00
Connor McLaughlin
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00
Connor McLaughlin
03d4f80883
GPU: Move enums/types into separate file
2020-11-21 18:39:04 +10:00
Connor McLaughlin
d3d881aa6b
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
2020-11-21 18:39:04 +10:00
Connor McLaughlin
9f3e8bed86
CPU: Add AArch32/armv7 recompiler
2020-11-21 18:39:04 +10:00
Connor McLaughlin
1128836826
CPU/Recompiler: Add GetValueInHostOrScratchRegister helper
2020-11-21 18:39:04 +10:00
Connor McLaughlin
cdd0a5525a
CPU/Recompiler: Reduce register pressure of lwl/lwr/swl/swr
2020-11-21 18:39:04 +10:00
Connor McLaughlin
6df5824616
CPU/Recompiler: Support targets where shifts aren't implicitly masked
2020-11-21 18:39:04 +10:00
Connor McLaughlin
053d7fdc4b
CPU/Recompiler: Inhibit allocation in mtc0/rfe branches
2020-11-21 18:39:04 +10:00
Connor McLaughlin
028a5c60d7
Bus: Fix failed safe instruction reads raising guest exceptions
2020-11-21 18:39:03 +10:00
Connor McLaughlin
28c88cd69f
Build: Fix Win32 compilation of core
2020-11-21 18:39:03 +10:00
Connor McLaughlin
a03bca2f72
CPU: Make fastmem a compile-time feature (support 32-bit targets)
2020-11-21 18:39:03 +10:00
Connor McLaughlin
125d104df4
Pad: Fix controller state not being ignored in state load
2020-11-21 18:39:03 +10:00
Connor McLaughlin
53f81d067a
CPU/CodeCache: Remove warning about executing uncompiled blocks
2020-11-21 18:39:03 +10:00
Connor McLaughlin
3185c5df0f
Merge pull request #1078 from CookiePLMonster/sdl-joystick-support
...
Add SDL_Joystick support
2020-11-21 18:37:20 +10:00
Connor McLaughlin
e4d2b7331b
CommonHostInterface: Add resize window to scale functions
2020-11-19 00:40:02 +10:00
Connor McLaughlin
0726ad1275
GPU: Flush partial VRAM writes to backend VRAM
2020-11-19 00:40:02 +10:00
Connor McLaughlin
9e11e5c354
CPU: Make zero register printing consistent with the others
2020-11-19 00:40:02 +10:00
Connor McLaughlin
042bdd9c0c
CPU/CodeCache: Fetch second delay slot from first branch for double branches
2020-11-19 00:40:02 +10:00
Connor McLaughlin
3890a539ee
CDROM: Clear data FIFO on reset
...
Fixes Snatcher booting.
2020-11-19 00:40:02 +10:00
Silent
2880b71b48
Support for SDL Joysticks
...
This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Connor McLaughlin
473cfffa0c
GPU: Only accept DMA writes when FIFO is empty or command incomplete
...
Fixes a bunch of games, including Red Asphalt, Little Princess, Vampire
Hunter D main menu when combined with tight DMA sync.
2020-11-16 01:00:55 +10:00
Connor McLaughlin
df12f08ac3
DMA: Add additional tick penalty to DMA chains for page change
2020-11-16 01:00:55 +10:00
Albert Liu
7ed0477a29
AnalogController: Save buttons and legacy rumble to state
2020-11-14 07:46:26 -08:00
Albert Liu
81a638cabb
Pad: Fix loading controllers from save states
2020-11-14 07:46:26 -08:00
Albert Liu
f9d2643d98
Controller: Add Analog Joystick support
2020-11-14 07:46:26 -08:00
Connor McLaughlin
13d9702000
HostDisplay: Log errno on file open failure
2020-11-15 00:16:00 +10:00
Connor McLaughlin
65be904d15
SPU: Only log warning about FIFO lost on writes
2020-11-14 23:20:28 +10:00
Connor McLaughlin
077764ce18
CPU/Interpreter: Handle move instructions in PGXP memory mode
2020-11-14 23:20:28 +10:00
Connor McLaughlin
e1579584ef
CPU/Recompiler: Fix PGXP values getting corrupted if cached in caller-saved reg
2020-11-14 23:20:28 +10:00
Connor McLaughlin
3f937a2a39
SPU: Port reverb algorithm changes from Mednafen
2020-11-14 23:20:28 +10:00
Albert Liu
3eeab81063
PlayStationMouse: Fix returning incorrect controller type
2020-11-13 01:42:31 -08:00
Albert Liu
d87ab23fec
ControllerInterface: Move axis scaling into AnalogController class
2020-11-11 23:55:23 -08:00
Connor McLaughlin
ca14e53c4a
GTE: Make widescreen hack use display aspect ratio
2020-11-11 01:02:40 +10:00
Connor McLaughlin
2d3fd621bf
Settings: Add 19:9 aspect ratio
2020-11-11 01:02:40 +10:00
Connor McLaughlin
6cd991bc57
BIOS: Turn display on with fast boot
...
Fixes black screen in SaGa Frontier with fast boot disabled.
2020-11-11 01:02:40 +10:00
Connor McLaughlin
d468814a6d
GPU: Disable texture filters when dual-source blend is unsupported
2020-11-11 01:02:40 +10:00
Connor McLaughlin
92a4551bb2
GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend
2020-11-11 01:02:40 +10:00
Albert Liu
d0443e3165
BIOS: Add BIOS image info for PS1 on PS3
2020-11-09 09:02:00 -08:00
Albert Liu
c698519d44
Bus: Log writes to additional POST registers
2020-11-09 09:02:00 -08:00
Albert Liu
f3522b7b70
Bus: Stub out EXP3 and unknown EXP accesses
2020-11-09 09:02:00 -08:00
Connor McLaughlin
b6ec587e5b
CheatList: Allow passing in strings instead of filenames
2020-11-08 00:22:35 +10:00
Connor McLaughlin
6828082f8b
CheatList: Add merge list function for importing
2020-11-08 00:22:35 +10:00
Connor McLaughlin
576914cd2c
CPU/CodeCache: Backpatch code writes after they exceed 10 faults
...
Small performance improvement in Driver 2.
2020-11-08 00:22:35 +10:00
Albert Liu
6d4b812b7c
AnalogController: Implement legacy rumble method
...
Fixes missing vibration in Tobal 2, Bushido Blade, etc.
2020-11-04 22:45:58 -08:00
Connor McLaughlin
2b66492ed8
HostInterface: Add proper turbo speed setting
2020-11-03 22:59:26 +10:00
Connor McLaughlin
2c8a4ff154
HostDisplay: Add an option to decouple display fps from emulator fps
...
Makes Android so much faster...
2020-11-03 16:17:45 +10:00
Connor McLaughlin
ae1e4b1b8f
GPU: Add chroma smoothing for 24-bit display enhancement
2020-11-03 16:17:45 +10:00
Connor McLaughlin
d102b2facd
Qt: Fix selecting fullscreen mode breaking other backend borderless
2020-11-03 16:17:45 +10:00
Connor McLaughlin
863f84e3f6
System: Fix frame limiter on fast systems (when frametime <1ms)
2020-11-03 16:17:45 +10:00
Connor McLaughlin
2b2a868fef
HostInterface: Fix incorrect translation context in CPU mode switch string
2020-11-02 00:56:05 +10:00
Connor McLaughlin
414bc30f24
HostDisplay: Implement exclusive fullscreen for D3D11 renderer
2020-11-02 00:56:05 +10:00
Connor McLaughlin
858f39827d
GPU/HW: Add 'Disable Edge Blending' variants of texture filters
2020-11-02 00:56:05 +10:00
Connor McLaughlin
6ddf6784ab
GPU/OpenGL: Fix edge blending when texture filtering
2020-11-02 00:56:05 +10:00
Connor McLaughlin
79aa1cece7
Merge pull request #1031 from ggrtk/negcon-deadzone
...
NeGcon: Add steering axis deadzone setting
2020-11-02 00:52:27 +10:00
Albert Liu
8b5fde8e6f
BIOS: Add SCPH-1000R image infos
2020-11-01 04:21:17 -08:00
Albert Liu
3b51b993f3
NeGcon: Add steering axis deadzone setting
2020-11-01 04:17:18 -08:00
Connor McLaughlin
b5b1c725c1
GPU: Fix MSAA in OpenGL ES
2020-10-31 15:24:25 +10:00
Connor McLaughlin
f2aa343cae
GPU/HW: Fix SSAA being enabled when it's not supported
2020-10-31 15:12:12 +10:00
Connor McLaughlin
b3c5c0f852
GPU/OpenGL: Eliminate some redundant per-draw state calls
2020-10-31 14:27:58 +10:00
Connor McLaughlin
2eaebd8921
GPU: Implement support for multisample antialiasing
2020-10-31 14:27:58 +10:00
Connor McLaughlin
61a4960380
GPU: Skip zero-width or height fills
2020-10-31 14:27:57 +10:00
Connor McLaughlin
2e53bf914e
CPU/CodeCache: Fix crash when jumping to invalid block in recompiler
2020-10-31 14:27:57 +10:00
Albert Liu
df1c5c0f45
HostInterface: Fix PAL BIOS path not being read from settings
2020-10-29 14:26:07 -07:00
Connor McLaughlin
7078f73ecf
AnalogController: Fix analog-as-digital applying in analog mode
2020-10-30 02:10:49 +10:00
Connor McLaughlin
2fb67ee7db
AnalogController: Add option to use analog stick as dpad in digital mode
2020-10-30 00:44:40 +10:00
Connor McLaughlin
be63d893cd
CPU: Use partial icache fills for non-line-aligned addresses
2020-10-30 00:44:40 +10:00
Connor McLaughlin
3b3ad0c1cb
Bus: Fix icache fills from BIOS failing
2020-10-30 00:44:39 +10:00
Connor McLaughlin
f14270fc4b
Bus: Ignore reads to nocash EXP2 area
2020-10-30 00:44:39 +10:00
Connor McLaughlin
b2d224abfc
System: Set BIOS before resetting
...
Fixes incorrect first instruction executing in interpreter mode.
2020-10-30 00:44:39 +10:00
Connor McLaughlin
e081ee4b8e
CDROM: Return error to guest instead of panicing for unknown commands
2020-10-30 00:44:39 +10:00
Connor McLaughlin
a6947fbc70
CDROM: Implement fast forward/rewind
2020-10-30 00:44:39 +10:00
Connor McLaughlin
29467d40c8
DMA: Add debug window
2020-10-30 00:44:39 +10:00
Connor McLaughlin
0552da6be2
CDROM: Stub out VideoCD command
2020-10-29 01:44:44 +10:00
Connor McLaughlin
34a808c258
SPU: Zero previous block ADPCM samples on key on
...
Fixes clicking in background in Breath of Fire III.
2020-10-29 01:30:40 +10:00
Connor McLaughlin
a8171405b1
CPU/CodeCache: Fix incorrect invalidation on non-page-crossing DMA writes
...
Fixes recompiler mode for Breath of Fire III, probably others.
2020-10-29 01:30:00 +10:00
Connor McLaughlin
451c48406d
libretro: Fix runtime aspect ratio changes not applying
2020-10-28 17:32:59 +10:00
Connor McLaughlin
392c7af738
Bus: Fix assertion failing if booting fails
2020-10-28 17:31:25 +10:00
Connor McLaughlin
be3dd3e06f
HostInterface: Fix a possible crash when renderer recreation fails
2020-10-27 11:57:41 +10:00
Connor McLaughlin
7f795d25aa
CPU/Recompiler: Don't try fastmem for RAM mirrors
2020-10-26 22:07:52 +10:00
Connor McLaughlin
875b0b91f1
CPU/Recompiler/AArch64: Use scratch for add CPU struct field
2020-10-26 22:02:35 +10:00
Connor McLaughlin
76428887b8
CPU/Recompiler: Fix typo in UninhibitAllocation function name
2020-10-26 22:00:10 +10:00
Connor McLaughlin
cbc7e3d64a
CPU/Recompiler: Add register allocation safety check to fastmem
2020-10-26 21:59:29 +10:00
Connor McLaughlin
1b618b8c46
SPU: Don't block ADPCM loop flag when setting/keying on in same slice
...
Fixes repeated sounds in Re-Loaded: The Hardcore Sequel.
2020-10-24 20:27:06 +10:00
Connor McLaughlin
98987643b3
SPU: Always reset address on loop end regardless of repeat
...
Fixes menu music in Madden NFL 99.
2020-10-24 19:42:23 +10:00
Connor McLaughlin
a1453ee8a5
GPU: Skip full CRTC update on GP1(05h)
2020-10-23 19:37:56 +10:00
Connor McLaughlin
e5a0c92336
Merge pull request #999 from ggrtk/gpu-crtc
...
GPU: CRTC update
2020-10-23 19:36:45 +10:00
Albert Liu
6bc7cf29cc
GPU: Synchronize CRTC on GP1(05h) command
...
Fixes text flashing briefly after startup PlayStation logo in King's
Field (USA).
2020-10-22 21:41:42 -07:00
Albert Liu
f69889264d
Core: Make some additional OSD messages translatable
2020-10-22 02:07:48 -07:00
Albert Liu
ca7db7a2d2
GPU: Update CRTC debug window reporting
2020-10-21 23:17:39 -07:00
Albert Liu
1a0b1a3149
GPU: Use accurate VRAM display width rounding
...
Modified version of Nocash algorithm, confirmed with hardware test.
Relies on proper horizontal display range rounding for correct results.
2020-10-21 23:17:39 -07:00
Albert Liu
bbaebfd4c9
GPU: Round horizontal display range values down to clockdiv multiple
...
GP1(06h) X1 and X2 are persistent across clockdiv changes, but the GPU
actively uses rounded values for display output. This behavior is
modeled by storing the rounded values in horizontal_display_start and
horizontal_display_end. Verified with hardware test.
2020-10-21 23:17:39 -07:00
Connor McLaughlin
2b2e2f7854
Cheats: Invalidate code pages on memory writes
2020-10-22 11:09:11 +10:00
Connor McLaughlin
3fc9f264d7
CPUCodeCache: Fix extra page being invalidated on writing to edge
2020-10-22 11:08:57 +10:00
Connor McLaughlin
13aa5e0554
Cheats: Use internal memory handlers which can't trash MMIO
...
Safer and faster.
2020-10-21 22:28:11 +10:00
Connor McLaughlin
2fb611518d
Cheats/MemoryScan: Restrict search to RAM/Scratchpad/BIOS
2020-10-21 22:28:11 +10:00
Connor McLaughlin
0d387dfaca
Cheats/MemoryScan: Add Any operator
2020-10-21 22:28:11 +10:00
Connor McLaughlin
cb6ef03775
CheatList: Save additional DuckStation fields in comments
2020-10-21 22:28:11 +10:00
Connor McLaughlin
39a61d2207
CheatList: Preserve comments in PCSXR format files
2020-10-21 22:28:11 +10:00
Connor McLaughlin
b694577c38
Qt: Add new cheat manager
2020-10-21 01:11:30 +10:00
Connor McLaughlin
7755e238d3
GPU/Vulkan: Fix depth not being updated with VRAM writes
...
Fixes menu not showing in Dragon Quest VII.
2020-10-19 11:46:45 +10:00
Connor McLaughlin
7a82cae2bd
CPU/Recompiler: Use register pairs for pop callee saved too
2020-10-19 02:23:04 +10:00
Connor McLaughlin
0fca011bd4
CPU/Recompiler: Fix OOB in register pairing
2020-10-19 02:23:04 +10:00
Connor McLaughlin
6a4a4c62d7
CPU/Recompiler: Use fastmem instead of global for RAM loads
2020-10-19 02:23:04 +10:00
Connor McLaughlin
325f83065c
SPU: Always inline SPU::ExecuteVoice
2020-10-18 14:54:38 +10:00
Connor McLaughlin
245edd94d7
SPU: Eliminiate conditional in interpolation
2020-10-18 14:54:38 +10:00
Connor McLaughlin
b704c37e91
CPU/Recompiler: Implement speculative constants
2020-10-18 14:54:38 +10:00
Connor McLaughlin
51eff82eb6
CPU/Recompiler: Implement lwl/lwr/swl/swr
2020-10-18 14:54:38 +10:00
Connor McLaughlin
7566c45f64
CPU/Recompiler: Implement fastmem
2020-10-18 14:54:38 +10:00
Connor McLaughlin
11faf6ccfb
CPU/Recompiler: Skip calling event update on interrupts
2020-10-18 14:54:38 +10:00
Connor McLaughlin
a16c2f5462
CPU/Recompiler: Skip tracking some more interpreter state
2020-10-18 14:54:38 +10:00
Connor McLaughlin
a6f8dde790
CPU/Recompiler: Faster ASM dispatcher
2020-10-18 14:54:38 +10:00
Connor McLaughlin
cb351a7dbd
CPU: Move interrupt check out of inner-most exec loop
2020-10-18 14:54:38 +10:00
Connor McLaughlin
0afdc04d88
CPU/Recompiler: Optimize constant reads (and some writes)
2020-10-18 14:54:38 +10:00
Connor McLaughlin
69b2c3fc2d
StateWrapper: Track save state version
2020-10-18 14:54:38 +10:00
Connor McLaughlin
19f4921ca7
GPU/OpenGL: Fix crash on non-dual-source-blend drivers
2020-10-14 18:50:10 +10:00
Connor McLaughlin
962f3407b4
Android: Add OpenSL ES audio backend
2020-10-14 00:48:48 +10:00
Connor McLaughlin
49cea927f0
Build: Add ARM64 platform for Windows
2020-10-14 00:48:48 +10:00
Romain TISSERAND
b2ef931772
Minor gpu_sw optimizations and warning fixes
2020-10-12 13:15:21 +02:00
Connor McLaughlin
902024d225
CDROM: Implement volume peak in CDDA report
...
Fixes Kyuutenkai hanging at boot.
2020-10-11 20:44:52 +10:00
Connor McLaughlin
36bede11ae
CPU/Recompiler/AArch64: Fix crash when icache is enabled
2020-10-11 15:04:49 +10:00
Connor McLaughlin
d39c9f5d1c
Clean up some compiler warnings
2020-10-11 12:21:08 +10:00
Connor McLaughlin
5e65882920
MemoryCardImage: Fix error in DeleteFile()
2020-10-11 12:21:08 +10:00
Connor McLaughlin
fe25f005c2
GPU: Fix incorrect sign extension of positions
...
Fixes missing objects in Skullmonkeys (again).
2020-10-11 12:21:08 +10:00
Albert Liu
79af61cd21
Qt: Make some additional controller strings translatable
2020-10-10 15:59:19 -07:00
Connor McLaughlin
fc28ba75da
GPU/OpenGL: Create the texture stream buffer with its final target
...
Fixes broken texture uploads on Adreno GPUs.
2020-10-10 18:27:40 +10:00
Connor McLaughlin
8bb89c9aeb
GPU/OpenGL: Disable texture buffer upload path if larger buffers are unsupported
2020-10-10 18:27:18 +10:00
Connor McLaughlin
13a9411b07
Android: Add BIOS importer
2020-10-10 17:42:21 +10:00
Connor McLaughlin
4f0007dd55
PGXP: Make preserving pre-divide fractional coordinates an option
...
Fixes holes in geometry in Crash Team Racing with PGXP on.
2020-10-10 00:07:07 +10:00
Connor McLaughlin
fa638ef9d2
CPU/Interpreter: Fix incorrect call in to PGXP for addi
...
Fixes exploding triangles in Spyro with PGXP CPU mode enabled.
2020-10-09 18:49:36 +10:00
Connor McLaughlin
2df06225ee
GPU/OpenGL: Don't keep shader cache open
2020-10-09 18:09:10 +10:00
Connor McLaughlin
64e1305087
GPU/D3D11: Don't keep shader cache open
...
Allows you to run multiple DuckStation instances.
2020-10-09 18:09:10 +10:00
Connor McLaughlin
6a4a47fbdf
SPU: Set block counter to zero on key on
...
Fixes clicking in Final Fantasy VIII intro FMV.
2020-10-08 00:41:50 +10:00
Elizabeth
e6ef5f1a1c
Add 16:10 Aspect Ratio Option ( #931 )
...
* Add 16:10 aspect ratio opton
* Add 16:10 deffinition
2020-10-07 18:00:38 +10:00
Connor McLaughlin
8ba93b36a0
CDROM: Add option to speed up double speed reads
2020-10-05 00:18:10 +10:00
Connor McLaughlin
8a91395566
CPU/Recompiler: Detect move instructions and forward to PGXP
...
Fixes holes in polygons in Gran Turismo 1 + 2 with PGXP enabled.
2020-10-05 00:18:10 +10:00
Connor McLaughlin
7278f055cb
FrontendCommon: Attempt two at hotkey translation
2020-10-05 00:18:10 +10:00
Connor McLaughlin
f071497be5
CPU/Recompiler: Optimize beq zero, zero, addr to unconditional branch
...
Seems to exist in some BIOS code. Credit to @Dillonb for the idea.
2020-10-04 00:12:01 +10:00
Connor McLaughlin
55f0915534
Qt: Hopefully fix save state slot hotkeys being untranslatable
2020-10-04 00:12:01 +10:00
Connor McLaughlin
50b025c75a
GPU: Use triangle area for ticks rather than bbox
...
Fixes slow transitions in Tales of Phantasia.
2020-10-04 00:12:01 +10:00
Connor McLaughlin
45dd80b6a6
MemoryCardImage: Support importing truncated .gme files
2020-10-04 00:12:01 +10:00
Connor McLaughlin
ca0bfc39a2
CDROM: Add a setting and hotkey to mute CD audio
2020-10-04 00:12:01 +10:00
Connor McLaughlin
c051538d03
HostInterface: Mark some more OSD messages as being translatable
2020-10-03 01:06:04 +10:00
Connor McLaughlin
9a23c5547a
GameSettings: Add CPU overclocking as game option
2020-09-30 23:48:34 +10:00
Connor McLaughlin
27697d0508
System: Implement CPU overclocking [SAVEVERSION+]
...
Partial credit to @CookiePLMonster as well.
2020-09-30 23:48:34 +10:00
Connor McLaughlin
8f9f039665
GPU/SW: Port triangle/line rasterizer from Mednafen
2020-09-30 23:04:14 +10:00
Connor McLaughlin
cacf7a7cc9
GPU: Precompute texture window expression [SAVEVERSION+]
2020-09-30 23:03:52 +10:00
Connor McLaughlin
75734c25c7
Cheats: Implement 0x1F/scratchpad write
2020-09-28 21:18:38 +10:00
Connor McLaughlin
54e13015d8
Cheats: Implement C2/memory copy instruction
2020-09-28 20:45:45 +10:00
Connor McLaughlin
6961e645c6
Cheats: Ignore 00 code
2020-09-28 20:45:45 +10:00
Connor McLaughlin
4e9135cd57
Cheats: Implement 50/Slide instruction
2020-09-28 20:45:45 +10:00
Connor McLaughlin
58e24585c1
Cheats: Fix 10/11/20/21 commands
2020-09-28 20:45:45 +10:00
Connor McLaughlin
b979706417
Pad: Use memory card filename from current state
...
Fixes memory card data getting lost after loading state.
2020-09-27 01:33:26 +10:00
Connor McLaughlin
3b68c4028d
Pad: Load memory card from state when the data matches
...
A warning will be displayed when the card content does not match.
2020-09-26 15:53:09 +10:00
Connor McLaughlin
d73271ec0a
GPU: Add option to force 4:3 for 24-bit content (e.g. FMVs)
2020-09-26 15:11:45 +10:00
Connor McLaughlin
cdc9f5c548
Settings: Fix AR list
2020-09-26 02:02:15 +10:00
Connor McLaughlin
e7cfc69975
Cheats: Fix parsing of Retroarch cheats
2020-09-26 01:13:48 +10:00
Connor McLaughlin
40037d6e90
libretro: Cheat support
2020-09-26 01:13:48 +10:00
Elizabeth
f38b8fda81
Add 21:9 to the Aspect Ratio settings
2020-09-24 20:59:41 -04:00
Connor McLaughlin
b05d80ef5c
CDROM: Don't choke on non-mode2 sectors
...
Fixes Formula One 99 circuit selection.
2020-09-25 00:25:32 +10:00
Connor McLaughlin
f990d6ab3b
GPU: Idle bit should be clear during an incomplete command
2020-09-24 22:16:15 +10:00
Connor McLaughlin
cf2599b6c7
BIOS: Compile fix
2020-09-24 12:41:46 +10:00
Connor McLaughlin
a6f6c1708b
Fix BIOS description text
2020-09-24 12:30:40 +10:00
phoe-nix
7993451871
Added missing 3 BIOS infos
2020-09-24 07:16:32 +08:00
Connor McLaughlin
40d157aa23
Merge pull request #875 from CookiePLMonster/more-slashes
...
Fix an outstanding forward slash showing in the UI
2020-09-23 22:55:40 +10:00
Connor McLaughlin
21a768f9e8
Merge pull request #878 from ggrtk/bios-image-infos
...
BIOS: Update image infos
2020-09-23 22:55:22 +10:00
Connor McLaughlin
d728bc091b
BIOS: Add option to set search directory elsewhere
2020-09-23 22:53:51 +10:00
Albert Liu
9a31eb50f6
BIOS: Add some more BIOS revision hashes
2020-09-22 22:49:46 -07:00
Albert Liu
073c053e36
BIOS: Fix mislabeling on SCPH-5500 hash
2020-09-22 22:49:21 -07:00
Silent
e6431e3599
Fix an outstanding forward slash showing in the UI
2020-09-22 18:24:45 +02:00
Connor McLaughlin
78f06fb711
libretro: Fix breakage with new BIOS detection
2020-09-23 02:11:30 +10:00
Connor McLaughlin
7d01bedf07
BIOS: Automatically detect images, improve selection UI
2020-09-23 00:20:50 +10:00
Silent
92d0dabf54
Make path separators in UI more consistent
2020-09-20 00:08:17 +02:00
Connor McLaughlin
25f45fbd23
CPU: Add hack for stale icache reads in interpreter
2020-09-20 01:38:18 +10:00
Connor McLaughlin
db84bdb560
CDROM: Apply 4 sector penalty to ReadN..ReadN sequence
...
Fixes Worms Pinball.
2020-09-20 01:36:49 +10:00
Connor McLaughlin
9736dc7895
CPU: Fix InterpretUncachedBlock()
...
But this shouldn't be hit during normal execution.
2020-09-20 01:36:49 +10:00
Connor McLaughlin
1d5af57f71
GPU: Halve draw ticks for 480i even with force progressive
...
Fixes some of the games broken with the enhancement on.
2020-09-20 01:36:49 +10:00
Connor McLaughlin
92da9917a8
MemoryCard: Split into image helper functions
2020-09-19 00:28:47 +10:00
Connor McLaughlin
d924130308
AnalogController: Fix Linux build
2020-09-18 00:40:54 +10:00
Connor McLaughlin
7c55940fa8
AnalogController: Fix default value of vibration bias
2020-09-18 00:17:35 +10:00
Connor McLaughlin
e6bff275a6
AnalogController: Set vibration strength to 0 on Reset
2020-09-18 00:13:59 +10:00
Connor McLaughlin
915b7d3726
AnalogController: Use nonlinear mapping of vibration strength
...
Curve from Pokopom: https://github.com/KrossX/Pokopom/blob/master/Pokopom/Input_XInput.cpp#L210
2020-09-17 19:57:10 +10:00
Connor McLaughlin
debfd53618
AnalogController: Use range for large motor, add bias
...
Seems the bias is needed for FF8.
2020-09-17 19:56:27 +10:00
Connor McLaughlin
3bd9f85af8
PostProcessingShaderGen: Use ints instead of bools for options
2020-09-16 11:52:23 +10:00
Silent
1918a5ddd4
STBI: Handle UTF-8 paths correctly
2020-09-14 21:27:22 +02:00
Connor McLaughlin
bb6af3c8fc
Merge pull request #845 from CookiePLMonster/fix-resume
...
Fix issues with a -resume parameter
2020-09-14 00:11:42 +10:00
Connor McLaughlin
441f26706e
Qt: Move post processing to its own setting category
2020-09-13 22:27:30 +10:00
Connor McLaughlin
a409a5d45d
ShaderGen: More GLSL/HLSL aliases
2020-09-13 20:20:47 +10:00
Connor McLaughlin
c1006bd0ff
PostProcessing: Allow fragment coordinate access from shader
2020-09-13 18:50:40 +10:00
Connor McLaughlin
60ed9e7191
PostProcessingShader: Fix errors in shader parsing
2020-09-13 18:39:40 +10:00
Connor McLaughlin
68d08ddbcb
Merge branch 'postprocessing'
2020-09-13 12:14:21 +10:00
Connor McLaughlin
3847be86b0
Fix a bunch of random warnings
2020-09-13 11:54:51 +10:00
Silent
2d90cfc07e
Tidy up SystemBootParameters constructors
2020-09-12 23:05:38 +02:00
Connor McLaughlin
2819715260
FrontendCommon: Add a post processing implementation
2020-09-13 01:23:43 +10:00
Connor McLaughlin
2b4568df6a
ShaderGen: Split HW shadergen from base
2020-09-13 01:23:43 +10:00
Connor McLaughlin
ccaff2e7cd
Settings: Fix incorrect UI for xBR texture filter
2020-09-13 01:21:14 +10:00
Connor McLaughlin
605992f294
Fix Android build
2020-09-12 00:35:38 +10:00
Connor McLaughlin
3625834ea7
GPU/HW: Add loading bar to shader compilation
2020-09-12 00:26:34 +10:00
Connor McLaughlin
6f250a4ff7
GPU/HW: Add JINC2 and xBRZ texture filtering options
...
Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
Connor McLaughlin
5cc91dc78b
HostDisplay: Add alignment setting
2020-09-11 00:18:57 +10:00
Connor McLaughlin
03f052e12e
FrontendCommon: Add auto cheat loading option
2020-09-09 23:44:02 +10:00
Connor McLaughlin
ddb38ac31d
Add pcsxr and libretro cheat list parsing
2020-09-09 22:11:28 +10:00
Connor McLaughlin
45eb30b6cc
Merge pull request #835 from TzakShrike/master
...
Upgrade region flags. Correct NTSC-U to NTSC-U/C. Add custom U/C flag. Remove outdated icons.qrc file.
2020-09-09 18:28:50 +10:00
Sam Pearman
2ef6b6aa40
Region flag upgrade & correct NTSC-U to NTSC-U/C
...
Replace references to NTSC-U with the correct NTSC-U/C and adds Canada in user-facing strings.
Replaces all region flags with revised SVGs.
Brings the US flag down to 3:2 to match Europe and Japan.
Adds a custom split US & Canada flag for the U/C region, also 3:2.
Generated PNGs and new HiDPI PNGs for region flags.
Flag PNGs were generated by downscaling using a Lanczos filter to a width of 36/72 pixels, then a 1px grey border added, then a 2/5px transparent border.
2020-09-09 15:54:07 +09:00
Connor McLaughlin
2cecb8bbdb
GPU/Vulkan: End render pass in ClearDisplay()
...
Fixes crash on Mesa/radv.
2020-09-08 11:44:54 +10:00
Connor McLaughlin
9bb278b166
CommonHostInterface: Fix crash on shutdown when using save state selector
2020-09-06 21:03:27 +10:00
Connor McLaughlin
976d4bae79
TimingEvent: Fix crash when invalid save state loaded
2020-09-06 17:47:49 +10:00
Connor McLaughlin
2c36750a0e
VulkanHostDisplay: Fix imgui image textures not rendering
2020-09-06 17:47:23 +10:00
Connor McLaughlin
fd0a009a7f
System: Add missing <cctype> include
2020-09-03 12:25:59 +10:00
Connor McLaughlin
42d49426e8
CPU/Recompiler/AArch64: Fix crash when calling >26-bit away functions
2020-09-03 00:11:40 +10:00
Connor McLaughlin
a2eaaf0e89
PGXP: Allocate large storage dynamically
...
This causes performance issues on ARM otherwise.
2020-09-03 00:11:40 +10:00
Connor McLaughlin
6bbbb96d4b
Move GameList to FrontendCommon
...
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
Connor McLaughlin
13e3095801
Core: Don't link to imgui for libretro core
2020-09-01 12:22:32 +10:00
Connor McLaughlin
e21fc9e253
GPU/Vulkan: Use half width framebuffer for VRAM readbacks
2020-09-01 12:02:04 +10:00
Connor McLaughlin
d59eb05d94
Timers: Fix update interval for timer2 IRQs being too low
2020-08-31 22:01:05 +10:00
Connor McLaughlin
f187ee4971
TimingEvents: Switch from heap to sorted linked list
2020-08-31 22:00:20 +10:00
Connor McLaughlin
1eac603c79
CPU/Recompiler: AArch64 compile fix
2020-08-30 11:15:02 +10:00
Connor McLaughlin
8d49c71ec1
PGXP: Fix out-of-bounds write in hi/lo
2020-08-30 11:13:27 +10:00
Connor McLaughlin
2b902f6d09
Merge pull request #806 from CookiePLMonster/axis-to-button-map
...
Allow mapping axes to buttons
2020-08-29 23:35:18 +10:00
Silent
057bf986c4
Allow mapping half axes to buttons
...
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
Connor McLaughlin
914f3ad447
GameSettings: Add trait for recompiler icache
2020-08-29 22:11:10 +10:00
Connor McLaughlin
19d6037b99
CPU: Implement instruction cache simulation
...
Implemented for all execution modes. Disabled by default in the cached
interpreter and recompiler, always enabled in the pure interpreter.
2020-08-29 22:07:40 +10:00
Connor McLaughlin
efc00a2d0e
GameSettings: Make override messages translatable
2020-08-29 21:58:25 +10:00
Connor McLaughlin
3aecf6be27
GameSettings: Rename 'enable' options to 'force'
...
As per discussion on Discord.
2020-08-29 21:53:53 +10:00
Connor McLaughlin
421c65ea69
GPU/Vulkan: Fix reverse subtract blending with texture filtering
...
Fixes pointer in Final Fantasy VII with texture filtering.
2020-08-24 00:22:56 +10:00
Connor McLaughlin
8f54711c72
Make additional strings in controller settings translatable
2020-08-24 00:22:49 +10:00
Connor McLaughlin
559dc23e4e
CDROM: Set playing bit in status after starting
...
Fixes menu music in Army Men 3D.
2020-08-24 00:22:49 +10:00
Connor McLaughlin
9254fc9e63
GPU/HW: Fix UB with reverse subtract and texture filtering on
2020-08-24 00:22:49 +10:00
Connor McLaughlin
17b5c749bf
libretro: Re-enable hw context switch, add auto option
2020-08-23 14:51:23 +10:00
Connor McLaughlin
df14519a97
libretro: Recreate resources after context reset
2020-08-23 14:23:34 +10:00
Connor McLaughlin
32921acc5a
Timers: Don't read out of bounds for invalid address
2020-08-23 14:03:36 +10:00
Connor McLaughlin
60eb22537b
CPU/Recompiler: Flush caller-saved regs before calling functions
...
Should provide a very small performance boost.
2020-08-23 14:03:10 +10:00
Connor McLaughlin
d3f530f96e
CPU/CachedInterpreter: Very slight optmization
2020-08-23 01:41:55 +10:00
Connor McLaughlin
d37fba81ed
CPU/Interpreter: Fix incorrect downcount comparison
2020-08-23 01:41:55 +10:00
Connor McLaughlin
2768c2c91d
System: Fix VRAM sometimes getting lost when loading state
2020-08-22 18:16:35 +10:00
Connor McLaughlin
1d4d1d06a7
CPU/Recompiler: Disable static code buffer on macOS/Haiku
2020-08-22 13:24:57 +10:00
kwyxz
31695c4ff7
Haiku port of duckstation libretro core ( #716 )
...
* Haiku build 1st attempt
* fix load on Haiku
* Removed debugging flags
* Added a couple ifndef
2020-08-22 13:20:37 +10:00
Connor McLaughlin
ab002e78e1
Support translating strings in emulator core
2020-08-22 13:06:20 +10:00
Connor McLaughlin
f852be74e8
Compile fix for Linux/libretro
2020-08-21 00:26:22 +10:00
Connor McLaughlin
bca609a2a6
Qt: Add option to disable per-game settings
2020-08-21 00:09:37 +10:00
Connor McLaughlin
c3ce9135bf
Fix recompiler not auto-disabling with PGXP-CPU mode
2020-08-21 00:09:37 +10:00
Connor McLaughlin
60d3fffec1
Add per-game overrides (mainly for compatibility)
2020-08-21 00:09:37 +10:00
Connor McLaughlin
0d4fe1eb71
Fix Linux build again
2020-08-20 01:21:36 +10:00
Connor McLaughlin
6a17a558bb
CPU: Linux compile fix
2020-08-20 01:05:03 +10:00
Connor McLaughlin
b17335d812
GTE: Increase z precision in PGXP mode
2020-08-20 00:49:42 +10:00
Connor McLaughlin
daa72aba10
CPU: Skip executing nop instructions
...
Makes PGXP CPU mode quicker, as well as a performance improvement to the
regular interpreter.
2020-08-20 00:49:39 +10:00
Connor McLaughlin
2e9f656546
CPU: Implement PGXP CPU Mode
...
This is *very* slow. You don't want to enable it if you don't need it.
It is also incompatible with the recompiler and will disable it if the
option is enabled.
2020-08-20 00:49:39 +10:00
Connor McLaughlin
e1c29510f1
GPU/OpenGL: Fix incorrect framebuffer clear for interlacing
2020-08-19 00:45:08 +10:00
Connor McLaughlin
c9c2c00c1a
GPU: Update GPUSTAT.13 with field
...
Doubt this'll change much..
2020-08-19 00:02:37 +10:00
Connor McLaughlin
6d75f42e12
CDROM: Update last subq even when auto-pausing
...
Fixes music looping in Fighting Force.
2020-08-18 00:13:21 +10:00
Connor McLaughlin
7c697f363e
libretro: Make single cards for playlist the default, fix disabled case
...
This bug was causing the option to act as if it was disabled anyway.
2020-08-17 11:51:47 +10:00
Connor McLaughlin
f65651823e
GPU: Simplify hsync handling
...
Fixes character lighting in Monkey Hero.
2020-08-17 01:22:03 +10:00
Connor McLaughlin
4e62b32d60
Add option to dump the contents of RAM to a file
2020-08-16 23:20:36 +10:00
Connor McLaughlin
10a46a7fd8
OSD: Add option to show display resolution
2020-08-16 00:20:11 +10:00
Connor McLaughlin
26aa627deb
GPU/HW: Include resolution in scale change message
2020-08-16 00:20:11 +10:00
Connor McLaughlin
f5fb8186c7
Switch some messages to the OSD and increase durations
2020-08-16 00:20:10 +10:00
Connor McLaughlin
e0e76b881d
System: Bump save state version
2020-08-16 00:20:10 +10:00
Connor McLaughlin
d9893bb127
System: Add option to use a single memory card for playlists
2020-08-16 00:20:10 +10:00
Connor McLaughlin
dedeee1698
System: Track playlists in save states
2020-08-16 00:20:10 +10:00
Connor McLaughlin
8fa965a1ac
GameList: Support playlist entries
2020-08-16 00:20:10 +10:00
Connor McLaughlin
d4665e8b22
GPU: Tweaks to ODE handling
...
Fixes Team Buddies and The Next Tetris.
2020-08-16 00:20:10 +10:00
Connor McLaughlin
c5db7db182
Build: Compile source as UTF-8 with MSVC
2020-08-15 00:04:38 +10:00
Connor McLaughlin
025e01ca47
CPU: Fix exceptions clobbering cop0.cause.Ip
...
Fixes Gran Turismo 2 (PAL).
2020-08-14 23:55:16 +10:00
Connor McLaughlin
e6156e2adb
GPU/ShaderGen: Move transparent compensation to bilinear function
2020-08-12 02:27:52 +10:00
Connor McLaughlin
bb344a4e1e
GPU/D3D11: Fix crash/hang when toggling bilinear setting
2020-08-12 02:27:52 +10:00
Connor McLaughlin
d1ee6c0da7
GPU/HW: Make settings update slightly safer
2020-08-12 02:27:52 +10:00
Connor McLaughlin
17a1719450
GPU/HW: Fix incorrect texel offset when upscaling
...
Fixes incorrectly coloured triangles in Tomb Raider.
2020-08-12 02:27:52 +10:00
Connor McLaughlin
d733553425
GPU/HW: Don't display a deleted texture in D3D/OpenGL when updating settings
2020-08-11 04:03:11 +10:00
Connor McLaughlin
2130d3b004
GPU/Vulkan: Don't add UV limits as attribute when unused
2020-08-11 03:58:59 +10:00
Connor McLaughlin
fba2488bc5
GPU/D3D11: Don't add UV limits to input layout when unused
2020-08-11 03:58:59 +10:00
Connor McLaughlin
bf9ac64183
GPU/D3D11: Don't leak input layout objects
2020-08-11 03:48:24 +10:00
Connor McLaughlin
3a020ef87e
HostInterface; Fix crash on shutdown if boot fails
2020-08-11 03:01:08 +10:00
Connor McLaughlin
5c6e92cdfc
GPU/HW: Disable coordinate clamping when unnecessary
2020-08-10 23:28:37 +10:00
Connor McLaughlin
b95ce993e0
GPU/HW: Clamp interpolated UVs to polygon limits
...
Fixes texture filtering and PGXP issues in some games.
2020-08-10 23:28:37 +10:00
Connor McLaughlin
5b9db71b87
CPU/Recompiler: Fix mid-block software interrupts not updating pc
...
Fixes Need for Speed: High Stakes hanging at boot.
2020-08-09 04:32:53 +10:00
Connor McLaughlin
223074b78f
SPU: Fix activating transfer event with a downcount of 0
...
Happened when loading states.
2020-08-09 04:29:43 +10:00
Connor McLaughlin
70767dc6bf
CPU/Recompiler/AArch64: Use cmn for negative constant comparisons
2020-08-08 23:44:13 +10:00
Connor McLaughlin
901ca71fdc
CPU/Recompiler: Add temporary inhibiting of register allocation
2020-08-08 23:44:13 +10:00
Connor McLaughlin
1d5f810a4b
CPU/Recompiler: Disable memory access exceptions by default
...
This means it'll no longer pass amidog's CPU test in the default config.
But no games rely on this. You can enable it in advanced options if you
want to pass the CPU test.
2020-08-08 23:44:13 +10:00
Connor McLaughlin
b1377fe0d9
CPU/Recompiler: Add a fast block lookup array
...
Up to 15% perf improvement.
2020-08-08 23:06:28 +10:00
Connor McLaughlin
f6e88353eb
CPU/Recompiler: Make generated code invariant to virtual PC
2020-08-08 23:06:28 +10:00
Connor McLaughlin
8d4216068a
CPU/Recompiler: Implement div/divu
2020-08-08 23:06:27 +10:00
Connor McLaughlin
a2f271c505
CPU: Simplify some exception checks in cop0-3
2020-08-07 17:05:01 +10:00
Connor McLaughlin
e5c46a54b7
System: Restore/reset state on recreating GPU/updating settings
...
Fixes display corruption on RetroArch when switching renderers.
2020-08-06 23:20:52 +10:00
Connor McLaughlin
359234080a
D3D11: Set GS to null when restoring state
...
Fixes the D3D11 renderer being broken on RetroArch due to it leaving a
geometry shader bound.
2020-08-06 23:19:19 +10:00
Connor McLaughlin
6e586311e8
Common: Add title, modal information to ProgressCallback
2020-08-06 19:32:53 +10:00
Connor McLaughlin
466e4099d4
CDROM: Fix handling of logical seeks to audio sectors
...
Fixes Wizard's Harmony.
2020-08-05 03:14:04 +10:00
Connor McLaughlin
dd9705ef31
GPU/HW: Fix last row of oversized writes not applying
...
Combined with the wrap changes, fixes Namco Museum motherboard scene.
2020-08-04 14:40:00 +10:00
Connor McLaughlin
0b0bc32afb
GPU/HW: Use texture samplers rather than fetching for batches
...
Enables wrap-around.
2020-08-04 14:40:00 +10:00
Connor McLaughlin
0fc301d654
GPU/HW: Use wrap texture address modes
2020-08-04 14:40:00 +10:00
Connor McLaughlin
231c0b5ff6
GPU/SW: Wrap texture coordinates when sampling
2020-08-04 14:40:00 +10:00
Connor McLaughlin
818892cb1b
GPU: Claer interlaced field buffer when enabling
...
Fixes old frames getting briefly displayed.
2020-08-03 03:26:13 +10:00
Connor McLaughlin
23df239469
GPU/HW: Debug build compile fix
2020-08-03 03:26:00 +10:00
Connor McLaughlin
f712c42c21
GPU/HW: Add more details to debug window
2020-08-03 03:06:23 +10:00
Connor McLaughlin
9b7512f7b8
GPU/HW: Implement automatic resolution scale from window size
2020-08-03 03:06:03 +10:00
Connor McLaughlin
be6ae8b70b
GPU/Vulkan: Work around Mali crash with readbacks
2020-08-03 02:03:33 +10:00
Connor McLaughlin
b527118c0a
GPU/HW: Fix macOS compile
2020-08-02 18:04:00 +10:00
Connor McLaughlin
92975b2e81
GPU/HW: Tiny performance optimization in polygon loading
2020-08-02 17:32:43 +10:00
Connor McLaughlin
96ba9198ef
GPU/HW: Expand lines into triangles before rendering
...
Fewer batches, consistent upscaling behavior.
2020-08-02 17:17:11 +10:00
Connor McLaughlin
568cfa1865
GPU/OpenGL: Fix possible error on shutdown
2020-08-02 17:16:51 +10:00
Connor McLaughlin
4d9c2c1b6c
GPU: Ensure pending time is used in events
...
Fixes long delay in Syphon Filter.
2020-08-02 14:09:22 +10:00
Connor McLaughlin
bd0c403672
GPU/HW: Fix mask bit test regression
...
Fixes white boxes in Silent Hill. Again.
2020-08-02 13:04:25 +10:00
Connor McLaughlin
0c1b637549
PGXP: Add initial implementation
2020-08-02 00:25:07 +10:00
Connor McLaughlin
e9882a10aa
System: Move restore/reset graphics API state to System
...
Fixes frame stepping.
2020-08-01 16:45:07 +10:00
Connor McLaughlin
2eb9384275
Replace more instances of fopen() with FileSystem::OpenFile()
2020-08-01 14:00:22 +10:00
Connor McLaughlin
2885d2e547
CPU/CodeCache: Hopefully fix 32-bit compile errors
2020-08-01 03:53:53 +10:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
...
* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
1f9fc6ab74
BIOS: Fix Linux build
2020-07-31 16:34:25 +10:00
Connor McLaughlin
8802177e25
BIOS: Add more revision filenames/hashes
2020-07-31 16:28:15 +10:00
Connor McLaughlin
66e79091d3
BIOS: Use fopen() wrapper from FileSystem
2020-07-31 16:04:10 +10:00
Connor McLaughlin
5634e821c5
CDROM: Reset audio decoder state immediately after pause or seek
...
Fixes stuttering dialogue in Dino Crisis (control room at beginning of
game).
2020-07-30 01:55:37 +10:00
Connor McLaughlin
5a34a15bf2
CDROM: Include FIFO size in debug window
2020-07-30 01:03:59 +10:00
Connor McLaughlin
dd48a1f585
System: Handle large event timing overshoots better
...
Usually a result of DMA cycle stealing. Instead of adding all time, add
min(all_events.downcount) at a time. 1.5% performance improvement, but
fixes desyncs between the SPU and CD-ROM.
2020-07-30 00:47:19 +10:00
Connor McLaughlin
cdab84e210
GPU/Vulkan: Display shader compiling message
2020-07-26 23:59:06 +10:00
Connor McLaughlin
7c54129409
Merge pull request #665 from ggrtk/analog-controller
...
AnalogController: Expose axis scale setting to frontend
2020-07-26 23:57:40 +10:00
Connor McLaughlin
caf9943418
GPU/Vulkan: Possible workaround for Adreno GS shader compiler bug
2020-07-25 15:17:29 +10:00
Albert Liu
79576ca956
AnalogController: Expose axis scale setting to frontend
2020-07-24 19:18:41 -07:00
Connor McLaughlin
d711baaa31
GPU/HW: Fix lines being one pixel too short
...
Fixes lines in screen wipe effect in Vagrant Story.
2020-07-25 02:37:01 +10:00
Connor McLaughlin
104b80f111
HostInterface: Move 'System shut down' message to SDL
...
Only frontend where it makes sense anyway.
2020-07-23 02:45:20 +10:00
Connor McLaughlin
8e1c0a4fe4
System: Support loading m3u playlists
2020-07-23 02:36:05 +10:00
Connor McLaughlin
d46c104d1b
System: Preload CD images to RAM when switching/loading state
2020-07-23 02:35:23 +10:00
Connor McLaughlin
08a8434140
GPU/HW: Fix off-by-one in wrap-around VRAM writes
2020-07-23 02:35:03 +10:00
Connor McLaughlin
10cd00c8dd
CDROM: Play audio when reading and mode.0 is set
2020-07-22 15:23:13 +10:00
Connor McLaughlin
e9db1d0f6f
GPU/OpenGL: Use base class helper for filling VRAM copy uniforms
2020-07-22 14:47:09 +10:00
Connor McLaughlin
2dc62ab987
GPU/HW: Fix VRAM updates when Y >= 512
2020-07-22 14:46:52 +10:00
jdgleaver
49f9ddfa0e
Finish adding support for PSX BIOS included in PSP firmware 6.60
2020-07-21 17:06:38 +01:00
jdgleaver
7478e75ed6
(libretro) Fix 'Fast Boot' option
2020-07-21 16:32:36 +01:00
Connor McLaughlin
f28ef01d24
CDROM: Move audio FIFO to CDROM class and skip sectors when unempty
...
Fixes cutscene audio in Nickelodeon Rugrats - Search for Reptar.
2020-07-22 00:05:52 +10:00
Connor McLaughlin
f9bbbbbaec
Settings: Make auto-detect the default console region
2020-07-22 00:03:31 +10:00
Connor McLaughlin
9496c992f7
System: Add an option to preload CD image to RAM
2020-07-22 00:03:22 +10:00
Connor McLaughlin
8b91bf5e57
Core: Add loading screen based progress callbacks
2020-07-22 00:03:01 +10:00
Connor McLaughlin
93528db388
System: Use existing CD media when loading state where possible
2020-07-22 00:02:37 +10:00
Connor McLaughlin
75a8a7fcca
Settings: Make per-game memory cards for slot 1 the default
2020-07-21 20:15:52 +10:00
Connor McLaughlin
68d98af497
Qt: Remove usage of QString where possible for settings
2020-07-21 20:10:06 +10:00
Connor McLaughlin
bddd098a66
Merge branch 'master' into qt-inisettings
2020-07-21 13:28:18 +10:00
Connor McLaughlin
5c1c467e38
GTE: Add widescreen hack
2020-07-18 00:28:37 +10:00
Connor McLaughlin
401ecfa872
Bus: Make memory map public
2020-07-18 00:28:37 +10:00
Albert Liu
9b2740b395
HostInterface: Save tweak/hack defaults to settings file
...
Fixes tweak/hack defaults not displaying correctly in Qt frontend.
2020-07-16 20:35:18 -07:00
Connor McLaughlin
dd9a4191e6
AnalogController: Fix swapped rumble test
...
Fixes weak rumble test in MGS.
I should write some hardware tests for this at some point, particularly
for the large motor, which should have a variable intensity.
2020-07-15 02:38:16 +10:00
Connor McLaughlin
7ba1bed37b
Settings: Leave interlacing on by default
...
Too many games break without it.
2020-07-14 01:27:57 +10:00
Connor McLaughlin
6ed67468d2
CDROM: Prevent games which spam Reset from getting wedged
2020-07-14 01:26:37 +10:00
Albert Liu
91f51c2833
Settings: Add 1:1 pixel aspect ratio
2020-07-12 17:09:15 -07:00
Albert Liu
9e316e4502
Settings: Add 8:7 display aspect ratio
...
Requested by users for some 256-width 240p titles (effectively 1:1 PAR
at 256x224 when overscan cropping is turned on).
2020-07-12 17:08:28 -07:00
Connor McLaughlin
dbce58e07d
CDROM: Display paused position in debug window
2020-07-13 02:23:56 +10:00
Albert Liu
c44e74db80
GPU: Compute VRAM display width from GP1(06h) values
...
Fixes overpadding in some specific cases, e.g. when cropping overscan in
Captain Commando.
2020-07-11 10:57:23 -07:00
Connor McLaughlin
50a25b63b1
CDROM: Track seek position when resetting
...
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
Connor McLaughlin
d1a2ebd8f3
GPU/HW: Eliminate CPU round trip on oversized VRAM writes
2020-07-11 20:35:33 +10:00
Connor McLaughlin
eab70546c8
CDROMAsyncReader: Only log warning when waiting time exceeds 1ms
2020-07-11 03:21:05 +10:00
Connor McLaughlin
c5e8327e7a
CDROM: Seek to LBA 0 when resetting
...
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin
71157b171e
CDROM: Use partial seek position when re-seeking
2020-07-10 20:55:00 +10:00
Connor McLaughlin
4d1880091e
GPU: Ignore display start bit 0 instead of reducing width
2020-07-10 20:31:58 +10:00
Connor McLaughlin
93abf8e53d
GPU: Drop least significant bit of display start address
...
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin
604ff20b0d
AnalogController: Treat rumble as binary on/off
...
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin
c01854e9d1
Define LIBRETRO macro when building core, skip swap chain
2020-07-10 14:02:45 +10:00
Connor McLaughlin
a5fe740e30
Fix a bunch of compiler warnings
2020-07-09 13:30:16 +10:00
Connor McLaughlin
57cf40d1ae
Bus: Work around VS2017 bug with std::array
2020-07-08 12:45:53 +10:00
Connor McLaughlin
209d7c67e9
GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage
2020-07-08 02:05:36 +10:00
Connor McLaughlin
1d4b5e22cb
Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
2020-07-07 00:59:35 +10:00
Connor McLaughlin
d1eae288bf
GameList: Add EntryCompatibilityRatingToString
2020-07-07 00:59:28 +10:00
Albert Liu
e42d5fed75
GPU: Adjust 4-pixel boundary alignment formula
...
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
2020-07-05 06:00:36 -07:00
Albert Liu
000a51298a
GPU: Don't round screen size to 4-pixel multiple
2020-07-05 06:00:36 -07:00
Albert Liu
e2b1158514
GPU: Report CRTC padding as signed in debug window
2020-07-05 06:00:36 -07:00
Connor McLaughlin
511c3133f1
GPU: Let GPU catch up before handling GP1 reset commands
...
Fixes trashed VRAM writes in some homebrew.
2020-07-05 02:25:56 +10:00
Connor McLaughlin
b0b3901722
libretro: Fix DualShock analog mode auto-enable
2020-07-05 00:05:14 +10:00
Connor McLaughlin
c76bb5eb6a
libretro: Fix display aspect ratio
2020-07-04 22:33:07 +10:00
Connor McLaughlin
f396a2c373
Renderers: Make shader cache path a prefix instead of directory
2020-07-04 22:14:07 +10:00
Connor McLaughlin
1231f6dafe
GPU: Handle GP1 command mirrors
2020-07-04 01:28:18 +10:00
Connor McLaughlin
2d74062abb
CPU: Delay interrupts by one instruction/block
...
Fixes Gameshark Sampler Disc.
2020-07-03 01:51:08 +10:00
Connor McLaughlin
8a8ce8d41c
NamcoGunCon: Use correct GPU clock as reference
2020-07-03 01:51:05 +10:00
Connor McLaughlin
0710e3b6d3
CDROM: Ignore sectors with channel number=255
...
Some games (Taxi 2 and Blues Blues) have junk audio sectors with a channel number of 255.
We need to skip them otherwise it ends up playing the incorrect file.
TODO: Verify with a hardware test.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
bff5432879
Pad: Improve ACK timing
...
Fixes random pauses in Moto Racer.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
b471d1043a
Settings: Load Memory Cards From State -> Load Devices From State
...
Makes it apply to controllers too.
2020-07-02 00:50:53 +10:00
Connor McLaughlin
8cd9e0887e
libretro: Use framebuffer view dimensions not texture dimensions
2020-07-01 01:57:25 +10:00
Connor McLaughlin
f65a50d84b
HostDisplay: Use surface scale for drawing software cursor
2020-07-01 01:57:25 +10:00
Connor McLaughlin
e374853cf5
HostInterface: Better configuration of custom crosshair/software cursor
2020-07-01 01:57:25 +10:00
Connor McLaughlin
f0c1dfefe7
Core: Add resources file
...
Currently includes a crosshair icon.
2020-07-01 00:56:46 +10:00
Connor McLaughlin
0b11a14e24
Qt: Better handling of default settings not in ini
2020-07-01 00:56:46 +10:00
Connor McLaughlin
4dc9e10777
HostInterface: Support per-controller-type settings
2020-07-01 00:56:46 +10:00
Connor McLaughlin
2a38090e7a
HostDisplay: Move most backend logic to FrontendCommon
2020-06-30 03:03:56 +10:00
Connor McLaughlin
936d92dfb8
System: Add option to force start in software mode
2020-06-30 02:44:19 +10:00
Connor McLaughlin
919494079b
System: Make saving screenshots to state optional
2020-06-30 02:44:09 +10:00
Connor McLaughlin
e5f56fcd33
MDEC: Slightly reduce block timing
...
Fixes FMVs in Disney's Treasure Planet.
Probably needs sub-block timing emulated at some point.
2020-06-29 14:45:14 +10:00
Connor McLaughlin
614ea632a5
SPU: Log warning when data is lost due to reg clear
2020-06-29 14:45:03 +10:00
Connor McLaughlin
15afe4f436
GPU/Vulkan: Fix incorrect vkCmdPushConstants() call
2020-06-27 16:26:20 +10:00
Connor McLaughlin
0b261e836b
GPU/Vulkan: Fix shader VRAM copies
...
Fixes battle transitions in Final Fantasy IX.
2020-06-27 03:00:03 +10:00
Connor McLaughlin
58b0e6859a
Frontend: Reset/restore GPU state before saving screenshot
...
Fixes driver crashes in Vulkan.
2020-06-27 02:59:58 +10:00
Connor McLaughlin
b94de1924d
GPU/ShaderGen: Round normalized colours before converting to integer
...
Fixes broken rendering/precision issues on Intel Ivy Bridge GPUs.
Many thanks to linkmauve from Dolphin for the idea - seems Dolphin also
had a similar problem a few years ago.
2020-06-26 21:40:53 +10:00
Connor McLaughlin
16ca214d09
GPU/OpenGL: Fix VRAM writes breaking on <GL4.3
2020-06-26 21:39:37 +10:00
Connor McLaughlin
34d7b752d8
GPU/ShaderGen: Enable GL_ARB_shader_storage_buffer_object on <GL4.3
2020-06-26 21:39:12 +10:00
Connor McLaughlin
998ec85b16
CDROM: Log slow sector reads in Release builds too
2020-06-26 17:17:25 +10:00
Connor McLaughlin
737337a526
CDROM: Fix incorrect sector read after incomplete seek->read
...
Fixes crash in Disney's The Lion King - Simba's Mighty Adventure.
2020-06-26 17:15:41 +10:00
Connor McLaughlin
b8a2487abf
GPU/HW: Fix incorrect offset application in line upscaler
...
Fixes green line in pause screen of Spyro.
2020-06-26 03:26:06 +10:00
Connor McLaughlin
ad727c7991
CPU/Recompiler: Check interrupts after mtc0 sr/cause
...
Fixes Jackie Chan Stuntmaster in Recompiler mode.
2020-06-25 01:33:00 +10:00
Connor McLaughlin
b00f50c927
CPU/Recompiler: Emit test/jz instead of bt/jnc for bits < 8
...
Likely very slightly faster.
2020-06-25 01:33:00 +10:00
Albert Liu
7c206766ae
HostInterface: Save default setting to AspectRatio, not PixelAspectRatio
...
Fixes inconsistency with default settings saving to PixelAspectRatio,
but loading from AspectRatio instead. PixelAspectRatio was not being
used elsewhere.
2020-06-23 09:24:50 -07:00
Connor McLaughlin
832c7a1192
Vulkan: Support using SSBOs instead texel buffers
2020-06-24 01:40:01 +10:00
Connor McLaughlin
08ef8c1e8d
GPU/HW: Support SSBOs instead of texture buffers for VRAM writes
2020-06-24 01:39:53 +10:00
Connor McLaughlin
eec37df1e0
Settings: Make the recompiler the default CPU mode
2020-06-24 01:39:42 +10:00
Connor McLaughlin
f6aae5e67c
Settings: Add 2:1 (VRAM 1:1) display aspect ratio
2020-06-24 01:39:35 +10:00
Connor McLaughlin
4b31034efa
Merge pull request #562 from lioncash/amp
...
spu: Make use of logical AND within IsPitchModulationEnabled()
2020-06-24 01:29:42 +10:00
Lioncash
20d17b953b
spu: Make use of logical AND within IsPitchModulationEnabled()
...
It seems awfully suspect to use a bitwise AND here.
2020-06-23 06:00:11 -04:00
Connor McLaughlin
6de24f620e
Merge pull request #558 from lioncash/psf
...
system: Correct error dialog in PSF load case
2020-06-23 19:57:19 +10:00
Lioncash
7a05f8402b
playstation_mouse: Amend initial x value
...
Previously the last host y position was being written to twice, which
seems like a typo.
2020-06-23 05:48:25 -04:00
Lioncash
76af96f15b
system: Correct error dialog in PSF load case
...
Corrects the error message to state that the PSF couldn't be loaded
rather than EXE.
2020-06-23 05:13:47 -04:00
Connor McLaughlin
840a80670f
CDROM: Reset XA resampler on file switch
...
Pure guess work, probably won't affect anything.
2020-06-22 15:58:22 +10:00
Connor McLaughlin
eb1b6b6272
GPU/HW: Fix D3D11 upscaled line GS
2020-06-22 15:53:05 +10:00
Connor McLaughlin
73cdd676ad
GPU/Vulkan: Fix incorrect srcfactor selection
2020-06-21 16:24:37 +10:00
Connor McLaughlin
ce75168238
GPU/Vulkan: Don't assume support for dual-source blend
2020-06-21 01:33:15 +10:00
Connor McLaughlin
bf60f9dd61
GPU/Vulkan: Use geometry shader for line rendering at >1xIR
2020-06-21 01:33:08 +10:00
Connor McLaughlin
97ef905f10
GPU/Vulkan: Fix race/crash when changing settings live
2020-06-21 01:33:00 +10:00
Connor McLaughlin
fed53b565f
GPU/Vulkan: Fix inverted transparency
...
Fixes FF7 menu, map screen in Porsche Challenge.
2020-06-20 20:22:24 +10:00
Connor McLaughlin
a08c398d4b
GPU/HW: Provide depth in vertex rather than computing
...
Fixes mask bit effects in Vulkan (e.g. Silent Hill).
Significantly reduces the number of mask bit refreshes in OpenGL/Vulkan.
2020-06-20 20:21:33 +10:00
Connor McLaughlin
77291096db
Settings: Add GPU adapter option and hook up to D3D11/Vulkan
2020-06-20 03:34:19 +10:00
Connor McLaughlin
6aacf0019a
FrontendCommon: Add a Vulkan host display interface
2020-06-19 00:18:19 +10:00
Connor McLaughlin
49d11988bf
Core: Add Vulkan GPU renderer
2020-06-19 00:18:17 +10:00
Connor McLaughlin
3cd5b7ae74
Core: Add Vulkan renderer types
2020-06-19 00:18:14 +10:00
Connor McLaughlin
47138aa9cf
GPU: Consider interlaced rendering for GPU timings
...
Fixes menu screen flickering in Chrono Cross, summary screen breakage in
Mr. Driller G.
2020-06-18 17:37:13 +10:00
Connor McLaughlin
fc0560087f
GPU: Skip primitives where clip area is invalid
...
Fixes palettes being overwritten/menus being broken in
Yoshimoto Mahjong Club Deluxe.
2020-06-14 01:01:01 +10:00
Connor McLaughlin
16c47f4553
Settings: Change default GPU FIFO size to 16
...
While this has the potential to be slower, there seems to be quite a few
games which break with the larger FIFO. In some cases, they wait for the
DMA interrupt, then busy wait for the GPU to go idle again. If the FIFO
is larger, this wait time till be longer, breaking things.
2020-06-13 01:40:05 +10:00
Connor McLaughlin
bda528d70a
GPU: Alter timings to reflect new clock
2020-06-13 01:40:05 +10:00
Connor McLaughlin
dad63f2303
GPU: Run draw clock at sysclk * 2
2020-06-13 01:40:05 +10:00
Connor McLaughlin
34d27bad4a
Timers: Add missing event update after resetting count/target
2020-06-12 01:37:39 +10:00
Connor McLaughlin
bdf9c91271
GPU: Fix double shader compilation
2020-06-09 03:04:02 +10:00
Connor McLaughlin
075380f8e0
Move most helper logic from base HostInterface to FrontendCommon
2020-06-09 02:35:37 +10:00
Connor McLaughlin
7b4b2d5dc5
GameList: Ignore all whitespace characters in SYSTEM.CNF
...
Fixes some games not having serials displayed, e.g. Chrono Cross.
Thanks to @TzakShrike for narrowing down the cause.
2020-06-08 03:05:27 +10:00
Connor McLaughlin
f9eb3719e3
HostInterface: Add software cursor mode
...
This will probably need to be extended in the future.
2020-06-08 02:53:55 +10:00
Connor McLaughlin
f98bb033ff
HostDisplay: Add an interface for setting software cursor
2020-06-08 02:53:37 +10:00
Connor McLaughlin
b4e45e865a
GPU: Use correct clocks for NTSC region
...
Fixes sync drift in Bust-a-Move 1/2.
2020-06-07 19:15:06 +10:00
Connor McLaughlin
531c3ad5fa
AudioStream: Replace buffer queue with ring buffer
...
Should achieve a decent overall minimum latency reduction.
2020-06-07 01:22:03 +10:00
Connor McLaughlin
6acd8b27dd
Qt: Prevent lag disabling power on buttons when starting
2020-06-06 03:44:57 +10:00
Connor McLaughlin
009e474c51
AnalogController: Fix inverted motor binding
2020-06-05 22:32:51 +10:00
Connor McLaughlin
88502e130e
Settings: Fix memory cards not syncing with disc change in title mode
2020-06-04 02:15:29 +10:00
Connor McLaughlin
c8e1881ea9
GPU/HW: Clear dirty rectangle when updating shadow texture
...
Fixes high GPU usage in Robbit mon Dieu in D3D11, should improve overall
performance slightly when VRAM copies are heavily used.
2020-06-02 21:45:38 +10:00
Connor McLaughlin
9ea163e666
GPU/D3D11: Fix mask test in same vertex batch
...
Fixes shadows in Bust a Groove 2, probably others.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
3848276fa2
GPU: Improvements to height calculations when interlaced
...
Fixes screen doubling with interlacing force disabled, as well as
incorrect cropping area when non-interleaved framebuffers are used.
2020-06-02 20:52:07 +10:00
Connor McLaughlin
8eb3ac69b2
SPU: Update ADSR envelope when register changes
...
Fixes menu sounds in Final Fantasy 7 staying audible for too long.
2020-06-02 01:59:49 +10:00
Connor McLaughlin
dcfb929de5
CDROM: Fix double-reads hitting incorrect sector again
...
Fixes Bedlem / Rise 2 without breaking Vigilante 8 - 2nd Offense.
2020-06-02 00:59:13 +10:00
Connor McLaughlin
5e7fd5aa71
CDROM: Fix integer overflow in seek timing calculation
2020-06-01 22:20:26 +10:00
Connor McLaughlin
1947080d91
CDROM: GetlocL should return an error while seeking
...
Or more specifically, the coarse seek part. Verified with hardware
tests.
2020-06-01 21:40:28 +10:00
Connor McLaughlin
e5fc47a008
Bus: Further tweaks to access timing
...
Matches closely to my console now.
Fixes Otona No Asobi again.
2020-06-01 21:39:33 +10:00
Connor McLaughlin
7d66569d69
GPU/HW: Fix bobbing screen with interlacing disabled
...
Fixes bobbing screen in Tom and Jerry in House Trap.
2020-06-01 03:26:35 +10:00
Connor McLaughlin
f856a8ad65
CDROM: Ignore pending setloc after read/play
...
Fixes games which send a second Setloc after reading, e.g. Army Men -
Sarge's Heroes.
2020-05-31 17:03:15 +10:00
Connor McLaughlin
af1c4f9378
Fix MSVC build
2020-05-31 16:42:51 +10:00
Connor McLaughlin
a800f73a8f
Merge pull request #516 from ggrtk/negcon
...
Controller: Add NeGcon support
2020-05-31 16:41:48 +10:00
Connor McLaughlin
bf6faafc54
GameList: Fix cache getting corrupted from unknown games
2020-05-31 16:11:15 +10:00
Albert Liu
ee3a96011e
Controller: Add NeGcon support
2020-05-30 23:11:02 -07:00
Connor McLaughlin
e293c22cde
DMA: Run manual channels while halted
...
Fixes games which have looping linked lists but still expect CD/OTC
reads to work.
Also caps the number of ticks used when looping linked lists are
present, which doesn't steal so much time from the CPU per batch.
Fixes:
- Victory Spike
- Magical Drop III - Yokubari Tokudai-gou!
- Yuukyuu no Eden - The Eternal Eden
- Loading screen in World Cup Golf - Professional Edition
2020-05-31 02:43:51 +10:00
Connor McLaughlin
2d067bb101
CDROM: Fix warning log spam on command
2020-05-31 02:41:42 +10:00
Connor McLaughlin
0672cf4873
CDROM: Implement a heuristic for command cancelling
...
See note in source. Fixes loading times and slowed down audio in Voice
Idol Collection - Pool Bar Story.
2020-05-30 22:04:15 +10:00
Connor McLaughlin
a4f79de7f6
CDROM: Return error for incorrect parameter count
2020-05-30 21:59:03 +10:00
Connor McLaughlin
69a00a64e6
Bus: Adjust memory access and MMIO timing
...
Hasn't broken anything yet, but needs more thorough testing.
2020-05-30 02:19:12 +10:00
Connor McLaughlin
07e8ab4446
CDROM: Increase seek delay by one sector
...
Fixes Resident Evil 2.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
38fc843541
GPU/HW: Use upscaled texture coordinates for non-paletted textures
...
Fixes games which use render-to-texture effects not being upscaled.
2020-05-30 02:19:01 +10:00
Connor McLaughlin
13c3426148
Merge pull request #506 from ggrtk/analog-controller
...
Update input profiles and input profile handling
2020-05-28 13:06:40 +10:00
Connor McLaughlin
4e8da3cb41
CDROM: Replace sound map assert with error log
...
I am not aware of any games which use it yet, so have no way of testing
if the implementation is correct.
2020-05-28 03:07:33 +10:00
Connor McLaughlin
2dd7f48d97
CDROM: Don't skip pregap for CDDA
...
Fixes music looping in Treasure Gear.
2020-05-28 02:42:18 +10:00
Connor McLaughlin
2264849151
CDROM: Update position when double-seeking
...
Doesn't fix anything I'm aware of, but makes sense.
2020-05-28 02:41:53 +10:00
Albert Liu
1f74d46d39
AnalogController: Use proper upper bound when validating axis_code
2020-05-26 23:23:44 -07:00
Connor McLaughlin
81a7b147fc
System: Add option to disable loading memory cards from save states
2020-05-27 02:06:56 +10:00
Connor McLaughlin
b17a5832e5
System: Simplify save state booting
...
Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin
d2c7639dd8
System: Update per-game memory cards on load state
...
Prevents saves being written to incorrect card after loading.
2020-05-27 00:41:58 +10:00
Connor McLaughlin
445bd02cad
GPU/HW: Interlace at native resolution rather than 1x
...
Also fixes screen bobbing when interlacing is disabled.
2020-05-27 00:27:27 +10:00
Connor McLaughlin
23436f08ba
GPU/HW: More improvements to GPUSTAT.31
...
Fixes True Pinball without breaking intros to Final Fantasy 7/8.
2020-05-26 22:57:58 +10:00
Connor McLaughlin
04f131f979
GPU/OpenGL: Fix 24-bit progressive scanout regression
2020-05-26 21:31:01 +10:00
Connor McLaughlin
cb66889856
GPU/OpenGL: Fix non-interleaved interlaced display
2020-05-26 13:44:05 +10:00
Connor McLaughlin
e368dbbadc
GPU: Implement non-interleaved interlaced rendering
...
Fixes screen shaking in True Pinball.
2020-05-26 03:18:05 +10:00
Connor McLaughlin
0daea7c2fc
GPU/HW: Disable texture buffer based uploads on macOS
2020-05-25 20:26:13 +10:00
Connor McLaughlin
e0d9bbced4
GPU/HW: Add UBO extension require if !GL3.2
...
Might fix errors on Sandy Bridge.
2020-05-25 18:37:32 +10:00
Connor McLaughlin
13df6c3e15
GPU/HW: Fix incorrect version capping for GL<4.3
2020-05-25 18:37:11 +10:00
Connor McLaughlin
2156236f52
Frontends: Use common GL context wrapper
2020-05-25 15:02:44 +10:00
Connor McLaughlin
1494f2bc75
CDROM: Set m_current_lba to the sector being read
...
Fixes double-read commands returning incorrect sectors.
Fixes Vigilante 8 - 2nd Offense.
2020-05-24 13:28:12 +10:00
Connor McLaughlin
237f469baa
GPU: Mask variable sprite/rectangle sizes
...
Fixes broken sprites in Gradius Deluxe Pack (Gradius II).
2020-05-21 12:04:57 +10:00
Connor McLaughlin
c583459c6f
GPU: Replace coord/size masks with constants
2020-05-21 12:02:19 +10:00
Connor McLaughlin
35a8c5b47c
Timers: Don't hang when counter+target = 0 for timer1
...
This needs proper research into how it behaves with IRQs.
2020-05-21 00:26:07 +10:00
Connor McLaughlin
3c7229dfe2
CDROM: Add 3 sectors read time to seek time
...
Simulates the drive's inprecise coarse seek then reading subq to get to
the exact sector.
Fixes Waku Waku Derby.
2020-05-20 23:52:35 +10:00
Connor McLaughlin
d41bf86eaa
CDROM: Don't apply logical seek rules to subq-based seeks
...
Fixes Panekit - Infinitive Crafting Toy Case.
2020-05-20 19:30:46 +10:00
Connor McLaughlin
11c2b5a1e8
Bus: Extend SPU address range to 0x400 bytes
2020-05-20 18:57:33 +10:00
Connor McLaughlin
a693437bc9
Bus: Handle unaligned byte writes to SPU
2020-05-20 18:56:41 +10:00
Connor McLaughlin
340640821e
CDROM: Add delay when swapping discs
...
Fixes broken disc swap detection in Metal Gear Solid.
2020-05-20 02:26:07 +10:00
Connor McLaughlin
415880fc40
CDROM: Don't restart play/read when current == target
...
Fixes CDDA locking up Buster Bros. Collection.
2020-05-20 02:05:19 +10:00
Connor McLaughlin
5d46556b7d
CDROM: Update position while seeking for GetlocP
...
Fixes track selection in WipEout.
2020-05-20 01:52:54 +10:00
Connor McLaughlin
1eecd50f3d
SPU: Run SPU when changing regs on voice pending key-on
...
Fixes menu/cursor sounds with different frequencies in Final Fantasy 7.
2020-05-18 00:59:13 +10:00
Connor McLaughlin
03080351c8
SPU: Reset ADPCM decoder last samples on key on
2020-05-18 00:50:55 +10:00
Connor McLaughlin
096ed21767
GPU: Synchronize before filling/writing with interlaced rendering
2020-05-17 21:51:33 +10:00
Connor McLaughlin
19cebd97da
GPU: Further refinements to crop overscan
...
Fixes flickering line in South Park.
2020-05-17 19:23:48 +10:00
Connor McLaughlin
0ef0c36704
GPU: Align display widths to 4 pixels
...
Documentation thanks to nocash.
Fixes line on edge in X2 - No Relief, Gunbird.
2020-05-17 18:46:59 +10:00
Connor McLaughlin
664bd06df6
GPU: Don't recursively execute commands
...
This can happen with interlaced rendering on when a line is pending
scanout and a primitive is drawn.
Fixes screen transitions in Slap Happy Rhythm Busters.
2020-05-17 17:58:48 +10:00
Connor McLaughlin
8fd3a83ea8
Settings: Save DMA timing hacks to ini
2020-05-17 14:12:35 +10:00
Connor McLaughlin
2185bbec73
GPU: Display state in debug window
2020-05-17 14:11:42 +10:00
Connor McLaughlin
597aa20d83
GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
...
This probably is not a good state to be in though, since the DMA request
gets turned off and will never resume until it's copied out.
2020-05-17 14:05:31 +10:00
Connor McLaughlin
7d887edf17
DMA: Write correct terminator at end of OTC
...
Fixes NBA Live 96.
2020-05-17 13:58:26 +10:00
Connor McLaughlin
2795dea124
HostInterface: Prioritize SCPH-3000 over SCPH-1000 for NTSC-J
2020-05-17 01:08:14 +10:00
Connor McLaughlin
b25ed6c151
GPU: Fix interlaced rendering in vblank breaking
2020-05-17 01:02:20 +10:00
Connor McLaughlin
1c50a09c2e
HostInterface: Set user directory to Documents\DuckStation
2020-05-17 00:22:16 +10:00
Connor McLaughlin
f7a2448dfb
HostInterface: Pull compatibility database from program directory
...
Fixes compatibility list not reading on Linux.
2020-05-16 22:18:05 +10:00
Connor McLaughlin
669934eb1a
GameList: Support exporting XML snippets for compatibility info
2020-05-16 20:32:36 +10:00
Connor McLaughlin
d781de2ce6
GameList: Add support for compatibility database
2020-05-16 20:32:36 +10:00
Connor McLaughlin
a937a09b5c
CPU: Fix broken exception logging from YBaseLib removal
2020-05-16 01:02:18 +10:00
Connor McLaughlin
214e852a54
CDROM: Add time to read sector to seek time
...
Fixes Yuukyuu Gensoukyoku Ensemble 1.
2020-05-16 01:01:31 +10:00
Connor McLaughlin
110aa8bd93
CDROM: Reset read sector buffer on INT1
...
Fixes GetlocL -> DMA out returning incorrect data.
Fixes FoxKids.com - Micro Maniacs Racing.
2020-05-16 00:33:03 +10:00
Connor McLaughlin
e1157bff65
CDROM: Don't delay CDDA report, only skip index 0
...
Fixes music in Advanced V.G.
2020-05-16 00:27:09 +10:00
Connor McLaughlin
14b2506d7d
HostInterface: Disable true color/enable scaled dithering by default
...
Too many games are broken with it enabled. The number which break with
scaled dithering is much smaller.
2020-05-15 01:41:58 +10:00
Connor McLaughlin
bf3c83658a
GPU: More accurate texture blending in non-true-colour-mode
...
Fixes Silent Hill loading animation, Advanced V.G. intro fade-out, and
probably others.
2020-05-15 01:32:22 +10:00
Connor McLaughlin
c114873ed8
GPU: Fix height underflow in CRTC calculations
2020-05-14 01:25:43 +10:00
Connor McLaughlin
3472e37d21
GPU: Synchronize before clearing FIFO
2020-05-14 01:25:10 +10:00
Connor McLaughlin
c0ea35ccdc
GPU: Fix parameters not applying on startup
2020-05-14 01:24:39 +10:00
Connor McLaughlin
d461d7c87a
SPU: Fix reverb write regression from e07d3c9d
2020-05-13 13:47:33 +10:00
Connor McLaughlin
db9d637f92
HostInterface: Fix mute not applying on startup
2020-05-13 13:47:12 +10:00
Connor McLaughlin
e07d3c9db2
SPU: Fix array bounds overflow in register reads
2020-05-13 12:37:13 +10:00
Connor McLaughlin
777809b3b0
CDROM: Fix XA filter change not applying immediately
...
Fixes audio getting cut off in PaRappa the Rapper - The Hip Hop Hero,
underwater music in R-Type Delta.
2020-05-13 00:14:20 +10:00
Connor McLaughlin
d6f6154380
CDROM: Read last delivered sector when pausing and reading without seek
...
Fixes Adidas Pro Soccer, Bedlem, Rise 2.
2020-05-13 00:13:57 +10:00
Connor McLaughlin
d866bd9cb8
CDROM: Reset XA resampler state on read
...
Should get rid of pops when switching files.
2020-05-12 12:36:10 +10:00
Connor McLaughlin
634880b5e3
SPU: Clamp before applying main volume not after
...
Fixes popping in Monkey Magic.
2020-05-12 02:15:18 +10:00
Connor McLaughlin
81f297456c
GPU: Fix mismatched scanout between hardware/software renderers
2020-05-12 01:35:06 +10:00
Connor McLaughlin
37d9f6344d
CDROM: Ignore Read/Play command without setloc/param
...
Fixes title screen music in Monkey Magic.
2020-05-11 22:55:14 +10:00
Connor McLaughlin
65c42cd30e
GPU: Don't use field offset for ODE in vblank
2020-05-11 22:26:10 +10:00
Connor McLaughlin
2bc1c67236
GPU/HW: Fix extra column being added with unaligned 24-bit scanout
...
Fixes pink lines in FMVs of NASCAR Thunder 2004.
2020-05-11 22:03:35 +10:00
Connor McLaughlin
c329f58afe
HostInterface: Add audio buffer/count/volume/mute settings
2020-05-10 00:44:37 +10:00
Connor McLaughlin
f17c2c44d0
GPU/HW: Fix red bleeding when writing VRAM with mask bit set
...
Fixes menu screen in Twisted Metal 4.
2020-05-09 14:38:06 +10:00
Connor McLaughlin
f679f8d063
GTE: Fix buggy MVMVA instruction
2020-05-09 13:48:45 +10:00
Connor McLaughlin
9959440a3a
SPU: Align starting addresses to two words
...
Fixes interrupts firing early and occasional broken speech in Valkyrie
Profile.
2020-05-08 21:36:47 +10:00
Connor McLaughlin
684e83168e
CDROM: Prevent successful seeking to the lead-out area of the disc
2020-05-08 15:41:45 +10:00
Connor McLaughlin
9539ce032b
AnalogController: Show controller number in OSD messages
2020-05-08 15:32:39 +10:00
Connor McLaughlin
95468901f2
AnalogController: Add analog toggle button
2020-05-08 15:13:07 +10:00
Connor McLaughlin
5b389ae13d
CDROM: Synthesize lead-out area and stop reading when reached
2020-05-08 10:51:49 +10:00
Connor McLaughlin
85707f809c
Pad: Fix OSD error message when save state memory cards mismatch
2020-05-08 00:49:04 +10:00
Connor McLaughlin
0f5bc7267f
HostInterface: Fix hang when switching audio backends
2020-05-05 03:04:28 +10:00
Connor McLaughlin
257c86930f
GPU/OpenGL: Fix GLES again
2020-05-03 19:38:27 +10:00
Connor McLaughlin
8139230d05
GPU/OpenGL: Shader compile fix
2020-05-03 18:33:33 +10:00
Connor McLaughlin
e058beb4b0
GPU/HW: Fix oversized VRAM copies writing out of bounds
...
Fixes jittering in Duke Nukem - Land of the Babes water effect.
2020-05-03 18:09:34 +10:00
Connor McLaughlin
91d7212b36
GPU/OpenGL: Fix swapped log statement
2020-05-03 18:09:31 +10:00
Connor McLaughlin
9446587e8f
GPU/HW: Mask bit handling in hardware renderers
...
Fixes:
- Menu effect in Ghost in the Shell
- Incorrect text colours in menu of Dragon Quest VII
- Fade effect in TwinBee RPG
- Fog in Silent Hill
- Water in Duke Nukem - Land of the Babes
- Shadows in Ultraman - Fighting Evolution
and probably others.
2020-05-03 17:11:31 +10:00
Connor McLaughlin
456ddc037a
GPU/OpenGL: Remove testing code which broke ES
2020-05-03 02:52:36 +10:00
Connor McLaughlin
620210cfc9
GPU/OpenGL: Use explicit bindings where possible
2020-05-02 16:01:16 +10:00
Connor McLaughlin
9dc82a738f
GPU/OpenGL: Fix incorrect fragcolor binding
2020-05-02 15:13:17 +10:00
Connor McLaughlin
d8ab587153
HostInterface: Modify settings loading interface to support per-frontend settings
2020-05-01 01:01:50 +10:00
Connor McLaughlin
b4c31e55e2
HostDisplay: Add integer upscaling option
2020-05-01 01:00:22 +10:00
Connor McLaughlin
e37962009e
HostInterface: Add log lettings to ini
2020-05-01 00:58:32 +10:00
Connor McLaughlin
5cd78dcab5
DMA: Fix an unlikely case where LL DMA gets stuck on
...
Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin
dc487655df
CDROM: More timing refinements
2020-04-30 01:36:07 +10:00
Connor McLaughlin
5a6c029814
GPU: Disable dual-source blending on Mesa Gen7/Gen7.5
...
Apparently it's broken. Need to look into it more.
2020-04-30 01:27:50 +10:00
Connor McLaughlin
59f055f4b9
HostInterface: Make title-based memory cards the default
2020-04-30 01:21:18 +10:00
Connor McLaughlin
226459b60f
SPU: Add missing register read for ENDX
2020-04-30 01:12:17 +10:00
Connor McLaughlin
2d92e0a819
CDROM: Reduce ACK timing
2020-04-30 00:12:39 +10:00
Connor McLaughlin
557a6c3696
GPU/HW: Work around rasterization differences in OpenGL
...
Strangely, AMD GPUs are fine, it's just NVIDIA and Intel. Time for a
Vulkan renderer?
2020-04-29 21:17:49 +10:00
Connor McLaughlin
940b725c1d
Settings: Make DMA performance parameters tweakable
2020-04-29 20:00:22 +10:00
Connor McLaughlin
9d1eb321ec
DMA: Properly handle infinite linked lists, add cycle stealing
...
Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin
07e8ddcae2
DMA: Elide intermediate copy where possible
...
Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
...
Still needs capture/relative movement for a better experience.
2020-04-29 14:00:11 +10:00
Connor McLaughlin
5a1b00825d
GPU: Fix timer 1 IRQs sometimes triggering late
...
Should hopefully fix missing voices in Akuji the Heartless.
2020-04-28 20:31:16 +10:00
Connor McLaughlin
a5ff904b33
SPU: Clear ENDX flag on key on
2020-04-28 20:30:16 +10:00
Connor McLaughlin
be9033b6c0
SPU: Add missing clamp in ADPCM decoder
2020-04-28 17:55:43 +10:00
Connor McLaughlin
b16ecd7a86
SPU: ENDX register should get set when looping as well as muting
2020-04-28 16:57:14 +10:00
Connor McLaughlin
ce46dbeeca
GPU/HW: Fix another vertex culling error
2020-04-28 02:07:56 +10:00
Connor McLaughlin
e20fd61f0b
System: Add option to use per-game memory cards with game title as filename
2020-04-28 01:04:10 +10:00
Connor McLaughlin
d04b252962
AnalogController: Reduce the number of commands which enable analog mode
...
Hopefully will fix those games where it's expecting digital outputs but
getting analog.
2020-04-28 00:34:34 +10:00
Connor McLaughlin
8605620c24
SPU: Force all voices off when SPUCNT.15=0
2020-04-27 23:33:24 +10:00
Connor McLaughlin
8c6cb877eb
GPU: Disable display when CRTC configuration is invalid
2020-04-27 21:49:34 +10:00
Connor McLaughlin
74e455a5f7
System: Support per-game memory cards
2020-04-27 16:22:25 +10:00
Connor McLaughlin
36444b264f
GPU/D3D11: Restore API state after updating settings
...
Should fix the debug layer warnings when adjusting resolution scale.
2020-04-27 13:52:59 +10:00
Connor McLaughlin
304391bd00
GPU: Truncate sprite/rectangle positions to 12 bits before rendering
...
Fixes disappearing objects in Skullmonkeys.
2020-04-27 12:51:18 +10:00
Connor McLaughlin
746a00743e
GPU/HW: Don't emit dual-source colour writes on opaque pass
...
Fixes warnings triggering in D3D11 debug runtime.
2020-04-27 00:52:02 +10:00
Connor McLaughlin
dc1e1b5adf
GPU/HW: Fix too-large polygon culling
...
Fixes graphical corruption in some levels of Point Blank 2.
2020-04-26 21:43:28 +10:00
Connor McLaughlin
98ff136f67
GPU: Round texture coordinates instead of flooring
...
Fixes misaligned textures in some games such as Crash Bandicoot.
Currently, because the vertex offset is not applied at >1x resolution
scale, this will not work so it is disabled at >1x.
2020-04-26 19:15:50 +10:00
Connor McLaughlin
d1e841f55d
GTE: Use intrinsic CountLeadingZeros()
...
Super tiny micro-optimization.
2020-04-26 18:33:35 +10:00
Connor McLaughlin
38b075c014
NamcoGunCon: Use mouse position from host display
2020-04-26 17:37:12 +10:00
Connor McLaughlin
1000cb30a9
HostDisplay: Track mouse position
2020-04-26 17:36:49 +10:00
Connor McLaughlin
e6bd6587fd
Controller: Add emulation of Namco GunCon
2020-04-26 01:23:58 +10:00
Connor McLaughlin
2026ef99e8
MemoryCard: Last byte should not set /ACK
2020-04-26 01:23:08 +10:00
Connor McLaughlin
fccc2dd295
DigitalController: Store button state/transfer state in save states
2020-04-26 01:23:01 +10:00
Connor McLaughlin
2ffcad3d37
GPU: Add method to convert from window coordinates to beam ticks/lines
2020-04-26 01:22:56 +10:00
Connor McLaughlin
194fc63232
GameList: Flush game list after re-scanning
...
Should hopefully fix random gamelist corruption.
2020-04-25 15:23:41 +10:00
Connor McLaughlin
25af5ef9d9
MemoryCard: Save FLAG to state
2020-04-25 15:00:14 +10:00
Connor McLaughlin
92255c8ddd
System: Don't drop audio buffers when time lost
2020-04-25 14:51:25 +10:00
Connor McLaughlin
f98c9b4084
GPU/HW: Fix display being cut off when cropping+upscaling
2020-04-25 14:37:56 +10:00
Connor McLaughlin
7fae169bbb
Timer: Don't let writes affect IRQ state
2020-04-25 14:17:44 +10:00
Connor McLaughlin
72f6503bec
CDROM: Reduce speed change delay
2020-04-25 14:16:36 +10:00
Connor McLaughlin
a4416d8cf5
CDROM: Add seek time when starting reading/playing without setloc
2020-04-25 14:16:20 +10:00
Connor McLaughlin
191c3450cc
SPU: Port reverb algorithm from Mednafen-PSX
2020-04-25 00:37:02 +10:00
Connor McLaughlin
6e6c11f8bf
GPU: Fix dithering enable check for non-textured polygons
...
Fixes screen fade out effects in Final Fantasy VIII.
2020-04-24 19:53:49 +10:00
Connor McLaughlin
e34b78ab80
SPU: Fix pitch modulation
2020-04-24 15:50:35 +10:00
Connor McLaughlin
1891b45b0e
GPU/OpenGL: Fix shader compile error on NVIDIA
2020-04-24 03:30:32 +10:00
Connor McLaughlin
715209e178
GPU/HW: Truncate colours to 16-bit before applying alpha
...
Fixes battle screen transitions blowing out in brightness in Final
Fantasy 7.
2020-04-24 03:26:54 +10:00
Connor McLaughlin
4a4c3d5e3b
GL/Texture: Add internal format as parameter
2020-04-24 03:21:44 +10:00
Connor McLaughlin
990147b7e9
GPU/HW: Use uint in CPU-side vertex attributes
2020-04-23 15:55:49 +10:00
Connor McLaughlin
e2f5905cd6
GPU/HW: Use unsigned integers in shaders for texcoords
...
Probably needs testing on GLES.
2020-04-23 15:14:19 +10:00
Connor McLaughlin
30033ed4aa
GPU/HW: Minor improvements to texture filtering
2020-04-23 15:08:28 +10:00
Connor McLaughlin
13e2b28f50
GPU/HW: Only apply vertex offset at 1x resolution scale
2020-04-23 14:45:11 +10:00
Connor McLaughlin
a02c818245
HostDisplay: Drop some unused methods
2020-04-22 21:15:59 +10:00
Connor McLaughlin
d7aa514f14
GPU/HW/OpenGL: Work around vertex-Y-off-by-one issue
2020-04-22 17:39:46 +10:00
Connor McLaughlin
ec5b52b3fb
GPU/HW: Tweak vertex shader offsets
...
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x
resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4,
etc.
2020-04-21 22:07:55 +10:00
Connor McLaughlin
834f3768a1
GPU/HW: Line coordinate typo fix
2020-04-21 16:01:04 +10:00
Connor McLaughlin
1ee418aebf
GPU/HW: Fix additional polyline vertices drawing
2020-04-21 15:45:22 +10:00
Connor McLaughlin
08c8d1a521
System: Support saving screenshots in save states
2020-04-21 02:50:45 +10:00
Connor McLaughlin
aaf9dcaf02
GPU/HW: Fix possible crash when drawing polylines
2020-04-20 13:00:57 +10:00
Connor McLaughlin
4655aa02f8
CPU/CodeCache: Fix uninitialized pointers
2020-04-20 12:35:57 +10:00
Connor McLaughlin
badfe6117e
GPU: Remove textured draw time penalty
...
Fixes missing elements in Bloody Roar 2.
2020-04-20 12:25:00 +10:00
Connor McLaughlin
759c7c52d5
GPU: Don't wedge when other commands are in FIFO with polyline
...
Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
b893c0abf5
GPU/Software: Fix copies when overlapping and oversized
2020-04-20 00:54:50 +10:00
Connor McLaughlin
f1d1129e05
CDROM: Don't assert if SetMode.bit4 is set
2020-04-19 22:31:22 +10:00
Connor McLaughlin
5ad133a278
GPU/HW: Implement oversized copies on GPU
...
Fixes slowdown caused by this.
2020-04-19 22:30:55 +10:00
Connor McLaughlin
045c4d1745
SPU: Fix adsr_volume read for pending key-on voice
...
Fixes cutscene audio in Spyro 2, probably others.
2020-04-19 18:19:55 +10:00
Connor McLaughlin
3319adfa2f
GPU: Tweak rectangle draw times
2020-04-19 16:57:51 +10:00
Connor McLaughlin
d5a5432a8b
CPU/CodeCache: Fix crash when BIOS is missing
2020-04-19 16:03:35 +10:00
Connor McLaughlin
610cc74cb9
GPU: Add primitive setup timing
2020-04-19 15:26:27 +10:00
Connor McLaughlin
16500064f8
GPU: Tweak triangle draw times
2020-04-19 15:24:40 +10:00
Connor McLaughlin
6ef3626599
GPU/HW: Fix a possible crash in rectangle expansion
2020-04-19 14:34:17 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
...
This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
65ca8b9fe0
GPU/HW: Move logic from backend to GPU_HW class
2020-04-18 15:30:46 +10:00
Connor McLaughlin
205297ac27
System: PSF (Portable Sound Format) loading support
2020-04-17 00:29:56 +10:00
Connor McLaughlin
38847de8ee
GameList: PAPX and SCZS prefixes should be NTSC-J
2020-04-16 21:42:09 +10:00
Connor McLaughlin
197b193ca3
GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
2020-04-16 21:29:11 +10:00
Connor McLaughlin
02b1e084c1
GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled
2020-04-16 21:27:01 +10:00
Connor McLaughlin
b45b70970b
GL/ShaderCache: Support geometry shaders
2020-04-16 21:25:56 +10:00
Connor McLaughlin
a43a0a14cc
CPU/CodeCache: Don't leak blocks on shutdown
2020-04-16 20:23:54 +10:00
Connor McLaughlin
7a87b9b5bb
CPU/CodeCache: Don't leak blocks on flush
2020-04-16 19:40:52 +10:00
Connor McLaughlin
86df077ffe
GPU/HW: Slight refactor to vertex culling
2020-04-16 00:22:19 +10:00
Connor McLaughlin
f75ea052a6
FrontendCommon: Add input profile support
2020-04-15 01:44:04 +10:00
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
...
Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
81cf4b469f
Frontends: Add shared command line interface
...
Also provides batch mode and automatic fullscreen switching.
-help: Displays this information and exits.
-version: Displays version information and exits.
-batch: Enables batch mode (exits after powering off)
-fastboot: Force fast boot for provided filename
-slowboot: Force slow boot for provided filename
-resume: Load resume save state. If a boot filename is provided,
that game's resume state will be loaded, otherwise the most
recent resume save state will be loaded.
-state <index>: Loads specified save state by index. If a boot
filename is provided, a per-game state will be loaded, otherwise
a global state will be loaded.
-statefile <filename>: Loads state from the specified filename.
No boot filename is required with this option.
-fullscreen: Enters fullscreen mode immediately after starting.
-nofullscreen: Prevents fullscreen mode from triggering if enabled.
-portable: Forces "portable mode", data in same directory.
--: Signals that no more arguments will follow and the remaining
parameters make up the filename. Use when the filename contains
spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
6a03bb2d15
HostInterface: Drop std::filesystem requirement
2020-04-12 21:06:33 +10:00
Connor McLaughlin
7779a54bc5
GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
...
It affects rendering as well as display/scanout now, after all.
2020-04-11 16:37:53 +10:00
Connor McLaughlin
9e024b7a51
GPU: Handle VRAM wrap-around behavior on scanout
2020-04-11 16:09:03 +10:00
Connor McLaughlin
fc3efebb38
Revert "SPU: Use reverb formula from Mednafen-PSX"
...
This reverts commit 809b9f89ca
.
2020-04-11 15:04:04 +10:00
Connor McLaughlin
a4a112f5d8
CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
...
Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
2020-04-11 02:44:43 +10:00
Connor McLaughlin
6d55979dac
HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL
2020-04-11 00:56:28 +10:00
Connor McLaughlin
05e4e7d262
CDROM: Add timing for speed changes/adjust seek timing
...
This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
2020-04-11 00:40:44 +10:00
Connor McLaughlin
809b9f89ca
SPU: Use reverb formula from Mednafen-PSX
2020-04-11 00:40:28 +10:00
Connor McLaughlin
6cfad33b8e
HostInterface: Set NoNav on FPS window
...
Prevents it stealing focus in SDL frontend.
2020-04-11 00:00:37 +10:00
Connor McLaughlin
6775100170
GPU: Drop OpenGL ES renderer
...
We can put this through the normal GL renderer instead.
2020-04-11 00:00:10 +10:00
Connor McLaughlin
fbfd838e22
GPU: Add pixel aspect ratio option
...
Can display in 4:3, 16:9, 1:1 ratios.
2020-04-10 15:12:35 +10:00
Connor McLaughlin
3325d2c42c
GPU: Add Force NTSC timings option
...
This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
2020-04-10 13:35:10 +10:00
Connor McLaughlin
a06240141e
GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
...
I believe this is what was causing the renderer to have issues on
Windows 7.
2020-04-10 01:07:44 +10:00
Connor McLaughlin
5a19abbbd3
GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled
2020-04-10 00:43:18 +10:00
Connor McLaughlin
f0a3e66d08
GPU/Software: Fix broken display when VRAM is X-offset
2020-04-09 20:50:57 +10:00
Connor McLaughlin
2413c5a6a3
GPU/Software: Fix incorrect colours in 24-bit FMVs
2020-04-09 00:46:00 +10:00
Connor McLaughlin
3c45603cb4
MemoryCard: Batch sector writes together 5 seconds at a time
...
Reduces disk writes for SSDs (assuming the OS didn't just cache all the
writes), and limits OSD spam.
Fixes #146 .
2020-04-09 00:14:26 +10:00
Connor McLaughlin
0006052728
SPU: Fix some registers not being saved to state
2020-04-08 20:33:39 +10:00
Connor McLaughlin
08567fedf4
CDROM: Fix crash when loading save state from different system
2020-04-08 13:08:27 +10:00
Connor McLaughlin
610abc1a75
BIOS: Make SCPH-3000 BIOS known
2020-04-07 11:54:24 +10:00
Connor McLaughlin
b4538b1d2e
HostInterface: Add redump BIOS filenames to search list
...
ps-10x.bin, ps-30x.bin, etc.
2020-04-07 11:54:22 +10:00
Connor McLaughlin
e91d760175
HostInterface: Fix crash on startup with controller connected
2020-04-06 12:18:33 +10:00
Connor McLaughlin
0c1547d9e3
CDROM: Don't use valid bit for last subq, read on reset
...
Fixes GetlocP failing after resetting the system, causing some FMVs to
break/games to get wedged.
2020-04-06 00:25:56 +10:00
Connor McLaughlin
b7cdaaf36a
CDROM: Defer setting reading/playing bit until sector is read
...
Fixes softlock in Chicken Run.
2020-04-06 00:25:49 +10:00
Connor McLaughlin
e7640d5367
HostInterface: Make SetUserDirectory() overridable by frontends
2020-04-05 22:59:06 +10:00
Connor McLaughlin
45d7294c3c
CDROM: Limit XA playback to first-identified file/channel
...
Fixes background music in initial menu of Tomb Raider III.
2020-04-05 01:39:43 +10:00
Connor McLaughlin
3cfead36c4
Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
...
This reverts commit 5302f83818
.
This is not the correct fix, and breaks other games.
2020-04-04 19:31:19 +10:00
Connor McLaughlin
ddf52cc8c7
GPU/SW: Implement interlaced display
2020-04-04 00:24:37 +10:00
Connor McLaughlin
c483a78889
GPU: Implement interlaced VRAM fills
2020-04-04 00:24:37 +10:00
Connor McLaughlin
2aecb570c1
GPU: Implement interlaced rendering in hardware backends
2020-04-04 00:24:37 +10:00
Connor McLaughlin
bb3c0a2ccc
GPU/HW/OpenGLES: Use shader cache
2020-04-04 00:24:37 +10:00
Connor McLaughlin
d0be5618ec
GPU/HW/OpenGL: Use shader cache
2020-04-04 00:24:37 +10:00
Connor McLaughlin
7f5c6f8b4f
GPU/HW: Move some flush checks to command time
2020-04-04 00:10:55 +10:00
Connor McLaughlin
5302f83818
GPU: Clamp coordinates to 11 bits after applying drawing offset
...
Fixes flickering in some scenes (e.g. Galbadia Missile Base).
2020-04-04 00:10:45 +10:00
Connor McLaughlin
48fba47ee6
GPU: Implement skip-drawing-to-active-field for interlaced mode
...
Currently only in the software renderer.
2020-04-04 00:10:41 +10:00
Connor McLaughlin
643e429ad2
Merge pull request #211 from ggdrt/patch-0
...
GPU: Fix "Draw To Display Area" debug reporting
2020-04-02 11:41:09 +10:00
Connor McLaughlin
2a6e04988f
GPU/HW: Simplify 24-bit scanout and interlacing shader
...
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
2020-04-02 00:17:25 +10:00
Connor McLaughlin
1d948a53e0
SPU: Reinitialize transfer event on loading state
2020-04-02 00:17:15 +10:00
Albert Liu
b27e030059
GPU: Fix "Draw To Display Area" debug reporting
2020-04-01 06:10:31 -07:00
Connor McLaughlin
3daa6b469a
Build: Explicitly disable spectre mitigations
...
Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.
It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin
31581763a3
GPU: Correct starting position for polyline terminator search
...
Fixes broken visuals in Wild Arms, probably others.
2020-04-01 20:24:57 +10:00
Connor McLaughlin
15c33ebedb
CDROM: Add "Enable Region Check" option
2020-04-01 01:48:37 +10:00
Connor McLaughlin
e36e70a266
CDROM: Drop sector buffer not read back to dev log level
...
This happens a lot in games and it's perfectly fine, but sometimes it
can mean the game is wedged and not receiving data.
2020-03-31 22:29:03 +10:00
Connor McLaughlin
f6711cbafa
CDROM: Pausing while seeking should be an error response
...
Confirmed by hardware test.
2020-03-31 22:28:55 +10:00
Connor McLaughlin
00c24c2501
CDROM: Adjust ACK timings to be closer to hardware test results
...
Fixes Shrek Treasure Hunt.
2020-03-31 22:28:48 +10:00
Connor McLaughlin
8439e1c54e
GPU: Adjust visible ticks/lines, fix underflow in height
2020-03-31 22:28:37 +10:00
Connor McLaughlin
6bc91f2157
GPU: Polyline must have at least two vertices
...
Fixes GPU stream corruption in Lifeforce Tenka.
2020-03-30 13:58:39 +10:00
Connor McLaughlin
eaf13a1461
GPU: Fix flipped MSB/LSB for single pixel reads
2020-03-30 00:41:31 +10:00
Connor McLaughlin
f13cfce34d
GPU: Fix incorrect polyline terminator check
...
Fixes Gran Turismo 2, maybe others.
2020-03-30 00:35:39 +10:00
Connor McLaughlin
a9109c7552
System: Don't insert blank memory card if path unspecified
2020-03-30 00:14:15 +10:00
Connor McLaughlin
3f042cd477
CDROM: Fix play command with parameter forever seeking
...
Fixes audio playback when selecting track in BIOS CD player.
2020-03-30 00:13:46 +10:00
Connor McLaughlin
3a31282fe6
CDROM: GetTN should return first_track, last_track
...
Fixes CDDA playback in Street Sk8er, Jellyfish - The Healing Friend,
probably others.
2020-03-30 00:13:42 +10:00
Connor McLaughlin
02f67a801e
CDROM: Fix behavior of stat bit 5 according to hardware tests
2020-03-29 17:52:37 +10:00
Connor McLaughlin
deb2865606
CDROM: Preserve header valid bit on more commands
...
Fixes Goryuujin Electro hanging on boot.
2020-03-29 01:16:01 +10:00
Connor McLaughlin
0e0bd2852f
CDROM: Trigger INT5 on shell open
...
This behaviour has been verified on console.
Fixes disc swap detection in "Arc the Lad III"
2020-03-29 01:15:04 +10:00
Connor McLaughlin
2292292956
CDROM: Set mode to read raw sectors after reset
...
Fixes "This is Football 2", possibly others.
2020-03-29 01:14:58 +10:00
Connor McLaughlin
148279e2f2
GPU: Rewrite CRTC display modeling and overscan handling
2020-03-29 01:14:37 +10:00
Connor McLaughlin
fe824d6c89
GPU: Display VRAM with 1:1 pixel ratio rather than scaling
2020-03-29 01:14:33 +10:00
Connor McLaughlin
21ddfacd40
Settings: Add missing crop mode save
2020-03-29 01:13:53 +10:00
Connor McLaughlin
e6d5a9d3e4
GPU: Add missing blitter ticks reset to SoftReset()
2020-03-29 01:13:40 +10:00
Connor McLaughlin
10197506c5
CDROM: Implement 8-sector buffering behavior
2020-03-29 01:13:25 +10:00
Connor McLaughlin
46239e6758
GPU: Fix GP0(1Fh) locking up emulator
2020-03-29 01:12:54 +10:00
Connor McLaughlin
5dbdc0b60c
DMA: Remove timing events
...
We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
2020-03-29 01:12:44 +10:00
Connor McLaughlin
423f04325f
SPU: Implement timing for RAM reads/writes
2020-03-29 01:12:37 +10:00
Connor McLaughlin
22a0d8f93c
CDROM: Implement Sync/00h command
2020-03-28 02:24:36 +10:00
Connor McLaughlin
0b347e2151
GPU/HW: Implement flipped quad coordinate hack from beetle-psx
...
Fixes graphical glitches around the edges of flipped sprites.
2020-03-28 02:24:22 +10:00
Connor McLaughlin
f23bcc0faa
SPU: Ignore loop start flag when repeat address is explicitly set
...
Fixes dialog/softlock in Thousand Arms.
2020-03-27 01:42:59 +10:00
Connor McLaughlin
08ad5aad53
SPU: Run muted voices when IRQ is enabled
...
Fixes SPU timeout in Casper. We can still optimize for most games where
interrupts are not used by completely ignoring muted voices in those.
2020-03-27 01:42:43 +10:00
Connor McLaughlin
54abd37daa
GPU: Let the GPU drive DMA transfers for large time slices
...
Fixes FMV breakage... again.
2020-03-26 00:13:20 +10:00
Connor McLaughlin
d4ae0f13fe
MDEC: Refactoring and fixes
2020-03-26 00:13:07 +10:00
Connor McLaughlin
c81efb1142
DMA: Enable block splitting for linked list mode
2020-03-26 00:13:03 +10:00
Connor McLaughlin
88f1edd48d
System: Include console region in save state
...
Fixes #149 .
2020-03-25 01:49:20 +10:00
Connor McLaughlin
7cd7dec668
HostInterface: Restore pause state after switching renderers
...
Fixes #148 .
2020-03-25 01:48:51 +10:00
Connor McLaughlin
18cc3d5932
SPU: Stub out external volume registers
...
If nothing else, it'll avoid spamming the log.
2020-03-24 00:22:02 +10:00
Connor McLaughlin
7317c83a3c
SPU: Implement internal volume sweep register reads
...
Fixes muted audio in Michelin Rally Masters.
2020-03-24 00:21:52 +10:00
Connor McLaughlin
452c6e16d1
GPU: Fix blitter ticks not being counted
...
Fixes Monkey Hero, again...
2020-03-24 00:21:42 +10:00
Connor McLaughlin
4c2597acf3
SPU: Process key on/off at next 44100hz cycle
...
Some games, particularly CART World Series and Monkey Hero, depend on
this behaviour.
2020-03-24 00:21:32 +10:00
Connor McLaughlin
c8af4abad8
CDROM: Don't queue up a second INT1 when one is still pending
2020-03-24 00:21:22 +10:00
Connor McLaughlin
40d6be7142
System: Frame pacing improvements
2020-03-24 00:21:11 +10:00
Connor McLaughlin
cbb9b96537
System: Include buffer swap time in frame time measurement
2020-03-24 00:20:56 +10:00
Connor McLaughlin
9ce63952fb
TimingEvent: Fix events losing time when rescheduling outside handler
2020-03-24 00:20:45 +10:00
Connor McLaughlin
612b362ae9
Timers: Sync GPU on register write too
2020-03-24 00:20:27 +10:00
Connor McLaughlin
e2e2b573c0
GPU/HW: Move drawing offset to CPU-side
...
Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin
40481305c4
GPU/HW: Fudge texture coordinates by half a screen-space pixel
...
Fixes holes in triangles in some games, e.g. Disney's The Emperor's New
Groove.
2020-03-24 00:20:12 +10:00
Connor McLaughlin
7ac48cd8d6
SPU: Swap read/write ready bits
...
Nocash might be incorrect here.
2020-03-23 00:29:18 +10:00
Connor McLaughlin
7a89c787b8
SPU: Fix some reverb registers not being saved to state
2020-03-23 00:29:10 +10:00
Connor McLaughlin
d47a82d591
SPU: Implement noise functionality
2020-03-23 00:29:00 +10:00
Connor McLaughlin
0a6295a9b4
SPU: Implement volume sweep functionality
2020-03-23 00:28:51 +10:00
Connor McLaughlin
7e36195f44
HostInterface: Enable on-screen FPS/VPS/Speed display via config
2020-03-22 13:20:08 +10:00
Connor McLaughlin
77a60f0c5f
HostInterface: Crash fix again for controller switching
2020-03-22 13:15:44 +10:00
Connor McLaughlin
12ddeb675c
HostInterface: Fix controller not updating when switched and system running
2020-03-22 12:54:26 +10:00
Connor McLaughlin
a4486cf6fa
CDROM: Don't miss last three frames at end of sector
2020-03-21 12:31:40 +10:00
Connor McLaughlin
8ef1e71ce0
DMA: Channels other than OTC should run based on request in SyncMode 0
2020-03-21 00:15:49 +10:00
Connor McLaughlin
f4d172df2f
DMA: Fix underflow when block_count == 0
2020-03-21 00:15:42 +10:00
Connor McLaughlin
904ab982e6
GPU: Fix crash when fill rectangles are out-of-bounds
2020-03-21 00:15:35 +10:00
Connor McLaughlin
d67bcd654c
GPU: Prevent emulator locking up when switching between PAL/NTSC mode
2020-03-20 01:12:41 +10:00
Connor McLaughlin
bad5b30a61
CDROM: Fix incorrect volume matrix update/application
...
Fixes #90 .
2020-03-19 00:28:57 +10:00
Connor McLaughlin
3223f87eeb
CDROM: Simplify register indexing for write
2020-03-19 00:28:41 +10:00
Connor McLaughlin
b86e0bc846
SPU: Implement reverb
...
Possibly still not complete.
2020-03-17 12:48:03 +10:00
Connor McLaughlin
c9e5e3a43e
CDROM: Add missing disc/console region check
...
Fixes #106 .
2020-03-17 12:47:46 +10:00
Connor McLaughlin
6b68512ac1
HostInterface: Add SaveScreenshot() method
2020-03-16 00:03:57 +10:00
Connor McLaughlin
2bb992a702
HostDisplay: Add texture dumping/saving support
2020-03-16 00:03:49 +10:00
Connor McLaughlin
8e20d0d4ff
SPU: Add audio dumping support
2020-03-15 22:04:17 +10:00
Connor McLaughlin
198a64eb5e
HostInterface: Add a helper function for generating timestamp-based filenames
2020-03-15 22:03:53 +10:00
Connor McLaughlin
6a6aa72f3a
SPU: Add a tick counter and delay between key on/off writes
...
Not yet tested on hardware. We believe that writing to a specific
voice's key on/off register within 2 samples/ticks of the first
write will result in the second write being ignored. This still
needs to be tested on hardware for confirmation.
Thanks to @PSI-Rockin for the idea.
Fixes sound effects in Monkey Hero.
2020-03-14 15:33:24 +10:00
Connor McLaughlin
d42f155512
SPU: Use "ticks" instead of "sample" in variable names
2020-03-14 15:23:23 +10:00
Connor McLaughlin
90d6babfb0
SPU: Always run, not only when enabled
2020-03-14 15:01:23 +10:00
Connor McLaughlin
90121aa169
GPU: Fix VRAM display in software renderer
2020-03-13 23:21:44 +10:00
Connor McLaughlin
e076526898
CDROM: Rework sector buffering behavior
...
This has not been tested on hardware yet, but fixes a couple of games.
2020-03-12 15:33:07 +10:00
Connor McLaughlin
86eefbd5d7
System: Fix a possible assertion failure loading state
2020-03-12 15:32:37 +10:00
Connor McLaughlin
9e08ae6188
GameList: Use ProgressCallback interface when scanning
2020-03-12 15:32:19 +10:00
Connor McLaughlin
8f39a0f154
Qt: Properly implement "Start Fullscreen"
2020-03-12 13:53:58 +10:00
Connor McLaughlin
db1070a683
Settings: Fix start paused not applying
2020-03-12 13:53:43 +10:00
Connor McLaughlin
3effa1238f
CDROM: Return correct SCEx string based on disc region
...
Fixes SCEI/SCEE displaying as SCEE in BIOS.
2020-03-12 13:51:53 +10:00
Connor McLaughlin
419422a2d7
CDROM: Return console region string based on system
2020-03-12 13:51:38 +10:00
Connor McLaughlin
e0a339ca96
GameList: Seperate disc region and console region
2020-03-12 13:51:29 +10:00
Connor McLaughlin
e8a5259e68
Qt: Show save times in save state menu as well
2020-03-12 13:51:23 +10:00
Connor McLaughlin
c2370c598e
CDROM: Don't crash when stopping with no media
...
Fixes #76 .
2020-03-10 00:09:27 +10:00
Connor McLaughlin
e98c753d3d
CDROM: Delay the first CDDA report by one second
...
Needs hardware testing...
2020-03-09 00:01:28 +10:00
Connor McLaughlin
776159265a
CDROM: Skip pregap when processing CDDA
2020-03-09 00:01:26 +10:00
Connor McLaughlin
631865469d
CDROM: Bump up ACK delay timing
2020-03-08 18:07:39 +10:00
Connor McLaughlin
4eeaa38ccd
CDROM: Don't persist seek error bit in secondary status
...
Fixes Viewpoint (#56 ).
2020-03-08 15:54:09 +10:00
Connor McLaughlin
e19175edae
GPU/D3D11: Fix non-vertical line rendering at >1x scale
2020-03-08 00:03:31 +10:00
Connor McLaughlin
34ae0dae13
CDROM: Fix upper bound for XA audio frames and sync SPU
2020-03-07 17:29:41 +10:00
Connor McLaughlin
6fa8031569
GPU/D3D11: Fix uniform buffer creation on Win7
2020-03-07 16:05:54 +10:00
Connor McLaughlin
eb6dbbfb13
CDROM: Set seeking bit in stat when seeking
2020-03-07 15:10:49 +10:00
Connor McLaughlin
c700913322
CDROM: Implement SetSession command
2020-03-07 15:10:19 +10:00
Connor McLaughlin
d0f420de10
CDROM: Log invalid command identifiers
2020-03-07 14:00:15 +10:00
Connor McLaughlin
6bb6249e86
GPU/HW: Print capabilities to log
2020-03-07 12:54:15 +10:00
Connor McLaughlin
b5b6a15e40
GPU/D3D11: Always flush render before presenting
2020-03-07 12:37:58 +10:00
Connor McLaughlin
ae4767a9ca
GPU/HW: Always unmap buffer on flush
...
Should stop assertions firing in some games.
2020-03-07 12:34:44 +10:00
Connor McLaughlin
f9a298f1b7
GPU: Fix incorrect handling of check mask bit
...
Fixes boxes in Silent Hill in Software Renderer.
2020-03-06 00:45:21 +10:00
Connor McLaughlin
b59e4ffbcb
HostInterface: Reset performance counters on unpausing
2020-03-03 10:07:16 +10:00
Connor McLaughlin
69f03959aa
Qt: Implement context menu in game list
2020-03-02 11:08:16 +10:00
Connor McLaughlin
34f1c644f5
GPU: Update GPUSTAT if raster has passed to the next line
...
Fixes games which poll GPUSTAT, including The Next Tetris (Europe).
2020-03-01 17:14:42 +10:00
Connor McLaughlin
b0b1fd8f1a
GPU: Timing for CPU->VRAM transfers
...
Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin
6b9c6d3750
GPU: Add a helper function to determine how many GPU ticks are pending
2020-03-01 17:14:32 +10:00
Connor McLaughlin
635ab72b37
GPU: Implement "Scaled Dithering" option
...
Fixes #29 .
2020-03-01 00:05:31 +10:00
Connor McLaughlin
fdcb891ed3
GPU: Fix incorrect detection of 480i mode
2020-02-29 00:19:23 +10:00
Connor McLaughlin
ed493c846d
GPU: Don't panic on oversized VRAM copies
...
Fixes #31 .
2020-02-29 00:19:09 +10:00
Connor McLaughlin
7412e78aa1
GPU: Move software copy/fill functions to base class so it can be used as fallback
2020-02-29 00:18:33 +10:00
Connor McLaughlin
6bacbf3438
GPU: Fix 480i displays getting cut off in OpenGL and Software
2020-02-28 23:01:38 +10:00
Connor McLaughlin
aa56a59f58
GPU: Make resolution info less spammy
2020-02-28 23:00:37 +10:00
Connor McLaughlin
0690491883
GPU/HW: Fix potential crash in rectangle expansion
2020-02-28 22:58:34 +10:00
Connor McLaughlin
e8e44991db
GPU: Fix display in OpenGL renderer
2020-02-28 22:42:56 +10:00
Connor McLaughlin
63064f80c2
HostInterface: Fix default value for Display/CropMode
2020-02-28 18:15:37 +10:00
Connor McLaughlin
fcc0ae9571
GPU: Implement "Crop Mode" (none, overscan, all borders)
2020-02-28 17:01:01 +10:00
Connor McLaughlin
f35970fcac
FrontendCommon: Move input binding and some other logic from Qt to common
2020-02-28 17:00:09 +10:00
Connor McLaughlin
07ba2ecd3d
Settings: Simplify resolution scale enumeration
2020-02-28 16:59:55 +10:00
Connor McLaughlin
f21cb25426
HostInterface: Recreate system on GPU debug device toggle too
2020-02-28 16:59:53 +10:00
Connor McLaughlin
82eb14efb1
Core: Apply DPI scaling to debug windows
2020-02-28 16:59:51 +10:00
Connor McLaughlin
50a155e775
Settings: Default to relative paths for bios/memcards
...
Prevents from locking to the directory the first time we run.
2020-02-28 16:58:30 +10:00
Connor McLaughlin
e4ff8b0936
Qt: Add power off hotkey and confirmation message
2020-02-26 19:26:20 +10:00
Connor McLaughlin
e9dea6e0f7
HostInterface: Add a ConfirmMessage() method
2020-02-26 19:25:57 +10:00
Connor McLaughlin
49c7767ed4
System: Check save state version when loading
...
Fixes #34 .
2020-02-22 17:16:47 +09:00
Connor McLaughlin
959a555274
CDROM: Implement asynchronous disc reading
2020-02-22 00:24:35 +09:00
Connor McLaughlin
1ed8243776
HostInterface: Reset counters when starting from state
2020-02-22 00:18:27 +09:00
Connor McLaughlin
149cbf6457
GPU/HW: Properly implement too-large polygon culling
...
Replaces triangle strips with triangle lists, which has the added bonus
of not requiring flushing as many batches.
Fixes missing geometry in Vagrant Story.
2020-02-17 00:09:45 +09:00
Connor McLaughlin
bbe54df3a8
GPU/HW: Split rectangles on texture page boundaries
...
Fixes the sky in Ape Escape's menu screen, FF7 menu borders, probably
others.
2020-02-17 00:09:31 +09:00
Connor McLaughlin
bd542831a8
GPU: Fix incorrect bit check in DrawMode::IsUsingPalette()
...
Fixes Sony Computer Entertainment fade in the NTSC-J BIOS.
2020-02-17 00:09:27 +09:00
Connor McLaughlin
1e0e802fa4
HostInterface: Add a helper to display a 'Loading Screen' during long startup
2020-02-16 00:15:16 +09:00
Connor McLaughlin
dcc9da3f5e
HostInterface: Don't try to resume system without game code
2020-02-16 00:15:09 +09:00
Connor McLaughlin
cd2f6d1f68
HostInterface: Only display error when loading resume state if boot anyway flag isn't set
2020-02-16 00:14:58 +09:00
Connor McLaughlin
59cf799491
Qt: Implement controller interface/binding
2020-02-16 00:14:53 +09:00
Connor McLaughlin
6a1206dde7
Frontends: Add option for "Increase Timer Resolution"
2020-02-16 00:14:51 +09:00
Connor McLaughlin
e01cf0dccb
Frontends: Implement auto save on exit/resume
2020-02-16 00:14:49 +09:00
Connor McLaughlin
e738b87a25
HostInterface: Add helpers for resume save state
2020-02-16 00:14:47 +09:00
Connor McLaughlin
5f3be68028
HostInterface: Notify host when controller types change
2020-02-16 00:14:44 +09:00
Connor McLaughlin
37d765e8d7
HostInterface: Support switching audio backends
2020-02-16 00:14:40 +09:00
Connor McLaughlin
6a0c15b649
HostInterface: Move timer resolution increase to base class
2020-02-16 00:14:37 +09:00
Connor McLaughlin
1e009133ae
Rename 'Default' audio backend to 'SDL'
2020-02-16 00:14:35 +09:00
Connor McLaughlin
fd8ed08307
Move more logic from frontend to base HostInterface
2020-02-16 00:14:28 +09:00
Connor McLaughlin
f0578bb932
HostInterface: Make helper methods const
2020-02-16 00:14:25 +09:00
Connor McLaughlin
7290e5cad0
HostInterface: Add per-slot save state helper functions
2020-02-16 00:14:00 +09:00
Connor McLaughlin
9148581213
GPU: Narrowing warning fix
2020-02-16 00:13:57 +09:00
Connor McLaughlin
befa2a27d8
HostInterface: Fix crash in SetUserDirectory
2020-02-15 23:12:15 +09:00
Connor McLaughlin
b605a84f7d
HostInterface: Set user directory for Linux/macOS, portable.txt support
2020-02-15 22:36:16 +09:00
Connor McLaughlin
f5482cb3b6
Don't require OpenGL compatibility profile
2020-02-15 21:11:51 +09:00
Connor McLaughlin
15e49b9f61
Core/TimingEvent: Add missing <string> include
2020-02-15 11:34:57 +09:00
Connor McLaughlin
8eba4b379c
Settings: Default to D3D11 renderer on Windows
...
This point it's less buggy and slightly more performant.
2020-02-15 10:21:59 +09:00
Connor McLaughlin
23c8a5588d
Add macOS to some Linux/Android-only-isms
2020-02-14 22:58:18 +09:00
Connor McLaughlin
5aba89091e
HostInterface: Fix possible crash in BIOS loading
2020-02-14 22:45:54 +09:00
Connor McLaughlin
d7f8884291
Qt: Fix compilation under clang-9
...
Fixes #23 .
2020-02-13 16:54:09 +09:00
Connor McLaughlin
5c7ef65a34
HostInterface: Non-standard speeds are <100% too
2020-02-12 21:27:43 +09:00
Connor McLaughlin
b8210ecbe3
GPU: Use correct texture page size in overlap tracking
2020-02-12 20:58:34 +09:00
Connor McLaughlin
278aa86d14
SPU: Refactor ADSR/implement exponential mode
2020-02-11 23:10:00 +09:00
Connor McLaughlin
e098c83342
HostInterface: Disable vsync/audio sync when running at not-100% speed
2020-02-11 12:03:25 +09:00
Connor McLaughlin
70fe43a3ec
System: Implement variable emulation speed
2020-02-11 12:02:42 +09:00
Connor McLaughlin
9ac7b002e2
GPU/HW: Improve dirty rectangle tracking
...
Fixes title screen of Activision Classics and performance regression
from Vagrant Story motion blur fix.
2020-02-09 22:49:53 +09:00
Connor McLaughlin
c820ddba79
HostInterface: Move throttle and perf stats to System class
2020-02-09 22:16:25 +09:00
Connor McLaughlin
1e45c9c4e1
GPU: Fix incorrect overwrite of set mask bit from draw mode
...
Fixes motion blur in Vagrant Story.
2020-02-08 00:01:37 +09:00
Connor McLaughlin
287ab93cdc
GPU: Fix texture bit15 not propogating when blending enabled
2020-02-08 00:01:12 +09:00
Connor McLaughlin
ac5af4658d
GPU: Mask bit check should use existing colour not new colour
2020-02-07 00:11:12 +09:00
Connor McLaughlin
a36fe8bfe6
GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
...
Partially fixes the motion blur in Vagrant Story.
2020-02-07 00:10:58 +09:00
Connor McLaughlin
7e862cd63e
GPU: Texture bit should be ignored when drawing lines
...
Fixes line flickering in Vagrant Story.
2020-02-07 00:10:36 +09:00
Stenzek
057263bda3
HostInterface: Track changes to CPU mode in ApplySettings()
2020-02-05 17:43:15 +09:00
Stenzek
c26b9bc54c
System: UpdateCPUExecutionMode -> SetCPUExecutionMode
2020-02-05 17:43:00 +09:00
Stenzek
733ab1bca0
Settings: Store debug settings to ini
2020-02-04 15:22:48 +09:00
Connor McLaughlin
52fd070d3b
Build: Compile tinyxml2 as static library instead of dll
2020-02-03 14:22:17 +10:00
Connor McLaughlin
0b7abf244e
Timers: Fix sync mode 3 inverted condition
2020-01-30 16:22:05 +10:00
Connor McLaughlin
88936463d7
GPU: Toggle vblank timer gate for full frame
...
Regression from event system. Fixes Ridge Racer.
2020-01-30 16:22:05 +10:00
Connor McLaughlin
4c59d8a9ea
Linux build fix
2020-01-24 16:44:13 +10:00
Connor McLaughlin
1b9609ef61
Implement event-based scheduler instead of lock-step components
2020-01-24 16:23:39 +10:00
Connor McLaughlin
624888e131
HostInterface: Default BIOS path to bios subdirectory
2020-01-24 14:52:12 +10:00
Connor McLaughlin
faf2308695
Settings: Move set defaults to HostInterface so it can use user paths
2020-01-24 14:52:04 +10:00
Connor McLaughlin
b5e73a0be4
HostInterface: Add helper methods for getting paths to save states/memcards
2020-01-24 14:52:03 +10:00
Connor McLaughlin
a83cad5872
GPU/D3D11: Use shader bytecode cache
2020-01-24 14:52:01 +10:00
Connor McLaughlin
40799d0f77
HostInterface: Move ModifyResolutionScale() to base class
2020-01-24 14:51:56 +10:00
Connor McLaughlin
4a3478b360
HostInterface: Add function to switch between sw/hw rendering
2020-01-24 14:51:53 +10:00
Connor McLaughlin
f2231d6669
HostInterface: Move setting update logic to base class
2020-01-24 14:51:52 +10:00
Connor McLaughlin
82563d94f4
HostInterface: Fix offset OSD messages in Qt frontend
2020-01-24 14:51:38 +10:00
Connor McLaughlin
687772c4da
HostDisplay: Move some derived class fields to base class
2020-01-24 14:51:36 +10:00
Connor McLaughlin
abf48b6cc2
Qt: Update GPU settings when enhancements are changed
2020-01-24 14:51:33 +10:00
Connor McLaughlin
78f984c412
Qt: Add automatic download of redump disc database for game list
2020-01-24 14:51:25 +10:00
Connor McLaughlin
c5faa36f43
GameList: Add function to query whether database exists
2020-01-24 14:51:12 +10:00
Connor McLaughlin
f6fee86f1c
HostInterface: Create user directories on startup
2020-01-24 14:51:10 +10:00
Connor McLaughlin
b4c06fdcc6
GameList: Auto set cache/database path from user directory
2020-01-24 14:51:09 +10:00
Connor McLaughlin
77b282862f
HostInterface: Move running title info to System
2020-01-24 14:51:05 +10:00
Connor McLaughlin
b3db3a1cc0
HostInterface: Share settings between SDL and Qt frontends
2020-01-24 14:51:03 +10:00
Connor McLaughlin
2c3a0a6af9
HostInterface: Change working directory to user directory at startup
2020-01-24 14:51:02 +10:00
Connor McLaughlin
53428cb55b
HostInterface: Add user directory helpers
2020-01-24 14:51:00 +10:00
Connor McLaughlin
8d4d8e44e4
HostInterface: Saving state message should be OSD not error
2020-01-24 14:50:50 +10:00
Connor McLaughlin
0a5f7fcd75
System: Update running game when media changes from save state
2020-01-24 14:50:48 +10:00
Connor McLaughlin
20b60e0f01
Qt: Update window title/save states from running title
2020-01-24 14:50:46 +10:00
Connor McLaughlin
82b4229f1b
GameList: Move entry to global scope so it can be forward declared
2020-01-24 14:50:44 +10:00
Connor McLaughlin
9562cbea56
Frontends: Add frame time performance counters
2020-01-24 14:49:47 +10:00
Connor McLaughlin
bfef42f4cb
GPU: Fix possible driver crash on oversized update/fill
2020-01-23 00:01:05 +10:00
Connor McLaughlin
a5135ceeb0
GameList: Fix incorrect loading of cache
2020-01-22 17:56:58 +10:00
Connor McLaughlin
a832138191
Settings: Add missing Cubeb entry to audio backend names
2020-01-21 21:27:29 +10:00
Connor McLaughlin
8096dc510d
Settings: Add missing load/store of GPU/ForceProgressiveScan
2020-01-21 21:27:21 +10:00
Connor McLaughlin
b9538a55f5
Settings: Add option for creating a debug GPU device
2020-01-19 14:54:19 +10:00
Connor McLaughlin
504510c242
GPU: Fix reading of write-combined GPU buffers
...
+100fps in recompiler modes
2020-01-16 14:36:10 +10:00
Connor McLaughlin
835bbfaea5
Merge branch 'cubeb'
2020-01-11 13:52:02 +10:00
Connor McLaughlin
8f6ac437ab
Frontends: Add cubeb as audio backend option
2020-01-11 13:51:44 +10:00
Connor McLaughlin
c6119c210a
Revert "DMA: Delay GPU transfers by block count"
...
This reverts commit 0639f4264f
.
Breaks FF7's FMVs in the top row. Needs GPU timings.
2020-01-11 13:40:04 +10:00
Connor McLaughlin
3e90d79df7
Pad: Fix log spam
2020-01-11 13:29:30 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
c52040434a
Core: Linux warning fixes
2020-01-09 08:46:52 +10:00
Connor McLaughlin
c03c1451fe
GameList: Support caching entries
2020-01-08 13:37:43 +10:00
Connor McLaughlin
e0086156ca
System: Compile fix for Linux
2020-01-08 13:34:21 +10:00
Connor McLaughlin
d32383bd95
Settings: Don't include D3D11 renderer on non-WIN32 platforms
2020-01-07 18:54:39 +10:00
Connor McLaughlin
686df4a203
Qt: Improve imgui hidpi scaling
2020-01-07 18:52:33 +10:00
Connor McLaughlin
1b7be01507
Qt: Implement audio output
2020-01-07 14:18:51 +10:00
Connor McLaughlin
0590f0935c
HostInterface: Fix compile error on Linux
2020-01-04 15:25:15 +10:00
Connor McLaughlin
9de0bf0aaf
HostInterface: Most some imgui logic from SDL to core
2020-01-02 19:14:06 +10:00
Connor McLaughlin
4b1541087a
Controller: Add methods to query buttons/axises for a controller type
2020-01-02 16:10:42 +10:00
Connor McLaughlin
0528a2a1f9
Settings: Put each controller in its own config section
2020-01-02 16:10:30 +10:00
Connor McLaughlin
f3e9c3ec8c
Add initial work on Qt frontend
2019-12-31 16:18:30 +10:00
Connor McLaughlin
98214a9327
SettingsInterface: Add support for string list settings
2019-12-31 16:16:47 +10:00
Connor McLaughlin
dbf651e493
CPU/Interpreter: Remove redundant comparison in divu instruction
2019-12-31 11:41:52 +10:00
Connor McLaughlin
0f1f5a4f49
Settings: Define an abstract settings retrieval interface
...
Can be used by both Android and Qt to access their platform-dependent
formats.
2019-12-30 21:22:49 +10:00
Connor McLaughlin
e66214d93e
GameList: Fix non-recursive scanning
2019-12-30 00:45:37 +10:00
Connor McLaughlin
0639f4264f
DMA: Delay GPU transfers by block count
...
Needs real GPU timings, but fixes NFS5 in the meantime.
2019-12-29 15:34:07 +10:00
Connor McLaughlin
41cf894488
GPU/HW: Fix readback of odd transfer widths
...
Fixes character model flailing and crash in FF9.
2019-12-28 15:50:37 +10:00
Connor McLaughlin
d118377c9e
CPU/Recompiler: Reduced forced PC flushes
2019-12-28 14:04:15 +10:00
Connor McLaughlin
620284f7d1
CPU/Recompiler/AArch64: Use PC-relative branches to far code
2019-12-27 20:38:07 +10:00
Connor McLaughlin
29355bc44d
CPU/Recompiler: Move branch codegen to base class
2019-12-27 20:38:07 +10:00
Connor McLaughlin
aabe5b9287
CPU/Recompiler: Add GetCurrentCodePointer()
2019-12-27 20:38:07 +10:00
Connor McLaughlin
390b6da0b8
CPU/Recompiler: Add unconditional EmitBranch
2019-12-27 20:38:07 +10:00
Connor McLaughlin
4f2c1e1a6b
CPU/Recompiler: Add EmitBindLabel and EmitBranchIfBitClear
2019-12-27 20:38:07 +10:00
Connor McLaughlin
03a36645a2
Settings: Save fullscreen setting to ini
2019-12-27 20:38:07 +10:00
Connor McLaughlin
5bb2b3ec63
Frontend: Add audio backend to settings (switch-while-running)
2019-12-27 20:38:07 +10:00
Connor McLaughlin
16317d077e
Settings: Add audio backend, move sync settings to Display/Audio
2019-12-27 20:38:07 +10:00
Connor McLaughlin
c8d3b2c546
GPU/Software: Use templates for render functions
2019-12-22 19:34:24 +10:00
Connor McLaughlin
a1b52980e2
GPU: Implement line renderering in software renderer
2019-12-22 18:53:20 +10:00
Connor McLaughlin
ad21f48a67
Fix Android build after controller changes
2019-12-16 16:46:43 +10:00
Connor McLaughlin
52c82b6aa3
Pad: Change controller types when loading states if needed
2019-12-16 00:05:48 +10:00
Connor McLaughlin
cbcb9b02b0
AnalogController: Rumble support
2019-12-15 23:22:53 +10:00
Connor McLaughlin
1d2bd11b02
Frontend: Add controller settings
2019-12-15 22:24:27 +10:00
Connor McLaughlin
a347b3606e
Implement support for analog controllers
2019-12-15 21:58:27 +10:00
Connor McLaughlin
6e18e56089
Controller: Support general axis input events
2019-12-15 00:32:55 +10:00
Connor McLaughlin
32d8b4dc84
Frontend: Dynamic button mapping based on controller type
2019-12-15 00:17:43 +10:00
Connor McLaughlin
c65279f944
System: Create controllers dynamically based on config
2019-12-14 23:29:26 +10:00
Connor McLaughlin
ea0845d5ad
Move controller creation to System class, switch shared_ptr to unique_ptr
2019-12-14 23:20:24 +10:00
Connor McLaughlin
5fd421860a
GameList: Support detecting region from system area of CDROM
...
More accurate than basing it off the code, and better support for
homebrew discs.
2019-12-13 16:51:40 +10:00
Connor McLaughlin
f77721b84d
CPU/Recompiler: Fix "jalr t0, t0" and like instructions (mainly AArch64)
2019-12-13 14:36:41 +10:00
Connor McLaughlin
5e5b1b64db
CPU/Recompiler: Incorporate latest work into AArch64 backend
2019-12-13 01:25:05 +10:00
Connor McLaughlin
44c76f3bf3
CPU/Recompiler: Support three-operand basic operations
...
e.g. add r1, r2, r3. This eliminates the extra move on ARM.
2019-12-13 00:51:41 +10:00
Connor McLaughlin
41298a74e1
CPU/Recompiler: Fetch instruction before dispatching interrupts
...
Fixes polygon glitches in Crash.
2019-12-12 23:55:42 +10:00
Connor McLaughlin
aa52dbfeb8
CPU/Recompiler: Use register cache for managing pc
...
Reduces the number of loadstores after each instruction.
2019-12-12 23:55:23 +10:00
Connor McLaughlin
002d1cd4fd
CPU/CoreCache: Use virtual (unmasked) address as PC
2019-12-12 20:23:53 +10:00
Connor McLaughlin
a267451614
CPU/Recompiler: Remove unused code
2019-12-12 20:17:52 +10:00
Connor McLaughlin
20c7aaf74b
CPU/Recompiler: Support pushing/popping the register cache state
2019-12-12 20:15:54 +10:00
Connor McLaughlin
1905d22a9a
CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
2019-12-12 02:38:03 +10:00
Connor McLaughlin
18066239b7
CPU/Recompiler: Fix bad codegen on slti where rd==rs
2019-12-12 00:00:48 +10:00
Connor McLaughlin
aafac96f34
CPU/Recompiler: Linux/Android compile fix
2019-12-11 22:54:22 +10:00
Connor McLaughlin
37933e9678
CPU/Recompiler: Read GTE registers directly from struct
2019-12-11 22:33:54 +10:00
Connor McLaughlin
b0eb8074f5
CPU/Recompiler: Implement lwc2/swc2
2019-12-11 22:04:11 +10:00
Connor McLaughlin
a5afb250ea
CPU/Recompiler: Don't require fallback for GTE instructions
2019-12-11 21:54:08 +10:00
Connor McLaughlin
a6dab97928
CPU: Simplify GTE register addressing
2019-12-11 21:44:26 +10:00
Connor McLaughlin
4e7d420a06
CPU/Recompiler: Implement mfc0/mtc0/rfe
2019-12-11 20:50:55 +10:00
Connor McLaughlin
f5d65448d6
GPU: Improve structure alignment
2019-12-11 20:28:14 +10:00
Connor McLaughlin
8f624afb59
GPU: Fix handling of GP1(09h)
2019-12-11 16:47:49 +10:00
Connor McLaughlin
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
Connor McLaughlin
cda2394287
System: Fix loading of EXEs with sp=0 (leave unchanged)
2019-12-11 16:34:56 +10:00
Connor McLaughlin
6f78fea159
GL: Improve error handling with texture creation
2019-12-11 00:02:12 +10:00
Connor McLaughlin
05e6d4c401
GPU/OpenGL: Clean up VAOs at shutdown time
...
These were leaking before.
2019-12-10 23:37:01 +10:00
Connor McLaughlin
152b56c8cc
GPU: Fix mask bit setting on non-textured polygons
...
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
Connor McLaughlin
0d293c4be4
Settings: Disable fast boot and TTY output by default
...
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
Connor McLaughlin
56b87f33c0
Controller: Linux build fix
2019-12-10 23:05:19 +10:00
Connor McLaughlin
df6e079920
GPU: Add a Force Progressive Scan option (disable interlacing)
2019-12-10 22:52:46 +10:00
Connor McLaughlin
fb0aad0917
System: Include SIO in save state
2019-12-10 00:28:58 +10:00
Connor McLaughlin
89e9373037
Controller: Add a set-button interface in base class
2019-12-09 01:06:58 +10:00
Connor McLaughlin
da14b10e72
Split MemoryCard and PadDevice (now Controller)
2019-12-09 00:52:00 +10:00
Connor McLaughlin
c1710482df
Pad: Add button name -> code lookup functions
2019-12-09 00:46:04 +10:00
Connor McLaughlin
8930383c96
GPU: Use start address in computation of drawing_even_line
2019-12-08 00:40:52 +10:00
Connor McLaughlin
42ee55ae17
CDROM: Seek to start of first track on stop
...
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
Connor McLaughlin
315f2b701a
Stub out SIO controller
...
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
Connor McLaughlin
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
Connor McLaughlin
c284d3835f
GPU: Add a simplified OpenGL ES renderer
...
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
Connor McLaughlin
8d7b93766d
MemoryCard: Fix incorrect checksum after formatting
...
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
Connor McLaughlin
54277dc24f
Pad: Update status after ACK
2019-12-07 00:02:47 +10:00
Connor McLaughlin
36fbc4523d
CDROM: Skip reading sectors which have an invalid SubQ checksum
...
i.e. libcrypt support
2019-12-06 21:15:04 +10:00
Connor McLaughlin
bc44d4b1b0
CDImage: Support SBI replacement subchannel Q for cue/bin images
2019-12-06 21:14:58 +10:00
Connor McLaughlin
53621bd3eb
CDROM: Fix clipping when combined left/volume volume > 0x80
2019-12-06 00:33:46 +10:00
Connor McLaughlin
4798f35e40
Pad: Delay ACK after receiving byte
...
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
Connor McLaughlin
9fa8eb239e
CPU: Force-inline some accessor functions
2019-12-05 23:02:03 +10:00
Connor McLaughlin
8b9d44f4dc
System: Use game code for automatic region detection
2019-12-05 17:09:10 +10:00
Connor McLaughlin
eeea5125f7
CPU: Use pending ticks as downcount comparison
...
Saves a few cycles decrementing the downcount.
2019-12-05 16:28:46 +10:00
Connor McLaughlin
0171dc4241
CPU/Recompiler: Prevent vixl from using scratch registers
...
This took too long to find that it was trashing one of our register
cache values. Let it abort instead, until we use the base assembler
instead of the macro assembler.
2019-12-05 02:03:01 +10:00
Connor McLaughlin
914abe64c1
CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64
2019-12-05 02:02:23 +10:00
Connor McLaughlin
8c33163ef1
Android: Add type to game list (disc/psexe)
2019-12-04 21:54:14 +10:00
Connor McLaughlin
dec475db62
GameList: Support homebrew/psexe files
2019-12-04 21:12:50 +10:00
Connor McLaughlin
baaa94d4c1
CPU/Recompiler: Instruction parity between x64 and AArch64
2019-12-04 19:52:56 +10:00
Connor McLaughlin
f49216f5f8
CPU/Recompiler: Implement most instructions for AArch64
2019-12-04 01:50:59 +10:00
Connor McLaughlin
e518cbfffb
CPU/Recompiler: Fallback-all-instructions working in AArch64
2019-12-03 20:45:14 +10:00